Add debug option to display picking pass to screen

This commit is contained in:
BeldrothTheGold 2019-06-15 19:10:14 -06:00
parent 2f806dedc7
commit d818d1b429
3 changed files with 8 additions and 0 deletions

View file

@ -15,6 +15,8 @@
#define ENABLE_RENDER_STATISTICS 0
// Shows an imgui dialog with camera related data
#define ENABLE_CAMERA_STATISTICS 0
// Render the picking pass instead of the main scene
#define ENABLE_RENDER_PICKING_PASS 0
//====================

View file

@ -1625,6 +1625,7 @@ void GLCanvas3D::render()
_picking_pass();
}
#if !ENABLE_RENDER_PICKING_PASS
// draw scene
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
_render_background();
@ -1654,6 +1655,7 @@ void GLCanvas3D::render()
_render_current_gizmo();
_render_selection_sidebar_hints();
#endif // !ENABLE_RENDER_PICKING_PASS
#if ENABLE_SHOW_CAMERA_TARGET
_render_camera_target();

View file

@ -259,6 +259,10 @@ void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection) const
void GLGizmoSlaSupports::on_render_for_picking(const Selection& selection) const
{
#if ENABLE_RENDER_PICKING_PASS
m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
#endif
glsafe(::glEnable(GL_DEPTH_TEST));
render_points(selection, true);
}