diff --git a/src/slic3r/GUI/Camera.cpp b/src/slic3r/GUI/Camera.cpp index 4eaa5a9e3..a4eccf050 100644 --- a/src/slic3r/GUI/Camera.cpp +++ b/src/slic3r/GUI/Camera.cpp @@ -502,16 +502,16 @@ void Camera::rotate_local_around_pivot(const Vec3d& rotation_rad, const Vec3d& p m_view_matrix.rotate(Eigen::AngleAxisd(rotation_rad(2), get_dir_forward())); translate_world(center); } +#endif // ENABLE_6DOF_CAMERA double Camera::min_zoom() const { #if ENABLE_6DOF_CAMERA return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box); #else - return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box, (int)m_viewport[2], (int)m_viewport[3]); + return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box, m_viewport[2], m_viewport[3]); #endif // ENABLE_6DOF_CAMERA } -#endif // ENABLE_6DOF_CAMERA std::pair Camera::calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const { diff --git a/src/slic3r/GUI/Camera.hpp b/src/slic3r/GUI/Camera.hpp index a1c42a0c6..b0a646ebf 100644 --- a/src/slic3r/GUI/Camera.hpp +++ b/src/slic3r/GUI/Camera.hpp @@ -146,10 +146,9 @@ public: // returns true if the camera z axis (forward) is pointing in the negative direction of the world z axis bool is_looking_downward() const { return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0; } - +#endif // ENABLE_6DOF_CAMERA double max_zoom() const { return 100.0; } double min_zoom() const; -#endif // ENABLE_6DOF_CAMERA private: // returns tight values for nearZ and farZ plane around the given bounding box