Add debug option to display picking pass to screen
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3 changed files with 8 additions and 0 deletions
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@ -15,6 +15,8 @@
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#define ENABLE_RENDER_STATISTICS 0
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// Shows an imgui dialog with camera related data
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#define ENABLE_CAMERA_STATISTICS 0
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// Render the picking pass instead of the main scene
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#define ENABLE_RENDER_PICKING_PASS 0
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//====================
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@ -1625,6 +1625,7 @@ void GLCanvas3D::render()
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_picking_pass();
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}
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#if !ENABLE_RENDER_PICKING_PASS
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// draw scene
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glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
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_render_background();
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@ -1654,6 +1655,7 @@ void GLCanvas3D::render()
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_render_current_gizmo();
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_render_selection_sidebar_hints();
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#endif // !ENABLE_RENDER_PICKING_PASS
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#if ENABLE_SHOW_CAMERA_TARGET
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_render_camera_target();
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@ -259,6 +259,10 @@ void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection) const
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void GLGizmoSlaSupports::on_render_for_picking(const Selection& selection) const
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{
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#if ENABLE_RENDER_PICKING_PASS
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m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
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#endif
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glsafe(::glEnable(GL_DEPTH_TEST));
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render_points(selection, true);
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}
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