Bugfix: Douglas-Peucker used perpendicular distance instead of shortest distance, thus clipping more than it should. #2474
This commit is contained in:
parent
69da8b0999
commit
d8be67c28b
@ -328,8 +328,8 @@ MedialAxis::is_valid_edge(const VD::edge_type& edge) const
|
|||||||
// our skeleton
|
// our skeleton
|
||||||
Point v0( edge.vertex0()->x(), edge.vertex0()->y() );
|
Point v0( edge.vertex0()->x(), edge.vertex0()->y() );
|
||||||
Point v1( edge.vertex1()->x(), edge.vertex1()->y() );
|
Point v1( edge.vertex1()->x(), edge.vertex1()->y() );
|
||||||
double dist0 = v0.distance_to(segment1);
|
double dist0 = v0.perp_distance_to(segment1);
|
||||||
double dist1 = v1.distance_to(segment1);
|
double dist1 = v1.perp_distance_to(segment1);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
double diff = fabs(dist1 - dist0);
|
double diff = fabs(dist1 - dist0);
|
||||||
|
@ -90,6 +90,7 @@ MultiPoint::_douglas_peucker(const Points &points, const double tolerance)
|
|||||||
size_t index = 0;
|
size_t index = 0;
|
||||||
Line full(points.front(), points.back());
|
Line full(points.front(), points.back());
|
||||||
for (Points::const_iterator it = points.begin() + 1; it != points.end(); ++it) {
|
for (Points::const_iterator it = points.begin() + 1; it != points.end(); ++it) {
|
||||||
|
// we use shortest distance, not perpendicular distance
|
||||||
double d = it->distance_to(full);
|
double d = it->distance_to(full);
|
||||||
if (d > dmax) {
|
if (d > dmax) {
|
||||||
index = it - points.begin();
|
index = it - points.begin();
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#include "Point.hpp"
|
#include "Point.hpp"
|
||||||
#include "Line.hpp"
|
#include "Line.hpp"
|
||||||
#include "MultiPoint.hpp"
|
#include "MultiPoint.hpp"
|
||||||
|
#include <algorithm>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
@ -130,8 +131,31 @@ Point::distance_to(const Point &point) const
|
|||||||
return sqrt(dx*dx + dy*dy);
|
return sqrt(dx*dx + dy*dy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* distance to the closest point of line */
|
||||||
double
|
double
|
||||||
Point::distance_to(const Line &line) const
|
Point::distance_to(const Line &line) const
|
||||||
|
{
|
||||||
|
const double dx = line.b.x - line.a.x;
|
||||||
|
const double dy = line.b.y - line.a.y;
|
||||||
|
|
||||||
|
const double l2 = dx*dx + dy*dy; // avoid a sqrt
|
||||||
|
if (l2 == 0.0) return this->distance_to(line.a); // line.a == line.b case
|
||||||
|
|
||||||
|
// Consider the line extending the segment, parameterized as line.a + t (line.b - line.a).
|
||||||
|
// We find projection of this point onto the line.
|
||||||
|
// It falls where t = [(this-line.a) . (line.b-line.a)] / |line.b-line.a|^2
|
||||||
|
const double t = ((this->x - line.a.x) * dx + (this->y - line.a.y) * dy) / l2;
|
||||||
|
if (t < 0.0) return this->distance_to(line.a); // beyond the 'a' end of the segment
|
||||||
|
else if (t > 1.0) return this->distance_to(line.b); // beyond the 'b' end of the segment
|
||||||
|
Point projection(
|
||||||
|
line.a.x + t * dx,
|
||||||
|
line.a.y + t * dy
|
||||||
|
);
|
||||||
|
return this->distance_to(projection);
|
||||||
|
}
|
||||||
|
|
||||||
|
double
|
||||||
|
Point::perp_distance_to(const Line &line) const
|
||||||
{
|
{
|
||||||
if (line.a.coincides_with(line.b)) return this->distance_to(line.a);
|
if (line.a.coincides_with(line.b)) return this->distance_to(line.a);
|
||||||
|
|
||||||
|
@ -48,6 +48,7 @@ class Point
|
|||||||
bool nearest_point(const Points &points, Point* point) const;
|
bool nearest_point(const Points &points, Point* point) const;
|
||||||
double distance_to(const Point &point) const;
|
double distance_to(const Point &point) const;
|
||||||
double distance_to(const Line &line) const;
|
double distance_to(const Line &line) const;
|
||||||
|
double perp_distance_to(const Line &line) const;
|
||||||
double ccw(const Point &p1, const Point &p2) const;
|
double ccw(const Point &p1, const Point &p2) const;
|
||||||
double ccw(const Line &line) const;
|
double ccw(const Line &line) const;
|
||||||
double ccw_angle(const Point &p1, const Point &p2) const;
|
double ccw_angle(const Point &p1, const Point &p2) const;
|
||||||
|
@ -4,7 +4,7 @@ use strict;
|
|||||||
use warnings;
|
use warnings;
|
||||||
|
|
||||||
use Slic3r::XS;
|
use Slic3r::XS;
|
||||||
use Test::More tests => 15;
|
use Test::More tests => 22;
|
||||||
|
|
||||||
my $point = Slic3r::Point->new(10, 15);
|
my $point = Slic3r::Point->new(10, 15);
|
||||||
is_deeply [ @$point ], [10, 15], 'point roundtrip';
|
is_deeply [ @$point ], [10, 15], 'point roundtrip';
|
||||||
@ -30,13 +30,28 @@ ok !$point->coincides_with($point2), 'coincides_with';
|
|||||||
ok $nearest->coincides_with($point2), 'nearest_point';
|
ok $nearest->coincides_with($point2), 'nearest_point';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
my $line = Slic3r::Line->new([0,0], [100,0]);
|
||||||
|
is +Slic3r::Point->new(0,0)->distance_to_line($line), 0, 'distance_to_line()';
|
||||||
|
is +Slic3r::Point->new(100,0)->distance_to_line($line), 0, 'distance_to_line()';
|
||||||
|
is +Slic3r::Point->new(50,0)->distance_to_line($line), 0, 'distance_to_line()';
|
||||||
|
is +Slic3r::Point->new(150,0)->distance_to_line($line), 50, 'distance_to_line()';
|
||||||
|
is +Slic3r::Point->new(0,50)->distance_to_line($line), 50, 'distance_to_line()';
|
||||||
|
is +Slic3r::Point->new(50,50)->distance_to_line($line), 50, 'distance_to_line()';
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
my $line = Slic3r::Line->new([50,50], [125,-25]);
|
||||||
|
is +Slic3r::Point->new(100,0)->distance_to_line($line), 0, 'distance_to_line()';
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
my $line = Slic3r::Line->new(
|
my $line = Slic3r::Line->new(
|
||||||
[18335846,18335845],
|
[18335846,18335845],
|
||||||
[18335846,1664160],
|
[18335846,1664160],
|
||||||
);
|
);
|
||||||
$point = Slic3r::Point->new(1664161,18335848);
|
$point = Slic3r::Point->new(1664161,18335848);
|
||||||
is $point->distance_to_line($line), 16671685, 'distance_to_line() does not overflow';
|
is $point->perp_distance_to_line($line), 16671685, 'perp_distance_to_line() does not overflow';
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
|
@ -4,7 +4,7 @@ use strict;
|
|||||||
use warnings;
|
use warnings;
|
||||||
|
|
||||||
use Slic3r::XS;
|
use Slic3r::XS;
|
||||||
use Test::More tests => 14;
|
use Test::More tests => 16;
|
||||||
|
|
||||||
my $points = [
|
my $points = [
|
||||||
[100, 100],
|
[100, 100],
|
||||||
@ -34,6 +34,14 @@ is_deeply $polyline->pp, [ @$points, @$points ], 'append_polyline';
|
|||||||
ok abs($polyline->length - ($len-($len/3))) < 1, 'clip_end';
|
ok abs($polyline->length - ($len-($len/3))) < 1, 'clip_end';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
my $polyline = Slic3r::Polyline->new(
|
||||||
|
[0,0], [20,0], [50,0], [80,0], [100,0],
|
||||||
|
);
|
||||||
|
$polyline->simplify(2);
|
||||||
|
is_deeply $polyline->pp, [ [0,0], [100,0] ], 'Douglas-Peucker';
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
my $polyline = Slic3r::Polyline->new(
|
my $polyline = Slic3r::Polyline->new(
|
||||||
[0,0], [50,50], [100,0], [125,-25], [150,50],
|
[0,0], [50,50], [100,0], [125,-25], [150,50],
|
||||||
@ -42,6 +50,14 @@ is_deeply $polyline->pp, [ @$points, @$points ], 'append_polyline';
|
|||||||
is_deeply $polyline->pp, [ [0, 0], [50, 50], [125, -25], [150, 50] ], 'Douglas-Peucker';
|
is_deeply $polyline->pp, [ [0, 0], [50, 50], [125, -25], [150, 50] ], 'Douglas-Peucker';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
my $polyline = Slic3r::Polyline->new(
|
||||||
|
[0,0], [100,0], [50,10],
|
||||||
|
);
|
||||||
|
$polyline->simplify(25);
|
||||||
|
is_deeply $polyline->pp, [ [0,0], [100,0], [50,10] ], 'Douglas-Peucker uses shortest distance instead of perpendicular distance';
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
my $polyline = Slic3r::Polyline->new(@$points);
|
my $polyline = Slic3r::Polyline->new(@$points);
|
||||||
is $polyline->length, 100*2, 'length';
|
is $polyline->length, 100*2, 'length';
|
||||||
|
@ -29,6 +29,8 @@
|
|||||||
%code{% RETVAL = THIS->distance_to(*point); %};
|
%code{% RETVAL = THIS->distance_to(*point); %};
|
||||||
double distance_to_line(Line* line)
|
double distance_to_line(Line* line)
|
||||||
%code{% RETVAL = THIS->distance_to(*line); %};
|
%code{% RETVAL = THIS->distance_to(*line); %};
|
||||||
|
double perp_distance_to_line(Line* line)
|
||||||
|
%code{% RETVAL = THIS->perp_distance_to(*line); %};
|
||||||
double ccw(Point* p1, Point* p2)
|
double ccw(Point* p1, Point* p2)
|
||||||
%code{% RETVAL = THIS->ccw(*p1, *p2); %};
|
%code{% RETVAL = THIS->ccw(*p1, *p2); %};
|
||||||
double ccw_angle(Point* p1, Point* p2)
|
double ccw_angle(Point* p1, Point* p2)
|
||||||
|
Loading…
Reference in New Issue
Block a user