Fix of slow update when dragging the vertical slider in G-code viewer
with volumetric flow color mapping enabled. Fixes "Volumetric flow rate computes very slowly #5572"
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@ -354,8 +354,12 @@ inline std::string get_time_dhm(float time_in_secs)
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#if WIN32
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#define SLIC3R_STDVEC_MEMSIZE(NAME, TYPE) NAME.capacity() * ((sizeof(TYPE) + __alignof(TYPE) - 1) / __alignof(TYPE)) * __alignof(TYPE)
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//FIXME this is an inprecise hack. Add the hash table size and possibly some estimate of the linked list at each of the used bin.
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#define SLIC3R_STDUNORDEREDSET_MEMSIZE(NAME, TYPE) NAME.size() * ((sizeof(TYPE) + __alignof(TYPE) - 1) / __alignof(TYPE)) * __alignof(TYPE)
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#else
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#define SLIC3R_STDVEC_MEMSIZE(NAME, TYPE) NAME.capacity() * ((sizeof(TYPE) + alignof(TYPE) - 1) / alignof(TYPE)) * alignof(TYPE)
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//FIXME this is an inprecise hack. Add the hash table size and possibly some estimate of the linked list at each of the used bin.
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#define SLIC3R_STDUNORDEREDSET_MEMSIZE(NAME, TYPE) NAME.size() * ((sizeof(TYPE) + alignof(TYPE) - 1) / alignof(TYPE)) * alignof(TYPE)
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#endif
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#endif // slic3r_Utils_hpp_
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@ -147,9 +147,9 @@ void GCodeViewer::TBuffer::reset()
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}
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// release cpu memory
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indices = std::vector<IBuffer>();
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paths = std::vector<Path>();
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render_paths = std::vector<RenderPath>();
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indices.clear();
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paths.clear();
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render_paths.clear();
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}
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void GCodeViewer::TBuffer::add_path(const GCodeProcessor::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id)
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@ -781,9 +781,9 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
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unsigned int start_vertex_offset = buffer.start_segment_vertex_offset();
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unsigned int end_vertex_offset = buffer.end_segment_vertex_offset();
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for (size_t i = 0; i < buffer.render_paths.size(); ++i) {
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size_t i = 0;
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for (const RenderPath& render_path : buffer.render_paths) {
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// get paths segments from buffer paths
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const RenderPath& render_path = buffer.render_paths[i];
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const IndexBuffer& ibuffer = indices[render_path.index_buffer_id];
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const Path& path = buffer.paths[render_path.path_id];
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float half_width = 0.5f * path.width;
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@ -948,6 +948,8 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
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for (const Triangle& t : out_triangles) {
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fprintf(fp, "f %zu//%zu %zu//%zu %zu//%zu\n", t[0], t[0], t[1], t[1], t[2], t[2]);
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}
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++ i;
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}
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fclose(fp);
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@ -1900,6 +1902,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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}
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// second pass: filter paths by sequential data and collect them by color
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RenderPath *render_path = nullptr;
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for (const auto& [buffer, index_buffer_id, path_id] : paths) {
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const Path& path = buffer->paths[path_id];
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if (m_sequential_view.current.last <= path.first.s_id || path.last.s_id <= m_sequential_view.current.first)
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@ -1930,16 +1933,9 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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default: { color = { 0.0f, 0.0f, 0.0f }; break; }
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}
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unsigned int ibuffer_id = index_buffer_id;
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auto it = std::find_if(buffer->render_paths.begin(), buffer->render_paths.end(),
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[color, ibuffer_id](const RenderPath& path) { return path.index_buffer_id == ibuffer_id && path.color == color; });
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if (it == buffer->render_paths.end()) {
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it = buffer->render_paths.insert(buffer->render_paths.end(), RenderPath());
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it->color = color;
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it->path_id = path_id;
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it->index_buffer_id = index_buffer_id;
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}
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RenderPath key{ color, static_cast<unsigned int>(index_buffer_id), path_id };
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if (render_path == nullptr || ! RenderPathPropertyEqual()(*render_path, key))
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render_path = const_cast<RenderPath*>(&(*buffer->render_paths.emplace(key).first));
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unsigned int segments_count = std::min(m_sequential_view.current.last, path.last.s_id) - std::max(m_sequential_view.current.first, path.first.s_id) + 1;
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unsigned int size_in_indices = 0;
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switch (buffer->render_primitive_type)
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@ -1948,7 +1944,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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case TBuffer::ERenderPrimitiveType::Line:
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case TBuffer::ERenderPrimitiveType::Triangle: { size_in_indices = buffer->indices_per_segment() * (segments_count - 1); break; }
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}
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it->sizes.push_back(size_in_indices);
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render_path->sizes.push_back(size_in_indices);
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unsigned int delta_1st = 0;
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if (path.first.s_id < m_sequential_view.current.first && m_sequential_view.current.first <= path.last.s_id)
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@ -1957,7 +1953,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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if (buffer->render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle)
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delta_1st *= buffer->indices_per_segment();
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it->offsets.push_back(static_cast<size_t>((path.first.i_id + delta_1st) * sizeof(unsigned int)));
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render_path->offsets.push_back(static_cast<size_t>((path.first.i_id + delta_1st) * sizeof(unsigned int)));
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}
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// set sequential data to their final value
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@ -2943,7 +2939,7 @@ void GCodeViewer::log_memory_used(const std::string& label, int64_t additional)
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int64_t render_paths_size = 0;
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for (const TBuffer& buffer : m_buffers) {
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paths_size += SLIC3R_STDVEC_MEMSIZE(buffer.paths, Path);
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render_paths_size += SLIC3R_STDVEC_MEMSIZE(buffer.render_paths, RenderPath);
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render_paths_size += SLIC3R_STDUNORDEREDSET_MEMSIZE(buffer.render_paths, RenderPath);
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for (const RenderPath& path : buffer.render_paths) {
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render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.sizes, unsigned int);
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render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t);
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@ -7,6 +7,8 @@
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#include <cstdint>
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#include <float.h>
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#include <set>
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#include <unordered_set>
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namespace Slic3r {
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@ -146,11 +148,35 @@ class GCodeViewer
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// Used to batch the indices needed to render paths
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struct RenderPath
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{
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Color color;
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unsigned int path_id;
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unsigned int index_buffer_id;
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std::vector<unsigned int> sizes;
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std::vector<size_t> offsets; // use size_t because we need an unsigned int whose size matches pointer's size (used in the call glMultiDrawElements())
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// Render path property
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Color color;
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unsigned int index_buffer_id;
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// Render path content
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unsigned int path_id;
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std::vector<unsigned int> sizes;
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std::vector<size_t> offsets; // use size_t because we need an unsigned int whose size matches pointer's size (used in the call glMultiDrawElements())
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};
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struct RenderPathPropertyHash {
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size_t operator() (const RenderPath &p) const {
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// Conver the RGB value to an integer hash.
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// return (size_t(int(p.color[0] * 255) + 255 * int(p.color[1] * 255) + (255 * 255) * int(p.color[2] * 255)) * 7919) ^ size_t(p.index_buffer_id);
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return size_t(int(p.color[0] * 255) + 255 * int(p.color[1] * 255) + (255 * 255) * int(p.color[2] * 255)) ^ size_t(p.index_buffer_id);
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}
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};
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struct RenderPathPropertyLower {
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bool operator() (const RenderPath &l, const RenderPath &r) const {
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for (int i = 0; i < 3; ++ i)
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if (l.color[i] < r.color[i])
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return true;
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else if (l.color[i] > r.color[i])
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return false;
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return l.index_buffer_id < r.index_buffer_id;
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}
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};
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struct RenderPathPropertyEqual {
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bool operator() (const RenderPath &l, const RenderPath &r) const {
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return l.color == r.color && l.index_buffer_id == r.index_buffer_id;
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}
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};
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// buffer containing data for rendering a specific toolpath type
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@ -169,7 +195,9 @@ class GCodeViewer
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std::string shader;
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std::vector<Path> paths;
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std::vector<RenderPath> render_paths;
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// std::set seems to perform singificantly better, at least on Windows.
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// std::unordered_set<RenderPath, RenderPathPropertyHash, RenderPathPropertyEqual> render_paths;
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std::set<RenderPath, RenderPathPropertyLower> render_paths;
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bool visible{ false };
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void reset();
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