Merge branch 'et_selection_rectangle' of https://github.com/prusa3d/Slic3r
This commit is contained in:
commit
d971c821b7
@ -11,6 +11,8 @@
|
||||
#define ENABLE_SELECTION_DEBUG_OUTPUT 0
|
||||
// Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
|
||||
#define ENABLE_RENDER_SELECTION_CENTER 0
|
||||
// Shows an imgui dialog with render related data
|
||||
#define ENABLE_RENDER_STATISTICS 0
|
||||
|
||||
|
||||
//====================
|
||||
|
@ -47,6 +47,8 @@ set(SLIC3R_GUI_SOURCES
|
||||
GUI/Gizmos/GLGizmoFlatten.hpp
|
||||
GUI/Gizmos/GLGizmoCut.cpp
|
||||
GUI/Gizmos/GLGizmoCut.hpp
|
||||
GUI/GLSelectionRectangle.cpp
|
||||
GUI/GLSelectionRectangle.hpp
|
||||
GUI/GLTexture.hpp
|
||||
GUI/GLTexture.cpp
|
||||
GUI/GLToolbar.hpp
|
||||
|
@ -223,7 +223,8 @@ void GLIndexedVertexArray::render(
|
||||
}
|
||||
|
||||
const float GLVolume::SELECTED_COLOR[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
||||
const float GLVolume::HOVER_COLOR[4] = { 0.4f, 0.9f, 0.1f, 1.0f };
|
||||
const float GLVolume::HOVER_SELECT_COLOR[4] = { 0.4f, 0.9f, 0.1f, 1.0f };
|
||||
const float GLVolume::HOVER_DESELECT_COLOR[4] = { 1.0f, 0.75f, 0.75f, 1.0f };
|
||||
const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f };
|
||||
const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
|
||||
const float GLVolume::DISABLED_COLOR[4] = { 0.25f, 0.25f, 0.25f, 1.0f };
|
||||
@ -251,7 +252,7 @@ GLVolume::GLVolume(float r, float g, float b, float a)
|
||||
, zoom_to_volumes(true)
|
||||
, shader_outside_printer_detection_enabled(false)
|
||||
, is_outside(false)
|
||||
, hover(false)
|
||||
, hover(HS_None)
|
||||
, is_modifier(false)
|
||||
, is_wipe_tower(false)
|
||||
, is_extrusion_path(false)
|
||||
@ -291,10 +292,12 @@ void GLVolume::set_render_color()
|
||||
if (force_native_color)
|
||||
set_render_color(color, 4);
|
||||
else {
|
||||
if (selected)
|
||||
if (hover == HS_Select)
|
||||
set_render_color(HOVER_SELECT_COLOR, 4);
|
||||
else if (hover == HS_Deselect)
|
||||
set_render_color(HOVER_DESELECT_COLOR, 4);
|
||||
else if (selected)
|
||||
set_render_color(is_outside ? SELECTED_OUTSIDE_COLOR : SELECTED_COLOR, 4);
|
||||
else if (hover)
|
||||
set_render_color(HOVER_COLOR, 4);
|
||||
else if (disabled)
|
||||
set_render_color(DISABLED_COLOR, 4);
|
||||
else if (is_outside && shader_outside_printer_detection_enabled)
|
||||
|
@ -225,7 +225,8 @@ private:
|
||||
class GLVolume {
|
||||
public:
|
||||
static const float SELECTED_COLOR[4];
|
||||
static const float HOVER_COLOR[4];
|
||||
static const float HOVER_SELECT_COLOR[4];
|
||||
static const float HOVER_DESELECT_COLOR[4];
|
||||
static const float OUTSIDE_COLOR[4];
|
||||
static const float SELECTED_OUTSIDE_COLOR[4];
|
||||
static const float DISABLED_COLOR[4];
|
||||
@ -233,6 +234,13 @@ public:
|
||||
static const float SLA_SUPPORT_COLOR[4];
|
||||
static const float SLA_PAD_COLOR[4];
|
||||
|
||||
enum EHoverState : unsigned char
|
||||
{
|
||||
HS_None,
|
||||
HS_Select,
|
||||
HS_Deselect
|
||||
};
|
||||
|
||||
GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f);
|
||||
GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
|
||||
~GLVolume();
|
||||
@ -296,8 +304,8 @@ public:
|
||||
bool shader_outside_printer_detection_enabled;
|
||||
// Wheter or not this volume is outside print volume.
|
||||
bool is_outside;
|
||||
// Boolean: Is mouse over this object?
|
||||
bool hover;
|
||||
// Is mouse or rectangle selection over this object to select/deselect it ?
|
||||
EHoverState hover;
|
||||
// Wheter or not this volume has been generated from a modifier
|
||||
bool is_modifier;
|
||||
// Wheter or not this volume has been generated from the wipe tower
|
||||
|
@ -52,6 +52,9 @@
|
||||
#include <float.h>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#if ENABLE_RENDER_STATISTICS
|
||||
#include <chrono>
|
||||
#endif // ENABLE_RENDER_STATISTICS
|
||||
|
||||
static const float TRACKBALLSIZE = 0.8f;
|
||||
static const float GROUND_Z = -0.02f;
|
||||
@ -672,6 +675,7 @@ GLCanvas3D::Mouse::Mouse()
|
||||
: dragging(false)
|
||||
, position(DBL_MAX, DBL_MAX)
|
||||
, scene_position(DBL_MAX, DBL_MAX, DBL_MAX)
|
||||
, ignore_left_up(false)
|
||||
{
|
||||
}
|
||||
|
||||
@ -1228,7 +1232,6 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar
|
||||
, m_initialized(false)
|
||||
, m_use_VBOs(false)
|
||||
, m_apply_zoom_to_volumes_filter(false)
|
||||
, m_hover_volume_id(-1)
|
||||
, m_legend_texture_enabled(false)
|
||||
, m_picking_enabled(false)
|
||||
, m_moving_enabled(false)
|
||||
@ -1237,6 +1240,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar
|
||||
, m_regenerate_volumes(true)
|
||||
, m_moving(false)
|
||||
, m_tab_down(false)
|
||||
, m_cursor_type(Standard)
|
||||
, m_color_by("volume")
|
||||
, m_reload_delayed(false)
|
||||
, m_render_sla_auxiliaries(true)
|
||||
@ -1588,6 +1592,10 @@ void GLCanvas3D::render()
|
||||
if (!_set_current() || !_3DScene::init(m_canvas))
|
||||
return;
|
||||
|
||||
#if ENABLE_RENDER_STATISTICS
|
||||
auto start_time = std::chrono::high_resolution_clock::now();
|
||||
#endif // ENABLE_RENDER_STATISTICS
|
||||
|
||||
if (m_bed.get_shape().empty())
|
||||
{
|
||||
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
|
||||
@ -1617,8 +1625,15 @@ void GLCanvas3D::render()
|
||||
|
||||
wxGetApp().imgui()->new_frame();
|
||||
|
||||
// picking pass
|
||||
_picking_pass();
|
||||
if (m_picking_enabled)
|
||||
{
|
||||
if (m_rectangle_selection.is_dragging())
|
||||
// picking pass using rectangle selection
|
||||
_rectangular_selection_picking_pass();
|
||||
else
|
||||
// regular picking pass
|
||||
_picking_pass();
|
||||
}
|
||||
|
||||
// draw scene
|
||||
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
|
||||
@ -1654,6 +1669,9 @@ void GLCanvas3D::render()
|
||||
_render_camera_target();
|
||||
#endif // ENABLE_SHOW_CAMERA_TARGET
|
||||
|
||||
if (m_picking_enabled && m_rectangle_selection.is_dragging())
|
||||
m_rectangle_selection.render(*this);
|
||||
|
||||
// draw overlays
|
||||
_render_gizmos_overlay();
|
||||
_render_warning_texture();
|
||||
@ -1666,9 +1684,26 @@ void GLCanvas3D::render()
|
||||
if ((m_layers_editing.last_object_id >= 0) && (m_layers_editing.object_max_z() > 0.0f))
|
||||
m_layers_editing.render_overlay(*this);
|
||||
|
||||
#if ENABLE_RENDER_STATISTICS
|
||||
ImGuiWrapper& imgui = *wxGetApp().imgui();
|
||||
imgui.set_next_window_bg_alpha(0.5f);
|
||||
imgui.begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
|
||||
imgui.text("Last frame: ");
|
||||
ImGui::SameLine();
|
||||
imgui.text(std::to_string(m_render_stats.last_frame));
|
||||
ImGui::SameLine();
|
||||
imgui.text(" ms");
|
||||
imgui.end();
|
||||
#endif // ENABLE_RENDER_STATISTICS
|
||||
|
||||
wxGetApp().imgui()->render();
|
||||
|
||||
m_canvas->SwapBuffers();
|
||||
|
||||
#if ENABLE_RENDER_STATISTICS
|
||||
auto end_time = std::chrono::high_resolution_clock::now();
|
||||
m_render_stats.last_frame = std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count();
|
||||
#endif // ENABLE_RENDER_STATISTICS
|
||||
}
|
||||
|
||||
void GLCanvas3D::select_all()
|
||||
@ -2347,9 +2382,51 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
|
||||
// m_canvas->HandleAsNavigationKey(evt); // XXX: Doesn't work in some cases / on Linux
|
||||
post_event(SimpleEvent(EVT_GLCANVAS_TAB));
|
||||
}
|
||||
else if (keyCode == WXK_SHIFT)
|
||||
{
|
||||
if (m_picking_enabled && m_rectangle_selection.is_dragging())
|
||||
{
|
||||
_update_selection_from_hover();
|
||||
m_rectangle_selection.stop_dragging();
|
||||
m_mouse.ignore_left_up = true;
|
||||
m_dirty = true;
|
||||
}
|
||||
// set_cursor(Standard);
|
||||
}
|
||||
else if (keyCode == WXK_ALT)
|
||||
{
|
||||
if (m_picking_enabled && m_rectangle_selection.is_dragging())
|
||||
{
|
||||
_update_selection_from_hover();
|
||||
m_rectangle_selection.stop_dragging();
|
||||
m_mouse.ignore_left_up = true;
|
||||
m_dirty = true;
|
||||
}
|
||||
// set_cursor(Standard);
|
||||
}
|
||||
else if (keyCode == WXK_CONTROL)
|
||||
m_dirty = true;
|
||||
}
|
||||
else if (evt.GetEventType() == wxEVT_KEY_DOWN) {
|
||||
m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers();
|
||||
if (keyCode == WXK_SHIFT)
|
||||
{
|
||||
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
|
||||
{
|
||||
m_mouse.ignore_left_up = false;
|
||||
// set_cursor(Cross);
|
||||
}
|
||||
}
|
||||
else if (keyCode == WXK_ALT)
|
||||
{
|
||||
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
|
||||
{
|
||||
m_mouse.ignore_left_up = false;
|
||||
// set_cursor(Cross);
|
||||
}
|
||||
}
|
||||
else if (keyCode == WXK_CONTROL)
|
||||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2468,6 +2545,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
m_mouse.set_start_position_3D_as_invalid();
|
||||
m_mouse.set_start_position_2D_as_invalid();
|
||||
m_mouse.dragging = false;
|
||||
m_mouse.ignore_left_up = false;
|
||||
m_dirty = true;
|
||||
|
||||
if (m_canvas->HasCapture())
|
||||
@ -2566,7 +2644,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
if (top_level_wnd && top_level_wnd->IsActive())
|
||||
m_canvas->SetFocus();
|
||||
m_mouse.position = pos.cast<double>();
|
||||
// 1) forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
|
||||
// 1) forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
|
||||
// the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
|
||||
// change the volume hover state if any is under the mouse
|
||||
// 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible,
|
||||
@ -2606,26 +2684,35 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled)
|
||||
{
|
||||
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)
|
||||
{
|
||||
m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
|
||||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Select volume in this 3D canvas.
|
||||
// Don't deselect a volume if layer editing is enabled. We want the object to stay selected
|
||||
// during the scene manipulation.
|
||||
|
||||
if (m_picking_enabled && ((m_hover_volume_id != -1) || !is_layers_editing_enabled()))
|
||||
if (m_picking_enabled && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled()))
|
||||
{
|
||||
if (evt.LeftDown() && (m_hover_volume_id != -1))
|
||||
if (evt.LeftDown() && !m_hover_volume_idxs.empty())
|
||||
{
|
||||
bool already_selected = m_selection.contains_volume(m_hover_volume_id);
|
||||
int volume_idx = get_first_hover_volume_idx();
|
||||
bool already_selected = m_selection.contains_volume(volume_idx);
|
||||
bool ctrl_down = evt.CmdDown();
|
||||
|
||||
Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
|
||||
|
||||
if (already_selected && ctrl_down)
|
||||
m_selection.remove(m_hover_volume_id);
|
||||
m_selection.remove(volume_idx);
|
||||
else
|
||||
{
|
||||
m_selection.add(m_hover_volume_id, !ctrl_down, true);
|
||||
m_selection.add(volume_idx, !ctrl_down, true);
|
||||
m_mouse.drag.move_requires_threshold = !already_selected;
|
||||
if (already_selected)
|
||||
m_mouse.set_move_start_threshold_position_2D_as_invalid();
|
||||
@ -2633,6 +2720,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
m_mouse.drag.move_start_threshold_position_2D = pos;
|
||||
}
|
||||
|
||||
// propagate event through callback
|
||||
if (curr_idxs != m_selection.get_volume_idxs())
|
||||
{
|
||||
m_gizmos.refresh_on_off_state(m_selection);
|
||||
@ -2643,18 +2731,18 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
}
|
||||
}
|
||||
|
||||
// propagate event through callback
|
||||
if (m_hover_volume_id != -1)
|
||||
if (!m_hover_volume_idxs.empty())
|
||||
{
|
||||
if (evt.LeftDown() && m_moving_enabled && (m_mouse.drag.move_volume_idx == -1))
|
||||
{
|
||||
// Only accept the initial position, if it is inside the volume bounding box.
|
||||
BoundingBoxf3 volume_bbox = m_volumes.volumes[m_hover_volume_id]->transformed_bounding_box();
|
||||
int volume_idx = get_first_hover_volume_idx();
|
||||
BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
|
||||
volume_bbox.offset(1.0);
|
||||
if (volume_bbox.contains(m_mouse.scene_position))
|
||||
{
|
||||
// The dragging operation is initiated.
|
||||
m_mouse.drag.move_volume_idx = m_hover_volume_id;
|
||||
m_mouse.drag.move_volume_idx = volume_idx;
|
||||
m_selection.start_dragging();
|
||||
m_mouse.drag.start_position_3D = m_mouse.scene_position;
|
||||
m_moving = true;
|
||||
@ -2671,7 +2759,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
|
||||
Vec3d cur_pos = m_mouse.drag.start_position_3D;
|
||||
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
|
||||
if (m_selection.contains_volume(m_hover_volume_id))
|
||||
if (m_selection.contains_volume(get_first_hover_volume_idx()))
|
||||
{
|
||||
if (m_camera.get_theta() == 90.0f)
|
||||
{
|
||||
@ -2709,10 +2797,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
m_regenerate_volumes = false;
|
||||
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
|
||||
wxGetApp().obj_manipul()->update_settings_value(m_selection);
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
else if (evt.Dragging() && evt.LeftIsDown() && m_picking_enabled && m_rectangle_selection.is_dragging())
|
||||
{
|
||||
m_rectangle_selection.dragging(pos.cast<double>());
|
||||
m_dirty = true;
|
||||
}
|
||||
else if (evt.Dragging())
|
||||
{
|
||||
m_mouse.dragging = true;
|
||||
@ -2726,7 +2818,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
else if (evt.LeftIsDown())
|
||||
{
|
||||
// if dragging over blank area with left button, rotate
|
||||
if ((m_hover_volume_id == -1) && m_mouse.is_start_position_3D_defined())
|
||||
if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined())
|
||||
{
|
||||
const Vec3d& orig = m_mouse.drag.start_position_3D;
|
||||
float sign = m_camera.inverted_phi ? -1.0f : 1.0f;
|
||||
@ -2769,7 +2861,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
// of the scene with the background processing data should be performed.
|
||||
post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
|
||||
}
|
||||
else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !is_layers_editing_enabled())
|
||||
else if (evt.LeftUp() && m_picking_enabled && m_rectangle_selection.is_dragging())
|
||||
{
|
||||
if (evt.ShiftDown() || evt.AltDown())
|
||||
_update_selection_from_hover();
|
||||
|
||||
m_rectangle_selection.stop_dragging();
|
||||
}
|
||||
else if (evt.LeftUp() && !m_mouse.ignore_left_up && !m_mouse.dragging && m_hover_volume_idxs.empty() && !is_layers_editing_enabled())
|
||||
{
|
||||
// deselect and propagate event through callback
|
||||
if (!evt.ShiftDown() && m_picking_enabled)
|
||||
@ -2788,18 +2887,18 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
else if (evt.RightUp())
|
||||
{
|
||||
m_mouse.position = pos.cast<double>();
|
||||
// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
|
||||
// forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
|
||||
// the context menu is already shown
|
||||
render();
|
||||
if (m_hover_volume_id != -1)
|
||||
if (!m_hover_volume_idxs.empty())
|
||||
{
|
||||
// if right clicking on volume, propagate event through callback (shows context menu)
|
||||
if (m_volumes.volumes[m_hover_volume_id]->hover
|
||||
&& !m_volumes.volumes[m_hover_volume_id]->is_wipe_tower // no context menu for the wipe tower
|
||||
int volume_idx = get_first_hover_volume_idx();
|
||||
if (!m_volumes.volumes[volume_idx]->is_wipe_tower // no context menu for the wipe tower
|
||||
&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports) // disable context menu when the gizmo is open
|
||||
{
|
||||
// forces the selection of the volume
|
||||
m_selection.add(m_hover_volume_id);
|
||||
m_selection.add(volume_idx);
|
||||
m_gizmos.refresh_on_off_state(m_selection);
|
||||
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
|
||||
m_gizmos.update_data(*this);
|
||||
@ -3199,6 +3298,20 @@ double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
|
||||
return factor * m_bed.get_bounding_box().max_size();
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_cursor(ECursorType type)
|
||||
{
|
||||
if ((m_canvas != nullptr) && (m_cursor_type != type))
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Standard: { m_canvas->SetCursor(*wxSTANDARD_CURSOR); break; }
|
||||
case Cross: { m_canvas->SetCursor(*wxCROSS_CURSOR); break; }
|
||||
}
|
||||
|
||||
m_cursor_type = type;
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas3D::msw_rescale()
|
||||
{
|
||||
m_warning_texture.msw_rescale(*this);
|
||||
@ -3569,10 +3682,10 @@ void GLCanvas3D::_refresh_if_shown_on_screen()
|
||||
|
||||
void GLCanvas3D::_picking_pass() const
|
||||
{
|
||||
const Vec2d& pos = m_mouse.position;
|
||||
|
||||
if (m_picking_enabled && !m_mouse.dragging && (pos != Vec2d(DBL_MAX, DBL_MAX)))
|
||||
if (m_picking_enabled && !m_mouse.dragging && (m_mouse.position != Vec2d(DBL_MAX, DBL_MAX)))
|
||||
{
|
||||
m_hover_volume_idxs.clear();
|
||||
|
||||
// Render the object for picking.
|
||||
// FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
|
||||
// Better to use software ray - casting on a bounding - box hierarchy.
|
||||
@ -3603,27 +3716,98 @@ void GLCanvas3D::_picking_pass() const
|
||||
|
||||
GLubyte color[4] = { 0, 0, 0, 0 };
|
||||
const Size& cnv_size = get_canvas_size();
|
||||
bool inside = (0 <= pos(0)) && (pos(0) < cnv_size.get_width()) && (0 <= pos(1)) && (pos(1) < cnv_size.get_height());
|
||||
bool inside = (0 <= m_mouse.position(0)) && (m_mouse.position(0) < cnv_size.get_width()) && (0 <= m_mouse.position(1)) && (m_mouse.position(1) < cnv_size.get_height());
|
||||
if (inside)
|
||||
{
|
||||
glsafe(::glReadPixels(pos(0), cnv_size.get_height() - pos(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color));
|
||||
volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
|
||||
glsafe(::glReadPixels(m_mouse.position(0), cnv_size.get_height() - m_mouse.position(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color));
|
||||
volume_id = color[0] + (color[1] << 8) + (color[2] << 16);
|
||||
}
|
||||
if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
|
||||
{
|
||||
m_hover_volume_id = volume_id;
|
||||
m_hover_volume_idxs.push_back(volume_id);
|
||||
m_gizmos.set_hover_id(-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_hover_volume_id = -1;
|
||||
m_gizmos.set_hover_id(inside && volume_id <= GLGizmoBase::BASE_ID ? (GLGizmoBase::BASE_ID - volume_id) : -1);
|
||||
}
|
||||
|
||||
_update_volumes_hover_state();
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas3D::_rectangular_selection_picking_pass() const
|
||||
{
|
||||
m_gizmos.set_hover_id(-1);
|
||||
|
||||
std::set<int> idxs;
|
||||
|
||||
if (m_picking_enabled)
|
||||
{
|
||||
if (m_multisample_allowed)
|
||||
glsafe(::glDisable(GL_MULTISAMPLE));
|
||||
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
|
||||
|
||||
_render_volumes_for_picking();
|
||||
|
||||
if (m_multisample_allowed)
|
||||
glsafe(::glEnable(GL_MULTISAMPLE));
|
||||
|
||||
int width = std::max((int)m_rectangle_selection.get_width(), 1);
|
||||
int height = std::max((int)m_rectangle_selection.get_height(), 1);
|
||||
int px_count = width * height;
|
||||
|
||||
int left = (int)m_rectangle_selection.get_left();
|
||||
int top = get_canvas_size().get_height() - (int)m_rectangle_selection.get_top();
|
||||
if ((left >= 0) && (top >= 0))
|
||||
{
|
||||
#define USE_PARALLEL 1
|
||||
#if USE_PARALLEL
|
||||
struct Pixel
|
||||
{
|
||||
std::array<GLubyte, 4> data;
|
||||
int id() const { return data[0] + (data[1] << 8) + (data[2] << 16); }
|
||||
};
|
||||
|
||||
std::vector<Pixel> frame(px_count);
|
||||
glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
|
||||
|
||||
tbb::spin_mutex mutex;
|
||||
tbb::parallel_for(tbb::blocked_range<size_t>(0, frame.size(), (size_t)width),
|
||||
[this, &frame, &idxs, &mutex](const tbb::blocked_range<size_t>& range) {
|
||||
for (size_t i = range.begin(); i < range.end(); ++i)
|
||||
{
|
||||
int volume_id = frame[i].id();
|
||||
if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
|
||||
{
|
||||
mutex.lock();
|
||||
idxs.insert(volume_id);
|
||||
mutex.unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
#else
|
||||
std::vector<GLubyte> frame(4 * px_count);
|
||||
glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
|
||||
|
||||
for (int i = 0; i < px_count; ++i)
|
||||
{
|
||||
int px_id = 4 * i;
|
||||
int volume_id = frame[px_id] + (frame[px_id + 1] << 8) + (frame[px_id + 2] << 16);
|
||||
if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
|
||||
idxs.insert(volume_id);
|
||||
}
|
||||
#endif // USE_PARALLEL
|
||||
}
|
||||
}
|
||||
|
||||
m_hover_volume_idxs.assign(idxs.begin(), idxs.end());
|
||||
_update_volumes_hover_state();
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_background() const
|
||||
{
|
||||
glsafe(::glPushMatrix());
|
||||
@ -4109,24 +4293,93 @@ void GLCanvas3D::_update_volumes_hover_state() const
|
||||
{
|
||||
for (GLVolume* v : m_volumes.volumes)
|
||||
{
|
||||
v->hover = false;
|
||||
v->hover = GLVolume::HS_None;
|
||||
}
|
||||
|
||||
if (m_hover_volume_id == -1)
|
||||
if (m_hover_volume_idxs.empty())
|
||||
return;
|
||||
|
||||
GLVolume* volume = m_volumes.volumes[m_hover_volume_id];
|
||||
if (volume->is_modifier)
|
||||
volume->hover = true;
|
||||
else
|
||||
{
|
||||
int object_idx = volume->object_idx();
|
||||
int instance_idx = volume->instance_idx();
|
||||
bool ctrl_pressed = wxGetKeyState(WXK_CONTROL); // additive select/deselect
|
||||
bool shift_pressed = wxGetKeyState(WXK_SHIFT); // select by rectangle
|
||||
bool alt_pressed = wxGetKeyState(WXK_ALT); // deselect by rectangle
|
||||
|
||||
for (GLVolume* v : m_volumes.volumes)
|
||||
if (alt_pressed && (shift_pressed || ctrl_pressed))
|
||||
{
|
||||
// illegal combinations of keys
|
||||
m_hover_volume_idxs.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
bool selection_modifiers_only = m_selection.is_empty() || m_selection.is_any_modifier();
|
||||
|
||||
bool hover_modifiers_only = true;
|
||||
for (int i : m_hover_volume_idxs)
|
||||
{
|
||||
if (!m_volumes.volumes[i]->is_modifier)
|
||||
{
|
||||
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
|
||||
v->hover = true;
|
||||
hover_modifiers_only = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::set<std::pair<int, int>> hover_instances;
|
||||
for (int i : m_hover_volume_idxs)
|
||||
{
|
||||
const GLVolume& v = *m_volumes.volumes[i];
|
||||
hover_instances.insert(std::make_pair(v.object_idx(), v.instance_idx()));
|
||||
}
|
||||
|
||||
bool hover_from_single_instance = hover_instances.size() == 1;
|
||||
|
||||
if (hover_modifiers_only && !hover_from_single_instance)
|
||||
{
|
||||
// do not allow to select volumes from different instances
|
||||
m_hover_volume_idxs.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i : m_hover_volume_idxs)
|
||||
{
|
||||
GLVolume& volume = *m_volumes.volumes[i];
|
||||
if (volume.hover != GLVolume::HS_None)
|
||||
continue;
|
||||
|
||||
bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed);
|
||||
// (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance
|
||||
bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed;
|
||||
|
||||
if (select || deselect)
|
||||
{
|
||||
bool as_volume =
|
||||
volume.is_modifier && hover_from_single_instance && !ctrl_pressed &&
|
||||
(
|
||||
(!deselect) ||
|
||||
(deselect && !m_selection.is_single_full_instance() && (volume.object_idx() == m_selection.get_object_idx()) && (volume.instance_idx() == m_selection.get_instance_idx()))
|
||||
);
|
||||
|
||||
if (as_volume)
|
||||
{
|
||||
if (deselect)
|
||||
volume.hover = GLVolume::HS_Deselect;
|
||||
else
|
||||
volume.hover = GLVolume::HS_Select;
|
||||
}
|
||||
else
|
||||
{
|
||||
int object_idx = volume.object_idx();
|
||||
int instance_idx = volume.instance_idx();
|
||||
|
||||
for (GLVolume* v : m_volumes.volumes)
|
||||
{
|
||||
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
|
||||
{
|
||||
if (deselect)
|
||||
v->hover = GLVolume::HS_Deselect;
|
||||
else
|
||||
v->hover = GLVolume::HS_Select;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5405,6 +5658,55 @@ void GLCanvas3D::_resize_toolbars() const
|
||||
}
|
||||
#endif // !ENABLE_SVG_ICONS
|
||||
|
||||
void GLCanvas3D::_update_selection_from_hover()
|
||||
{
|
||||
bool ctrl_pressed = wxGetKeyState(WXK_CONTROL);
|
||||
|
||||
if (m_hover_volume_idxs.empty())
|
||||
{
|
||||
if (!ctrl_pressed && (m_rectangle_selection.get_state() == GLSelectionRectangle::Select))
|
||||
m_selection.clear();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
GLSelectionRectangle::EState state = m_rectangle_selection.get_state();
|
||||
|
||||
bool hover_modifiers_only = true;
|
||||
for (int i : m_hover_volume_idxs)
|
||||
{
|
||||
if (!m_volumes.volumes[i]->is_modifier)
|
||||
{
|
||||
hover_modifiers_only = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ((state == GLSelectionRectangle::Select) && !ctrl_pressed)
|
||||
m_selection.clear();
|
||||
|
||||
for (int i : m_hover_volume_idxs)
|
||||
{
|
||||
if (state == GLSelectionRectangle::Select)
|
||||
{
|
||||
if (hover_modifiers_only)
|
||||
{
|
||||
const GLVolume& v = *m_volumes.volumes[i];
|
||||
m_selection.add_volume(v.object_idx(), v.volume_idx(), v.instance_idx(), false);
|
||||
}
|
||||
else
|
||||
m_selection.add(i, false);
|
||||
}
|
||||
else
|
||||
m_selection.remove(i);
|
||||
}
|
||||
|
||||
m_gizmos.refresh_on_off_state(m_selection);
|
||||
m_gizmos.update_data(*this);
|
||||
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
const Print* GLCanvas3D::fff_print() const
|
||||
{
|
||||
return (m_process == nullptr) ? nullptr : m_process->fff_print();
|
||||
|
@ -303,6 +303,7 @@ class GLCanvas3D
|
||||
Vec2d position;
|
||||
Vec3d scene_position;
|
||||
Drag drag;
|
||||
bool ignore_left_up;
|
||||
|
||||
Mouse();
|
||||
|
||||
@ -319,7 +320,6 @@ class GLCanvas3D
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
struct SlaCap
|
||||
{
|
||||
struct Triangles
|
||||
@ -399,6 +399,23 @@ private:
|
||||
void render(const GLCanvas3D& canvas) const;
|
||||
};
|
||||
|
||||
#if ENABLE_RENDER_STATISTICS
|
||||
struct RenderStats
|
||||
{
|
||||
long long last_frame;
|
||||
|
||||
RenderStats() : last_frame(0) {}
|
||||
};
|
||||
#endif // ENABLE_RENDER_STATISTICS
|
||||
|
||||
public:
|
||||
enum ECursorType : unsigned char
|
||||
{
|
||||
Standard,
|
||||
Cross
|
||||
};
|
||||
|
||||
private:
|
||||
wxGLCanvas* m_canvas;
|
||||
wxGLContext* m_context;
|
||||
#if ENABLE_RETINA_GL
|
||||
@ -433,7 +450,7 @@ private:
|
||||
bool m_initialized;
|
||||
bool m_use_VBOs;
|
||||
bool m_apply_zoom_to_volumes_filter;
|
||||
mutable int m_hover_volume_id;
|
||||
mutable std::vector<int> m_hover_volume_idxs;
|
||||
bool m_warning_texture_enabled;
|
||||
bool m_legend_texture_enabled;
|
||||
bool m_picking_enabled;
|
||||
@ -443,6 +460,8 @@ private:
|
||||
bool m_regenerate_volumes;
|
||||
bool m_moving;
|
||||
bool m_tab_down;
|
||||
ECursorType m_cursor_type;
|
||||
GLSelectionRectangle m_rectangle_selection;
|
||||
|
||||
// Following variable is obsolete and it should be safe to remove it.
|
||||
// I just don't want to do it now before a release (Lukas Matena 24.3.2019)
|
||||
@ -454,6 +473,10 @@ private:
|
||||
|
||||
GCodePreviewVolumeIndex m_gcode_preview_volume_index;
|
||||
|
||||
#if ENABLE_RENDER_STATISTICS
|
||||
RenderStats m_render_stats;
|
||||
#endif // ENABLE_RENDER_STATISTICS
|
||||
|
||||
public:
|
||||
GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
|
||||
~GLCanvas3D();
|
||||
@ -582,7 +605,7 @@ public:
|
||||
float get_view_toolbar_height() const { return m_view_toolbar.get_height(); }
|
||||
|
||||
int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; }
|
||||
int get_hover_volume_id() const { return m_hover_volume_id; }
|
||||
int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
|
||||
|
||||
// Returns the view ray line, in world coordinate, at the given mouse position.
|
||||
Linef3 mouse_ray(const Point& mouse_pos);
|
||||
@ -594,6 +617,7 @@ public:
|
||||
|
||||
double get_size_proportional_to_max_bed_size(double factor) const;
|
||||
|
||||
void set_cursor(ECursorType type);
|
||||
void msw_rescale();
|
||||
|
||||
private:
|
||||
@ -612,6 +636,7 @@ private:
|
||||
void _refresh_if_shown_on_screen();
|
||||
|
||||
void _picking_pass() const;
|
||||
void _rectangular_selection_picking_pass() const;
|
||||
void _render_background() const;
|
||||
void _render_bed(float theta) const;
|
||||
void _render_axes() const;
|
||||
@ -690,6 +715,9 @@ private:
|
||||
void _resize_toolbars() const;
|
||||
#endif // !ENABLE_SVG_ICONS
|
||||
|
||||
// updates the selection from the content of m_hover_volume_idxs
|
||||
void _update_selection_from_hover();
|
||||
|
||||
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
|
||||
|
||||
public:
|
||||
|
117
src/slic3r/GUI/GLSelectionRectangle.cpp
Normal file
117
src/slic3r/GUI/GLSelectionRectangle.cpp
Normal file
@ -0,0 +1,117 @@
|
||||
#include "GLSelectionRectangle.hpp"
|
||||
#include "Camera.hpp"
|
||||
#include "3DScene.hpp"
|
||||
#include "GLCanvas3D.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
void GLSelectionRectangle::start_dragging(const Vec2d& mouse_position, EState state)
|
||||
{
|
||||
if (is_dragging() || (state == Off))
|
||||
return;
|
||||
|
||||
m_state = state;
|
||||
m_start_corner = mouse_position;
|
||||
m_end_corner = mouse_position;
|
||||
}
|
||||
|
||||
void GLSelectionRectangle::dragging(const Vec2d& mouse_position)
|
||||
{
|
||||
if (!is_dragging())
|
||||
return;
|
||||
|
||||
m_end_corner = mouse_position;
|
||||
}
|
||||
|
||||
std::vector<unsigned int> GLSelectionRectangle::stop_dragging(const GLCanvas3D& canvas, const std::vector<Vec3d>& points)
|
||||
{
|
||||
std::vector<unsigned int> out;
|
||||
|
||||
if (!is_dragging())
|
||||
return out;
|
||||
|
||||
m_state = Off;
|
||||
|
||||
const Camera& camera = canvas.get_camera();
|
||||
const std::array<int, 4>& viewport = camera.get_viewport();
|
||||
const Transform3d& modelview_matrix = camera.get_view_matrix();
|
||||
const Transform3d& projection_matrix = camera.get_projection_matrix();
|
||||
|
||||
// bounding box created from the rectangle corners - will take care of order of the corners
|
||||
BoundingBox rectangle(Points{ Point(m_start_corner.cast<int>()), Point(m_end_corner.cast<int>()) });
|
||||
|
||||
// Iterate over all points and determine whether they're in the rectangle.
|
||||
for (unsigned int i = 0; i<points.size(); ++i) {
|
||||
const Vec3d& point = points[i];
|
||||
GLdouble out_x, out_y, out_z;
|
||||
::gluProject((GLdouble)point(0), (GLdouble)point(1), (GLdouble)point(2), (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
|
||||
out_y = canvas.get_canvas_size().get_height() - out_y;
|
||||
|
||||
if (rectangle.contains(Point(out_x, out_y)))
|
||||
out.push_back(i);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
void GLSelectionRectangle::stop_dragging()
|
||||
{
|
||||
if (is_dragging())
|
||||
m_state = Off;
|
||||
}
|
||||
|
||||
void GLSelectionRectangle::render(const GLCanvas3D& canvas) const
|
||||
{
|
||||
if (!is_dragging())
|
||||
return;
|
||||
|
||||
float zoom = canvas.get_camera().zoom;
|
||||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||
|
||||
Size cnv_size = canvas.get_canvas_size();
|
||||
float cnv_half_width = 0.5f * (float)cnv_size.get_width();
|
||||
float cnv_half_height = 0.5f * (float)cnv_size.get_height();
|
||||
if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
|
||||
return;
|
||||
|
||||
Vec2d start(m_start_corner(0) - cnv_half_width, cnv_half_height - m_start_corner(1));
|
||||
Vec2d end(m_end_corner(0) - cnv_half_width, cnv_half_height - m_end_corner(1));
|
||||
|
||||
float left = (float)std::min(start(0), end(0)) * inv_zoom;
|
||||
float top = (float)std::max(start(1), end(1)) * inv_zoom;
|
||||
float right = (float)std::max(start(0), end(0)) * inv_zoom;
|
||||
float bottom = (float)std::min(start(1), end(1)) * inv_zoom;
|
||||
|
||||
glsafe(::glLineWidth(1.5f));
|
||||
float color[3];
|
||||
color[0] = (m_state == Select) ? 0.3f : 1.0f;
|
||||
color[1] = (m_state == Select) ? 1.0f : 0.3f;
|
||||
color[2] = 0.3f;
|
||||
glsafe(::glColor3fv(color));
|
||||
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glLoadIdentity());
|
||||
|
||||
glsafe(::glPushAttrib(GL_ENABLE_BIT));
|
||||
glsafe(::glLineStipple(4, 0xAAAA));
|
||||
glsafe(::glEnable(GL_LINE_STIPPLE));
|
||||
|
||||
::glBegin(GL_LINE_LOOP);
|
||||
::glVertex2f((GLfloat)left, (GLfloat)bottom);
|
||||
::glVertex2f((GLfloat)right, (GLfloat)bottom);
|
||||
::glVertex2f((GLfloat)right, (GLfloat)top);
|
||||
::glVertex2f((GLfloat)left, (GLfloat)top);
|
||||
glsafe(::glEnd());
|
||||
|
||||
glsafe(::glPopAttrib());
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
56
src/slic3r/GUI/GLSelectionRectangle.hpp
Normal file
56
src/slic3r/GUI/GLSelectionRectangle.hpp
Normal file
@ -0,0 +1,56 @@
|
||||
#ifndef slic3r_GLSelectionRectangle_hpp_
|
||||
#define slic3r_GLSelectionRectangle_hpp_
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
struct Camera;
|
||||
class GLCanvas3D;
|
||||
|
||||
class GLSelectionRectangle {
|
||||
public:
|
||||
enum EState {
|
||||
Off,
|
||||
Select,
|
||||
Deselect
|
||||
};
|
||||
|
||||
// Initiates the rectangle.
|
||||
void start_dragging(const Vec2d& mouse_position, EState state);
|
||||
|
||||
// To be called on mouse move.
|
||||
void dragging(const Vec2d& mouse_position);
|
||||
|
||||
// Given a vector of points in world coordinates, the function returns indices of those
|
||||
// that are in the rectangle. It then disables the rectangle.
|
||||
std::vector<unsigned int> stop_dragging(const GLCanvas3D& canvas, const std::vector<Vec3d>& points);
|
||||
|
||||
// Disables the rectangle.
|
||||
void stop_dragging();
|
||||
|
||||
void render(const GLCanvas3D& canvas) const;
|
||||
|
||||
bool is_dragging() const { return m_state != Off; }
|
||||
EState get_state() const { return m_state; }
|
||||
|
||||
float get_width() const { return std::abs(m_start_corner(0) - m_end_corner(0)); }
|
||||
float get_height() const { return std::abs(m_start_corner(1) - m_end_corner(1)); }
|
||||
float get_left() const { return std::min(m_start_corner(0), m_end_corner(0)); }
|
||||
float get_right() const { return std::max(m_start_corner(0), m_end_corner(0)); }
|
||||
float get_top() const { return std::max(m_start_corner(1), m_end_corner(1)); }
|
||||
float get_bottom() const { return std::min(m_start_corner(1), m_end_corner(1)); }
|
||||
|
||||
private:
|
||||
EState m_state = Off;
|
||||
Vec2d m_start_corner;
|
||||
Vec2d m_end_corner;
|
||||
};
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
|
||||
#endif // slic3r_GLGizmoSlaSupports_hpp_
|
@ -100,7 +100,7 @@ void GLGizmoSlaSupports::on_render(const Selection& selection) const
|
||||
if (m_quadric != nullptr && selection.is_from_single_instance())
|
||||
render_points(selection, false);
|
||||
|
||||
render_selection_rectangle();
|
||||
m_selection_rectangle.render(m_parent);
|
||||
render_clipping_plane(selection);
|
||||
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
@ -240,52 +240,6 @@ void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection) const
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::render_selection_rectangle() const
|
||||
{
|
||||
if (m_selection_rectangle_status == srOff)
|
||||
return;
|
||||
|
||||
glsafe(::glLineWidth(1.5f));
|
||||
float render_color[3] = {0.f, 1.f, 0.f};
|
||||
if (m_selection_rectangle_status == srDeselect) {
|
||||
render_color[0] = 1.f;
|
||||
render_color[1] = 0.3f;
|
||||
render_color[2] = 0.3f;
|
||||
}
|
||||
glsafe(::glColor3fv(render_color));
|
||||
|
||||
glsafe(::glPushAttrib(GL_TRANSFORM_BIT)); // remember current MatrixMode
|
||||
|
||||
glsafe(::glMatrixMode(GL_MODELVIEW)); // cache modelview matrix and set to identity
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glLoadIdentity());
|
||||
|
||||
glsafe(::glMatrixMode(GL_PROJECTION)); // cache projection matrix and set to identity
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glLoadIdentity());
|
||||
|
||||
glsafe(::glOrtho(0.f, m_canvas_width, m_canvas_height, 0.f, -1.f, 1.f)); // set projection matrix so that world coords = window coords
|
||||
|
||||
// render the selection rectangle (window coordinates):
|
||||
glsafe(::glPushAttrib(GL_ENABLE_BIT));
|
||||
glsafe(::glLineStipple(4, 0xAAAA));
|
||||
glsafe(::glEnable(GL_LINE_STIPPLE));
|
||||
|
||||
::glBegin(GL_LINE_LOOP);
|
||||
::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f);
|
||||
::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f);
|
||||
::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f);
|
||||
::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f);
|
||||
glsafe(::glEnd());
|
||||
glsafe(::glPopAttrib());
|
||||
|
||||
glsafe(::glPopMatrix()); // restore former projection matrix
|
||||
glsafe(::glMatrixMode(GL_MODELVIEW));
|
||||
glsafe(::glPopMatrix()); // restore former modelview matrix
|
||||
glsafe(::glPopAttrib()); // restore former MatrixMode
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::on_render_for_picking(const Selection& selection) const
|
||||
{
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
@ -513,11 +467,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
|
||||
if (m_hover_id == -1) {
|
||||
if (shift_down || alt_down) {
|
||||
m_selection_rectangle_status = shift_down ? srSelect : srDeselect;
|
||||
m_selection_rectangle_start_corner = mouse_position;
|
||||
m_selection_rectangle_end_corner = mouse_position;
|
||||
m_canvas_width = m_parent.get_canvas_size().get_width();
|
||||
m_canvas_height = m_parent.get_canvas_size().get_height();
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -533,7 +483,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
}
|
||||
|
||||
// left down without selection rectangle - place point on the mesh:
|
||||
if (action == SLAGizmoEventType::LeftDown && m_selection_rectangle_status == srOff && !shift_down) {
|
||||
if (action == SLAGizmoEventType::LeftDown && !m_selection_rectangle.is_dragging() && !shift_down) {
|
||||
// If any point is in hover state, this should initiate its move - return control back to GLCanvas:
|
||||
if (m_hover_id != -1)
|
||||
return false;
|
||||
@ -558,38 +508,36 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
}
|
||||
|
||||
// left up with selection rectangle - select points inside the rectangle:
|
||||
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp || action == SLAGizmoEventType::AltUp) && m_selection_rectangle_status != srOff) {
|
||||
const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
|
||||
const Camera& camera = m_parent.get_camera();
|
||||
const std::array<int, 4>& viewport = camera.get_viewport();
|
||||
const Transform3d& modelview_matrix = camera.get_view_matrix();
|
||||
const Transform3d& projection_matrix = camera.get_projection_matrix();
|
||||
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp || action == SLAGizmoEventType::AltUp) && m_selection_rectangle.is_dragging()) {
|
||||
// Is this a selection or deselection rectangle?
|
||||
GLSelectionRectangle::EState rectangle_status = m_selection_rectangle.get_state();
|
||||
|
||||
// First collect positions of all the points in world coordinates.
|
||||
const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
|
||||
std::vector<Vec3d> points;
|
||||
for (unsigned int i=0; i<m_editing_mode_cache.size(); ++i) {
|
||||
const sla::SupportPoint &support_point = m_editing_mode_cache[i].support_point;
|
||||
points.push_back(instance_matrix * support_point.pos.cast<double>());
|
||||
points.back()(2) += m_z_shift;
|
||||
}
|
||||
// Now ask the rectangle which of the points are inside.
|
||||
const Camera& camera = m_parent.get_camera();
|
||||
std::vector<unsigned int> selected_idxs = m_selection_rectangle.stop_dragging(m_parent, points);
|
||||
|
||||
// we'll recover current look direction (in world coords) and transform it to model coords.
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
|
||||
// bounding box created from the rectangle corners - will take care of order of the corners
|
||||
BoundingBox rectangle(Points{Point(m_selection_rectangle_start_corner.cast<int>()), Point(m_selection_rectangle_end_corner.cast<int>())});
|
||||
|
||||
const Transform3d& instance_matrix_no_translation_no_scaling = volume->get_instance_transformation().get_matrix(true,false,true);
|
||||
|
||||
// we'll recover current look direction from the modelview matrix (in world coords)...
|
||||
Vec3f direction_to_camera = camera.get_dir_forward().cast<float>();
|
||||
// ...and transform it to model coords.
|
||||
Vec3f direction_to_camera_mesh = (instance_matrix_no_translation_no_scaling.inverse().cast<float>() * direction_to_camera).normalized().eval();
|
||||
Vec3f scaling = volume->get_instance_scaling_factor().cast<float>();
|
||||
direction_to_camera_mesh = Vec3f(direction_to_camera_mesh(0)*scaling(0), direction_to_camera_mesh(1)*scaling(1), direction_to_camera_mesh(2)*scaling(2));
|
||||
|
||||
// Iterate over all points, check if they're in the rectangle and if so, check that they are not obscured by the mesh:
|
||||
for (unsigned int i=0; i<m_editing_mode_cache.size(); ++i) {
|
||||
// Iterate over all points in the rectangle and check that they are neither clipped by the
|
||||
// clipping plane nor obscured by the mesh.
|
||||
for (const unsigned int i : selected_idxs) {
|
||||
const sla::SupportPoint &support_point = m_editing_mode_cache[i].support_point;
|
||||
Vec3f pos = instance_matrix.cast<float>() * support_point.pos;
|
||||
pos(2) += m_z_shift;
|
||||
GLdouble out_x, out_y, out_z;
|
||||
::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
|
||||
out_y = m_canvas_height - out_y;
|
||||
|
||||
if (rectangle.contains(Point(out_x, out_y)) && !is_point_clipped(support_point.pos.cast<double>())) {
|
||||
if (!is_point_clipped(support_point.pos.cast<double>())) {
|
||||
bool is_obscured = false;
|
||||
// Cast a ray in the direction of the camera and look for intersection with the mesh:
|
||||
std::vector<igl::Hit> hits;
|
||||
@ -627,14 +575,13 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
}
|
||||
|
||||
if (!is_obscured) {
|
||||
if (m_selection_rectangle_status == srDeselect)
|
||||
if (rectangle_status == GLSelectionRectangle::Deselect)
|
||||
unselect_point(i);
|
||||
else
|
||||
select_point(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_selection_rectangle_status = srOff;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -652,9 +599,8 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
return true; // point has been placed and the button not released yet
|
||||
// this prevents GLCanvas from starting scene rotation
|
||||
|
||||
if (m_selection_rectangle_status != srOff) {
|
||||
m_selection_rectangle_end_corner = mouse_position;
|
||||
m_selection_rectangle_status = shift_down ? srSelect : srDeselect;
|
||||
if (m_selection_rectangle.is_dragging()) {
|
||||
m_selection_rectangle.dragging(mouse_position);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "GLGizmoBase.hpp"
|
||||
#include "GLGizmos.hpp"
|
||||
#include "slic3r/GUI/GLSelectionRectangle.hpp"
|
||||
|
||||
// There is an L function in igl that would be overridden by our localization macro - let's undefine it...
|
||||
#undef L
|
||||
@ -67,13 +68,16 @@ public:
|
||||
void delete_selected_points(bool force = false);
|
||||
ClippingPlane get_sla_clipping_plane() const;
|
||||
|
||||
bool is_in_editing_mode() const { return m_editing_mode; }
|
||||
bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
|
||||
|
||||
private:
|
||||
bool on_init();
|
||||
void on_update(const UpdateData& data, const Selection& selection);
|
||||
virtual void on_render(const Selection& selection) const;
|
||||
virtual void on_render_for_picking(const Selection& selection) const;
|
||||
|
||||
void render_selection_rectangle() const;
|
||||
//void render_selection_rectangle() const;
|
||||
void render_points(const Selection& selection, bool picking = false) const;
|
||||
void render_clipping_plane(const Selection& selection) const;
|
||||
bool is_mesh_update_necessary() const;
|
||||
@ -91,20 +95,12 @@ private:
|
||||
mutable Vec3d m_old_clipping_plane_normal;
|
||||
mutable Vec3d m_clipping_plane_normal = Vec3d::Zero();
|
||||
|
||||
enum SelectionRectangleStatus {
|
||||
srOff = 0,
|
||||
srSelect = 1,
|
||||
srDeselect = 2
|
||||
}m_selection_rectangle_status = srOff;
|
||||
GLSelectionRectangle m_selection_rectangle;
|
||||
|
||||
Vec2d m_selection_rectangle_start_corner;
|
||||
Vec2d m_selection_rectangle_end_corner;
|
||||
bool m_wait_for_up_event = false;
|
||||
bool m_unsaved_changes = false; // Are there unsaved changes in manual mode?
|
||||
bool m_selection_empty = true;
|
||||
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
|
||||
int m_canvas_width;
|
||||
int m_canvas_height;
|
||||
|
||||
mutable std::unique_ptr<TriangleMeshSlicer> m_tms;
|
||||
mutable std::unique_ptr<TriangleMeshSlicer> m_supports_tms;
|
||||
|
@ -693,7 +693,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt, GLCanvas3D& canvas)
|
||||
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown());
|
||||
processed = true;
|
||||
}
|
||||
else if (evt.LeftUp() && (m_current == Flatten) && ((canvas.get_hover_volume_id() != -1) || grabber_contains_mouse()))
|
||||
else if (evt.LeftUp() && (m_current == Flatten) && ((canvas.get_first_hover_volume_idx() != -1) || grabber_contains_mouse()))
|
||||
{
|
||||
// to avoid to loose the selection when user clicks an object while the Flatten gizmo is active
|
||||
processed = true;
|
||||
@ -843,13 +843,34 @@ bool GLGizmosManager::on_key(wxKeyEvent& evt, GLCanvas3D& canvas)
|
||||
|
||||
if (evt.GetEventType() == wxEVT_KEY_UP)
|
||||
{
|
||||
if ((m_current == SlaSupports) && (keyCode == WXK_SHIFT) && gizmo_event(SLAGizmoEventType::ShiftUp))
|
||||
// shift has been just released - SLA gizmo might want to close rectangular selection.
|
||||
processed = true;
|
||||
if (m_current == SlaSupports)
|
||||
{
|
||||
GLGizmoSlaSupports* gizmo = reinterpret_cast<GLGizmoSlaSupports*>(get_current());
|
||||
|
||||
if ((m_current == SlaSupports) && (keyCode == WXK_ALT) && gizmo_event(SLAGizmoEventType::AltUp))
|
||||
// alt has been just released - SLA gizmo might want to close rectangular selection.
|
||||
if (keyCode == WXK_SHIFT)
|
||||
{
|
||||
// shift has been just released - SLA gizmo might want to close rectangular selection.
|
||||
if (gizmo_event(SLAGizmoEventType::ShiftUp) || (gizmo->is_in_editing_mode() && gizmo->is_selection_rectangle_dragging()))
|
||||
processed = true;
|
||||
}
|
||||
else if (keyCode == WXK_ALT)
|
||||
{
|
||||
// alt has been just released - SLA gizmo might want to close rectangular selection.
|
||||
if (gizmo_event(SLAGizmoEventType::AltUp) || (gizmo->is_in_editing_mode() && gizmo->is_selection_rectangle_dragging()))
|
||||
processed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// if (processed)
|
||||
// canvas.set_cursor(GLCanvas3D::Standard);
|
||||
}
|
||||
else if (evt.GetEventType() == wxEVT_KEY_DOWN)
|
||||
{
|
||||
if ((m_current == SlaSupports) && ((keyCode == WXK_SHIFT) || (keyCode == WXK_ALT)) && reinterpret_cast<GLGizmoSlaSupports*>(get_current())->is_in_editing_mode())
|
||||
{
|
||||
// canvas.set_cursor(GLCanvas3D::Cross);
|
||||
processed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (processed)
|
||||
|
Loading…
Reference in New Issue
Block a user