Merge branch 'opengl_to_cpp' of https://github.com/prusa3d/Slic3r into gizmos_3d

This commit is contained in:
Enrico Turri 2018-08-15 14:39:40 +02:00
commit da42b42a6c
14 changed files with 1989 additions and 192 deletions

View file

@ -159,7 +159,61 @@ sub new {
}
}
};
# callbacks for toolbar
my $on_action_add = sub {
$self->add;
};
my $on_action_delete = sub {
$self->remove();
};
my $on_action_deleteall = sub {
$self->reset;
};
my $on_action_arrange = sub {
$self->arrange;
};
my $on_action_more = sub {
$self->increase;
};
my $on_action_fewer = sub {
$self->decrease;
};
my $on_action_ccw45 = sub {
$self->rotate(45, Z, 'relative');
};
my $on_action_cw45 = sub {
$self->rotate(-45, Z, 'relative');
};
my $on_action_scale = sub {
$self->changescale(undef);
};
my $on_action_split = sub {
$self->split_object;
};
my $on_action_cut = sub {
$self->object_cut_dialog;
};
my $on_action_settings = sub {
$self->object_settings_dialog;
};
my $on_action_layersediting = sub {
my $state = Slic3r::GUI::_3DScene::is_toolbar_item_pressed($self->{canvas3D}, "layersediting");
$self->on_layer_editing_toggled($state);
};
# Initialize 3D plater
if ($Slic3r::GUI::have_OpenGL) {
$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
@ -179,7 +233,21 @@ sub new {
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add);
Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete);
Slic3r::GUI::_3DScene::register_action_deleteall_callback($self->{canvas3D}, $on_action_deleteall);
Slic3r::GUI::_3DScene::register_action_arrange_callback($self->{canvas3D}, $on_action_arrange);
Slic3r::GUI::_3DScene::register_action_more_callback($self->{canvas3D}, $on_action_more);
Slic3r::GUI::_3DScene::register_action_fewer_callback($self->{canvas3D}, $on_action_fewer);
Slic3r::GUI::_3DScene::register_action_ccw45_callback($self->{canvas3D}, $on_action_ccw45);
Slic3r::GUI::_3DScene::register_action_cw45_callback($self->{canvas3D}, $on_action_cw45);
Slic3r::GUI::_3DScene::register_action_scale_callback($self->{canvas3D}, $on_action_scale);
Slic3r::GUI::_3DScene::register_action_split_callback($self->{canvas3D}, $on_action_split);
Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut);
Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings);
Slic3r::GUI::_3DScene::register_action_layersediting_callback($self->{canvas3D}, $on_action_layersediting);
Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_toolbar($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
@ -248,50 +316,50 @@ sub new {
}
});
# toolbar for object manipulation
if (!&Wx::wxMSW) {
Wx::ToolTip::Enable(1);
$self->{htoolbar} = Wx::ToolBar->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTB_HORIZONTAL | wxTB_TEXT | wxBORDER_SIMPLE | wxTAB_TRAVERSAL);
$self->{htoolbar}->AddTool(TB_ADD, L("Add…"), Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_REMOVE, L("Delete"), Wx::Bitmap->new(Slic3r::var("brick_delete.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_RESET, L("Delete All"), Wx::Bitmap->new(Slic3r::var("cross.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_ARRANGE, L("Arrange"), Wx::Bitmap->new(Slic3r::var("bricks.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddSeparator;
$self->{htoolbar}->AddTool(TB_MORE, L("More"), Wx::Bitmap->new(Slic3r::var("add.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_FEWER, L("Fewer"), Wx::Bitmap->new(Slic3r::var("delete.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddSeparator;
$self->{htoolbar}->AddTool(TB_45CCW, L("45° ccw"), Wx::Bitmap->new(Slic3r::var("arrow_rotate_anticlockwise.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_45CW, L("45° cw"), Wx::Bitmap->new(Slic3r::var("arrow_rotate_clockwise.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_SCALE, L("Scale…"), Wx::Bitmap->new(Slic3r::var("arrow_out.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_SPLIT, L("Split"), Wx::Bitmap->new(Slic3r::var("shape_ungroup.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_CUT, L("Cut…"), Wx::Bitmap->new(Slic3r::var("package.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddSeparator;
$self->{htoolbar}->AddTool(TB_SETTINGS, L("Settings…"), Wx::Bitmap->new(Slic3r::var("cog.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_LAYER_EDITING, L('Layer Editing'), Wx::Bitmap->new(Slic3r::var("variable_layer_height.png"), wxBITMAP_TYPE_PNG), wxNullBitmap, 1, 0, 'Layer Editing');
} else {
my %tbar_buttons = (
add => L("Add…"),
remove => L("Delete"),
reset => L("Delete All"),
arrange => L("Arrange"),
increase => "",
decrease => "",
rotate45ccw => "",
rotate45cw => "",
changescale => L("Scale…"),
split => L("Split"),
cut => L("Cut…"),
settings => L("Settings…"),
layer_editing => L("Layer editing"),
);
$self->{btoolbar} = Wx::BoxSizer->new(wxHORIZONTAL);
for (qw(add remove reset arrange increase decrease rotate45ccw rotate45cw changescale split cut settings)) {
$self->{"btn_$_"} = Wx::Button->new($self, -1, $tbar_buttons{$_}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
$self->{btoolbar}->Add($self->{"btn_$_"});
}
$self->{"btn_layer_editing"} = Wx::ToggleButton->new($self, -1, $tbar_buttons{'layer_editing'}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
$self->{btoolbar}->Add($self->{"btn_layer_editing"});
}
# # toolbar for object manipulation
# if (!&Wx::wxMSW) {
# Wx::ToolTip::Enable(1);
# $self->{htoolbar} = Wx::ToolBar->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTB_HORIZONTAL | wxTB_TEXT | wxBORDER_SIMPLE | wxTAB_TRAVERSAL);
# $self->{htoolbar}->AddTool(TB_ADD, L("Add…"), Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_REMOVE, L("Delete"), Wx::Bitmap->new(Slic3r::var("brick_delete.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_RESET, L("Delete All"), Wx::Bitmap->new(Slic3r::var("cross.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_ARRANGE, L("Arrange"), Wx::Bitmap->new(Slic3r::var("bricks.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddSeparator;
# $self->{htoolbar}->AddTool(TB_MORE, L("More"), Wx::Bitmap->new(Slic3r::var("add.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_FEWER, L("Fewer"), Wx::Bitmap->new(Slic3r::var("delete.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddSeparator;
# $self->{htoolbar}->AddTool(TB_45CCW, L("45° ccw"), Wx::Bitmap->new(Slic3r::var("arrow_rotate_anticlockwise.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_45CW, L("45° cw"), Wx::Bitmap->new(Slic3r::var("arrow_rotate_clockwise.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_SCALE, L("Scale…"), Wx::Bitmap->new(Slic3r::var("arrow_out.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_SPLIT, L("Split"), Wx::Bitmap->new(Slic3r::var("shape_ungroup.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_CUT, L("Cut…"), Wx::Bitmap->new(Slic3r::var("package.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddSeparator;
# $self->{htoolbar}->AddTool(TB_SETTINGS, L("Settings…"), Wx::Bitmap->new(Slic3r::var("cog.png"), wxBITMAP_TYPE_PNG), '');
# $self->{htoolbar}->AddTool(TB_LAYER_EDITING, L('Layer Editing'), Wx::Bitmap->new(Slic3r::var("variable_layer_height.png"), wxBITMAP_TYPE_PNG), wxNullBitmap, 1, 0, 'Layer Editing');
# } else {
# my %tbar_buttons = (
# add => L("Add…"),
# remove => L("Delete"),
# reset => L("Delete All"),
# arrange => L("Arrange"),
# increase => "",
# decrease => "",
# rotate45ccw => "",
# rotate45cw => "",
# changescale => L("Scale…"),
# split => L("Split"),
# cut => L("Cut…"),
# settings => L("Settings…"),
# layer_editing => L("Layer editing"),
# );
# $self->{btoolbar} = Wx::BoxSizer->new(wxHORIZONTAL);
# for (qw(add remove reset arrange increase decrease rotate45ccw rotate45cw changescale split cut settings)) {
# $self->{"btn_$_"} = Wx::Button->new($self, -1, $tbar_buttons{$_}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
# $self->{btoolbar}->Add($self->{"btn_$_"});
# }
# $self->{"btn_layer_editing"} = Wx::ToggleButton->new($self, -1, $tbar_buttons{'layer_editing'}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
# $self->{btoolbar}->Add($self->{"btn_layer_editing"});
# }
### Panel for right column
$self->{right_panel} = Wx::Panel->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
@ -371,39 +439,39 @@ sub new {
EVT_BUTTON($self, $self->{btn_reslice}, \&reslice);
EVT_BUTTON($self, $self->{btn_export_stl}, \&export_stl);
if ($self->{htoolbar}) {
EVT_TOOL($self, TB_ADD, sub { $self->add; });
EVT_TOOL($self, TB_REMOVE, sub { $self->remove() }); # explicitly pass no argument to remove
EVT_TOOL($self, TB_RESET, sub { $self->reset; });
EVT_TOOL($self, TB_ARRANGE, sub { $self->arrange; });
EVT_TOOL($self, TB_MORE, sub { $self->increase; });
EVT_TOOL($self, TB_FEWER, sub { $self->decrease; });
EVT_TOOL($self, TB_45CW, sub { $_[0]->rotate(-45, Z, 'relative') });
EVT_TOOL($self, TB_45CCW, sub { $_[0]->rotate(45, Z, 'relative') });
EVT_TOOL($self, TB_SCALE, sub { $self->changescale(undef); });
EVT_TOOL($self, TB_SPLIT, sub { $self->split_object; });
EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog });
EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog });
EVT_TOOL($self, TB_LAYER_EDITING, sub {
my $state = Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
$self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state);
$self->on_layer_editing_toggled(! $state);
});
} else {
EVT_BUTTON($self, $self->{btn_add}, sub { $self->add; });
EVT_BUTTON($self, $self->{btn_remove}, sub { $self->remove() }); # explicitly pass no argument to remove
EVT_BUTTON($self, $self->{btn_reset}, sub { $self->reset; });
EVT_BUTTON($self, $self->{btn_arrange}, sub { $self->arrange; });
EVT_BUTTON($self, $self->{btn_increase}, sub { $self->increase; });
EVT_BUTTON($self, $self->{btn_decrease}, sub { $self->decrease; });
EVT_BUTTON($self, $self->{btn_rotate45cw}, sub { $_[0]->rotate(-45, Z, 'relative') });
EVT_BUTTON($self, $self->{btn_rotate45ccw}, sub { $_[0]->rotate(45, Z, 'relative') });
EVT_BUTTON($self, $self->{btn_changescale}, sub { $self->changescale(undef); });
EVT_BUTTON($self, $self->{btn_split}, sub { $self->split_object; });
EVT_BUTTON($self, $self->{btn_cut}, sub { $_[0]->object_cut_dialog });
EVT_BUTTON($self, $self->{btn_settings}, sub { $_[0]->object_settings_dialog });
EVT_TOGGLEBUTTON($self, $self->{btn_layer_editing}, sub { $self->on_layer_editing_toggled($self->{btn_layer_editing}->GetValue); });
}
# if ($self->{htoolbar}) {
# EVT_TOOL($self, TB_ADD, sub { $self->add; });
# EVT_TOOL($self, TB_REMOVE, sub { $self->remove() }); # explicitly pass no argument to remove
# EVT_TOOL($self, TB_RESET, sub { $self->reset; });
# EVT_TOOL($self, TB_ARRANGE, sub { $self->arrange; });
# EVT_TOOL($self, TB_MORE, sub { $self->increase; });
# EVT_TOOL($self, TB_FEWER, sub { $self->decrease; });
# EVT_TOOL($self, TB_45CW, sub { $_[0]->rotate(-45, Z, 'relative') });
# EVT_TOOL($self, TB_45CCW, sub { $_[0]->rotate(45, Z, 'relative') });
# EVT_TOOL($self, TB_SCALE, sub { $self->changescale(undef); });
# EVT_TOOL($self, TB_SPLIT, sub { $self->split_object; });
# EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog });
# EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog });
# EVT_TOOL($self, TB_LAYER_EDITING, sub {
# my $state = Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
# $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state);
# $self->on_layer_editing_toggled(! $state);
# });
# } else {
# EVT_BUTTON($self, $self->{btn_add}, sub { $self->add; });
# EVT_BUTTON($self, $self->{btn_remove}, sub { $self->remove() }); # explicitly pass no argument to remove
# EVT_BUTTON($self, $self->{btn_reset}, sub { $self->reset; });
# EVT_BUTTON($self, $self->{btn_arrange}, sub { $self->arrange; });
# EVT_BUTTON($self, $self->{btn_increase}, sub { $self->increase; });
# EVT_BUTTON($self, $self->{btn_decrease}, sub { $self->decrease; });
# EVT_BUTTON($self, $self->{btn_rotate45cw}, sub { $_[0]->rotate(-45, Z, 'relative') });
# EVT_BUTTON($self, $self->{btn_rotate45ccw}, sub { $_[0]->rotate(45, Z, 'relative') });
# EVT_BUTTON($self, $self->{btn_changescale}, sub { $self->changescale(undef); });
# EVT_BUTTON($self, $self->{btn_split}, sub { $self->split_object; });
# EVT_BUTTON($self, $self->{btn_cut}, sub { $_[0]->object_cut_dialog });
# EVT_BUTTON($self, $self->{btn_settings}, sub { $_[0]->object_settings_dialog });
# EVT_TOGGLEBUTTON($self, $self->{btn_layer_editing}, sub { $self->on_layer_editing_toggled($self->{btn_layer_editing}->GetValue); });
# }
$_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
for grep defined($_),
@ -560,10 +628,10 @@ sub new {
my $hsizer = Wx::BoxSizer->new(wxHORIZONTAL);
$hsizer->Add($self->{preview_notebook}, 1, wxEXPAND | wxTOP, 1);
$hsizer->Add($self->{right_panel}, 0, wxEXPAND | wxLEFT | wxRIGHT, 3);
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
$sizer->Add($self->{htoolbar}, 0, wxEXPAND, 0) if $self->{htoolbar};
$sizer->Add($self->{btoolbar}, 0, wxEXPAND, 0) if $self->{btoolbar};
# $sizer->Add($self->{htoolbar}, 0, wxEXPAND, 0) if $self->{htoolbar};
# $sizer->Add($self->{btoolbar}, 0, wxEXPAND, 0) if $self->{btoolbar};
$sizer->Add($hsizer, 1, wxEXPAND, 0);
$sizer->SetSizeHints($self);
@ -629,13 +697,14 @@ sub on_layer_editing_toggled {
Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, $new_state);
if ($new_state && ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})) {
# Initialization of the OpenGL shaders failed. Disable the tool.
if ($self->{htoolbar}) {
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
$self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0);
} else {
$self->{"btn_layer_editing"}->Disable;
$self->{"btn_layer_editing"}->SetValue(0);
}
# if ($self->{htoolbar}) {
# $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
# $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0);
# } else {
# $self->{"btn_layer_editing"}->Disable;
# $self->{"btn_layer_editing"}->SetValue(0);
# }
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0);
}
$self->{canvas3D}->Refresh;
$self->{canvas3D}->Update;
@ -950,6 +1019,8 @@ sub increase {
} else {
$self->update;
}
$self->selection_changed; # refresh info (size, volume etc.)
$self->schedule_background_process;
}
@ -1919,23 +1990,25 @@ sub on_config_change {
$self->Layout;
} elsif ($opt_key eq 'variable_layer_height') {
if ($config->get('variable_layer_height') != 1) {
if ($self->{htoolbar}) {
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
$self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0);
} else {
$self->{"btn_layer_editing"}->Disable;
$self->{"btn_layer_editing"}->SetValue(0);
}
# if ($self->{htoolbar}) {
# $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
# $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0);
# } else {
# $self->{"btn_layer_editing"}->Disable;
# $self->{"btn_layer_editing"}->SetValue(0);
# }
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0);
Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0);
$self->{canvas3D}->Refresh;
$self->{canvas3D}->Update;
} elsif (Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D})) {
# Want to allow the layer editing, but do it only if the OpenGL supports it.
if ($self->{htoolbar}) {
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1);
} else {
$self->{"btn_layer_editing"}->Enable;
}
# if ($self->{htoolbar}) {
# $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1);
# } else {
# $self->{"btn_layer_editing"}->Enable;
# }
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 1);
}
} elsif ($opt_key eq 'extruder_colour') {
$update_scheduled = 1;
@ -2103,20 +2176,21 @@ sub object_list_changed {
# Enable/disable buttons depending on whether there are any objects on the platter.
my $have_objects = @{$self->{objects}} ? 1 : 0;
my $variable_layer_height_allowed = $self->{config}->variable_layer_height && Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D});
if ($self->{htoolbar}) {
# On OSX or Linux
$self->{htoolbar}->EnableTool($_, $have_objects)
for (TB_RESET, TB_ARRANGE, TB_LAYER_EDITING);
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0) if (! $variable_layer_height_allowed);
} else {
# On MSW
my $method = $have_objects ? 'Enable' : 'Disable';
$self->{"btn_$_"}->$method
for grep $self->{"btn_$_"}, qw(reset arrange reslice export_gcode export_stl print send_gcode layer_editing);
$self->{"btn_layer_editing"}->Disable if (! $variable_layer_height_allowed);
}
# if ($self->{htoolbar}) {
# # On OSX or Linux
# $self->{htoolbar}->EnableTool($_, $have_objects)
# for (TB_RESET, TB_ARRANGE);
# } else {
# # On MSW
# my $method = $have_objects ? 'Enable' : 'Disable';
# $self->{"btn_$_"}->$method
# for grep $self->{"btn_$_"}, qw(reset arrange reslice export_gcode export_stl print send_gcode);
# }
for my $toolbar_item (qw(deleteall arrange)) {
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_objects);
}
my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file};
my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1;
# $model_fits == 1 -> ModelInstance::PVS_Partly_Outside
@ -2130,17 +2204,56 @@ sub selection_changed {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
my $have_sel = defined $obj_idx;
my $layers_height_allowed = $self->{config}->variable_layer_height && Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D}) && $have_sel;
$self->{right_panel}->Freeze;
if ($self->{htoolbar}) {
# On OSX or Linux
$self->{htoolbar}->EnableTool($_, $have_sel)
for (TB_REMOVE, TB_MORE, TB_FEWER, TB_45CW, TB_45CCW, TB_SCALE, TB_SPLIT, TB_CUT, TB_SETTINGS);
} else {
# On MSW
my $method = $have_sel ? 'Enable' : 'Disable';
$self->{"btn_$_"}->$method
for grep $self->{"btn_$_"}, qw(remove increase decrease rotate45cw rotate45ccw changescale split cut settings);
# if ($self->{htoolbar}) {
# # On OSX or Linux
# $self->{htoolbar}->EnableTool($_, $have_sel)
# for (TB_REMOVE, TB_MORE, TB_45CW, TB_45CCW, TB_SCALE, TB_SPLIT, TB_CUT, TB_SETTINGS);
#
# $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, $layers_height_allowed);
#
# if ($have_sel) {
# my $model_object = $self->{model}->objects->[$obj_idx];
# $self->{htoolbar}->EnableTool(TB_FEWER, $model_object->instances_count > 1);
# } else {
# $self->{htoolbar}->EnableTool(TB_FEWER, 0);
# }
#
# } else {
# # On MSW
# my $method = $have_sel ? 'Enable' : 'Disable';
# $self->{"btn_$_"}->$method
# for grep $self->{"btn_$_"}, qw(remove increase rotate45cw rotate45ccw changescale split cut settings);
#
# if ($layers_height_allowed) {
# $self->{"btn_layer_editing"}->Enable;
# } else {
# $self->{"btn_layer_editing"}->Disable;
# }
#
# if ($have_sel) {
# my $model_object = $self->{model}->objects->[$obj_idx];
# if ($model_object->instances_count > 1) {
# $self->{"btn_decrease"}->Enable;
# } else {
# $self->{"btn_decrease"}->Disable;
# }
# } else {
# $self->{"btn_decrease"}->Disable;
# }
# }
for my $toolbar_item (qw(delete more fewer ccw45 cw45 scale split cut settings)) {
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_sel);
}
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", $layers_height_allowed);
if ($have_sel) {
my $model_object = $self->{model}->objects->[$obj_idx];
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "fewer", $model_object->instances_count > 1);
}
if ($self->{object_info_size}) { # have we already loaded the info pane?

BIN
resources/icons/toolbar.png Normal file

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View file

@ -196,9 +196,11 @@ add_library(libslic3r_gui STATIC
${LIBDIR}/slic3r/GUI/GLCanvas3DManager.hpp
${LIBDIR}/slic3r/GUI/GLCanvas3DManager.cpp
${LIBDIR}/slic3r/GUI/GLGizmo.hpp
${LIBDIR}/slic3r/GUI/GLGizmo.cpp
${LIBDIR}/slic3r/GUI/GLGizmo.cpp
${LIBDIR}/slic3r/GUI/GLTexture.hpp
${LIBDIR}/slic3r/GUI/GLTexture.cpp
${LIBDIR}/slic3r/GUI/GLTexture.cpp
${LIBDIR}/slic3r/GUI/GLToolbar.hpp
${LIBDIR}/slic3r/GUI/GLToolbar.cpp
${LIBDIR}/slic3r/GUI/Preferences.cpp
${LIBDIR}/slic3r/GUI/Preferences.hpp
${LIBDIR}/slic3r/GUI/Preset.cpp

View file

@ -1852,6 +1852,11 @@ void _3DScene::enable_gizmos(wxGLCanvas* canvas, bool enable)
s_canvas_mgr.enable_gizmos(canvas, enable);
}
void _3DScene::enable_toolbar(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_toolbar(canvas, enable);
}
void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_shader(canvas, enable);
@ -1872,6 +1877,16 @@ void _3DScene::allow_multisample(wxGLCanvas* canvas, bool allow)
s_canvas_mgr.allow_multisample(canvas, allow);
}
void _3DScene::enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable)
{
s_canvas_mgr.enable_toolbar_item(canvas, name, enable);
}
bool _3DScene::is_toolbar_item_pressed(wxGLCanvas* canvas, const std::string& name)
{
return s_canvas_mgr.is_toolbar_item_pressed(canvas, name);
}
void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
{
s_canvas_mgr.zoom_to_bed(canvas);
@ -2007,6 +2022,71 @@ void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, voi
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
}
void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_add_callback(canvas, callback);
}
void _3DScene::register_action_delete_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_delete_callback(canvas, callback);
}
void _3DScene::register_action_deleteall_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_deleteall_callback(canvas, callback);
}
void _3DScene::register_action_arrange_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_arrange_callback(canvas, callback);
}
void _3DScene::register_action_more_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_more_callback(canvas, callback);
}
void _3DScene::register_action_fewer_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_fewer_callback(canvas, callback);
}
void _3DScene::register_action_ccw45_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_ccw45_callback(canvas, callback);
}
void _3DScene::register_action_cw45_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_cw45_callback(canvas, callback);
}
void _3DScene::register_action_scale_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_scale_callback(canvas, callback);
}
void _3DScene::register_action_split_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_split_callback(canvas, callback);
}
void _3DScene::register_action_cut_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_cut_callback(canvas, callback);
}
void _3DScene::register_action_settings_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_settings_callback(canvas, callback);
}
void _3DScene::register_action_layersediting_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_layersediting_callback(canvas, callback);
}
static inline int hex_digit_to_int(const char c)
{
return

View file

@ -503,11 +503,15 @@ public:
static void enable_picking(wxGLCanvas* canvas, bool enable);
static void enable_moving(wxGLCanvas* canvas, bool enable);
static void enable_gizmos(wxGLCanvas* canvas, bool enable);
static void enable_toolbar(wxGLCanvas* canvas, bool enable);
static void enable_shader(wxGLCanvas* canvas, bool enable);
static void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
static void enable_dynamic_background(wxGLCanvas* canvas, bool enable);
static void allow_multisample(wxGLCanvas* canvas, bool allow);
static void enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable);
static bool is_toolbar_item_pressed(wxGLCanvas* canvas, const std::string& name);
static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas);
static void select_view(wxGLCanvas* canvas, const std::string& direction);
@ -540,6 +544,20 @@ public:
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
static void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
static void register_action_deleteall_callback(wxGLCanvas* canvas, void* callback);
static void register_action_arrange_callback(wxGLCanvas* canvas, void* callback);
static void register_action_more_callback(wxGLCanvas* canvas, void* callback);
static void register_action_fewer_callback(wxGLCanvas* canvas, void* callback);
static void register_action_ccw45_callback(wxGLCanvas* canvas, void* callback);
static void register_action_cw45_callback(wxGLCanvas* canvas, void* callback);
static void register_action_scale_callback(wxGLCanvas* canvas, void* callback);
static void register_action_split_callback(wxGLCanvas* canvas, void* callback);
static void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
static void register_action_settings_callback(wxGLCanvas* canvas, void* callback);
static void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback);
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);

View file

@ -1473,6 +1473,13 @@ float GLCanvas3D::Gizmos::_get_total_overlay_height() const
const unsigned char GLCanvas3D::WarningTexture::Background_Color[3] = { 9, 91, 134 };
const unsigned char GLCanvas3D::WarningTexture::Opacity = 255;
GLCanvas3D::WarningTexture::WarningTexture()
: GUI::GLTexture()
, m_original_width(0)
, m_original_height(0)
{
}
bool GLCanvas3D::WarningTexture::generate(const std::string& msg)
{
reset();
@ -1482,13 +1489,21 @@ bool GLCanvas3D::WarningTexture::generate(const std::string& msg)
wxMemoryDC memDC;
// select default font
memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
font.MakeLarger();
font.MakeBold();
memDC.SetFont(font);
// calculates texture size
wxCoord w, h;
memDC.GetTextExtent(msg, &w, &h);
m_width = (int)w;
m_height = (int)h;
int pow_of_two_size = next_highest_power_of_2((int)std::max(w, h));
m_original_width = (int)w;
m_original_height = (int)h;
m_width = pow_of_two_size;
m_height = pow_of_two_size;
// generates bitmap
wxBitmap bitmap(m_width, m_height);
@ -1540,10 +1555,51 @@ bool GLCanvas3D::WarningTexture::generate(const std::string& msg)
return true;
}
void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
{
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
const Size& cnv_size = canvas.get_canvas_size();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float left = (-0.5f * (float)m_original_width) * inv_zoom;
float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
float bottom = top - (float)m_original_height * inv_zoom;
float uv_left = 0.0f;
float uv_top = 0.0f;
float uv_right = (float)m_original_width / (float)m_width;
float uv_bottom = (float)m_original_height / (float)m_height;
GLTexture::Quad_UVs uvs;
uvs.left_top = { uv_left, uv_top };
uvs.left_bottom = { uv_left, uv_bottom };
uvs.right_bottom = { uv_right, uv_bottom };
uvs.right_top = { uv_right, uv_top };
GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
::glPopMatrix();
::glEnable(GL_DEPTH_TEST);
}
}
const unsigned char GLCanvas3D::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
const unsigned char GLCanvas3D::LegendTexture::Background_Color[3] = { 9, 91, 134 };
const unsigned char GLCanvas3D::LegendTexture::Opacity = 255;
GLCanvas3D::LegendTexture::LegendTexture()
: GUI::GLTexture()
, m_original_width(0)
, m_original_height(0)
{
}
bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
reset();
@ -1576,10 +1632,15 @@ bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, c
max_text_height = std::max(max_text_height, (int)h);
}
m_width = std::max(2 * Px_Border + title_width, 2 * (Px_Border + Px_Square_Contour) + Px_Square + Px_Text_Offset + max_text_width);
m_height = 2 * (Px_Border + Px_Square_Contour) + title_height + Px_Title_Offset + items_count * Px_Square;
m_original_width = std::max(2 * Px_Border + title_width, 2 * (Px_Border + Px_Square_Contour) + Px_Square + Px_Text_Offset + max_text_width);
m_original_height = 2 * (Px_Border + Px_Square_Contour) + title_height + Px_Title_Offset + items_count * Px_Square;
if (items_count > 1)
m_height += (items_count - 1) * Px_Square_Contour;
m_original_height += (items_count - 1) * Px_Square_Contour;
int pow_of_two_size = next_highest_power_of_2(std::max(m_original_width, m_original_height));
m_width = pow_of_two_size;
m_height = pow_of_two_size;
// generates bitmap
wxBitmap bitmap(m_width, m_height);
@ -1688,6 +1749,40 @@ bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, c
return true;
}
void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
{
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
const Size& cnv_size = canvas.get_canvas_size();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
float bottom = top - (float)m_original_height * inv_zoom;
float uv_left = 0.0f;
float uv_top = 0.0f;
float uv_right = (float)m_original_width / (float)m_width;
float uv_bottom = (float)m_original_height / (float)m_height;
GLTexture::Quad_UVs uvs;
uvs.left_top = { uv_left, uv_top };
uvs.left_bottom = { uv_left, uv_bottom };
uvs.right_bottom = { uv_right, uv_bottom };
uvs.right_top = { uv_right, uv_top };
GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
::glPopMatrix();
::glEnable(GL_DEPTH_TEST);
}
}
GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
{
GizmosMap::const_iterator it = m_gizmos.find(m_current);
@ -1698,6 +1793,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
: m_canvas(canvas)
, m_context(nullptr)
, m_timer(nullptr)
, m_toolbar(*this)
, m_config(nullptr)
, m_print(nullptr)
, m_model(nullptr)
@ -1707,6 +1803,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_force_zoom_to_bed_enabled(false)
, m_apply_zoom_to_volumes_filter(false)
, m_hover_volume_id(-1)
, m_toolbar_action_running(false)
, m_warning_texture_enabled(false)
, m_legend_texture_enabled(false)
, m_picking_enabled(false)
@ -1813,6 +1910,9 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
if (m_gizmos.is_enabled() && !m_gizmos.init())
return false;
if (!_init_toolbar())
return false;
m_initialized = true;
return true;
@ -2076,6 +2176,11 @@ void GLCanvas3D::enable_gizmos(bool enable)
m_gizmos.set_enabled(enable);
}
void GLCanvas3D::enable_toolbar(bool enable)
{
m_toolbar.set_enabled(enable);
}
void GLCanvas3D::enable_shader(bool enable)
{
m_shader_enabled = enable;
@ -2096,6 +2201,19 @@ void GLCanvas3D::allow_multisample(bool allow)
m_multisample_allowed = allow;
}
void GLCanvas3D::enable_toolbar_item(const std::string& name, bool enable)
{
if (enable)
m_toolbar.enable_item(name);
else
m_toolbar.disable_item(name);
}
bool GLCanvas3D::is_toolbar_item_pressed(const std::string& name) const
{
return m_toolbar.is_item_pressed(name);
}
void GLCanvas3D::zoom_to_bed()
{
_zoom_to_bounding_box(m_bed.get_bounding_box());
@ -2225,6 +2343,7 @@ void GLCanvas3D::render()
_render_warning_texture();
_render_legend_texture();
_render_gizmo();
_render_toolbar();
_render_layer_editing_overlay();
m_canvas->SwapBuffers();
@ -2527,6 +2646,84 @@ void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
m_on_update_geometry_info_callback.register_callback(callback);
}
void GLCanvas3D::register_action_add_callback(void* callback)
{
if (callback != nullptr)
m_action_add_callback.register_callback(callback);
}
void GLCanvas3D::register_action_delete_callback(void* callback)
{
if (callback != nullptr)
m_action_delete_callback.register_callback(callback);
}
void GLCanvas3D::register_action_deleteall_callback(void* callback)
{
if (callback != nullptr)
m_action_deleteall_callback.register_callback(callback);
}
void GLCanvas3D::register_action_arrange_callback(void* callback)
{
if (callback != nullptr)
m_action_arrange_callback.register_callback(callback);
}
void GLCanvas3D::register_action_more_callback(void* callback)
{
if (callback != nullptr)
m_action_more_callback.register_callback(callback);
}
void GLCanvas3D::register_action_fewer_callback(void* callback)
{
if (callback != nullptr)
m_action_fewer_callback.register_callback(callback);
}
void GLCanvas3D::register_action_ccw45_callback(void* callback)
{
if (callback != nullptr)
m_action_ccw45_callback.register_callback(callback);
}
void GLCanvas3D::register_action_cw45_callback(void* callback)
{
if (callback != nullptr)
m_action_cw45_callback.register_callback(callback);
}
void GLCanvas3D::register_action_scale_callback(void* callback)
{
if (callback != nullptr)
m_action_scale_callback.register_callback(callback);
}
void GLCanvas3D::register_action_split_callback(void* callback)
{
if (callback != nullptr)
m_action_split_callback.register_callback(callback);
}
void GLCanvas3D::register_action_cut_callback(void* callback)
{
if (callback != nullptr)
m_action_cut_callback.register_callback(callback);
}
void GLCanvas3D::register_action_settings_callback(void* callback)
{
if (callback != nullptr)
m_action_settings_callback.register_callback(callback);
}
void GLCanvas3D::register_action_layersediting_callback(void* callback)
{
if (callback != nullptr)
m_action_layersediting_callback.register_callback(callback);
}
void GLCanvas3D::bind_event_handlers()
{
if (m_canvas != nullptr)
@ -2704,6 +2901,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
m_layers_editing.last_object_id = layer_editing_object_idx;
bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position);
int toolbar_contains_mouse = m_toolbar.contains_mouse(m_mouse.position);
if (evt.Entering())
{
@ -2723,6 +2921,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
else if (evt.LeftDClick() && (m_hover_volume_id != -1))
m_on_double_click_callback.call();
else if (evt.LeftDClick() && (toolbar_contains_mouse != -1))
{
m_toolbar_action_running = true;
m_toolbar.do_action((unsigned int)toolbar_contains_mouse);
}
else if (evt.LeftDown() || evt.RightDown())
{
// If user pressed left or right button we first check whether this happened
@ -2761,6 +2964,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
m_dirty = true;
}
else if (toolbar_contains_mouse != -1)
{
m_toolbar_action_running = true;
m_toolbar.do_action((unsigned int)toolbar_contains_mouse);
}
else
{
// Select volume in this 3D canvas.
@ -2817,9 +3025,16 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
else if (evt.RightDown())
{
// if right clicking on volume, propagate event through callback
if (m_volumes.volumes[volume_idx]->hover)
m_on_right_click_callback.call(pos.x, pos.y);
// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
// the context menu is already shown, ensuring it to disappear if the mouse is outside any volume
m_mouse.position = Pointf((coordf_t)pos.x, (coordf_t)pos.y);
render();
if (m_hover_volume_id != -1)
{
// if right clicking on volume, propagate event through callback (shows context menu)
if (m_volumes.volumes[volume_idx]->hover)
m_on_right_click_callback.call(pos.x, pos.y);
}
}
}
}
@ -3018,10 +3233,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
_on_move(volume_idxs);
}
else if (!m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled())
else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled())
{
// deselect and propagate event through callback
if (m_picking_enabled)
if (m_picking_enabled && !m_toolbar_action_running)
{
deselect_volumes();
_on_select(-1);
@ -3053,6 +3268,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_mouse.set_start_position_3D_as_invalid();
m_mouse.set_start_position_2D_as_invalid();
m_mouse.dragging = false;
m_toolbar_action_running = false;
m_dirty = true;
}
else if (evt.Moving())
@ -3119,6 +3335,12 @@ void GLCanvas3D::reset_legend_texture()
m_legend_texture.reset();
}
void GLCanvas3D::set_tooltip(const std::string& tooltip)
{
if (m_canvas != nullptr)
m_canvas->SetToolTip(tooltip);
}
bool GLCanvas3D::_is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
@ -3130,6 +3352,143 @@ void GLCanvas3D::_force_zoom_to_bed()
m_force_zoom_to_bed_enabled = false;
}
bool GLCanvas3D::_init_toolbar()
{
if (!m_toolbar.is_enabled())
return true;
if (!m_toolbar.init("toolbar.png", 36, 1, 1))
{
// unable to init the toolbar texture, disable it
m_toolbar.set_enabled(false);
return true;
}
// m_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
m_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
m_toolbar.set_separator_size(5);
m_toolbar.set_gap_size(2);
GLToolbarItem::Data item;
item.name = "add";
item.tooltip = GUI::L_str("Add...");
item.sprite_id = 0;
item.is_toggable = false;
item.action_callback = &m_action_add_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "delete";
item.tooltip = GUI::L_str("Delete");
item.sprite_id = 1;
item.is_toggable = false;
item.action_callback = &m_action_delete_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "deleteall";
item.tooltip = GUI::L_str("Delete all");
item.sprite_id = 2;
item.is_toggable = false;
item.action_callback = &m_action_deleteall_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "arrange";
item.tooltip = GUI::L_str("Arrange");
item.sprite_id = 3;
item.is_toggable = false;
item.action_callback = &m_action_arrange_callback;
if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
item.name = "more";
item.tooltip = GUI::L_str("Add instance");
item.sprite_id = 4;
item.is_toggable = false;
item.action_callback = &m_action_more_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "fewer";
item.tooltip = GUI::L_str("Remove instance");
item.sprite_id = 5;
item.is_toggable = false;
item.action_callback = &m_action_fewer_callback;
if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
item.name = "ccw45";
item.tooltip = GUI::L_str("Rotate CCW 45 degrees");
item.sprite_id = 6;
item.is_toggable = false;
item.action_callback = &m_action_ccw45_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "cw45";
item.tooltip = GUI::L_str("Rotate CW 45 degrees");
item.sprite_id = 7;
item.is_toggable = false;
item.action_callback = &m_action_cw45_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "scale";
item.tooltip = GUI::L_str("Scale...");
item.sprite_id = 8;
item.is_toggable = false;
item.action_callback = &m_action_scale_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "split";
item.tooltip = GUI::L_str("Split");
item.sprite_id = 9;
item.is_toggable = false;
item.action_callback = &m_action_split_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "cut";
item.tooltip = GUI::L_str("Cut...");
item.sprite_id = 10;
item.is_toggable = false;
item.action_callback = &m_action_cut_callback;
if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
item.name = "settings";
item.tooltip = GUI::L_str("Settings...");
item.sprite_id = 11;
item.is_toggable = false;
item.action_callback = &m_action_settings_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "layersediting";
item.tooltip = GUI::L_str("Layers editing");
item.sprite_id = 12;
item.is_toggable = true;
item.action_callback = &m_action_layersediting_callback;
if (!m_toolbar.add_item(item))
return false;
enable_toolbar_item("add", true);
return true;
}
void GLCanvas3D::_resize(unsigned int w, unsigned int h)
{
if ((m_canvas == nullptr) && (m_context == nullptr))
@ -3353,6 +3712,20 @@ void GLCanvas3D::_deregister_callbacks()
m_on_gizmo_scale_uniformly_callback.deregister_callback();
m_on_gizmo_rotate_callback.deregister_callback();
m_on_update_geometry_info_callback.deregister_callback();
m_action_add_callback.deregister_callback();
m_action_delete_callback.deregister_callback();
m_action_deleteall_callback.deregister_callback();
m_action_arrange_callback.deregister_callback();
m_action_more_callback.deregister_callback();
m_action_fewer_callback.deregister_callback();
m_action_ccw45_callback.deregister_callback();
m_action_cw45_callback.deregister_callback();
m_action_scale_callback.deregister_callback();
m_action_split_callback.deregister_callback();
m_action_cut_callback.deregister_callback();
m_action_settings_callback.deregister_callback();
m_action_layersediting_callback.deregister_callback();
}
void GLCanvas3D::_mark_volumes_for_layer_height() const
@ -3464,6 +3837,8 @@ void GLCanvas3D::_picking_pass() const
m_gizmos.update_hover_state(*this, pos);
else
m_gizmos.reset_all_states();
m_toolbar.update_hover_state(pos);
}
}
@ -3568,32 +3943,7 @@ void GLCanvas3D::_render_warning_texture() const
if (!m_warning_texture_enabled)
return;
// If the warning texture has not been loaded into the GPU, do it now.
unsigned int tex_id = m_warning_texture.get_id();
if (tex_id > 0)
{
int w = m_warning_texture.get_width();
int h = m_warning_texture.get_height();
if ((w > 0) && (h > 0))
{
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
const Size& cnv_size = get_canvas_size();
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float l = (-0.5f * (float)w) * inv_zoom;
float t = (-0.5f * (float)cnv_size.get_height() + (float)h) * inv_zoom;
float r = l + (float)w * inv_zoom;
float b = t - (float)h * inv_zoom;
GLTexture::render_texture(tex_id, l, r, b, t);
::glPopMatrix();
::glEnable(GL_DEPTH_TEST);
}
}
m_warning_texture.render(*this);
}
void GLCanvas3D::_render_legend_texture() const
@ -3601,32 +3951,7 @@ void GLCanvas3D::_render_legend_texture() const
if (!m_legend_texture_enabled)
return;
// If the legend texture has not been loaded into the GPU, do it now.
unsigned int tex_id = m_legend_texture.get_id();
if (tex_id > 0)
{
int w = m_legend_texture.get_width();
int h = m_legend_texture.get_height();
if ((w > 0) && (h > 0))
{
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
const Size& cnv_size = get_canvas_size();
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float l = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
float r = l + (float)w * inv_zoom;
float b = t - (float)h * inv_zoom;
GLTexture::render_texture(tex_id, l, r, b, t);
::glPopMatrix();
::glEnable(GL_DEPTH_TEST);
}
}
m_legend_texture.render(*this);
}
void GLCanvas3D::_render_layer_editing_overlay() const
@ -3713,6 +4038,12 @@ void GLCanvas3D::_render_gizmo() const
m_gizmos.render(*this, _selected_volumes_bounding_box());
}
void GLCanvas3D::_render_toolbar() const
{
_resize_toolbar();
m_toolbar.render();
}
float GLCanvas3D::_get_layers_editing_cursor_z_relative() const
{
return m_layers_editing.get_cursor_z_relative(*this);
@ -4964,5 +5295,36 @@ bool GLCanvas3D::_is_any_volume_outside() const
return false;
}
void GLCanvas3D::_resize_toolbar() const
{
Size cnv_size = get_canvas_size();
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
switch (m_toolbar.get_layout_type())
{
default:
case GLToolbar::Layout::Horizontal:
{
// centers the toolbar on the top edge of the 3d scene
unsigned int toolbar_width = m_toolbar.get_width();
float top = (0.5f * (float)cnv_size.get_height() - 2.0f) * inv_zoom;
float left = -0.5f * (float)toolbar_width * inv_zoom;
m_toolbar.set_position(top, left);
break;
}
case GLToolbar::Layout::Vertical:
{
// centers the toolbar on the right edge of the 3d scene
unsigned int toolbar_width = m_toolbar.get_width();
unsigned int toolbar_height = m_toolbar.get_height();
float top = 0.5f * (float)toolbar_height * inv_zoom;
float left = (0.5f * (float)cnv_size.get_width() - toolbar_width - 2.0f) * inv_zoom;
m_toolbar.set_position(top, left);
break;
}
}
}
} // namespace GUI
} // namespace Slic3r

View file

@ -2,7 +2,7 @@
#define slic3r_GLCanvas3D_hpp_
#include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLTexture.hpp"
#include "../../slic3r/GUI/GLToolbar.hpp"
class wxTimer;
class wxSizeEvent;
@ -400,8 +400,15 @@ public:
static const unsigned char Background_Color[3];
static const unsigned char Opacity;
int m_original_width;
int m_original_height;
public:
WarningTexture();
bool generate(const std::string& msg);
void render(const GLCanvas3D& canvas) const;
};
class LegendTexture : public GUI::GLTexture
@ -415,8 +422,15 @@ public:
static const unsigned char Background_Color[3];
static const unsigned char Opacity;
int m_original_width;
int m_original_height;
public:
LegendTexture();
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
void render(const GLCanvas3D& canvas) const;
};
private:
@ -433,6 +447,7 @@ private:
Shader m_shader;
Mouse m_mouse;
mutable Gizmos m_gizmos;
mutable GLToolbar m_toolbar;
mutable GLVolumeCollection m_volumes;
DynamicPrintConfig* m_config;
@ -445,6 +460,7 @@ private:
bool m_force_zoom_to_bed_enabled;
bool m_apply_zoom_to_volumes_filter;
mutable int m_hover_volume_id;
bool m_toolbar_action_running;
bool m_warning_texture_enabled;
bool m_legend_texture_enabled;
bool m_picking_enabled;
@ -482,6 +498,20 @@ private:
PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_update_geometry_info_callback;
PerlCallback m_action_add_callback;
PerlCallback m_action_delete_callback;
PerlCallback m_action_deleteall_callback;
PerlCallback m_action_arrange_callback;
PerlCallback m_action_more_callback;
PerlCallback m_action_fewer_callback;
PerlCallback m_action_ccw45_callback;
PerlCallback m_action_cw45_callback;
PerlCallback m_action_scale_callback;
PerlCallback m_action_split_callback;
PerlCallback m_action_cut_callback;
PerlCallback m_action_settings_callback;
PerlCallback m_action_layersediting_callback;
public:
GLCanvas3D(wxGLCanvas* canvas);
~GLCanvas3D();
@ -539,11 +569,15 @@ public:
void enable_picking(bool enable);
void enable_moving(bool enable);
void enable_gizmos(bool enable);
void enable_toolbar(bool enable);
void enable_shader(bool enable);
void enable_force_zoom_to_bed(bool enable);
void enable_dynamic_background(bool enable);
void allow_multisample(bool allow);
void enable_toolbar_item(const std::string& name, bool enable);
bool is_toolbar_item_pressed(const std::string& name) const;
void zoom_to_bed();
void zoom_to_volumes();
void select_view(const std::string& direction);
@ -584,6 +618,20 @@ public:
void register_on_gizmo_rotate_callback(void* callback);
void register_on_update_geometry_info_callback(void* callback);
void register_action_add_callback(void* callback);
void register_action_delete_callback(void* callback);
void register_action_deleteall_callback(void* callback);
void register_action_arrange_callback(void* callback);
void register_action_more_callback(void* callback);
void register_action_fewer_callback(void* callback);
void register_action_ccw45_callback(void* callback);
void register_action_cw45_callback(void* callback);
void register_action_scale_callback(void* callback);
void register_action_split_callback(void* callback);
void register_action_cut_callback(void* callback);
void register_action_settings_callback(void* callback);
void register_action_layersediting_callback(void* callback);
void bind_event_handlers();
void unbind_event_handlers();
@ -601,10 +649,14 @@ public:
void reset_legend_texture();
void set_tooltip(const std::string& tooltip);
private:
bool _is_shown_on_screen() const;
void _force_zoom_to_bed();
bool _init_toolbar();
void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box() const;
@ -630,6 +682,7 @@ private:
void _render_layer_editing_overlay() const;
void _render_volumes(bool fake_colors) const;
void _render_gizmo() const;
void _render_toolbar() const;
float _get_layers_editing_cursor_z_relative() const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
@ -687,6 +740,8 @@ private:
bool _is_any_volume_outside() const;
void _resize_toolbar() const;
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
};

View file

@ -404,6 +404,13 @@ void GLCanvas3DManager::enable_gizmos(wxGLCanvas* canvas, bool enable)
it->second->enable_gizmos(enable);
}
void GLCanvas3DManager::enable_toolbar(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_toolbar(enable);
}
void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -432,6 +439,19 @@ void GLCanvas3DManager::allow_multisample(wxGLCanvas* canvas, bool allow)
it->second->allow_multisample(allow);
}
void GLCanvas3DManager::enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_toolbar_item(name, enable);
}
bool GLCanvas3DManager::is_toolbar_item_pressed(wxGLCanvas* canvas, const std::string& name) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_toolbar_item_pressed(name) : false;
}
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -675,6 +695,97 @@ void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* ca
it->second->register_on_update_geometry_info_callback(callback);
}
void GLCanvas3DManager::register_action_add_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_add_callback(callback);
}
void GLCanvas3DManager::register_action_delete_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_delete_callback(callback);
}
void GLCanvas3DManager::register_action_deleteall_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_deleteall_callback(callback);
}
void GLCanvas3DManager::register_action_arrange_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_arrange_callback(callback);
}
void GLCanvas3DManager::register_action_more_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_more_callback(callback);
}
void GLCanvas3DManager::register_action_fewer_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_fewer_callback(callback);
}
void GLCanvas3DManager::register_action_ccw45_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_ccw45_callback(callback);
}
void GLCanvas3DManager::register_action_cw45_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_cw45_callback(callback);
}
void GLCanvas3DManager::register_action_scale_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_scale_callback(callback);
}
void GLCanvas3DManager::register_action_split_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_split_callback(callback);
}
void GLCanvas3DManager::register_action_cut_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_cut_callback(callback);
}
void GLCanvas3DManager::register_action_settings_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_settings_callback(callback);
}
void GLCanvas3DManager::register_action_layersediting_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_layersediting_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);

View file

@ -110,11 +110,15 @@ public:
void enable_picking(wxGLCanvas* canvas, bool enable);
void enable_moving(wxGLCanvas* canvas, bool enable);
void enable_gizmos(wxGLCanvas* canvas, bool enable);
void enable_toolbar(wxGLCanvas* canvas, bool enable);
void enable_shader(wxGLCanvas* canvas, bool enable);
void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
void enable_dynamic_background(wxGLCanvas* canvas, bool enable);
void allow_multisample(wxGLCanvas* canvas, bool allow);
void enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable);
bool is_toolbar_item_pressed(wxGLCanvas* canvas, const std::string& name) const;
void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas);
void select_view(wxGLCanvas* canvas, const std::string& direction);
@ -157,6 +161,20 @@ public:
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
void register_action_add_callback(wxGLCanvas* canvas, void* callback);
void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
void register_action_deleteall_callback(wxGLCanvas* canvas, void* callback);
void register_action_arrange_callback(wxGLCanvas* canvas, void* callback);
void register_action_more_callback(wxGLCanvas* canvas, void* callback);
void register_action_fewer_callback(wxGLCanvas* canvas, void* callback);
void register_action_ccw45_callback(wxGLCanvas* canvas, void* callback);
void register_action_cw45_callback(wxGLCanvas* canvas, void* callback);
void register_action_scale_callback(wxGLCanvas* canvas, void* callback);
void register_action_split_callback(wxGLCanvas* canvas, void* callback);
void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
void register_action_settings_callback(wxGLCanvas* canvas, void* callback);
void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;

View file

@ -12,6 +12,8 @@
namespace Slic3r {
namespace GUI {
GLTexture::Quad_UVs GLTexture::FullTextureUVs = { { 0.0f, 1.0f }, { 1.0f, 1.0f }, { 1.0f, 0.0f }, { 0.0f, 0.0f } };
GLTexture::GLTexture()
: m_id(0)
, m_width(0)
@ -128,6 +130,11 @@ const std::string& GLTexture::get_source() const
}
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
{
render_sub_texture(tex_id, left, right, bottom, top, FullTextureUVs);
}
void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const GLTexture::Quad_UVs& uvs)
{
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -138,10 +145,10 @@ void GLTexture::render_texture(unsigned int tex_id, float left, float right, flo
::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
::glBegin(GL_QUADS);
::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom);
::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top);
::glTexCoord2f(uvs.left_bottom.u, uvs.left_bottom.v); ::glVertex2f(left, bottom);
::glTexCoord2f(uvs.right_bottom.u, uvs.right_bottom.v); ::glVertex2f(right, bottom);
::glTexCoord2f(uvs.right_top.u, uvs.right_top.v); ::glVertex2f(right, top);
::glTexCoord2f(uvs.left_top.u, uvs.left_top.v); ::glVertex2f(left, top);
::glEnd();
::glBindTexture(GL_TEXTURE_2D, 0);

View file

@ -10,6 +10,23 @@ namespace GUI {
class GLTexture
{
public:
struct UV
{
float u;
float v;
};
struct Quad_UVs
{
UV left_bottom;
UV right_bottom;
UV right_top;
UV left_top;
};
static Quad_UVs FullTextureUVs;
protected:
unsigned int m_id;
int m_width;
@ -30,6 +47,7 @@ namespace GUI {
const std::string& get_source() const;
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
static void render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const Quad_UVs& uvs);
protected:
unsigned int _generate_mipmaps(wxImage& image);

View file

@ -0,0 +1,721 @@
#include "GLToolbar.hpp"
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include <wx/bitmap.h>
#include <wx/dcmemory.h>
#include <wx/settings.h>
namespace Slic3r {
namespace GUI {
GLToolbarItem::Data::Data()
: name("")
, tooltip("")
, sprite_id(-1)
, is_toggable(false)
, action_callback(nullptr)
{
}
GLToolbarItem::GLToolbarItem(GLToolbarItem::EType type, const GLToolbarItem::Data& data)
: m_type(type)
, m_state(Disabled)
, m_data(data)
{
}
GLToolbarItem::EState GLToolbarItem::get_state() const
{
return m_state;
}
void GLToolbarItem::set_state(GLToolbarItem::EState state)
{
m_state = state;
}
const std::string& GLToolbarItem::get_name() const
{
return m_data.name;
}
const std::string& GLToolbarItem::get_tooltip() const
{
return m_data.tooltip;
}
void GLToolbarItem::do_action()
{
if (m_data.action_callback != nullptr)
m_data.action_callback->call();
}
bool GLToolbarItem::is_enabled() const
{
return m_state != Disabled;
}
bool GLToolbarItem::is_hovered() const
{
return (m_state == Hover) || (m_state == HoverPressed);
}
bool GLToolbarItem::is_pressed() const
{
return (m_state == Pressed) || (m_state == HoverPressed);
}
bool GLToolbarItem::is_toggable() const
{
return m_data.is_toggable;
}
bool GLToolbarItem::is_separator() const
{
return m_type == Separator;
}
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
{
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, _get_uvs(texture_size, border_size, icon_size, gap_size));
}
GLTexture::Quad_UVs GLToolbarItem::_get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
{
GLTexture::Quad_UVs uvs;
float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
float scaled_icon_size = (float)icon_size * inv_texture_size;
float scaled_border_size = (float)border_size * inv_texture_size;
float scaled_gap_size = (float)gap_size * inv_texture_size;
float stride = scaled_icon_size + scaled_gap_size;
float left = scaled_border_size + (float)m_state * stride;
float right = left + scaled_icon_size;
float top = scaled_border_size + (float)m_data.sprite_id * stride;
float bottom = top + scaled_icon_size;
uvs.left_top = { left, top };
uvs.left_bottom = { left, bottom };
uvs.right_bottom = { right, bottom };
uvs.right_top = { right, top };
return uvs;
}
GLToolbar::ItemsIconsTexture::ItemsIconsTexture()
: items_icon_size(0)
, items_icon_border_size(0)
, items_icon_gap_size(0)
{
}
GLToolbar::Layout::Layout()
: type(Horizontal)
, top(0.0f)
, left(0.0f)
, separator_size(0.0f)
, gap_size(0.0f)
{
}
GLToolbar::GLToolbar(GLCanvas3D& parent)
: m_parent(parent)
, m_enabled(false)
{
}
bool GLToolbar::init(const std::string& icons_texture_filename, unsigned int items_icon_size, unsigned int items_icon_border_size, unsigned int items_icon_gap_size)
{
std::string path = resources_dir() + "/icons/";
bool res = !icons_texture_filename.empty() && m_icons_texture.texture.load_from_file(path + icons_texture_filename, false);
if (res)
{
m_icons_texture.items_icon_size = items_icon_size;
m_icons_texture.items_icon_border_size = items_icon_border_size;
m_icons_texture.items_icon_gap_size = items_icon_gap_size;
}
return res;
}
GLToolbar::Layout::Type GLToolbar::get_layout_type() const
{
return m_layout.type;
}
void GLToolbar::set_layout_type(GLToolbar::Layout::Type type)
{
m_layout.type = type;
}
void GLToolbar::set_position(float top, float left)
{
m_layout.top = top;
m_layout.left = left;
}
void GLToolbar::set_separator_size(float size)
{
m_layout.separator_size = size;
}
void GLToolbar::set_gap_size(float size)
{
m_layout.gap_size = size;
}
bool GLToolbar::is_enabled() const
{
return m_enabled;
}
void GLToolbar::set_enabled(bool enable)
{
m_enabled = true;
}
bool GLToolbar::add_item(const GLToolbarItem::Data& data)
{
GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Action, data);
if (item == nullptr)
return false;
m_items.push_back(item);
return true;
}
bool GLToolbar::add_separator()
{
GLToolbarItem::Data data;
GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Separator, data);
if (item == nullptr)
return false;
m_items.push_back(item);
return true;
}
float GLToolbar::get_width() const
{
switch (m_layout.type)
{
default:
case Layout::Horizontal:
{
return _get_width_horizontal();
}
case Layout::Vertical:
{
return _get_width_vertical();
}
}
}
float GLToolbar::get_height() const
{
switch (m_layout.type)
{
default:
case Layout::Horizontal:
{
return _get_height_horizontal();
}
case Layout::Vertical:
{
return _get_height_vertical();
}
}
}
void GLToolbar::enable_item(const std::string& name)
{
for (GLToolbarItem* item : m_items)
{
if ((item->get_name() == name) && (item->get_state() == GLToolbarItem::Disabled))
{
item->set_state(GLToolbarItem::Normal);
return;
}
}
}
void GLToolbar::disable_item(const std::string& name)
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
{
item->set_state(GLToolbarItem::Disabled);
return;
}
}
}
bool GLToolbar::is_item_pressed(const std::string& name) const
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
return item->is_pressed();
}
return false;
}
void GLToolbar::update_hover_state(const Pointf& mouse_pos)
{
if (!m_enabled)
return;
switch (m_layout.type)
{
default:
case Layout::Horizontal:
{
_update_hover_state_horizontal(mouse_pos);
break;
}
case Layout::Vertical:
{
_update_hover_state_vertical(mouse_pos);
break;
}
}
}
int GLToolbar::contains_mouse(const Pointf& mouse_pos) const
{
if (!m_enabled)
return -1;
switch (m_layout.type)
{
default:
case Layout::Horizontal:
{
return _contains_mouse_horizontal(mouse_pos);
}
case Layout::Vertical:
{
return _contains_mouse_vertical(mouse_pos);
}
}
}
void GLToolbar::do_action(unsigned int item_id)
{
if (item_id < (unsigned int)m_items.size())
{
GLToolbarItem* item = m_items[item_id];
if ((item != nullptr) && !item->is_separator() && item->is_hovered())
{
if (item->is_toggable())
{
GLToolbarItem::EState state = item->get_state();
if (state == GLToolbarItem::Hover)
item->set_state(GLToolbarItem::HoverPressed);
else if (state == GLToolbarItem::HoverPressed)
item->set_state(GLToolbarItem::Hover);
m_parent.render();
item->do_action();
}
else
{
item->set_state(GLToolbarItem::HoverPressed);
m_parent.render();
item->do_action();
if (item->get_state() != GLToolbarItem::Disabled)
{
// the item may get disabled during the action, if not, set it back to hover state
item->set_state(GLToolbarItem::Hover);
m_parent.render();
}
}
}
}
}
void GLToolbar::render() const
//void GLToolbar::render(const Pointf& mouse_pos) const
{
if (!m_enabled || m_items.empty())
return;
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
switch (m_layout.type)
{
default:
case Layout::Horizontal:
{
_render_horizontal();
break;
}
case Layout::Vertical:
{
_render_vertical();
break;
}
}
::glPopMatrix();
}
float GLToolbar::_get_width_horizontal() const
{
return _get_main_size();
}
float GLToolbar::_get_width_vertical() const
{
return m_icons_texture.items_icon_size;
}
float GLToolbar::_get_height_horizontal() const
{
return m_icons_texture.items_icon_size;
}
float GLToolbar::_get_height_vertical() const
{
return _get_main_size();
}
float GLToolbar::_get_main_size() const
{
float size = 0.0f;
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
if (m_items[i]->is_separator())
size += m_layout.separator_size;
else
size += (float)m_icons_texture.items_icon_size;
}
if (m_items.size() > 1)
size += ((float)m_items.size() - 1.0f) * m_layout.gap_size;
return size;
}
void GLToolbar::_update_hover_state_horizontal(const Pointf& mouse_pos)
{
float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
Size cnv_size = m_parent.get_canvas_size();
Pointf scaled_mouse_pos((mouse_pos.x - 0.5f * (float)cnv_size.get_width()) * inv_zoom, (0.5f * (float)cnv_size.get_height() - mouse_pos.y) * inv_zoom);
float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
std::string tooltip = "";
for (GLToolbarItem* item : m_items)
{
if (item->is_separator())
left += separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= scaled_mouse_pos.x) && (scaled_mouse_pos.x <= right) && (bottom <= scaled_mouse_pos.y) && (scaled_mouse_pos.y <= top);
switch (state)
{
case GLToolbarItem::Normal:
{
if (inside)
item->set_state(GLToolbarItem::Hover);
break;
}
case GLToolbarItem::Hover:
{
if (inside)
tooltip = item->get_tooltip();
else
item->set_state(GLToolbarItem::Normal);
break;
}
case GLToolbarItem::Pressed:
{
if (inside)
item->set_state(GLToolbarItem::HoverPressed);
break;
}
case GLToolbarItem::HoverPressed:
{
if (inside)
tooltip = item->get_tooltip();
else
item->set_state(GLToolbarItem::Pressed);
break;
}
default:
case GLToolbarItem::Disabled:
{
break;
}
}
left += icon_stride;
}
}
m_parent.set_tooltip(tooltip);
}
void GLToolbar::_update_hover_state_vertical(const Pointf& mouse_pos)
{
float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
Size cnv_size = m_parent.get_canvas_size();
Pointf scaled_mouse_pos((mouse_pos.x - 0.5f * (float)cnv_size.get_width()) * inv_zoom, (0.5f * (float)cnv_size.get_height() - mouse_pos.y) * inv_zoom);
float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
std::string tooltip = "";
for (GLToolbarItem* item : m_items)
{
if (item->is_separator())
top -= separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= scaled_mouse_pos.x) && (scaled_mouse_pos.x <= right) && (bottom <= scaled_mouse_pos.y) && (scaled_mouse_pos.y <= top);
switch (state)
{
case GLToolbarItem::Normal:
{
if (inside)
item->set_state(GLToolbarItem::Hover);
break;
}
case GLToolbarItem::Hover:
{
if (inside)
tooltip = item->get_tooltip();
else
item->set_state(GLToolbarItem::Normal);
break;
}
case GLToolbarItem::Pressed:
{
if (inside)
item->set_state(GLToolbarItem::HoverPressed);
break;
}
case GLToolbarItem::HoverPressed:
{
if (inside)
tooltip = item->get_tooltip();
else
item->set_state(GLToolbarItem::Pressed);
break;
}
default:
case GLToolbarItem::Disabled:
{
break;
}
}
top -= icon_stride;
}
}
m_parent.set_tooltip(tooltip);
}
int GLToolbar::_contains_mouse_horizontal(const Pointf& mouse_pos) const
{
float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
Size cnv_size = m_parent.get_canvas_size();
Pointf scaled_mouse_pos((mouse_pos.x - 0.5f * (float)cnv_size.get_width()) * inv_zoom, (0.5f * (float)cnv_size.get_height() - mouse_pos.y) * inv_zoom);
float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
int id = -1;
for (GLToolbarItem* item : m_items)
{
++id;
if (item->is_separator())
left += separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
if ((left <= scaled_mouse_pos.x) && (scaled_mouse_pos.x <= right) && (bottom <= scaled_mouse_pos.y) && (scaled_mouse_pos.y <= top))
return id;
left += icon_stride;
}
}
return -1;
}
int GLToolbar::_contains_mouse_vertical(const Pointf& mouse_pos) const
{
float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
Size cnv_size = m_parent.get_canvas_size();
Pointf scaled_mouse_pos((mouse_pos.x - 0.5f * (float)cnv_size.get_width()) * inv_zoom, (0.5f * (float)cnv_size.get_height() - mouse_pos.y) * inv_zoom);
float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
int id = -1;
for (GLToolbarItem* item : m_items)
{
++id;
if (item->is_separator())
top -= separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
if ((left <= scaled_mouse_pos.x) && (scaled_mouse_pos.x <= right) && (bottom <= scaled_mouse_pos.y) && (scaled_mouse_pos.y <= top))
return id;
top -= icon_stride;
}
}
return -1;
}
void GLToolbar::_render_horizontal() const
{
unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width();
if ((tex_id == 0) || (tex_size <= 0))
return;
float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
// renders icons
for (const GLToolbarItem* item : m_items)
{
if (item->is_separator())
left += separator_stride;
else
{
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.items_icon_border_size, m_icons_texture.items_icon_size, m_icons_texture.items_icon_gap_size);
left += icon_stride;
}
}
}
void GLToolbar::_render_vertical() const
{
unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width();
if ((tex_id == 0) || (tex_size <= 0))
return;
float zoom = m_parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float scaled_icons_size = (float)m_icons_texture.items_icon_size * inv_zoom;
float scaled_separator_size = m_layout.separator_size * inv_zoom;
float scaled_gap_size = m_layout.gap_size * inv_zoom;
float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
float left = m_layout.left;
float top = m_layout.top;
// renders icons
for (const GLToolbarItem* item : m_items)
{
if (item->is_separator())
top -= separator_stride;
else
{
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.items_icon_border_size, m_icons_texture.items_icon_size, m_icons_texture.items_icon_gap_size);
top -= icon_stride;
}
}
}
} // namespace GUI
} // namespace Slic3r

View file

@ -0,0 +1,177 @@
#ifndef slic3r_GLToolbar_hpp_
#define slic3r_GLToolbar_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
#include "../../libslic3r/Utils.hpp"
#include <string>
#include <vector>
namespace Slic3r {
class Pointf;
namespace GUI {
class GLCanvas3D;
class GLToolbarItem
{
public:
enum EType : unsigned char
{
Action,
Separator,
Num_Types
};
enum EState : unsigned char
{
Normal,
Pressed,
Disabled,
Hover,
HoverPressed,
Num_States
};
struct Data
{
std::string name;
std::string tooltip;
unsigned int sprite_id;
bool is_toggable;
PerlCallback* action_callback;
Data();
};
private:
EType m_type;
EState m_state;
Data m_data;
public:
GLToolbarItem(EType type, const Data& data);
EState get_state() const;
void set_state(EState state);
const std::string& get_name() const;
const std::string& get_tooltip() const;
void do_action();
bool is_enabled() const;
bool is_hovered() const;
bool is_pressed() const;
bool is_toggable() const;
bool is_separator() const;
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
private:
GLTexture::Quad_UVs _get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
};
class GLToolbar
{
public:
// items icon textures are assumed to be square and all with the same size in pixels, no internal check is done
// icons are layed-out into the texture starting from the top-left corner in the same order as enum GLToolbarItem::EState
// from left to right
struct ItemsIconsTexture
{
GLTexture texture;
// size of the square icons, in pixels
unsigned int items_icon_size;
// distance from the border, in pixels
unsigned int items_icon_border_size;
// distance between two adjacent icons (to avoid filtering artifacts), in pixels
unsigned int items_icon_gap_size;
ItemsIconsTexture();
};
struct Layout
{
enum Type : unsigned char
{
Horizontal,
Vertical,
Num_Types
};
Type type;
float top;
float left;
float separator_size;
float gap_size;
Layout();
};
private:
typedef std::vector<GLToolbarItem*> ItemsList;
GLCanvas3D& m_parent;
bool m_enabled;
ItemsIconsTexture m_icons_texture;
Layout m_layout;
ItemsList m_items;
public:
explicit GLToolbar(GLCanvas3D& parent);
bool init(const std::string& icons_texture_filename, unsigned int items_icon_size, unsigned int items_icon_border_size, unsigned int items_icon_gap_size);
Layout::Type get_layout_type() const;
void set_layout_type(Layout::Type type);
void set_position(float top, float left);
void set_separator_size(float size);
void set_gap_size(float size);
bool is_enabled() const;
void set_enabled(bool enable);
bool add_item(const GLToolbarItem::Data& data);
bool add_separator();
float get_width() const;
float get_height() const;
void enable_item(const std::string& name);
void disable_item(const std::string& name);
bool is_item_pressed(const std::string& name) const;
void update_hover_state(const Pointf& mouse_pos);
// returns the id of the item under the given mouse position or -1 if none
int contains_mouse(const Pointf& mouse_pos) const;
void do_action(unsigned int item_id);
void render() const;
private:
float _get_width_horizontal() const;
float _get_width_vertical() const;
float _get_height_horizontal() const;
float _get_height_vertical() const;
float _get_main_size() const;
void _update_hover_state_horizontal(const Pointf& mouse_pos);
void _update_hover_state_vertical(const Pointf& mouse_pos);
int _contains_mouse_horizontal(const Pointf& mouse_pos) const;
int _contains_mouse_vertical(const Pointf& mouse_pos) const;
void _render_horizontal() const;
void _render_vertical() const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLToolbar_hpp_

View file

@ -422,6 +422,13 @@ enable_shader(canvas, enable)
CODE:
_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_toolbar(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_toolbar((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_force_zoom_to_bed(canvas, enable)
SV *canvas;
@ -443,6 +450,23 @@ allow_multisample(canvas, allow)
CODE:
_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
void
enable_toolbar_item(canvas, item, enable)
SV *canvas;
std::string item;
bool enable;
CODE:
_3DScene::enable_toolbar_item((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), item, enable);
bool
is_toolbar_item_pressed(canvas, item)
SV *canvas;
std::string item;
CODE:
RETVAL = _3DScene::is_toolbar_item_pressed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), item);
OUTPUT:
RETVAL
void
zoom_to_bed(canvas)
SV *canvas;
@ -629,7 +653,98 @@ register_on_update_geometry_info_callback(canvas, callback)
SV *callback;
CODE:
_3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_add_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_add_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_delete_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_delete_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_deleteall_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_deleteall_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_arrange_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_more_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_more_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_fewer_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_fewer_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_ccw45_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_ccw45_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_cw45_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_cw45_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_scale_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_scale_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_split_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_split_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_cut_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_cut_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_settings_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_settings_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_layersediting_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_layersediting_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
reset_legend_texture()
CODE: