Merge remote-tracking branch 'origin/et_transformations'
This commit is contained in:
commit
d9a8208e16
@ -860,14 +860,26 @@ TransformationSVD::TransformationSVD(const Transform3d& trafo)
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rotation_90_degrees = true;
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for (int i = 0; i < 3; ++i) {
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const Vec3d row = v.row(i).cwiseAbs();
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size_t num_zeros = is_approx(row[0], 0.) + is_approx(row[1], 0.) + is_approx(row[2], 0.);
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size_t num_ones = is_approx(row[0], 1.) + is_approx(row[1], 1.) + is_approx(row[2], 1.);
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const size_t num_zeros = is_approx(row[0], 0.) + is_approx(row[1], 0.) + is_approx(row[2], 0.);
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const size_t num_ones = is_approx(row[0], 1.) + is_approx(row[1], 1.) + is_approx(row[2], 1.);
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if (num_zeros != 2 || num_ones != 1) {
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rotation_90_degrees = false;
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break;
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}
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}
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skew = ! rotation_90_degrees;
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// Detect skew by brute force: check if the axes are still orthogonal after transformation
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const Matrix3d trafo_linear = trafo.linear();
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const std::array<Vec3d, 3> axes = { Vec3d::UnitX(), Vec3d::UnitY(), Vec3d::UnitZ() };
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std::array<Vec3d, 3> transformed_axes;
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for (int i = 0; i < 3; ++i) {
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transformed_axes[i] = trafo_linear * axes[i];
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}
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skew = std::abs(transformed_axes[0].dot(transformed_axes[1])) > EPSILON ||
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std::abs(transformed_axes[1].dot(transformed_axes[2])) > EPSILON ||
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std::abs(transformed_axes[2].dot(transformed_axes[0])) > EPSILON;
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// This following old code does not work under all conditions. The v matrix can become non diagonal (see SPE-1492)
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// skew = ! rotation_90_degrees;
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} else
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skew = false;
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}
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@ -3746,12 +3746,22 @@ void GLCanvas3D::do_reset_skew(const std::string& snapshot_type)
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if (!snapshot_type.empty())
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wxGetApp().plater()->take_snapshot(_(snapshot_type));
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// stores current min_z of instances
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std::map<std::pair<int, int>, double> min_zs;
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if (!snapshot_type.empty()) {
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for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
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const ModelObject* obj = m_model->objects[i];
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for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
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min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z();
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}
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}
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}
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
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Selection::EMode selection_mode = m_selection.get_mode();
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for (unsigned int id : idxs) {
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const GLVolume* v = m_volumes.volumes[id];
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for (const GLVolume* v : m_volumes.volumes) {
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int object_idx = v->object_idx();
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if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
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continue;
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@ -3761,14 +3771,30 @@ void GLCanvas3D::do_reset_skew(const std::string& snapshot_type)
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done.insert(std::pair<int, int>(object_idx, instance_idx));
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// Mirror instances/volumes
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr) {
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model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
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model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
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if (selection_mode == Selection::Instance)
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model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
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else if (selection_mode == Selection::Volume)
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model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
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model_object->invalidate_bounding_box();
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}
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}
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done) {
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ModelObject* m = m_model->objects[i.first];
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double shift_z = m->get_instance_min_z(i.second);
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// leave sinking instances as sinking
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if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
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Vec3d shift(0.0, 0.0, -shift_z);
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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}
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wxGetApp().obj_list()->update_info_items(static_cast<size_t>(i.first));
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}
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post_event(SimpleEvent(EVT_GLCANVAS_RESET_SKEW));
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m_dirty = true;
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@ -446,7 +446,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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m_reset_rotation_button->Bind(wxEVT_BUTTON, [this](wxCommandEvent& e) {
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GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
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Selection& selection = canvas->get_selection();
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selection.setup_cache();
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#if ENABLE_WORLD_COORDINATE
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if (selection.is_single_volume_or_modifier()) {
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GLVolume* vol = const_cast<GLVolume*>(selection.get_first_volume());
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@ -468,9 +468,11 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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else
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return;
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// Update rotation at the GLVolumes.
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selection.synchronize_unselected_instances(Selection::SyncRotationType::GENERAL);
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// Synchronize instances/volumes.
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selection.synchronize_unselected_instances(Selection::SyncRotationType::RESET);
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selection.synchronize_unselected_volumes();
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// Copy rotation values from GLVolumes into Model (ModelInstance / ModelVolume), trigger background processing.
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canvas->do_rotate(L("Reset Rotation"));
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@ -490,6 +492,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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#if ENABLE_WORLD_COORDINATE
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GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
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Selection& selection = canvas->get_selection();
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selection.setup_cache();
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if (selection.is_single_volume_or_modifier()) {
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GLVolume* vol = const_cast<GLVolume*>(selection.get_first_volume());
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Geometry::Transformation trafo = vol->get_volume_transformation();
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@ -506,6 +509,10 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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else
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return;
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// Synchronize instances/volumes.
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selection.synchronize_unselected_instances(Selection::SyncRotationType::GENERAL);
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selection.synchronize_unselected_volumes();
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canvas->do_scale(L("Reset scale"));
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UpdateAndShow(true);
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#else
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@ -750,7 +757,7 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
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m_new_rotation = volume->get_instance_rotation() * (180.0 / M_PI);
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m_new_size = volume->get_instance_scaling_factor().cwiseProduct(wxGetApp().model().objects[volume->object_idx()]->raw_mesh_bounding_box().size());
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#endif // ENABLE_WORLD_COORDINATE
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m_new_scale = volume->get_instance_scaling_factor() * 100.0;
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m_new_scale = m_new_size.cwiseQuotient(selection.get_full_unscaled_instance_local_bounding_box().size()) * 100.0;
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}
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m_new_enabled = true;
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@ -238,13 +238,7 @@ void GLGizmoRotate::init_data_from_selection(const Selection& selection)
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selection.get_bounding_box_in_reference_system(ECoordinatesType::Local) : selection.get_bounding_box_in_current_reference_system();
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m_bounding_box = box;
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m_center = box_trafo.translation();
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m_orient_matrix = Geometry::translation_transform(m_center);
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if (!wxGetApp().obj_manipul()->is_world_coordinates() || m_force_local_coordinate) {
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const GLVolume& v = *selection.get_first_volume();
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m_orient_matrix = m_orient_matrix * v.get_instance_transformation().get_rotation_matrix();
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if (selection.is_single_volume_or_modifier() && wxGetApp().obj_manipul()->is_local_coordinates() || m_force_local_coordinate)
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m_orient_matrix = m_orient_matrix * v.get_volume_transformation().get_rotation_matrix();
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}
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m_orient_matrix = box_trafo;
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m_radius = Offset + m_bounding_box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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@ -918,7 +918,7 @@ void Selection::translate(const Vec3d& displacement, TransformationType transfor
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v.set_instance_offset(inst_trafo.get_offset() + inst_trafo.get_rotation_matrix() * displacement);
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}
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else
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transform_instance_relative_world(v, volume_data, transformation_type, Geometry::translation_transform(displacement), m_cache.dragging_center);
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transform_instance_relative(v, volume_data, transformation_type, Geometry::translation_transform(displacement), m_cache.dragging_center);
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}
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else {
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if (transformation_type.local() && transformation_type.absolute()) {
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@ -998,24 +998,32 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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assert(transformation_type.relative() || (transformation_type.absolute() && transformation_type.local()));
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Transform3d rotation_matrix = Geometry::rotation_transform(rotation);
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for (unsigned int i : m_list) {
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Transform3d rotation_matrix = Geometry::rotation_transform(rotation);
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GLVolume& v = *(*m_volumes)[i];
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const VolumeCache& volume_data = m_cache.volumes_data[i];
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const Geometry::Transformation& inst_trafo = volume_data.get_instance_transform();
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if (m_mode == Instance && !is_wipe_tower()) {
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assert(is_from_fully_selected_instance(i));
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if (transformation_type.instance()) {
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const Vec3d world_inst_pivot = m_cache.dragging_center - inst_trafo.get_offset();
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const Vec3d local_inst_pivot = inst_trafo.get_matrix_no_offset().inverse() * world_inst_pivot;
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Matrix3d inst_rotation, inst_scale;
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inst_trafo.get_matrix().computeRotationScaling(&inst_rotation, &inst_scale);
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const Transform3d trafo = inst_trafo.get_rotation_matrix() * rotation_matrix;
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v.set_instance_transformation(Geometry::translation_transform(world_inst_pivot) * inst_trafo.get_offset_matrix() * trafo * Transform3d(inst_scale) * Geometry::translation_transform(-local_inst_pivot));
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// ensure that the instance rotates as a rigid body
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Transform3d inst_rotation_matrix = inst_trafo.get_rotation_matrix();
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if (inst_trafo.is_left_handed()) {
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Geometry::TransformationSVD inst_svd(inst_trafo);
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inst_rotation_matrix = inst_svd.u * inst_svd.v.transpose();
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// ensure the rotation has the proper direction
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if (!rotation.normalized().cwiseAbs().isApprox(Vec3d::UnitX()))
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rotation_matrix = rotation_matrix.inverse();
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}
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const Transform3d inst_matrix_no_offset = inst_trafo.get_matrix_no_offset();
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rotation_matrix = inst_matrix_no_offset.inverse() * inst_rotation_matrix * rotation_matrix * inst_rotation_matrix.inverse() * inst_matrix_no_offset;
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// rotate around selection center
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const Vec3d inst_pivot = inst_trafo.get_matrix_no_offset().inverse() * (m_cache.dragging_center - inst_trafo.get_offset());
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rotation_matrix = Geometry::translation_transform(inst_pivot) * rotation_matrix * Geometry::translation_transform(-inst_pivot);
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}
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else
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transform_instance_relative_world(v, volume_data, transformation_type, rotation_matrix, m_cache.dragging_center);
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transform_instance_relative(v, volume_data, transformation_type, rotation_matrix, m_cache.dragging_center);
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}
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else {
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if (!is_single_volume_or_modifier()) {
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@ -1024,40 +1032,29 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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}
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else {
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if (transformation_type.instance()) {
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const Geometry::Transformation& vol_trafo = volume_data.get_volume_transform();
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const Geometry::Transformation world_trafo = inst_trafo * vol_trafo;
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// ensure proper sign of rotation for mirrored objects
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if (world_trafo.is_left_handed() && !rotation.normalized().isApprox(Vec3d::UnitX()))
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rotation_matrix = rotation_matrix.inverse();
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// ensure that the volume rotates as a rigid body
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const Geometry::TransformationSVD world_svd(world_trafo);
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if (world_svd.anisotropic_scale) {
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const Transform3d vol_scale_matrix = vol_trafo.get_scaling_factor_matrix();
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rotation_matrix = vol_scale_matrix.inverse() * rotation_matrix * vol_scale_matrix;
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}
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const Transform3d vol_rotation_matrix = vol_trafo.get_rotation_matrix();
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rotation_matrix = vol_rotation_matrix.inverse() * rotation_matrix * vol_rotation_matrix;
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v.set_volume_transformation(vol_trafo.get_matrix() * rotation_matrix);
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const Transform3d inst_scale_matrix = inst_trafo.get_scaling_factor_matrix();
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rotation_matrix = inst_scale_matrix.inverse() * rotation_matrix * inst_scale_matrix;
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}
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else {
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if (transformation_type.local()) {
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const Geometry::Transformation& vol_trafo = volume_data.get_volume_transform();
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const Geometry::Transformation world_trafo = inst_trafo * vol_trafo;
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// ensure proper sign of rotation for mirrored objects
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if (world_trafo.is_left_handed() && !rotation.normalized().isApprox(Vec3d::UnitX()))
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rotation_matrix = rotation_matrix.inverse();
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// ensure that the volume rotates as a rigid body
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const Geometry::TransformationSVD svd(world_trafo);
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if (svd.anisotropic_scale) {
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const Transform3d vol_scale_matrix = vol_trafo.get_scaling_factor_matrix();
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rotation_matrix = vol_scale_matrix.inverse() * rotation_matrix * vol_scale_matrix;
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const Geometry::Transformation& vol_trafo = volume_data.get_volume_transform();
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const Transform3d vol_matrix_no_offset = vol_trafo.get_matrix_no_offset();
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const Transform3d inst_scale_matrix = inst_trafo.get_scaling_factor_matrix();
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Transform3d vol_rotation_matrix = vol_trafo.get_rotation_matrix();
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if (vol_trafo.is_left_handed()) {
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Geometry::TransformationSVD vol_svd(vol_trafo);
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vol_rotation_matrix = vol_svd.u * vol_svd.v.transpose();
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// ensure the rotation has the proper direction
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if (!rotation.normalized().cwiseAbs().isApprox(Vec3d::UnitX()))
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rotation_matrix = rotation_matrix.inverse();
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}
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rotation_matrix = vol_matrix_no_offset.inverse() * inst_scale_matrix.inverse() * vol_rotation_matrix * rotation_matrix *
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vol_rotation_matrix.inverse() * inst_scale_matrix * vol_matrix_no_offset;
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}
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transform_volume_relative(v, volume_data, transformation_type, rotation_matrix, m_cache.dragging_center);
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}
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transform_volume_relative(v, volume_data, transformation_type, rotation_matrix, m_cache.dragging_center);
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}
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}
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}
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@ -1066,7 +1063,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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if (m_mode == Instance) {
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int rot_axis_max = 0;
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rotation.cwiseAbs().maxCoeff(&rot_axis_max);
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synchronize_unselected_instances((transformation_type.world() && rot_axis_max == 2) ? SyncRotationType::NONE : SyncRotationType::GENERAL);
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synchronize_unselected_instances((rot_axis_max == 2) ? SyncRotationType::NONE : SyncRotationType::GENERAL);
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}
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else if (m_mode == Volume)
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synchronize_unselected_volumes();
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@ -1468,7 +1465,7 @@ void Selection::scale_and_translate(const Vec3d& scale, const Vec3d& translation
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v.set_instance_transformation(Geometry::translation_transform(world_inst_pivot) * offset_trafo * Transform3d(inst_rotation) * scale_trafo * Geometry::translation_transform(-local_inst_pivot));
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}
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else
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transform_instance_relative_world(v, volume_data, transformation_type, Geometry::translation_transform(translation) * Geometry::scale_transform(relative_scale), m_cache.dragging_center);
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transform_instance_relative(v, volume_data, transformation_type, Geometry::translation_transform(translation) * Geometry::scale_transform(relative_scale), m_cache.dragging_center);
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}
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else {
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if (!is_single_volume_or_modifier()) {
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@ -1553,6 +1550,15 @@ void Selection::reset_skew()
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}
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}
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#if !DISABLE_INSTANCES_SYNCH
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if (m_mode == Instance)
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// even if there is no rotation, we pass SyncRotationType::GENERAL to force
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// synchronize_unselected_instances() to remove skew from the other instances
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synchronize_unselected_instances(SyncRotationType::GENERAL);
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else if (m_mode == Volume)
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synchronize_unselected_volumes();
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#endif // !DISABLE_INSTANCES_SYNCH
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ensure_on_bed();
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set_bounding_boxes_dirty();
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wxGetApp().plater()->canvas3D()->requires_check_outside_state();
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@ -2771,6 +2777,7 @@ void Selection::render_debug_window() const
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return;
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ImGuiWrapper& imgui = *wxGetApp().imgui();
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ImGui::SetNextWindowCollapsed(true, ImGuiCond_Once);
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imgui.begin(std::string("Selection matrices"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize);
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auto volume_name = [this](size_t id) {
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@ -3010,7 +3017,12 @@ void Selection::synchronize_unselected_instances(SyncRotationType sync_rotation_
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const Transform3d& old_inst_trafo_j = m_cache.volumes_data[j].get_instance_transform().get_matrix();
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assert(is_rotation_xy_synchronized(old_inst_trafo_i, old_inst_trafo_j));
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Transform3d new_inst_trafo_j = volume_j->get_instance_transformation().get_matrix();
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if (sync_rotation_type != SyncRotationType::NONE || mirrored)
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if (sync_rotation_type == SyncRotationType::RESET) {
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Geometry::Transformation new_inst_trafo_j_no_rotation(new_inst_trafo_j);
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new_inst_trafo_j_no_rotation.reset_rotation();
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new_inst_trafo_j = new_inst_trafo_j_no_rotation.get_matrix();
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}
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else if (sync_rotation_type != SyncRotationType::NONE || mirrored)
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new_inst_trafo_j.linear() = (old_inst_trafo_j.linear() * old_inst_trafo_i.linear().inverse()) * curr_inst_trafo_i.linear();
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if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
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new_inst_trafo_j.translation().z() = curr_inst_trafo_i.translation().z();
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@ -3326,16 +3338,21 @@ void Selection::paste_objects_from_clipboard()
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}
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#if ENABLE_WORLD_COORDINATE
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void Selection::transform_instance_relative_world(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
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void Selection::transform_instance_relative(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
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const Transform3d& transform, const Vec3d& world_pivot)
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{
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assert(transformation_type.relative());
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assert(transformation_type.world());
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const Geometry::Transformation& inst_trafo = volume_data.get_instance_transform();
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const Vec3d inst_pivot = transformation_type.independent() && !is_from_single_instance() ? inst_trafo.get_offset() : world_pivot;
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const Transform3d trafo = Geometry::translation_transform(inst_pivot) * transform * Geometry::translation_transform(-inst_pivot);
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volume.set_instance_transformation(trafo * inst_trafo.get_matrix());
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if (transformation_type.world()) {
|
||||
const Vec3d inst_pivot = transformation_type.independent() && !is_from_single_instance() ? inst_trafo.get_offset() : world_pivot;
|
||||
const Transform3d trafo = Geometry::translation_transform(inst_pivot) * transform * Geometry::translation_transform(-inst_pivot);
|
||||
volume.set_instance_transformation(trafo * inst_trafo.get_matrix());
|
||||
}
|
||||
else if (transformation_type.instance())
|
||||
volume.set_instance_transformation(inst_trafo.get_matrix() * transform);
|
||||
else
|
||||
assert(false);
|
||||
}
|
||||
|
||||
void Selection::transform_volume_relative(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
|
||||
|
@ -499,6 +499,10 @@ public:
|
||||
NONE = 0,
|
||||
// Synchronize after rotation by an axis not parallel with Z.
|
||||
GENERAL = 1,
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
// Synchronize after rotation reset.
|
||||
RESET = 2
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
};
|
||||
void synchronize_unselected_instances(SyncRotationType sync_rotation_type);
|
||||
void synchronize_unselected_volumes();
|
||||
@ -512,7 +516,7 @@ private:
|
||||
void paste_objects_from_clipboard();
|
||||
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
void transform_instance_relative_world(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
|
||||
void transform_instance_relative(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
|
||||
const Transform3d& transform, const Vec3d& world_pivot);
|
||||
void transform_volume_relative(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
|
||||
const Transform3d& transform, const Vec3d& world_pivot);
|
||||
|
Loading…
Reference in New Issue
Block a user