Tech ENABLE_SINKING_CONTOURS -> Improved generation of sinking contours and color set to white

This commit is contained in:
enricoturri1966 2021-07-28 14:27:57 +02:00
parent f1cd3e22c4
commit d821fcba2d
2 changed files with 37 additions and 42 deletions

View file

@ -290,6 +290,16 @@ void GLIndexedVertexArray::render(
#if ENABLE_SINKING_CONTOURS
const float GLVolume::SinkingContours::HalfWidth = 0.25f;
void GLVolume::SinkingContours::render()
{
update();
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_shift.x(), m_shift.y(), m_shift.z()));
m_model.render();
glsafe(::glPopMatrix());
}
void GLVolume::SinkingContours::update()
{
if (m_parent.is_sinking() && !m_parent.is_below_printbed()) {
@ -301,41 +311,41 @@ void GLVolume::SinkingContours::update()
const TriangleMesh& mesh = GUI::wxGetApp().plater()->model().objects[m_parent.object_idx()]->volumes[m_parent.volume_idx()]->mesh();
assert(mesh.has_shared_vertices());
MeshSlicingParams slicing_params;
slicing_params.trafo = m_parent.world_matrix();
Polygons polygons = slice_mesh(mesh.its, 0.0f, slicing_params);
m_model.reset();
GUI::GLModel::InitializationData init_data;
for (const Polygon& polygon : polygons) {
const Polygons outer_polys = offset(polygon, float(scale_(HalfWidth)));
const Polygons inner_polys = offset(polygon, -float(scale_(HalfWidth)));
MeshSlicingParams slicing_params;
slicing_params.trafo = m_parent.world_matrix();
Polygons polygons = union_(slice_mesh(mesh.its, 0.0f, slicing_params));
for (Polygon& polygon : polygons) {
if (polygon.is_clockwise())
polygon.reverse();
Polygons outer_polys = offset(polygon, float(scale_(HalfWidth)));
assert(outer_polys.size() == 1);
if (outer_polys.empty())
// no outer contour, skip
continue;
const ExPolygons diff_polys_ex = diff_ex(outer_polys, inner_polys);
ExPolygon expoly(std::move(outer_polys.front()));
expoly.holes = offset(polygon, -float(scale_(HalfWidth)));
polygons_reverse(expoly.holes);
for (const ExPolygon& poly : diff_polys_ex) {
GUI::GLModel::InitializationData::Entity entity;
entity.type = GUI::GLModel::PrimitiveType::Triangles;
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(poly);
for (const Vec3d& v : triangulation) {
entity.positions.emplace_back(v.cast<float>() + Vec3f(0.0f, 0.0f, 0.015f)); // add a small positive z to avoid z-fighting
entity.normals.emplace_back(Vec3f::UnitZ());
const size_t positions_count = entity.positions.size();
if (positions_count % 3 == 0) {
entity.indices.emplace_back(positions_count - 3);
entity.indices.emplace_back(positions_count - 2);
entity.indices.emplace_back(positions_count - 1);
}
GUI::GLModel::InitializationData::Entity entity;
entity.type = GUI::GLModel::PrimitiveType::Triangles;
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
for (const Vec3d& v : triangulation) {
entity.positions.emplace_back(v.cast<float>() + Vec3f(0.0f, 0.0f, 0.015f)); // add a small positive z to avoid z-fighting
entity.normals.emplace_back(Vec3f::UnitZ());
const size_t positions_count = entity.positions.size();
if (positions_count % 3 == 0) {
entity.indices.emplace_back(positions_count - 3);
entity.indices.emplace_back(positions_count - 2);
entity.indices.emplace_back(positions_count - 1);
}
init_data.entities.emplace_back(entity);
}
init_data.entities.emplace_back(entity);
}
m_model.init_from(init_data);
set_color(m_parent.render_color);
}
else
m_shift = box.center() - m_old_box.center();
@ -343,21 +353,6 @@ void GLVolume::SinkingContours::update()
else
m_model.reset();
}
void GLVolume::SinkingContours::set_color(const std::array<float, 4>& color)
{
m_model.set_color(-1, { 1.0f - color[0], 1.0f - color[1], 1.0f - color[2], color[3] });
}
void GLVolume::SinkingContours::render()
{
update();
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_shift.x(), m_shift.y(), m_shift.z()));
m_model.render();
glsafe(::glPopMatrix());
}
#endif // ENABLE_SINKING_CONTOURS
const std::array<float, 4> GLVolume::SELECTED_COLOR = { 0.0f, 1.0f, 0.0f, 1.0f };
@ -602,7 +597,6 @@ bool GLVolume::is_below_printbed() const
#if ENABLE_SINKING_CONTOURS
void GLVolume::render_sinking_contours()
{
m_sinking_contours.set_color(render_color);
m_sinking_contours.render();
}
#endif // ENABLE_SINKING_CONTOURS

View file

@ -292,9 +292,10 @@ private:
public:
SinkingContours(GLVolume& volume) : m_parent(volume) {}
void update();
void set_color(const std::array<float, 4>& color);
void render();
private:
void update();
};
SinkingContours m_sinking_contours;