Tech ENABLE_SINKING_CONTOURS -> Improved generation of sinking contours and color set to white
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f1cd3e22c4
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2 changed files with 37 additions and 42 deletions
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@ -290,6 +290,16 @@ void GLIndexedVertexArray::render(
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#if ENABLE_SINKING_CONTOURS
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const float GLVolume::SinkingContours::HalfWidth = 0.25f;
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void GLVolume::SinkingContours::render()
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{
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update();
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_shift.x(), m_shift.y(), m_shift.z()));
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m_model.render();
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glsafe(::glPopMatrix());
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}
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void GLVolume::SinkingContours::update()
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{
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if (m_parent.is_sinking() && !m_parent.is_below_printbed()) {
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@ -301,41 +311,41 @@ void GLVolume::SinkingContours::update()
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const TriangleMesh& mesh = GUI::wxGetApp().plater()->model().objects[m_parent.object_idx()]->volumes[m_parent.volume_idx()]->mesh();
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assert(mesh.has_shared_vertices());
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MeshSlicingParams slicing_params;
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slicing_params.trafo = m_parent.world_matrix();
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Polygons polygons = slice_mesh(mesh.its, 0.0f, slicing_params);
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m_model.reset();
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GUI::GLModel::InitializationData init_data;
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for (const Polygon& polygon : polygons) {
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const Polygons outer_polys = offset(polygon, float(scale_(HalfWidth)));
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const Polygons inner_polys = offset(polygon, -float(scale_(HalfWidth)));
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MeshSlicingParams slicing_params;
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slicing_params.trafo = m_parent.world_matrix();
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Polygons polygons = union_(slice_mesh(mesh.its, 0.0f, slicing_params));
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for (Polygon& polygon : polygons) {
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if (polygon.is_clockwise())
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polygon.reverse();
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Polygons outer_polys = offset(polygon, float(scale_(HalfWidth)));
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assert(outer_polys.size() == 1);
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if (outer_polys.empty())
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// no outer contour, skip
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continue;
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const ExPolygons diff_polys_ex = diff_ex(outer_polys, inner_polys);
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ExPolygon expoly(std::move(outer_polys.front()));
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expoly.holes = offset(polygon, -float(scale_(HalfWidth)));
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polygons_reverse(expoly.holes);
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for (const ExPolygon& poly : diff_polys_ex) {
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GUI::GLModel::InitializationData::Entity entity;
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entity.type = GUI::GLModel::PrimitiveType::Triangles;
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const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(poly);
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for (const Vec3d& v : triangulation) {
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entity.positions.emplace_back(v.cast<float>() + Vec3f(0.0f, 0.0f, 0.015f)); // add a small positive z to avoid z-fighting
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entity.normals.emplace_back(Vec3f::UnitZ());
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const size_t positions_count = entity.positions.size();
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if (positions_count % 3 == 0) {
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entity.indices.emplace_back(positions_count - 3);
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entity.indices.emplace_back(positions_count - 2);
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entity.indices.emplace_back(positions_count - 1);
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}
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GUI::GLModel::InitializationData::Entity entity;
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entity.type = GUI::GLModel::PrimitiveType::Triangles;
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const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
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for (const Vec3d& v : triangulation) {
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entity.positions.emplace_back(v.cast<float>() + Vec3f(0.0f, 0.0f, 0.015f)); // add a small positive z to avoid z-fighting
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entity.normals.emplace_back(Vec3f::UnitZ());
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const size_t positions_count = entity.positions.size();
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if (positions_count % 3 == 0) {
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entity.indices.emplace_back(positions_count - 3);
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entity.indices.emplace_back(positions_count - 2);
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entity.indices.emplace_back(positions_count - 1);
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}
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init_data.entities.emplace_back(entity);
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}
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init_data.entities.emplace_back(entity);
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}
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m_model.init_from(init_data);
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set_color(m_parent.render_color);
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}
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else
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m_shift = box.center() - m_old_box.center();
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@ -343,21 +353,6 @@ void GLVolume::SinkingContours::update()
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else
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m_model.reset();
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}
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void GLVolume::SinkingContours::set_color(const std::array<float, 4>& color)
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{
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m_model.set_color(-1, { 1.0f - color[0], 1.0f - color[1], 1.0f - color[2], color[3] });
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}
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void GLVolume::SinkingContours::render()
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{
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update();
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_shift.x(), m_shift.y(), m_shift.z()));
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m_model.render();
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glsafe(::glPopMatrix());
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}
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#endif // ENABLE_SINKING_CONTOURS
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const std::array<float, 4> GLVolume::SELECTED_COLOR = { 0.0f, 1.0f, 0.0f, 1.0f };
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@ -602,7 +597,6 @@ bool GLVolume::is_below_printbed() const
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#if ENABLE_SINKING_CONTOURS
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void GLVolume::render_sinking_contours()
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{
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m_sinking_contours.set_color(render_color);
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m_sinking_contours.render();
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}
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#endif // ENABLE_SINKING_CONTOURS
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@ -292,9 +292,10 @@ private:
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public:
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SinkingContours(GLVolume& volume) : m_parent(volume) {}
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void update();
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void set_color(const std::array<float, 4>& color);
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void render();
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private:
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void update();
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};
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SinkingContours m_sinking_contours;
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