diff --git a/.clang-format b/.clang-format index d5740f689..9cbcf26f2 100644 --- a/.clang-format +++ b/.clang-format @@ -18,7 +18,7 @@ AllowShortLoopsOnASingleLine: true AlwaysBreakAfterDefinitionReturnType: None AlwaysBreakAfterReturnType: None AlwaysBreakBeforeMultilineStrings: false -AlwaysBreakTemplateDeclarations: Yes +AlwaysBreakTemplateDeclarations: false BinPackArguments: false BinPackParameters: false BraceWrapping: @@ -37,18 +37,18 @@ BraceWrapping: SplitEmptyFunction: false SplitEmptyRecord: false SplitEmptyNamespace: false -BreakBeforeBinaryOperators: All +BreakBeforeBinaryOperators: None BreakBeforeBraces: Custom BreakBeforeInheritanceComma: false BreakInheritanceList: BeforeColon -BreakBeforeTernaryOperators: true +BreakBeforeTernaryOperators: false BreakConstructorInitializersBeforeComma: false BreakConstructorInitializers: BeforeComma BreakAfterJavaFieldAnnotations: false BreakStringLiterals: true ColumnLimit: 75 CommentPragmas: '^ IWYU pragma:' -CompactNamespaces: false +CompactNamespaces: true ConstructorInitializerAllOnOneLineOrOnePerLine: true ConstructorInitializerIndentWidth: 4 ContinuationIndentWidth: 4 diff --git a/src/libslic3r/GCodeTimeEstimator.cpp b/src/libslic3r/GCodeTimeEstimator.cpp index 60d7a4cdf..b87305da8 100644 --- a/src/libslic3r/GCodeTimeEstimator.cpp +++ b/src/libslic3r/GCodeTimeEstimator.cpp @@ -125,8 +125,8 @@ namespace Slic3r { trapezoid.distance = distance; trapezoid.feedrate = feedrate; - float accelerate_distance = estimate_acceleration_distance(feedrate.entry, feedrate.cruise, acceleration); - float decelerate_distance = estimate_acceleration_distance(feedrate.cruise, feedrate.exit, -acceleration); + float accelerate_distance = std::max(0.0f, estimate_acceleration_distance(feedrate.entry, feedrate.cruise, acceleration)); + float decelerate_distance = std::max(0.0f, estimate_acceleration_distance(feedrate.cruise, feedrate.exit, -acceleration)); float cruise_distance = distance - accelerate_distance - decelerate_distance; // Not enough space to reach the nominal feedrate. diff --git a/src/libslic3r/Geometry.cpp b/src/libslic3r/Geometry.cpp index ccc629723..accb4e286 100644 --- a/src/libslic3r/Geometry.cpp +++ b/src/libslic3r/Geometry.cpp @@ -1409,6 +1409,63 @@ Transformation Transformation::operator * (const Transformation& other) const return Transformation(get_matrix() * other.get_matrix()); } +Transformation Transformation::volume_to_bed_transformation(const Transformation& instance_transformation, const BoundingBoxf3& bbox) +{ + Transformation out; + + if (instance_transformation.is_scaling_uniform()) { + // No need to run the non-linear least squares fitting for uniform scaling. + // Just set the inverse. + out.set_from_transform(instance_transformation.get_matrix(true).inverse()); + } + else if (is_rotation_ninety_degrees(instance_transformation.get_rotation())) + { + // Anisotropic scaling, rotation by multiples of ninety degrees. + Eigen::Matrix3d instance_rotation_trafo = + (Eigen::AngleAxisd(instance_transformation.get_rotation().z(), Vec3d::UnitZ()) * + Eigen::AngleAxisd(instance_transformation.get_rotation().y(), Vec3d::UnitY()) * + Eigen::AngleAxisd(instance_transformation.get_rotation().x(), Vec3d::UnitX())).toRotationMatrix(); + Eigen::Matrix3d volume_rotation_trafo = + (Eigen::AngleAxisd(-instance_transformation.get_rotation().x(), Vec3d::UnitX()) * + Eigen::AngleAxisd(-instance_transformation.get_rotation().y(), Vec3d::UnitY()) * + Eigen::AngleAxisd(-instance_transformation.get_rotation().z(), Vec3d::UnitZ())).toRotationMatrix(); + + // 8 corners of the bounding box. + auto pts = Eigen::MatrixXd(8, 3); + pts(0, 0) = bbox.min.x(); pts(0, 1) = bbox.min.y(); pts(0, 2) = bbox.min.z(); + pts(1, 0) = bbox.min.x(); pts(1, 1) = bbox.min.y(); pts(1, 2) = bbox.max.z(); + pts(2, 0) = bbox.min.x(); pts(2, 1) = bbox.max.y(); pts(2, 2) = bbox.min.z(); + pts(3, 0) = bbox.min.x(); pts(3, 1) = bbox.max.y(); pts(3, 2) = bbox.max.z(); + pts(4, 0) = bbox.max.x(); pts(4, 1) = bbox.min.y(); pts(4, 2) = bbox.min.z(); + pts(5, 0) = bbox.max.x(); pts(5, 1) = bbox.min.y(); pts(5, 2) = bbox.max.z(); + pts(6, 0) = bbox.max.x(); pts(6, 1) = bbox.max.y(); pts(6, 2) = bbox.min.z(); + pts(7, 0) = bbox.max.x(); pts(7, 1) = bbox.max.y(); pts(7, 2) = bbox.max.z(); + + // Corners of the bounding box transformed into the modifier mesh coordinate space, with inverse rotation applied to the modifier. + auto qs = pts * + (instance_rotation_trafo * + Eigen::Scaling(instance_transformation.get_scaling_factor().cwiseProduct(instance_transformation.get_mirror())) * + volume_rotation_trafo).inverse().transpose(); + // Fill in scaling based on least squares fitting of the bounding box corners. + Vec3d scale; + for (int i = 0; i < 3; ++i) + scale(i) = pts.col(i).dot(qs.col(i)) / pts.col(i).dot(pts.col(i)); + + out.set_rotation(Geometry::extract_euler_angles(volume_rotation_trafo)); + out.set_scaling_factor(Vec3d(std::abs(scale(0)), std::abs(scale(1)), std::abs(scale(2)))); + out.set_mirror(Vec3d(scale(0) > 0 ? 1. : -1, scale(1) > 0 ? 1. : -1, scale(2) > 0 ? 1. : -1)); + } + else + { + // General anisotropic scaling, general rotation. + // Keep the modifier mesh in the instance coordinate system, so the modifier mesh will not be aligned with the world. + // Scale it to get the required size. + out.set_scaling_factor(instance_transformation.get_scaling_factor().cwiseInverse()); + } + + return out; +} + Eigen::Quaterniond rotation_xyz_diff(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to) { return diff --git a/src/libslic3r/Geometry.hpp b/src/libslic3r/Geometry.hpp index 033c24a84..bcbe80a0d 100644 --- a/src/libslic3r/Geometry.hpp +++ b/src/libslic3r/Geometry.hpp @@ -258,6 +258,11 @@ public: const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const; Transformation operator * (const Transformation& other) const; + + // Find volume transformation, so that the chained (instance_trafo * volume_trafo) will be as close to identity + // as possible in least squares norm in regard to the 8 corners of bbox. + // Bounding box is expected to be centered around zero in all axes. + static Transformation volume_to_bed_transformation(const Transformation& instance_transformation, const BoundingBoxf3& bbox); }; // Rotation when going from the first coordinate system with rotation rot_xyz_from applied diff --git a/src/libslic3r/MTUtils.hpp b/src/libslic3r/MTUtils.hpp index 0afe3563f..b261a79be 100644 --- a/src/libslic3r/MTUtils.hpp +++ b/src/libslic3r/MTUtils.hpp @@ -1,172 +1,218 @@ #ifndef MTUTILS_HPP #define MTUTILS_HPP -#include // for std::atomic_flag and memory orders -#include // for std::lock_guard -#include // for std::function -#include // for std::forward +#include // for std::atomic_flag and memory orders +#include // for std::lock_guard +#include // for std::function +#include // for std::forward #include namespace Slic3r { /// Handy little spin mutex for the cached meshes. /// Implements the "Lockable" concept -class SpinMutex { - std::atomic_flag m_flg; +class SpinMutex +{ + std::atomic_flag m_flg; static const /*constexpr*/ auto MO_ACQ = std::memory_order_acquire; static const /*constexpr*/ auto MO_REL = std::memory_order_release; + public: inline SpinMutex() { m_flg.clear(MO_REL); } - inline void lock() { while(m_flg.test_and_set(MO_ACQ)); } + inline void lock() { while (m_flg.test_and_set(MO_ACQ)) ; } inline bool try_lock() { return !m_flg.test_and_set(MO_ACQ); } inline void unlock() { m_flg.clear(MO_REL); } }; /// A wrapper class around arbitrary object that needs thread safe caching. -template class CachedObject { +template class CachedObject +{ public: // Method type which refreshes the object when it has been invalidated - using Setter = std::function; + using Setter = std::function; + private: - T m_obj; // the object itself - bool m_valid; // invalidation flag - SpinMutex m_lck; // to make the caching thread safe + T m_obj; // the object itself + bool m_valid; // invalidation flag + SpinMutex m_lck; // to make the caching thread safe + + // the setter will be called just before the object's const value is + // about to be retrieved. + std::function m_setter; - // the setter will be called just before the object's const value is about - // to be retrieved. - std::function m_setter; public: - // Forwarded constructor - template inline CachedObject(Setter fn, Args&&...args): - m_obj(std::forward(args)...), m_valid(false), m_setter(fn) {} + template + inline CachedObject(Setter fn, Args &&... args) + : m_obj(std::forward(args)...), m_valid(false), m_setter(fn) + {} - // invalidate the value of the object. The object will be refreshed at the - // next retrieval (Setter will be called). The data that is used in - // the setter function should be guarded as well during modification so the - // modification has to take place in fn. - inline void invalidate(std::function fn) { - std::lock_guard lck(m_lck); fn(); m_valid = false; + // invalidate the value of the object. The object will be refreshed at + // the next retrieval (Setter will be called). The data that is used in + // the setter function should be guarded as well during modification so + // the modification has to take place in fn. + inline void invalidate(std::function fn) + { + std::lock_guard lck(m_lck); + fn(); + m_valid = false; } // Get the const object properly updated. - inline const T& get() { + inline const T &get() + { std::lock_guard lck(m_lck); - if(!m_valid) { m_setter(m_obj); m_valid = true; } + if (!m_valid) { + m_setter(m_obj); + m_valid = true; + } return m_obj; } }; -/// An std compatible random access iterator which uses indices to the source -/// vector thus resistant to invalidation caused by relocations. It also "knows" -/// its container. No comparison is neccesary to the container "end()" iterator. -/// The template can be instantiated with a different value type than that of -/// the container's but the types must be compatible. E.g. a base class of the -/// contained objects is compatible. +/// An std compatible random access iterator which uses indices to the +/// source vector thus resistant to invalidation caused by relocations. It +/// also "knows" its container. No comparison is neccesary to the container +/// "end()" iterator. The template can be instantiated with a different +/// value type than that of the container's but the types must be +/// compatible. E.g. a base class of the contained objects is compatible. /// /// For a constant iterator, one can instantiate this template with a value /// type preceded with 'const'. -template -class IndexBasedIterator { +class IndexBasedIterator +{ static const size_t NONE = size_t(-1); std::reference_wrapper m_index_ref; - size_t m_idx = NONE; -public: + size_t m_idx = NONE; - using value_type = Value; - using pointer = Value *; - using reference = Value &; - using difference_type = long; +public: + using value_type = Value; + using pointer = Value *; + using reference = Value &; + using difference_type = long; using iterator_category = std::random_access_iterator_tag; - inline explicit - IndexBasedIterator(Vector& index, size_t idx): - m_index_ref(index), m_idx(idx) {} + inline explicit IndexBasedIterator(Vector &index, size_t idx) + : m_index_ref(index), m_idx(idx) + {} // Post increment - inline IndexBasedIterator operator++(int) { - IndexBasedIterator cpy(*this); ++m_idx; return cpy; + inline IndexBasedIterator operator++(int) + { + IndexBasedIterator cpy(*this); + ++m_idx; + return cpy; } - inline IndexBasedIterator operator--(int) { - IndexBasedIterator cpy(*this); --m_idx; return cpy; + inline IndexBasedIterator operator--(int) + { + IndexBasedIterator cpy(*this); + --m_idx; + return cpy; } - inline IndexBasedIterator& operator++() { - ++m_idx; return *this; + inline IndexBasedIterator &operator++() + { + ++m_idx; + return *this; } - inline IndexBasedIterator& operator--() { - --m_idx; return *this; + inline IndexBasedIterator &operator--() + { + --m_idx; + return *this; } - inline IndexBasedIterator& operator+=(difference_type l) { - m_idx += size_t(l); return *this; + inline IndexBasedIterator &operator+=(difference_type l) + { + m_idx += size_t(l); + return *this; } - inline IndexBasedIterator operator+(difference_type l) { - auto cpy = *this; cpy += l; return cpy; + inline IndexBasedIterator operator+(difference_type l) + { + auto cpy = *this; + cpy += l; + return cpy; } - inline IndexBasedIterator& operator-=(difference_type l) { - m_idx -= size_t(l); return *this; + inline IndexBasedIterator &operator-=(difference_type l) + { + m_idx -= size_t(l); + return *this; } - inline IndexBasedIterator operator-(difference_type l) { - auto cpy = *this; cpy -= l; return cpy; + inline IndexBasedIterator operator-(difference_type l) + { + auto cpy = *this; + cpy -= l; + return cpy; } operator difference_type() { return difference_type(m_idx); } /// Tesing the end of the container... this is not possible with std /// iterators. - inline bool is_end() const { return m_idx >= m_index_ref.get().size();} + inline bool is_end() const + { + return m_idx >= m_index_ref.get().size(); + } - inline Value & operator*() const { + inline Value &operator*() const + { assert(m_idx < m_index_ref.get().size()); return m_index_ref.get().operator[](m_idx); } - inline Value * operator->() const { + inline Value *operator->() const + { assert(m_idx < m_index_ref.get().size()); return &m_index_ref.get().operator[](m_idx); } /// If both iterators point past the container, they are equal... - inline bool operator ==(const IndexBasedIterator& other) { + inline bool operator==(const IndexBasedIterator &other) + { size_t e = m_index_ref.get().size(); return m_idx == other.m_idx || (m_idx >= e && other.m_idx >= e); } - inline bool operator !=(const IndexBasedIterator& other) { + inline bool operator!=(const IndexBasedIterator &other) + { return !(*this == other); } - inline bool operator <=(const IndexBasedIterator& other) { + inline bool operator<=(const IndexBasedIterator &other) + { return (m_idx < other.m_idx) || (*this == other); } - inline bool operator <(const IndexBasedIterator& other) { + inline bool operator<(const IndexBasedIterator &other) + { return m_idx < other.m_idx && (*this != other); } - inline bool operator >=(const IndexBasedIterator& other) { + inline bool operator>=(const IndexBasedIterator &other) + { return m_idx > other.m_idx || *this == other; } - inline bool operator >(const IndexBasedIterator& other) { + inline bool operator>(const IndexBasedIterator &other) + { return m_idx > other.m_idx && *this != other; } }; /// A very simple range concept implementation with iterator-like objects. -template class Range { +template class Range +{ It from, to; -public: +public: // The class is ready for range based for loops. It begin() const { return from; } It end() const { return to; } @@ -175,15 +221,17 @@ public: using Type = It; Range() = default; - Range(It &&b, It &&e): - from(std::forward(b)), to(std::forward(e)) {} + Range(It &&b, It &&e) + : from(std::forward(b)), to(std::forward(e)) + {} // Some useful container-like methods... inline size_t size() const { return end() - begin(); } - inline bool empty() const { return size() == 0; } + inline bool empty() const { return size() == 0; } }; -template bool all_of(const C &container) { +template bool all_of(const C &container) +{ return std::all_of(container.begin(), container.end(), [](const typename C::value_type &v) { @@ -191,6 +239,15 @@ template bool all_of(const C &container) { }); } +template inline X ceil_i(X x, Y y) +{ + static_assert(std::is_integral::value && + std::is_integral::value && sizeof(X) >= sizeof(Y), + ""); + + return (x % y) ? x / y + 1 : x / y; } +} // namespace Slic3r + #endif // MTUTILS_HPP diff --git a/src/libslic3r/Model.cpp b/src/libslic3r/Model.cpp index 90725f31e..c9573344c 100644 --- a/src/libslic3r/Model.cpp +++ b/src/libslic3r/Model.cpp @@ -489,21 +489,57 @@ void Model::convert_multipart_object(unsigned int max_extruders) reset_auto_extruder_id(); + bool is_single_object = (this->objects.size() == 1); + for (const ModelObject* o : this->objects) + { for (const ModelVolume* v : o->volumes) { - ModelVolume* new_v = object->add_volume(*v); - if (new_v != nullptr) + if (is_single_object) { - new_v->name = o->name; - new_v->config.set_deserialize("extruder", get_auto_extruder_id_as_string(max_extruders)); - new_v->translate(-o->origin_translation); + // If there is only one object, just copy the volumes + ModelVolume* new_v = object->add_volume(*v); + if (new_v != nullptr) + { + new_v->name = o->name; + new_v->config.set_deserialize("extruder", get_auto_extruder_id_as_string(max_extruders)); + new_v->translate(-o->origin_translation); + } + } + else + { + // If there are more than one object, put all volumes together + // Each object may contain any number of volumes and instances + // The volumes transformations are relative to the object containing them... + int counter = 1; + for (const ModelInstance* i : o->instances) + { + ModelVolume* new_v = object->add_volume(*v); + if (new_v != nullptr) + { + new_v->name = o->name + "_" + std::to_string(counter++); + new_v->config.set_deserialize("extruder", get_auto_extruder_id_as_string(max_extruders)); + new_v->translate(-o->origin_translation); + // ...so, transform everything to a common reference system (world) + new_v->set_transformation(i->get_transformation() * v->get_transformation()); + } + } } } + } + + if (is_single_object) + { + // If there is only one object, keep its instances + for (const ModelInstance* i : this->objects.front()->instances) + { + object->add_instance(*i); + } + } + else + // If there are more than one object, create a single instance + object->add_instance(); - for (const ModelInstance* i : this->objects.front()->instances) - object->add_instance(*i); - this->clear_objects(); this->objects.push_back(object); } diff --git a/src/libslic3r/ModelArrange.cpp b/src/libslic3r/ModelArrange.cpp index a440c3999..36f7e3971 100644 --- a/src/libslic3r/ModelArrange.cpp +++ b/src/libslic3r/ModelArrange.cpp @@ -2,6 +2,7 @@ #include "Model.hpp" #include "Geometry.hpp" #include "SVG.hpp" +#include "MTUtils.hpp" #include @@ -820,15 +821,13 @@ bool arrange(Model &model, // The model with the geometries BoundingBox bbb(bed); auto& cfn = stopcondition; + + coord_t md = ceil_i(min_obj_distance, 2) - SCALED_EPSILON; - auto binbb = Box({ - static_cast(bbb.min(0)), - static_cast(bbb.min(1)) - }, - { - static_cast(bbb.max(0)), - static_cast(bbb.max(1)) - }); + auto binbb = Box({libnest2d::Coord{bbb.min(0)} - md, + libnest2d::Coord{bbb.min(1)} - md}, + {libnest2d::Coord{bbb.max(0)} + md, + libnest2d::Coord{bbb.max(1)} + md}); switch(bedhint.type) { case BedShapeType::BOX: { @@ -916,15 +915,13 @@ void find_new_position(const Model &model, BedShapeHint bedhint = bedShape(bed); BoundingBox bbb(bed); - - auto binbb = Box({ - static_cast(bbb.min(0)), - static_cast(bbb.min(1)) - }, - { - static_cast(bbb.max(0)), - static_cast(bbb.max(1)) - }); + + coord_t md = ceil_i(min_obj_distance, 2) - SCALED_EPSILON; + + auto binbb = Box({libnest2d::Coord{bbb.min(0)} - md, + libnest2d::Coord{bbb.min(1)} - md}, + {libnest2d::Coord{bbb.max(0)} + md, + libnest2d::Coord{bbb.max(1)} + md}); for(auto it = shapemap.begin(); it != shapemap.end(); ++it) { if(std::find(toadd.begin(), toadd.end(), it->first) == toadd.end()) { diff --git a/src/libslic3r/Technologies.hpp b/src/libslic3r/Technologies.hpp index bffc45cde..a5f93b24f 100644 --- a/src/libslic3r/Technologies.hpp +++ b/src/libslic3r/Technologies.hpp @@ -13,6 +13,8 @@ #define ENABLE_RENDER_SELECTION_CENTER 0 // Shows an imgui dialog with render related data #define ENABLE_RENDER_STATISTICS 0 +// Shows an imgui dialog with camera related data +#define ENABLE_CAMERA_STATISTICS 0 //==================== diff --git a/src/slic3r/Config/Version.cpp b/src/slic3r/Config/Version.cpp index fe3adfd7f..865884c6f 100644 --- a/src/slic3r/Config/Version.cpp +++ b/src/slic3r/Config/Version.cpp @@ -192,6 +192,7 @@ size_t Index::load(const boost::filesystem::path &path) { m_configs.clear(); m_vendor = path.stem().string(); + m_path = path; boost::nowide::ifstream ifs(path.string()); std::string line; diff --git a/src/slic3r/Config/Version.hpp b/src/slic3r/Config/Version.hpp index e689286af..560bc29c2 100644 --- a/src/slic3r/Config/Version.hpp +++ b/src/slic3r/Config/Version.hpp @@ -72,6 +72,9 @@ public: // if the index is valid. const_iterator recommended() const; + // Returns the filesystem path from which this index has originally been loaded + const boost::filesystem::path& path() const { return m_path; } + // Load all vendor specific indices. // Throws Slic3r::file_parser_error and the standard std file access exceptions. static std::vector load_db(); @@ -79,6 +82,7 @@ public: private: std::string m_vendor; std::vector m_configs; + boost::filesystem::path m_path; }; } // namespace Config diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp index d9bb67f57..2cbfd75d7 100644 --- a/src/slic3r/GUI/3DBed.cpp +++ b/src/slic3r/GUI/3DBed.cpp @@ -9,6 +9,7 @@ #include "GUI_App.hpp" #include "PresetBundle.hpp" #include "Gizmos/GLGizmoBase.hpp" +#include "GLCanvas3D.hpp" #include @@ -211,7 +212,7 @@ const double Bed3D::Axes::ArrowLength = 5.0; Bed3D::Axes::Axes() : origin(Vec3d::Zero()) -, length(Vec3d::Zero()) +, length(25.0 * Vec3d::Ones()) { m_quadric = ::gluNewQuadric(); if (m_quadric != nullptr) @@ -273,6 +274,7 @@ void Bed3D::Axes::render_axis(double length) const Bed3D::Bed3D() : m_type(Custom) + , m_requires_canvas_update(false) #if ENABLE_TEXTURES_FROM_SVG , m_vbo_id(0) #endif // ENABLE_TEXTURES_FROM_SVG @@ -290,7 +292,7 @@ bool Bed3D::set_shape(const Pointfs& shape) m_shape = shape; m_type = new_type; - calc_bounding_box(); + calc_bounding_boxes(); ExPolygon poly; for (const Vec2d& p : m_shape) @@ -311,7 +313,7 @@ bool Bed3D::set_shape(const Pointfs& shape) // Set the origin and size for painting of the coordinate system axes. m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z); - m_axes.length = 0.1 * get_bounding_box().max_size() * Vec3d::Ones(); + m_axes.length = 0.1 * m_bounding_box.max_size() * Vec3d::Ones(); // Let the calee to update the UI. return true; @@ -328,27 +330,26 @@ Point Bed3D::point_projection(const Point& point) const } #if ENABLE_TEXTURES_FROM_SVG -void Bed3D::render(float theta, bool useVBOs, float scale_factor) const +void Bed3D::render(GLCanvas3D* canvas, float theta, bool useVBOs, float scale_factor) const { m_scale_factor = scale_factor; EType type = useVBOs ? m_type : Custom; switch (type) - { case MK2: { - render_prusa("mk2", theta > 90.0f); + render_prusa(canvas, "mk2", theta > 90.0f); break; } case MK3: { - render_prusa("mk3", theta > 90.0f); + render_prusa(canvas, "mk3", theta > 90.0f); break; } case SL1: { - render_prusa("sl1", theta > 90.0f); + render_prusa(canvas, "sl1", theta > 90.0f); break; } default: @@ -360,7 +361,7 @@ void Bed3D::render(float theta, bool useVBOs, float scale_factor) const } } #else -void Bed3D::render(float theta, bool useVBOs, float scale_factor) const +void Bed3D::render(GLCanvas3D* canvas, float theta, bool useVBOs, float scale_factor) const { m_scale_factor = scale_factor; @@ -371,17 +372,17 @@ void Bed3D::render(float theta, bool useVBOs, float scale_factor) const { case MK2: { - render_prusa("mk2", theta, useVBOs); + render_prusa(canvas, "mk2", theta, useVBOs); break; } case MK3: { - render_prusa("mk3", theta, useVBOs); + render_prusa(canvas, "mk3", theta, useVBOs); break; } case SL1: { - render_prusa("sl1", theta, useVBOs); + render_prusa(canvas, "sl1", theta, useVBOs); break; } default: @@ -400,13 +401,22 @@ void Bed3D::render_axes() const m_axes.render(); } -void Bed3D::calc_bounding_box() +void Bed3D::calc_bounding_boxes() const { m_bounding_box = BoundingBoxf3(); for (const Vec2d& p : m_shape) { m_bounding_box.merge(Vec3d(p(0), p(1), 0.0)); } + + m_extended_bounding_box = m_bounding_box; + + // extend to contain axes + m_extended_bounding_box.merge(m_axes.length + Axes::ArrowLength * Vec3d::Ones()); + + // extend to contain model, if any + if (!m_model.get_filename().empty()) + m_extended_bounding_box.merge(m_model.get_transformed_bounding_box()); } void Bed3D::calc_triangles(const ExPolygon& poly) @@ -487,41 +497,51 @@ Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const } #if ENABLE_TEXTURES_FROM_SVG -void Bed3D::render_prusa(const std::string &key, bool bottom) const +void Bed3D::render_prusa(GLCanvas3D* canvas, const std::string &key, bool bottom) const { std::string tex_path = resources_dir() + "/icons/bed/" + key; std::string model_path = resources_dir() + "/models/" + key; - // use anisotropic filter if graphic card allows - GLfloat max_anisotropy = 0.0f; - if (glewIsSupported("GL_EXT_texture_filter_anisotropic")) - glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy)); - - // use higher resolution images if graphic card allows - GLint max_tex_size; - glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size)); - - // clamp or the texture generation becomes too slow - max_tex_size = std::min(max_tex_size, 8192); + // use higher resolution images if graphic card and opengl version allow + GLint max_tex_size = GLCanvas3DManager::get_gl_info().get_max_tex_size(); std::string filename = tex_path + ".svg"; if ((m_texture.get_id() == 0) || (m_texture.get_source() != filename)) { - if (!m_texture.load_from_svg_file(filename, true, max_tex_size)) + // generate a temporary lower resolution texture to show while no main texture levels have been compressed + if (!m_temp_texture.load_from_svg_file(filename, false, false, false, max_tex_size / 8)) { render_custom(); return; } - if (max_anisotropy > 0.0f) + // starts generating the main texture, compression will run asynchronously + if (!m_texture.load_from_svg_file(filename, true, true, true, max_tex_size)) { - glsafe(::glBindTexture(GL_TEXTURE_2D, m_texture.get_id())); - glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy)); - glsafe(::glBindTexture(GL_TEXTURE_2D, 0)); + render_custom(); + return; } } + else if (m_texture.unsent_compressed_data_available()) + { + // sends to gpu the already available compressed levels of the main texture + m_texture.send_compressed_data_to_gpu(); + + // the temporary texture is not needed anymore, reset it + if (m_temp_texture.get_id() != 0) + m_temp_texture.reset(); + + m_requires_canvas_update = true; + } + else if (m_requires_canvas_update && m_texture.all_compressed_data_sent_to_gpu()) + { + if (canvas != nullptr) + canvas->stop_keeping_dirty(); + + m_requires_canvas_update = false; + } if (!bottom) { @@ -539,6 +559,9 @@ void Bed3D::render_prusa(const std::string &key, bool bottom) const offset += Vec3d(0.0, 0.0, -0.03); m_model.center_around(offset); + + // update extended bounding box + calc_bounding_boxes(); } if (!m_model.get_filename().empty()) @@ -594,7 +617,12 @@ void Bed3D::render_prusa_shader(bool transparent) const GLint position_id = m_shader.get_attrib_location("v_position"); GLint tex_coords_id = m_shader.get_attrib_location("v_tex_coords"); - glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_texture.get_id())); + // show the temporary texture while no compressed data is available + GLuint tex_id = (GLuint)m_temp_texture.get_id(); + if (tex_id == 0) + tex_id = (GLuint)m_texture.get_id(); + + glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id)); if (position_id != -1) diff --git a/src/slic3r/GUI/3DBed.hpp b/src/slic3r/GUI/3DBed.hpp index e60cdf94e..68a74f61c 100644 --- a/src/slic3r/GUI/3DBed.hpp +++ b/src/slic3r/GUI/3DBed.hpp @@ -13,6 +13,8 @@ typedef class GLUquadric GLUquadricObj; namespace Slic3r { namespace GUI { +class GLCanvas3D; + class GeometryBuffer { #if ENABLE_TEXTURES_FROM_SVG @@ -85,12 +87,17 @@ public: private: EType m_type; Pointfs m_shape; - BoundingBoxf3 m_bounding_box; + mutable BoundingBoxf3 m_bounding_box; + mutable BoundingBoxf3 m_extended_bounding_box; Polygon m_polygon; GeometryBuffer m_triangles; GeometryBuffer m_gridlines; #if ENABLE_TEXTURES_FROM_SVG mutable GLTexture m_texture; + // temporary texture shown until the main texture has still no levels compressed + mutable GLTexture m_temp_texture; + // used to trigger 3D scene update once all compressed textures have been sent to GPU + mutable bool m_requires_canvas_update; mutable Shader m_shader; mutable unsigned int m_vbo_id; #else @@ -117,20 +124,20 @@ public: // Return true if the bed shape changed, so the calee will update the UI. bool set_shape(const Pointfs& shape); - const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; } + const BoundingBoxf3& get_bounding_box(bool extended) const { return extended ? m_extended_bounding_box : m_bounding_box; } bool contains(const Point& point) const; Point point_projection(const Point& point) const; - void render(float theta, bool useVBOs, float scale_factor) const; + void render(GLCanvas3D* canvas, float theta, bool useVBOs, float scale_factor) const; void render_axes() const; private: - void calc_bounding_box(); + void calc_bounding_boxes() const; void calc_triangles(const ExPolygon& poly); void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox); EType detect_type(const Pointfs& shape) const; #if ENABLE_TEXTURES_FROM_SVG - void render_prusa(const std::string& key, bool bottom) const; + void render_prusa(GLCanvas3D* canvas, const std::string& key, bool bottom) const; void render_prusa_shader(bool transparent) const; #else void render_prusa(const std::string &key, float theta, bool useVBOs) const; diff --git a/src/slic3r/GUI/3DScene.cpp b/src/slic3r/GUI/3DScene.cpp index 33ab1f5d1..f9a79f2d8 100644 --- a/src/slic3r/GUI/3DScene.cpp +++ b/src/slic3r/GUI/3DScene.cpp @@ -2015,7 +2015,7 @@ bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs) std::string _3DScene::get_gl_info(bool format_as_html, bool extensions) { - return s_canvas_mgr.get_gl_info(format_as_html, extensions); + return Slic3r::GUI::GLCanvas3DManager::get_gl_info().to_string(format_as_html, extensions); } bool _3DScene::add_canvas(wxGLCanvas* canvas, GUI::Bed3D& bed, GUI::Camera& camera, GUI::GLToolbar& view_toolbar) diff --git a/src/slic3r/GUI/3DScene.hpp b/src/slic3r/GUI/3DScene.hpp index 0414a1ed3..d197372ab 100644 --- a/src/slic3r/GUI/3DScene.hpp +++ b/src/slic3r/GUI/3DScene.hpp @@ -555,6 +555,7 @@ public: const std::string& get_filename() const { return m_filename; } const BoundingBoxf3& get_bounding_box() const { return m_volume.bounding_box; } + const BoundingBoxf3& get_transformed_bounding_box() const { return m_volume.transformed_bounding_box(); } void reset(); diff --git a/src/slic3r/GUI/AppConfig.cpp b/src/slic3r/GUI/AppConfig.cpp index d4970880b..edc9845a1 100644 --- a/src/slic3r/GUI/AppConfig.cpp +++ b/src/slic3r/GUI/AppConfig.cpp @@ -73,6 +73,9 @@ void AppConfig::set_defaults() if (get("custom_toolbar_size").empty()) set("custom_toolbar_size", "100"); + if (get("camera_type").empty()) + set("camera_type", "1"); + // Remove legacy window positions/sizes erase("", "main_frame_maximized"); erase("", "main_frame_pos"); diff --git a/src/slic3r/GUI/Camera.cpp b/src/slic3r/GUI/Camera.cpp index dd6cbefe1..1f8513ac2 100644 --- a/src/slic3r/GUI/Camera.cpp +++ b/src/slic3r/GUI/Camera.cpp @@ -2,6 +2,8 @@ #include "Camera.hpp" #include "3DScene.hpp" +#include "GUI_App.hpp" +#include "AppConfig.hpp" #include @@ -19,32 +21,71 @@ static const float VIEW_REAR[2] = { 180.0f, 90.0f }; namespace Slic3r { namespace GUI { +const double Camera::DefaultDistance = 1000.0; +double Camera::FrustrumMinZSize = 50.0; +double Camera::FrustrumZMargin = 10.0; +double Camera::FovMinDeg = 5.0; +double Camera::FovMaxDeg = 75.0; + Camera::Camera() - : type(Ortho) - , zoom(1.0f) - , phi(45.0f) -// , distance(0.0f) + : phi(45.0f) , requires_zoom_to_bed(false) , inverted_phi(false) - , m_theta(45.0f) + , m_type(Ortho) , m_target(Vec3d::Zero()) + , m_theta(45.0f) + , m_zoom(1.0) + , m_distance(DefaultDistance) + , m_gui_scale(1.0) + , m_view_matrix(Transform3d::Identity()) + , m_projection_matrix(Transform3d::Identity()) { } std::string Camera::get_type_as_string() const { - switch (type) + switch (m_type) { - default: case Unknown: return "unknown"; -// case Perspective: -// return "perspective"; + case Perspective: + return "perspective"; + default: case Ortho: - return "ortho"; + return "orthographic"; }; } +void Camera::set_type(EType type) +{ + if (m_type != type) + { + m_type = type; + + wxGetApp().app_config->set("camera_type", std::to_string(m_type)); + wxGetApp().app_config->save(); + } +} + +void Camera::set_type(const std::string& type) +{ + if (!type.empty() && (type != "1")) + { + unsigned char type_id = atoi(type.c_str()); + if (((unsigned char)Ortho < type_id) && (type_id < (unsigned char)Num_types)) + set_type((Camera::EType)type_id); + } +} + +void Camera::select_next_type() +{ + unsigned char next = (unsigned char)m_type + 1; + if (next == (unsigned char)Num_types) + next = 1; + + set_type((EType)next); +} + void Camera::set_target(const Vec3d& target) { m_target = target; @@ -65,9 +106,20 @@ void Camera::set_theta(float theta, bool apply_limit) } } -void Camera::set_scene_box(const BoundingBoxf3& box) +void Camera::set_zoom(double zoom, const BoundingBoxf3& max_box, int canvas_w, int canvas_h) { - m_scene_box = box; + zoom = std::max(std::min(zoom, 4.0), -4.0) / 10.0; + zoom = m_zoom / (1.0 - zoom); + + // Don't allow to zoom too far outside the scene. + double zoom_min = calc_zoom_to_bounding_box_factor(max_box, canvas_w, canvas_h); + if (zoom_min > 0.0) + zoom = std::max(zoom, zoom_min * 0.7); + + // Don't allow to zoom too close to the scene. + zoom = std::min(zoom, 100.0); + + m_zoom = zoom; } bool Camera::select_view(const std::string& direction) @@ -99,6 +151,18 @@ bool Camera::select_view(const std::string& direction) return false; } +double Camera::get_fov() const +{ + switch (m_type) + { + case Perspective: + return 2.0 * Geometry::rad2deg(std::atan(1.0 / m_projection_matrix.matrix()(1, 1))); + default: + case Ortho: + return 0.0; + }; +} + void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) const { glsafe(::glViewport(0, 0, w, h)); @@ -107,27 +171,268 @@ void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) const void Camera::apply_view_matrix() const { + double theta_rad = Geometry::deg2rad(-(double)m_theta); + double phi_rad = Geometry::deg2rad((double)phi); + double sin_theta = ::sin(theta_rad); + Vec3d camera_pos = m_target + m_distance * Vec3d(sin_theta * ::sin(phi_rad), sin_theta * ::cos(phi_rad), ::cos(theta_rad)); + glsafe(::glMatrixMode(GL_MODELVIEW)); glsafe(::glLoadIdentity()); glsafe(::glRotatef(-m_theta, 1.0f, 0.0f, 0.0f)); // pitch - glsafe(::glRotatef(phi, 0.0f, 0.0f, 1.0f)); // yaw - glsafe(::glTranslated(-m_target(0), -m_target(1), -m_target(2))); + glsafe(::glRotatef(phi, 0.0f, 0.0f, 1.0f)); // yaw + + glsafe(::glTranslated(-camera_pos(0), -camera_pos(1), -camera_pos(2))); glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, m_view_matrix.data())); } -void Camera::apply_ortho_projection(float x_min, float x_max, float y_min, float y_max, float z_min, float z_max) const +void Camera::apply_projection(const BoundingBoxf3& box) const { + m_distance = DefaultDistance; + double w = 0.0; + double h = 0.0; + + while (true) + { + m_frustrum_zs = calc_tight_frustrum_zs_around(box); + + w = (double)m_viewport[2]; + h = (double)m_viewport[3]; + + double two_zoom = 2.0 * m_zoom; + if (two_zoom != 0.0) + { + double inv_two_zoom = 1.0 / two_zoom; + w *= inv_two_zoom; + h *= inv_two_zoom; + } + + switch (m_type) + { + default: + case Ortho: + { + m_gui_scale = 1.0; + break; + } + case Perspective: + { + // scale near plane to keep w and h constant on the plane at z = m_distance + double scale = m_frustrum_zs.first / m_distance; + w *= scale; + h *= scale; + m_gui_scale = scale; + break; + } + } + + if (m_type == Perspective) + { + double fov_rad = 2.0 * std::atan(h / m_frustrum_zs.first); + double fov_deg = Geometry::rad2deg(fov_rad); + + // adjust camera distance to keep fov in a limited range + if (fov_deg > FovMaxDeg + 0.001) + { + double new_near_z = h / ::tan(0.5 * Geometry::deg2rad(FovMaxDeg)); + m_distance += (new_near_z - m_frustrum_zs.first); + apply_view_matrix(); + } + else if (fov_deg < FovMinDeg - 0.001) + { + double new_near_z = h / ::tan(0.5 * Geometry::deg2rad(FovMinDeg)); + m_distance += (new_near_z - m_frustrum_zs.first); + apply_view_matrix(); + } + else + break; + } + else + break; + } + glsafe(::glMatrixMode(GL_PROJECTION)); glsafe(::glLoadIdentity()); - glsafe(::glOrtho(x_min, x_max, y_min, y_max, z_min, z_max)); - glsafe(::glGetDoublev(GL_PROJECTION_MATRIX, m_projection_matrix.data())); + switch (m_type) + { + default: + case Ortho: + { + glsafe(::glOrtho(-w, w, -h, h, m_frustrum_zs.first, m_frustrum_zs.second)); + break; + } + case Perspective: + { + glsafe(::glFrustum(-w, w, -h, h, m_frustrum_zs.first, m_frustrum_zs.second)); + break; + } + } + glsafe(::glGetDoublev(GL_PROJECTION_MATRIX, m_projection_matrix.data())); glsafe(::glMatrixMode(GL_MODELVIEW)); } +void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h) +{ + // Calculate the zoom factor needed to adjust the view around the given box. + double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h); + if (zoom > 0.0) + { + m_zoom = zoom; + // center view around box center + m_target = box.center(); + } +} + +#if ENABLE_CAMERA_STATISTICS +void Camera::debug_render() const +{ + ImGuiWrapper& imgui = *wxGetApp().imgui(); + imgui.set_next_window_bg_alpha(0.5f); + imgui.begin(std::string("Camera statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); + + std::string type = get_type_as_string(); + Vec3f position = get_position().cast(); + Vec3f target = m_target.cast(); + float distance = (float)get_distance(); + Vec3f forward = get_dir_forward().cast(); + Vec3f right = get_dir_right().cast(); + Vec3f up = get_dir_up().cast(); + float nearZ = (float)m_frustrum_zs.first; + float farZ = (float)m_frustrum_zs.second; + float deltaZ = farZ - nearZ; + float zoom = (float)m_zoom; + float fov = (float)get_fov(); + float gui_scale = (float)get_gui_scale(); + + ImGui::InputText("Type", const_cast(type.data()), type.length(), ImGuiInputTextFlags_ReadOnly); + ImGui::Separator(); + ImGui::InputFloat3("Position", position.data(), "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::InputFloat3("Target", target.data(), "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::InputFloat("Distance", &distance, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::Separator(); + ImGui::InputFloat3("Forward", forward.data(), "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::InputFloat3("Right", right.data(), "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::InputFloat3("Up", up.data(), "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::Separator(); + ImGui::InputFloat("Near Z", &nearZ, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::InputFloat("Far Z", &farZ, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::InputFloat("Delta Z", &deltaZ, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::Separator(); + ImGui::InputFloat("Zoom", &zoom, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::InputFloat("Fov", &fov, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly); + ImGui::Separator(); + ImGui::InputFloat("GUI scale", &gui_scale, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly); + imgui.end(); +} +#endif // ENABLE_CAMERA_STATISTICS + +std::pair Camera::calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const +{ + std::pair ret = std::make_pair(DBL_MAX, -DBL_MAX); + + Vec3d bb_min = box.min; + Vec3d bb_max = box.max; + + // box vertices in world space + std::vector vertices; + vertices.reserve(8); + vertices.push_back(bb_min); + vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2)); + vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2)); + vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2)); + vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2)); + vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2)); + vertices.push_back(bb_max); + vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2)); + + // set the Z range in eye coordinates (negative Zs are in front of the camera) + for (const Vec3d& v : vertices) + { + double z = -(m_view_matrix * v)(2); + ret.first = std::min(ret.first, z); + ret.second = std::max(ret.second, z); + } + + // apply margin + ret.first -= FrustrumZMargin; + ret.second += FrustrumZMargin; + + // ensure min size + if (ret.second - ret.first < FrustrumMinZSize) + { + double mid_z = 0.5 * (ret.first + ret.second); + double half_size = 0.5 * FrustrumMinZSize; + ret.first = mid_z - half_size; + ret.second = mid_z + half_size; + } + + return ret; +} + +double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const +{ + double max_bb_size = box.max_size(); + if (max_bb_size == 0.0) + return -1.0; + + // project the box vertices on a plane perpendicular to the camera forward axis + // then calculates the vertices coordinate on this plane along the camera xy axes + + // ensure that the view matrix is updated + apply_view_matrix(); + + Vec3d right = get_dir_right(); + Vec3d up = get_dir_up(); + Vec3d forward = get_dir_forward(); + + Vec3d bb_min = box.min; + Vec3d bb_max = box.max; + Vec3d bb_center = box.center(); + + // box vertices in world space + std::vector vertices; + vertices.reserve(8); + vertices.push_back(bb_min); + vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2)); + vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2)); + vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2)); + vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2)); + vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2)); + vertices.push_back(bb_max); + vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2)); + + double max_x = 0.0; + double max_y = 0.0; + + // margin factor to give some empty space around the box + double margin_factor = 1.25; + + for (const Vec3d& v : vertices) + { + // project vertex on the plane perpendicular to camera forward axis + Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2)); + Vec3d proj_on_plane = pos - pos.dot(forward) * forward; + + // calculates vertex coordinate along camera xy axes + double x_on_plane = proj_on_plane.dot(right); + double y_on_plane = proj_on_plane.dot(up); + + max_x = std::max(max_x, std::abs(x_on_plane)); + max_y = std::max(max_y, std::abs(y_on_plane)); + } + + if ((max_x == 0.0) || (max_y == 0.0)) + return -1.0f; + + max_x *= margin_factor; + max_y *= margin_factor; + + return std::min((double)canvas_w / (2.0 * max_x), (double)canvas_h / (2.0 * max_y)); +} + } // GUI } // Slic3r diff --git a/src/slic3r/GUI/Camera.hpp b/src/slic3r/GUI/Camera.hpp index 1c75ef4b6..bd2541ce2 100644 --- a/src/slic3r/GUI/Camera.hpp +++ b/src/slic3r/GUI/Camera.hpp @@ -9,44 +9,64 @@ namespace GUI { struct Camera { + static const double DefaultDistance; + static double FrustrumMinZSize; + static double FrustrumZMargin; + static double FovMinDeg; + static double FovMaxDeg; + enum EType : unsigned char { Unknown, -// Perspective, Ortho, + Perspective, Num_types }; - EType type; - float zoom; float phi; -// float distance; bool requires_zoom_to_bed; bool inverted_phi; private: + EType m_type; Vec3d m_target; float m_theta; + double m_zoom; + // Distance between camera position and camera target measured along the camera Z axis + mutable double m_distance; + mutable double m_gui_scale; mutable std::array m_viewport; mutable Transform3d m_view_matrix; mutable Transform3d m_projection_matrix; + mutable std::pair m_frustrum_zs; BoundingBoxf3 m_scene_box; public: Camera(); + EType get_type() const { return m_type; } std::string get_type_as_string() const; + void set_type(EType type); + void set_type(const std::string& type); + void select_next_type(); const Vec3d& get_target() const { return m_target; } void set_target(const Vec3d& target); + double get_distance() const { return m_distance; } + double get_gui_scale() const { return m_gui_scale; } + float get_theta() const { return m_theta; } void set_theta(float theta, bool apply_limit); + double get_zoom() const { return m_zoom; } + void set_zoom(double zoom, const BoundingBoxf3& max_box, int canvas_w, int canvas_h); + void set_zoom(double zoom) { m_zoom = zoom; } + const BoundingBoxf3& get_scene_box() const { return m_scene_box; } - void set_scene_box(const BoundingBoxf3& box); + void set_scene_box(const BoundingBoxf3& box) { m_scene_box = box; } bool select_view(const std::string& direction); @@ -60,9 +80,26 @@ public: Vec3d get_position() const { return m_view_matrix.matrix().inverse().block(0, 3, 3, 1); } + double get_near_z() const { return m_frustrum_zs.first; } + double get_far_z() const { return m_frustrum_zs.second; } + + double get_fov() const; + void apply_viewport(int x, int y, unsigned int w, unsigned int h) const; void apply_view_matrix() const; - void apply_ortho_projection(float x_min, float x_max, float y_min, float y_max, float z_min, float z_max) const; + void apply_projection(const BoundingBoxf3& box) const; + + void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h); + +#if ENABLE_CAMERA_STATISTICS + void debug_render() const; +#endif // ENABLE_CAMERA_STATISTICS + +private: + // returns tight values for nearZ and farZ plane around the given bounding box + // the camera MUST be outside of the bounding box in eye coordinate of the given box + std::pair calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const; + double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const; }; } // GUI diff --git a/src/slic3r/GUI/FirmwareDialog.cpp b/src/slic3r/GUI/FirmwareDialog.cpp index b400e27ea..15a09aa71 100644 --- a/src/slic3r/GUI/FirmwareDialog.cpp +++ b/src/slic3r/GUI/FirmwareDialog.cpp @@ -5,11 +5,14 @@ #include #include #include -#include -#include +#include #include #include +#if _WIN32 + #include +#endif + #include "libslic3r/Utils.hpp" #include "avrdude/avrdude-slic3r.hpp" #include "GUI.hpp" @@ -104,7 +107,7 @@ struct FirmwareDialog::priv // GUI elements wxComboBox *port_picker; - wxStaticText *port_autodetect; + wxStaticText *txt_port_autodetect; wxFilePickerCtrl *hex_picker; wxStaticText *txt_status; wxGauge *progressbar; @@ -131,6 +134,7 @@ struct FirmwareDialog::priv // Data std::vector ports; optional port; + bool port_autodetect; HexFile hex_file; // This is a shared pointer holding the background AvrDude task @@ -147,6 +151,7 @@ struct FirmwareDialog::priv btn_flash_label_flashing(_(L("Cancel"))), label_status_flashing(_(L("Flashing in progress. Please do not disconnect the printer!"))), timer_pulse(q), + port_autodetect(false), progress_tasks_done(0), progress_tasks_bar(0), user_cancelled(false), @@ -158,7 +163,8 @@ struct FirmwareDialog::priv void set_txt_status(const wxString &label); void flashing_start(unsigned tasks); void flashing_done(AvrDudeComplete complete); - void enable_port_picker(bool enable); + void set_autodetect(bool autodetect); + void update_flash_enabled(); void load_hex_file(const wxString &path); void queue_event(AvrdudeEvent aevt, wxString message); @@ -171,6 +177,7 @@ struct FirmwareDialog::priv void prepare_mk2(); void prepare_mk3(); void prepare_avr109(Avr109Pid usb_pid); + bool get_serial_port(); void perform_upload(); void user_cancel(); @@ -211,8 +218,10 @@ void FirmwareDialog::priv::find_serial_ports() idx = i; break; } - if (idx != -1) + if (idx != -1) { port_picker->SetSelection(idx); + update_flash_enabled(); + } } } } @@ -277,20 +286,30 @@ void FirmwareDialog::priv::flashing_done(AvrDudeComplete complete) } } -void FirmwareDialog::priv::enable_port_picker(bool enable) +void FirmwareDialog::priv::set_autodetect(bool autodetect) { - port_picker->Show(enable); - btn_rescan->Show(enable); - port_autodetect->Show(! enable); + port_autodetect = autodetect; + + port_picker->Show(!autodetect); + btn_rescan->Show(!autodetect); + txt_port_autodetect->Show(autodetect); q->Layout(); fit_no_shrink(); } +void FirmwareDialog::priv::update_flash_enabled() +{ + const bool hex_exists = wxFileExists(hex_picker->GetPath()); + const bool port_valid = port_autodetect || get_serial_port(); + + btn_flash->Enable(hex_exists && port_valid); +} + void FirmwareDialog::priv::load_hex_file(const wxString &path) { hex_file = HexFile(path.wx_str()); - const bool auto_lookup = hex_file.device == HexFile::DEV_MM_CONTROL || hex_file.device == HexFile::DEV_CW1; - enable_port_picker(! auto_lookup); + const bool autodetect = hex_file.device == HexFile::DEV_MM_CONTROL || hex_file.device == HexFile::DEV_CW1; + set_autodetect(autodetect); } void FirmwareDialog::priv::queue_event(AvrdudeEvent aevt, wxString message) @@ -553,6 +572,31 @@ void FirmwareDialog::priv::prepare_avr109(Avr109Pid usb_pid) } +bool FirmwareDialog::priv::get_serial_port() +{ + const int selection = port_picker->GetSelection(); + if (selection != wxNOT_FOUND) { + port = this->ports[selection]; + } else { + // User has supplied a custom filename + + std::string path_u8 = GUI::into_u8(port_picker->GetValue()); +#ifdef _WIN32 + static const std::regex com_pattern("COM[0-9]+", std::regex::icase); + std::smatch matches; + if (std::regex_match(path_u8, matches, com_pattern)) { +#else + if (fs::is_other(fs::path(path_u8))) { +#endif + port = SerialPortInfo(std::move(path_u8)); + } else { + port = boost::none; + } + } + + return !!port; +} + void FirmwareDialog::priv::perform_upload() { auto filename = hex_picker->GetPath(); @@ -560,14 +604,8 @@ void FirmwareDialog::priv::perform_upload() load_hex_file(filename); // Might already be loaded, but we want to make sure it's fresh - int selection = port_picker->GetSelection(); - if (selection != wxNOT_FOUND) { - port = this->ports[selection]; - - // Verify whether the combo box list selection equals to the combo box edit value. - if (wxString::FromUTF8(port->friendly_name.data()) != port_picker->GetValue()) { - return; - } + if (!port_autodetect && !get_serial_port()) { + return; } const bool extra_verbose = false; // For debugging @@ -769,13 +807,13 @@ FirmwareDialog::FirmwareDialog(wxWindow *parent) : auto *label_port_picker = new wxStaticText(panel, wxID_ANY, _(L("Serial port:"))); p->port_picker = new wxComboBox(panel, wxID_ANY); - p->port_autodetect = new wxStaticText(panel, wxID_ANY, _(L("Autodetected"))); + p->txt_port_autodetect = new wxStaticText(panel, wxID_ANY, _(L("Autodetected"))); p->btn_rescan = new wxButton(panel, wxID_ANY, _(L("Rescan"))); auto *port_sizer = new wxBoxSizer(wxHORIZONTAL); port_sizer->Add(p->port_picker, 1, wxEXPAND | wxRIGHT, SPACING); port_sizer->Add(p->btn_rescan, 0); - port_sizer->Add(p->port_autodetect, 1, wxEXPAND); - p->enable_port_picker(true); + port_sizer->Add(p->txt_port_autodetect, 1, wxEXPAND); + p->set_autodetect(false); auto *label_progress = new wxStaticText(panel, wxID_ANY, _(L("Progress:"))); p->progressbar = new wxGauge(panel, wxID_ANY, 1, wxDefaultPosition, wxDefaultSize, wxGA_HORIZONTAL | wxGA_SMOOTH); @@ -836,10 +874,13 @@ FirmwareDialog::FirmwareDialog(wxWindow *parent) : p->hex_picker->Bind(wxEVT_FILEPICKER_CHANGED, [this](wxFileDirPickerEvent& evt) { if (wxFileExists(evt.GetPath())) { this->p->load_hex_file(evt.GetPath()); - this->p->btn_flash->Enable(); } + p->update_flash_enabled(); }); + p->port_picker->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) { p->update_flash_enabled(); }); + p->port_picker->Bind(wxEVT_TEXT, [this](wxCommandEvent &) { p->update_flash_enabled(); }); + p->spoiler->Bind(wxEVT_COLLAPSIBLEPANE_CHANGED, [=](wxCollapsiblePaneEvent &evt) { if (evt.GetCollapsed()) { this->SetMinSize(wxSize(p->min_width, p->min_height)); diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index a3e352b98..ffaa2d20c 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -300,22 +300,10 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const const Rect& bar_rect = get_bar_rect_viewport(canvas); const Rect& reset_rect = get_reset_rect_viewport(canvas); - glsafe(::glDisable(GL_DEPTH_TEST)); - - // The viewport and camera are set to complete view and glOrtho(-$x / 2, $x / 2, -$y / 2, $y / 2, -$depth, $depth), - // where x, y is the window size divided by $self->_zoom. - glsafe(::glPushMatrix()); - glsafe(::glLoadIdentity()); - _render_tooltip_texture(canvas, bar_rect, reset_rect); _render_reset_texture(reset_rect); _render_active_object_annotations(canvas, bar_rect); _render_profile(bar_rect); - - // Revert the matrices. - glsafe(::glPopMatrix()); - - glsafe(::glEnable(GL_DEPTH_TEST)); } float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) @@ -370,7 +358,7 @@ Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas) float half_w = 0.5f * (float)cnv_size.get_width(); float half_h = 0.5f * (float)cnv_size.get_height(); - float zoom = canvas.get_camera().zoom; + float zoom = (float)canvas.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom); @@ -382,7 +370,7 @@ Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas float half_w = 0.5f * (float)cnv_size.get_width(); float half_h = 0.5f * (float)cnv_size.get_height(); - float zoom = canvas.get_camera().zoom; + float zoom = (float)canvas.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom); @@ -401,7 +389,7 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas if (m_tooltip_texture.get_id() == 0) { std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png"; - if (!m_tooltip_texture.load_from_file(filename, false)) + if (!m_tooltip_texture.load_from_file(filename, false, true)) return; } @@ -413,7 +401,7 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas const float width = (float)m_tooltip_texture.get_width() * scale; const float height = (float)m_tooltip_texture.get_height() * scale; - float zoom = canvas.get_camera().zoom; + float zoom = (float)canvas.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float gap = 10.0f * inv_zoom; @@ -433,7 +421,7 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) co if (m_reset_texture.get_id() == 0) { std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png"; - if (!m_reset_texture.load_from_file(filename, false)) + if (!m_reset_texture.load_from_file(filename, false, true)) return; } @@ -728,7 +716,7 @@ void GLCanvas3D::WarningTexture::activate(WarningTexture::Warning warning, bool } } - _generate(text, canvas, red_colored); // GUI::GLTexture::reset() is called at the beginning of generate(...) + generate(text, canvas, true, red_colored); // GUI::GLTexture::reset() is called at the beginning of generate(...) // save information for rescaling m_msg_text = text; @@ -789,7 +777,7 @@ static void msw_disable_cleartype(wxFont &font) } #endif /* __WXMSW__ */ -bool GLCanvas3D::WarningTexture::_generate(const std::string& msg_utf8, const GLCanvas3D& canvas, const bool red_colored/* = false*/) +bool GLCanvas3D::WarningTexture::generate(const std::string& msg_utf8, const GLCanvas3D& canvas, bool compress, bool red_colored/* = false*/) { reset(); @@ -863,7 +851,10 @@ bool GLCanvas3D::WarningTexture::_generate(const std::string& msg_utf8, const GL glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); glsafe(::glGenTextures(1, &m_id)); glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id)); - glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data())); + if (compress && GLEW_EXT_texture_compression_s3tc) + glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data())); + else + glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data())); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); @@ -879,12 +870,8 @@ void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0)) { - glsafe(::glDisable(GL_DEPTH_TEST)); - glsafe(::glPushMatrix()); - glsafe(::glLoadIdentity()); - const Size& cnv_size = canvas.get_canvas_size(); - float zoom = canvas.get_camera().zoom; + float zoom = (float)canvas.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float left = (-0.5f * (float)m_original_width) * inv_zoom; float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom; @@ -903,9 +890,6 @@ void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const uvs.right_top = { uv_right, uv_top }; GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs); - - glsafe(::glPopMatrix()); - glsafe(::glEnable(GL_DEPTH_TEST)); } } @@ -914,7 +898,7 @@ void GLCanvas3D::WarningTexture::msw_rescale(const GLCanvas3D& canvas) if (m_msg_text.empty()) return; - _generate(m_msg_text, canvas, m_is_colored_red); + generate(m_msg_text, canvas, true, m_is_colored_red); } const unsigned char GLCanvas3D::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 }; @@ -957,7 +941,7 @@ void GLCanvas3D::LegendTexture::fill_color_print_legend_values(const GCodePrevie } } -bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector& tool_colors, const GLCanvas3D& canvas) +bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector& tool_colors, const GLCanvas3D& canvas, bool compress) { reset(); @@ -1146,7 +1130,10 @@ bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, c glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); glsafe(::glGenTextures(1, &m_id)); glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id)); - glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data())); + if (compress && GLEW_EXT_texture_compression_s3tc) + glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data())); + else + glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data())); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); @@ -1159,12 +1146,8 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const { if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0)) { - glsafe(::glDisable(GL_DEPTH_TEST)); - glsafe(::glPushMatrix()); - glsafe(::glLoadIdentity()); - const Size& cnv_size = canvas.get_canvas_size(); - float zoom = canvas.get_camera().zoom; + float zoom = (float)canvas.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom; float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom; @@ -1183,9 +1166,6 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const uvs.right_top = { uv_right, uv_top }; GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs); - - glsafe(::glPopMatrix()); - glsafe(::glEnable(GL_DEPTH_TEST)); } } @@ -1229,6 +1209,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar #endif // ENABLE_SVG_ICONS , m_use_clipping_planes(false) , m_sidebar_field("") + , m_keep_dirty(false) , m_config(nullptr) , m_process(nullptr) , m_model(nullptr) @@ -1446,6 +1427,8 @@ void GLCanvas3D::bed_shape_changed() m_camera.set_scene_box(scene_bounding_box()); m_camera.requires_zoom_to_bed = true; m_dirty = true; + if (m_bed.is_prusa()) + start_keeping_dirty(); } void GLCanvas3D::set_color_by(const std::string& value) @@ -1467,7 +1450,7 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const BoundingBoxf3 GLCanvas3D::scene_bounding_box() const { BoundingBoxf3 bb = volumes_bounding_box(); - bb.merge(m_bed.get_bounding_box()); + bb.merge(m_bed.get_bounding_box(false)); if (m_config != nullptr) { @@ -1475,6 +1458,7 @@ BoundingBoxf3 GLCanvas3D::scene_bounding_box() const bb.min(2) = std::min(bb.min(2), -h); bb.max(2) = std::max(bb.max(2), h); } + return bb; } @@ -1550,20 +1534,20 @@ void GLCanvas3D::allow_multisample(bool allow) void GLCanvas3D::zoom_to_bed() { - _zoom_to_bounding_box(m_bed.get_bounding_box()); + _zoom_to_box(m_bed.get_bounding_box(false)); } void GLCanvas3D::zoom_to_volumes() { m_apply_zoom_to_volumes_filter = true; - _zoom_to_bounding_box(volumes_bounding_box()); + _zoom_to_box(volumes_bounding_box()); m_apply_zoom_to_volumes_filter = false; } void GLCanvas3D::zoom_to_selection() { if (!m_selection.is_empty()) - _zoom_to_bounding_box(m_selection.get_bounding_box()); + _zoom_to_box(m_selection.get_bounding_box()); } void GLCanvas3D::select_view(const std::string& direction) @@ -1624,6 +1608,7 @@ void GLCanvas3D::render() } m_camera.apply_view_matrix(); + m_camera.apply_projection(_max_bounding_box(true)); GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f }; glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam)); @@ -1685,29 +1670,31 @@ void GLCanvas3D::render() m_rectangle_selection.render(*this); // draw overlays - _render_gizmos_overlay(); - _render_warning_texture(); - _render_legend_texture(); -#if !ENABLE_SVG_ICONS - _resize_toolbars(); -#endif // !ENABLE_SVG_ICONS - _render_toolbar(); - _render_view_toolbar(); - if ((m_layers_editing.last_object_id >= 0) && (m_layers_editing.object_max_z() > 0.0f)) - m_layers_editing.render_overlay(*this); + _render_overlays(); #if ENABLE_RENDER_STATISTICS ImGuiWrapper& imgui = *wxGetApp().imgui(); imgui.set_next_window_bg_alpha(0.5f); imgui.begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); - imgui.text(_(L("Last frame")) +": "); + imgui.text("Last frame: "); ImGui::SameLine(); imgui.text(std::to_string(m_render_stats.last_frame)); ImGui::SameLine(); - imgui.text(" "+_(L("ms"))); + imgui.text(" ms"); + ImGui::Separator(); + imgui.text("Compressed textures: "); + ImGui::SameLine(); + imgui.text(GLCanvas3DManager::are_compressed_textures_supported() ? "supported" : "not supported"); + imgui.text("Max texture size: "); + ImGui::SameLine(); + imgui.text(std::to_string(GLCanvas3DManager::get_gl_info().get_max_tex_size())); imgui.end(); #endif // ENABLE_RENDER_STATISTICS +#if ENABLE_CAMERA_STATISTICS + m_camera.debug_render(); +#endif // ENABLE_CAMERA_STATISTICS + wxGetApp().imgui()->render(); m_canvas->SwapBuffers(); @@ -2311,6 +2298,9 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt) return; _refresh_if_shown_on_screen(); + + if (m_keep_dirty) + m_dirty = true; } void GLCanvas3D::on_char(wxKeyEvent& evt) @@ -2407,9 +2397,11 @@ void GLCanvas3D::on_char(wxKeyEvent& evt) case 'B': case 'b': { zoom_to_bed(); break; } case 'I': - case 'i': { set_camera_zoom(1.0f); break; } + case 'i': { set_camera_zoom(1.0); break; } + case 'K': + case 'k': { m_camera.select_next_type(); m_dirty = true; break; } case 'O': - case 'o': { set_camera_zoom(-1.0f); break; } + case 'o': { set_camera_zoom(-1.0); break; } case 'Z': case 'z': { m_selection.is_empty() ? zoom_to_volumes() : zoom_to_selection(); break; } default: { evt.Skip(); break; } @@ -2530,7 +2522,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f); if (m_canvas != nullptr) m_canvas->Refresh(); - + return; } } @@ -2541,8 +2533,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) return; // Calculate the zoom delta and apply it to the current zoom factor - float zoom = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta(); - set_camera_zoom(zoom); + set_camera_zoom((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta()); } void GLCanvas3D::on_timer(wxTimerEvent& evt) @@ -3294,21 +3285,11 @@ void GLCanvas3D::do_mirror() post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); } -void GLCanvas3D::set_camera_zoom(float zoom) +void GLCanvas3D::set_camera_zoom(double zoom) { - zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f; - zoom = m_camera.zoom / (1.0f - zoom); - - // Don't allow to zoom too far outside the scene. - float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box()); - if (zoom_min > 0.0f) - zoom = std::max(zoom, zoom_min * 0.7f); - - // Don't allow to zoom too close to the scene. - zoom = std::min(zoom, 100.0f); - - m_camera.zoom = zoom; - _refresh_if_shown_on_screen(); + const Size& cnv_size = get_canvas_size(); + m_camera.set_zoom(zoom, _max_bounding_box(false), cnv_size.get_width(), cnv_size.get_height()); + m_dirty = true; } void GLCanvas3D::update_gizmos_on_off_state() @@ -3342,8 +3323,7 @@ void GLCanvas3D::update_ui_from_settings() if (new_scaling != orig_scaling) { BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling; - m_camera.zoom /= orig_scaling; - m_camera.zoom *= new_scaling; + m_camera.set_zoom(m_camera.get_zoom() * new_scaling / orig_scaling); _refresh_if_shown_on_screen(); } #endif @@ -3390,7 +3370,7 @@ Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos) double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const { - return factor * m_bed.get_bounding_box().max_size(); + return factor * m_bed.get_bounding_box(false).max_size(); } void GLCanvas3D::set_cursor(ECursorType type) @@ -3508,7 +3488,7 @@ bool GLCanvas3D::_init_toolbar() item.tooltip = _utf8(L("Copy")) + " [" + GUI::shortkey_ctrl_prefix() + "C]"; item.sprite_id = 4; item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_COPY)); }; - item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_copy(); }; + item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_copy_to_clipboard(); }; if (!m_toolbar.add_item(item)) return false; @@ -3519,7 +3499,7 @@ bool GLCanvas3D::_init_toolbar() item.tooltip = _utf8(L("Paste")) + " [" + GUI::shortkey_ctrl_prefix() + "V]"; item.sprite_id = 5; item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_PASTE)); }; - item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_paste(); }; + item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_paste_from_clipboard(); }; if (!m_toolbar.add_item(item)) return false; @@ -3621,143 +3601,25 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h) // ensures that this canvas is current _set_current(); + + // updates camera m_camera.apply_viewport(0, 0, w, h); - const BoundingBoxf3& bbox = _max_bounding_box(); - - switch (m_camera.type) - { - case Camera::Ortho: - { - float w2 = w; - float h2 = h; - float two_zoom = 2.0f * m_camera.zoom; - if (two_zoom != 0.0f) - { - float inv_two_zoom = 1.0f / two_zoom; - w2 *= inv_two_zoom; - h2 *= inv_two_zoom; - } - - // FIXME: calculate a tighter value for depth will improve z-fighting - // Set at least some minimum depth in case the bounding box is empty to avoid an OpenGL driver error. - float depth = std::max(1.f, 5.0f * (float)bbox.max_size()); - m_camera.apply_ortho_projection(-w2, w2, -h2, h2, -depth, depth); - - break; - } -// case Camera::Perspective: -// { -// float bbox_r = (float)bbox.radius(); -// float fov = PI * 45.0f / 180.0f; -// float fov_tan = tan(0.5f * fov); -// float cam_distance = 0.5f * bbox_r / fov_tan; -// m_camera.distance = cam_distance; -// -// float nr = cam_distance - bbox_r * 1.1f; -// float fr = cam_distance + bbox_r * 1.1f; -// if (nr < 1.0f) -// nr = 1.0f; -// -// if (fr < nr + 1.0f) -// fr = nr + 1.0f; -// -// float h2 = fov_tan * nr; -// float w2 = h2 * w / h; -// ::glFrustum(-w2, w2, -h2, h2, nr, fr); -// -// break; -// } - default: - { - throw std::runtime_error("Invalid camera type."); - break; - } - } - m_dirty = false; } -BoundingBoxf3 GLCanvas3D::_max_bounding_box() const +BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_bed_model) const { BoundingBoxf3 bb = volumes_bounding_box(); - bb.merge(m_bed.get_bounding_box()); + bb.merge(m_bed.get_bounding_box(include_bed_model)); return bb; } -void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) +void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box) { - // Calculate the zoom factor needed to adjust viewport to bounding box. - float zoom = _get_zoom_to_bounding_box_factor(bbox); - if (zoom > 0.0f) - { - m_camera.zoom = zoom; - // center view around bounding box center - m_camera.set_target(bbox.center()); - m_dirty = true; - } -} - -float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const -{ - float max_bb_size = bbox.max_size(); - if (max_bb_size == 0.0f) - return -1.0f; - - // project the bbox vertices on a plane perpendicular to the camera forward axis - // then calculates the vertices coordinate on this plane along the camera xy axes - - // we need the view matrix, we let opengl calculate it (same as done in render()) - m_camera.apply_view_matrix(); - - Vec3d right = m_camera.get_dir_right(); - Vec3d up = m_camera.get_dir_up(); - Vec3d forward = m_camera.get_dir_forward(); - - Vec3d bb_min = bbox.min; - Vec3d bb_max = bbox.max; - Vec3d bb_center = bbox.center(); - - // bbox vertices in world space - std::vector vertices; - vertices.reserve(8); - vertices.push_back(bb_min); - vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2)); - vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2)); - vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2)); - vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2)); - vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2)); - vertices.push_back(bb_max); - vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2)); - - double max_x = 0.0; - double max_y = 0.0; - - // margin factor to give some empty space around the bbox - double margin_factor = 1.25; - - for (const Vec3d& v : vertices) - { - // project vertex on the plane perpendicular to camera forward axis - Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2)); - Vec3d proj_on_plane = pos - pos.dot(forward) * forward; - - // calculates vertex coordinate along camera xy axes - double x_on_plane = proj_on_plane.dot(right); - double y_on_plane = proj_on_plane.dot(up); - - max_x = std::max(max_x, margin_factor * std::abs(x_on_plane)); - max_y = std::max(max_y, margin_factor * std::abs(y_on_plane)); - } - - if ((max_x == 0.0) || (max_y == 0.0)) - return -1.0f; - - max_x *= 2.0; - max_y *= 2.0; - const Size& cnv_size = get_canvas_size(); - return (float)std::min((double)cnv_size.get_width() / max_x, (double)cnv_size.get_height() / max_y); + m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height()); + m_dirty = true; } void GLCanvas3D::_refresh_if_shown_on_screen() @@ -3943,7 +3805,7 @@ void GLCanvas3D::_render_bed(float theta) const #if ENABLE_RETINA_GL scale_factor = m_retina_helper->get_scale_factor(); #endif // ENABLE_RETINA_GL - m_bed.render(theta, m_use_VBOs, scale_factor); + m_bed.render(const_cast(this), theta, m_use_VBOs, scale_factor); } void GLCanvas3D::_render_axes() const @@ -3972,7 +3834,7 @@ void GLCanvas3D::_render_objects() const if (m_config != nullptr) { - const BoundingBoxf3& bed_bb = m_bed.get_bounding_box(); + const BoundingBoxf3& bed_bb = m_bed.get_bounding_box(false); m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height")); m_volumes.check_outside_state(m_config, nullptr); } @@ -4054,6 +3916,32 @@ void GLCanvas3D::_render_selection_center() const } #endif // ENABLE_RENDER_SELECTION_CENTER +void GLCanvas3D::_render_overlays() const +{ + glsafe(::glDisable(GL_DEPTH_TEST)); + glsafe(::glPushMatrix()); + glsafe(::glLoadIdentity()); + // ensure that the textures are renderered inside the frustrum + glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.5))); + // ensure that the overlay fits the frustrum near z plane + double gui_scale = m_camera.get_gui_scale(); + glsafe(::glScaled(gui_scale, gui_scale, 1.0)); + + _render_gizmos_overlay(); + _render_warning_texture(); + _render_legend_texture(); +#if !ENABLE_SVG_ICONS + _resize_toolbars(); +#endif // !ENABLE_SVG_ICONS + _render_toolbar(); + _render_view_toolbar(); + + if ((m_layers_editing.last_object_id >= 0) && (m_layers_editing.object_max_z() > 0.0f)) + m_layers_editing.render_overlay(*this); + + glsafe(::glPopMatrix()); +} + void GLCanvas3D::_render_warning_texture() const { m_warning_texture.render(*this); @@ -4150,7 +4038,7 @@ void GLCanvas3D::_render_toolbar() const #endif // ENABLE_RETINA_GL Size cnv_size = get_canvas_size(); - float zoom = m_camera.zoom; + float zoom = (float)m_camera.get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation(); @@ -4218,7 +4106,7 @@ void GLCanvas3D::_render_view_toolbar() const #endif // ENABLE_RETINA_GL Size cnv_size = get_canvas_size(); - float zoom = m_camera.zoom; + float zoom = (float)m_camera.get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; // places the toolbar on the bottom-left corner of the 3d scene @@ -5699,7 +5587,7 @@ std::vector GLCanvas3D::_parse_colors(const std::vector& col void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors) { - m_legend_texture.generate(preview_data, tool_colors, *this); + m_legend_texture.generate(preview_data, tool_colors, *this, true); } void GLCanvas3D::_set_warning_texture(WarningTexture::Warning warning, bool state) diff --git a/src/slic3r/GUI/GLCanvas3D.hpp b/src/slic3r/GUI/GLCanvas3D.hpp index fc7dddd46..d39a910b3 100644 --- a/src/slic3r/GUI/GLCanvas3D.hpp +++ b/src/slic3r/GUI/GLCanvas3D.hpp @@ -376,7 +376,7 @@ class GLCanvas3D std::vector m_warnings; // Generates the texture with given text. - bool _generate(const std::string& msg, const GLCanvas3D& canvas, const bool red_colored = false); + bool generate(const std::string& msg, const GLCanvas3D& canvas, bool compress, bool red_colored = false); }; class LegendTexture : public GUI::GLTexture @@ -399,7 +399,7 @@ class GLCanvas3D void fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas, std::vector>& cp_legend_values); - bool generate(const GCodePreviewData& preview_data, const std::vector& tool_colors, const GLCanvas3D& canvas); + bool generate(const GCodePreviewData& preview_data, const std::vector& tool_colors, const GLCanvas3D& canvas, bool compress); void render(const GLCanvas3D& canvas) const; }; @@ -443,6 +443,7 @@ private: bool m_use_clipping_planes; mutable SlaCap m_sla_caps[2]; std::string m_sidebar_field; + bool m_keep_dirty; mutable GLVolumeCollection m_volumes; Selection m_selection; @@ -599,7 +600,7 @@ public: void do_flatten(); void do_mirror(); - void set_camera_zoom(float zoom); + void set_camera_zoom(double zoom); void update_gizmos_on_off_state(); void reset_all_gizmos() { m_gizmos.reset_all_states(); } @@ -629,6 +630,9 @@ public: void set_cursor(ECursorType type); void msw_rescale(); + void start_keeping_dirty() { m_keep_dirty = true; } + void stop_keeping_dirty() { m_keep_dirty = false; } + private: bool _is_shown_on_screen() const; @@ -637,10 +641,9 @@ private: bool _set_current(); void _resize(unsigned int w, unsigned int h); - BoundingBoxf3 _max_bounding_box() const; + BoundingBoxf3 _max_bounding_box(bool include_bed_model) const; - void _zoom_to_bounding_box(const BoundingBoxf3& bbox); - float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const; + void _zoom_to_box(const BoundingBoxf3& box); void _refresh_if_shown_on_screen(); @@ -654,6 +657,7 @@ private: #if ENABLE_RENDER_SELECTION_CENTER void _render_selection_center() const; #endif // ENABLE_RENDER_SELECTION_CENTER + void _render_overlays() const; void _render_warning_texture() const; void _render_legend_texture() const; void _render_volumes_for_picking() const; diff --git a/src/slic3r/GUI/GLCanvas3DManager.cpp b/src/slic3r/GUI/GLCanvas3DManager.cpp index e409bed0d..4f64b4e87 100644 --- a/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -15,40 +15,112 @@ #include #include +#ifdef __APPLE__ +#include "../Utils/MacDarkMode.hpp" +#endif // __APPLE__ + namespace Slic3r { namespace GUI { GLCanvas3DManager::GLInfo::GLInfo() - : version("") - , glsl_version("") - , vendor("") - , renderer("") + : m_detected(false) + , m_version("") + , m_glsl_version("") + , m_vendor("") + , m_renderer("") + , m_max_tex_size(0) + , m_max_anisotropy(0.0f) { } -void GLCanvas3DManager::GLInfo::detect() +const std::string& GLCanvas3DManager::GLInfo::get_version() const +{ + if (!m_detected) + detect(); + + return m_version; +} + +const std::string& GLCanvas3DManager::GLInfo::get_glsl_version() const +{ + if (!m_detected) + detect(); + + return m_glsl_version; +} + +const std::string& GLCanvas3DManager::GLInfo::get_vendor() const +{ + if (!m_detected) + detect(); + + return m_vendor; +} + +const std::string& GLCanvas3DManager::GLInfo::get_renderer() const +{ + if (!m_detected) + detect(); + + return m_renderer; +} + +int GLCanvas3DManager::GLInfo::get_max_tex_size() const +{ + if (!m_detected) + detect(); + + // clamp to avoid the texture generation become too slow and use too much GPU memory +#ifdef __APPLE__ + // and use smaller texture for non retina systems + return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096); +#else + // and use smaller texture for older OpenGL versions + return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096); +#endif // __APPLE__ +} + +float GLCanvas3DManager::GLInfo::get_max_anisotropy() const +{ + if (!m_detected) + detect(); + + return m_max_anisotropy; +} + +void GLCanvas3DManager::GLInfo::detect() const { const char* data = (const char*)::glGetString(GL_VERSION); if (data != nullptr) - version = data; + m_version = data; data = (const char*)::glGetString(GL_SHADING_LANGUAGE_VERSION); if (data != nullptr) - glsl_version = data; + m_glsl_version = data; data = (const char*)::glGetString(GL_VENDOR); if (data != nullptr) - vendor = data; + m_vendor = data; data = (const char*)::glGetString(GL_RENDERER); if (data != nullptr) - renderer = data; + m_renderer = data; + + glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_max_tex_size)); + + if (GLEW_EXT_texture_filter_anisotropic) + glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_max_anisotropy)); + + m_detected = true; } bool GLCanvas3DManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const { + if (!m_detected) + detect(); + std::vector tokens; - boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on); + boost::split(tokens, m_version, boost::is_any_of(" "), boost::token_compress_on); if (tokens.empty()) return false; @@ -75,6 +147,9 @@ bool GLCanvas3DManager::GLInfo::is_version_greater_or_equal_to(unsigned int majo std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool extensions) const { + if (!m_detected) + detect(); + std::stringstream out; std::string h2_start = format_as_html ? "" : ""; @@ -84,10 +159,10 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten std::string line_end = format_as_html ? "
" : "\n"; out << h2_start << "OpenGL installation" << h2_end << line_end; - out << b_start << "GL version: " << b_end << (version.empty() ? "N/A" : version) << line_end; - out << b_start << "Vendor: " << b_end << (vendor.empty() ? "N/A" : vendor) << line_end; - out << b_start << "Renderer: " << b_end << (renderer.empty() ? "N/A" : renderer) << line_end; - out << b_start << "GLSL version: " << b_end << (glsl_version.empty() ? "N/A" : glsl_version) << line_end; + out << b_start << "GL version: " << b_end << (m_version.empty() ? "N/A" : m_version) << line_end; + out << b_start << "Vendor: " << b_end << (m_vendor.empty() ? "N/A" : m_vendor) << line_end; + out << b_start << "Renderer: " << b_end << (m_renderer.empty() ? "N/A" : m_renderer) << line_end; + out << b_start << "GLSL version: " << b_end << (m_glsl_version.empty() ? "N/A" : m_glsl_version) << line_end; if (extensions) { @@ -111,6 +186,8 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten } GLCanvas3DManager::EMultisampleState GLCanvas3DManager::s_multisample = GLCanvas3DManager::MS_Unknown; +bool GLCanvas3DManager::s_compressed_textures_supported = false; +GLCanvas3DManager::GLInfo GLCanvas3DManager::s_gl_info; GLCanvas3DManager::GLCanvas3DManager() : m_context(nullptr) @@ -134,7 +211,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLTo if (canvas == nullptr) return false; - if (_get_canvas(canvas) != m_canvases.end()) + if (do_get_canvas(canvas) != m_canvases.end()) return false; GLCanvas3D* canvas3D = new GLCanvas3D(canvas, bed, camera, view_toolbar); @@ -159,7 +236,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLTo bool GLCanvas3DManager::remove(wxGLCanvas* canvas) { - CanvasesMap::iterator it = _get_canvas(canvas); + CanvasesMap::iterator it = do_get_canvas(canvas); if (it == m_canvases.end()) return false; @@ -190,31 +267,29 @@ void GLCanvas3DManager::init_gl() if (!m_gl_initialized) { glewInit(); - m_gl_info.detect(); const AppConfig* config = GUI::get_app_config(); m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1"); - m_use_VBOs = !m_use_legacy_opengl && m_gl_info.is_version_greater_or_equal_to(2, 0); + m_use_VBOs = !m_use_legacy_opengl && s_gl_info.is_version_greater_or_equal_to(2, 0); m_gl_initialized = true; + if (GLEW_EXT_texture_compression_s3tc) + s_compressed_textures_supported = true; + else + s_compressed_textures_supported = false; } } -std::string GLCanvas3DManager::get_gl_info(bool format_as_html, bool extensions) const -{ - return m_gl_info.to_string(format_as_html, extensions); -} - bool GLCanvas3DManager::init(wxGLCanvas* canvas) { - CanvasesMap::const_iterator it = _get_canvas(canvas); + CanvasesMap::const_iterator it = do_get_canvas(canvas); if (it != m_canvases.end()) - return (it->second != nullptr) ? _init(*it->second) : false; + return (it->second != nullptr) ? init(*it->second) : false; else return false; } GLCanvas3D* GLCanvas3DManager::get_canvas(wxGLCanvas* canvas) { - CanvasesMap::const_iterator it = _get_canvas(canvas); + CanvasesMap::const_iterator it = do_get_canvas(canvas); return (it != m_canvases.end()) ? it->second : nullptr; } @@ -224,29 +299,28 @@ wxGLCanvas* GLCanvas3DManager::create_wxglcanvas(wxWindow *parent) if (s_multisample == MS_Unknown) { - _detect_multisample(attribList); - // debug output - std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl; + detect_multisample(attribList); +// // debug output +// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl; } - if (! can_multisample()) { + if (! can_multisample()) attribList[4] = 0; - } return new wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS); } -GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) +GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::do_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); } -GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) const +GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::do_get_canvas(wxGLCanvas* canvas) const { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); } -bool GLCanvas3DManager::_init(GLCanvas3D& canvas) +bool GLCanvas3DManager::init(GLCanvas3D& canvas) { if (!m_gl_initialized) init_gl(); @@ -254,7 +328,7 @@ bool GLCanvas3DManager::_init(GLCanvas3D& canvas) return canvas.init(m_use_VBOs, m_use_legacy_opengl); } -void GLCanvas3DManager::_detect_multisample(int* attribList) +void GLCanvas3DManager::detect_multisample(int* attribList) { int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER; const AppConfig* app_config = GUI::get_app_config(); diff --git a/src/slic3r/GUI/GLCanvas3DManager.hpp b/src/slic3r/GUI/GLCanvas3DManager.hpp index 75647e6b2..26c2558d0 100644 --- a/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -29,21 +29,39 @@ struct Camera; class GLCanvas3DManager { - struct GLInfo +public: + class GLInfo { - std::string version; - std::string glsl_version; - std::string vendor; - std::string renderer; + mutable bool m_detected; + mutable std::string m_version; + mutable std::string m_glsl_version; + mutable std::string m_vendor; + mutable std::string m_renderer; + + mutable int m_max_tex_size; + mutable float m_max_anisotropy; + + public: GLInfo(); - void detect(); + const std::string& get_version() const; + const std::string& get_glsl_version() const; + const std::string& get_vendor() const; + const std::string& get_renderer() const; + + int get_max_tex_size() const; + float get_max_anisotropy() const; + bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const; std::string to_string(bool format_as_html, bool extensions) const; + + private: + void detect() const; }; +private: enum EMultisampleState : unsigned char { MS_Unknown, @@ -55,11 +73,12 @@ class GLCanvas3DManager CanvasesMap m_canvases; wxGLContext* m_context; - GLInfo m_gl_info; + static GLInfo s_gl_info; bool m_gl_initialized; bool m_use_legacy_opengl; bool m_use_VBOs; static EMultisampleState s_multisample; + static bool s_compressed_textures_supported; public: GLCanvas3DManager(); @@ -72,21 +91,24 @@ public: unsigned int count() const; void init_gl(); - std::string get_gl_info(bool format_as_html, bool extensions) const; bool init(wxGLCanvas* canvas); GLCanvas3D* get_canvas(wxGLCanvas* canvas); static bool can_multisample() { return s_multisample == MS_Enabled; } + static bool are_compressed_textures_supported() { return s_compressed_textures_supported; } + static wxGLCanvas* create_wxglcanvas(wxWindow *parent); -private: - CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); - CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const; + static const GLInfo& get_gl_info() { return s_gl_info; } - bool _init(GLCanvas3D& canvas); - static void _detect_multisample(int* attribList); +private: + CanvasesMap::iterator do_get_canvas(wxGLCanvas* canvas); + CanvasesMap::const_iterator do_get_canvas(wxGLCanvas* canvas) const; + + bool init(GLCanvas3D& canvas); + static void detect_multisample(int* attribList); }; } // namespace GUI diff --git a/src/slic3r/GUI/GLSelectionRectangle.cpp b/src/slic3r/GUI/GLSelectionRectangle.cpp index 9684bb5ec..327cb1fde 100644 --- a/src/slic3r/GUI/GLSelectionRectangle.cpp +++ b/src/slic3r/GUI/GLSelectionRectangle.cpp @@ -68,7 +68,7 @@ namespace GUI { if (!is_dragging()) return; - float zoom = canvas.get_camera().zoom; + float zoom = (float)canvas.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; Size cnv_size = canvas.get_canvas_size(); diff --git a/src/slic3r/GUI/GLTexture.cpp b/src/slic3r/GUI/GLTexture.cpp index 2fff0869a..171a5c885 100644 --- a/src/slic3r/GUI/GLTexture.cpp +++ b/src/slic3r/GUI/GLTexture.cpp @@ -12,6 +12,10 @@ #include #include +#include + +#define STB_DXT_IMPLEMENTATION +#include "stb_dxt/stb_dxt.h" #include "nanosvg/nanosvg.h" #include "nanosvg/nanosvgrast.h" @@ -21,6 +25,99 @@ namespace Slic3r { namespace GUI { +void GLTexture::Compressor::reset() +{ + // force compression completion, if any + m_abort_compressing = true; + // wait for compression completion, if any + while (m_is_compressing) {} + + m_levels.clear(); +} + +void GLTexture::Compressor::add_level(unsigned int w, unsigned int h, const std::vector& data) +{ + m_levels.emplace_back(w, h, data); +} + +void GLTexture::Compressor::start_compressing() +{ + m_is_compressing = true; + m_abort_compressing = false; + std::thread t(&GLTexture::Compressor::compress, this); + t.detach(); +} + +bool GLTexture::Compressor::unsent_compressed_data_available() const +{ + for (const Level& level : m_levels) + { + if (!level.sent_to_gpu && level.compressed) + return true; + } + + return false; +} + +void GLTexture::Compressor::send_compressed_data_to_gpu() +{ + // this method should be called inside the main thread of Slicer or a new OpenGL context (sharing resources) would be needed + + glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); + glsafe(::glBindTexture(GL_TEXTURE_2D, m_texture.m_id)); + for (int i = 0; i < (int)m_levels.size(); ++i) + { + Level& level = m_levels[i]; + if (!level.sent_to_gpu && level.compressed) + { + glsafe(::glCompressedTexSubImage2D(GL_TEXTURE_2D, (GLint)i, 0, 0, (GLsizei)level.w, (GLsizei)level.h, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)level.compressed_data.size(), (const GLvoid*)level.compressed_data.data())); + glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, i)); + glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (i > 0) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR)); + level.sent_to_gpu = true; + // we are done with the compressed data, we can discard it + level.compressed_data.clear(); + level.compressed = false; + } + } + glsafe(::glBindTexture(GL_TEXTURE_2D, 0)); +} + +bool GLTexture::Compressor::all_compressed_data_sent_to_gpu() const +{ + for (const Level& level : m_levels) + { + if (!level.sent_to_gpu) + return false; + } + + return true; +} + +void GLTexture::Compressor::compress() +{ + // reference: https://github.com/Cyan4973/RygsDXTc + + for (Level& level : m_levels) + { + if (m_abort_compressing) + break; + + // stb_dxt library, despite claiming that the needed size of the destination buffer is equal to (source buffer size)/4, + // crashes if doing so, so we start with twice the required size + level.compressed_data = std::vector(level.w * level.h * 2, 0); + int compressed_size = 0; + rygCompress(level.compressed_data.data(), level.src_data.data(), level.w, level.h, 1, compressed_size); + level.compressed_data.resize(compressed_size); + + // we are done with the source data, we can discard it + level.src_data.clear(); + level.compressed = true; + } + + m_is_compressing = false; + m_abort_compressing = false; +} + GLTexture::Quad_UVs GLTexture::FullTextureUVs = { { 0.0f, 1.0f }, { 1.0f, 1.0f }, { 1.0f, 0.0f }, { 0.0f, 0.0f } }; GLTexture::GLTexture() @@ -28,6 +125,7 @@ GLTexture::GLTexture() , m_width(0) , m_height(0) , m_source("") + , m_compressor(*this) { } @@ -36,7 +134,7 @@ GLTexture::~GLTexture() reset(); } -bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps) +bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps, bool compress) { reset(); @@ -44,12 +142,12 @@ bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps) return false; if (boost::algorithm::iends_with(filename, ".png")) - return load_from_png(filename, use_mipmaps); + return load_from_png(filename, use_mipmaps, compress); else return false; } -bool GLTexture::load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px) +bool GLTexture::load_from_svg_file(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px) { reset(); @@ -57,12 +155,12 @@ bool GLTexture::load_from_svg_file(const std::string& filename, bool use_mipmaps return false; if (boost::algorithm::iends_with(filename, ".svg")) - return load_from_svg(filename, use_mipmaps, max_size_px); + return load_from_svg(filename, use_mipmaps, compress, apply_anisotropy, max_size_px); else return false; } -bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector& filenames, const std::vector>& states, unsigned int sprite_size_px) +bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector& filenames, const std::vector>& states, unsigned int sprite_size_px, bool compress) { reset(); @@ -178,7 +276,10 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vectorwidth); m_height = (int)(scale * image->height); + + if (compression_enabled) + { + // the stb_dxt compression library seems to like only texture sizes which are a multiple of 4 + int width_rem = m_width % 4; + int height_rem = m_height % 4; + + if (width_rem != 0) + m_width += (4 - width_rem); + + if (height_rem != 0) + m_height += (4 - height_rem); + } + int n_pixels = m_width * m_height; if (n_pixels <= 0) @@ -397,14 +521,32 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, uns glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); glsafe(::glGenTextures(1, &m_id)); glsafe(::glBindTexture(GL_TEXTURE_2D, m_id)); - glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data())); + + if (apply_anisotropy) + { + GLfloat max_anisotropy = GLCanvas3DManager::get_gl_info().get_max_anisotropy(); + if (max_anisotropy > 1.0f) + glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy)); + } + + if (compression_enabled) + { + // initializes the texture on GPU + glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)); + // and send the uncompressed data to the compressor + m_compressor.add_level((unsigned int)m_width, (unsigned int)m_height, data); + } + else + glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data())); + if (use_mipmaps) { // we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards int lod_w = m_width; int lod_h = m_height; GLint level = 0; - while ((lod_w > 1) || (lod_h > 1)) + // we do not need to generate all levels down to 1x1 + while ((lod_w > 16) || (lod_h > 16)) { ++level; @@ -412,12 +554,25 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, uns lod_h = std::max(lod_h / 2, 1); scale /= 2.0f; + data.resize(lod_w * lod_h * 4); + nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4); - glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data())); + if (compression_enabled) + { + // initializes the texture on GPU + glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)); + // and send the uncompressed data to the compressor + m_compressor.add_level((unsigned int)lod_w, (unsigned int)lod_h, data); + } + else + glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data())); } - glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level)); - glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)); + if (!compression_enabled) + { + glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level)); + glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)); + } } else { @@ -430,6 +585,10 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, uns m_source = filename; + if (compression_enabled) + // start asynchronous compression + m_compressor.start_compressing(); + nsvgDeleteRasterizer(rast); nsvgDelete(image); diff --git a/src/slic3r/GUI/GLTexture.hpp b/src/slic3r/GUI/GLTexture.hpp index e00b3a3be..f4dc05a16 100644 --- a/src/slic3r/GUI/GLTexture.hpp +++ b/src/slic3r/GUI/GLTexture.hpp @@ -11,6 +11,42 @@ namespace GUI { class GLTexture { + class Compressor + { + struct Level + { + unsigned int w; + unsigned int h; + std::vector src_data; + std::vector compressed_data; + bool compressed; + bool sent_to_gpu; + + Level(unsigned int w, unsigned int h, const std::vector& data) : w(w), h(h), src_data(data), compressed(false), sent_to_gpu(false) {} + }; + + GLTexture& m_texture; + std::vector m_levels; + bool m_is_compressing; + bool m_abort_compressing; + + public: + explicit Compressor(GLTexture& texture) : m_texture(texture), m_is_compressing(false), m_abort_compressing(false) {} + + void reset(); + + void add_level(unsigned int w, unsigned int h, const std::vector& data); + + void start_compressing(); + + bool unsent_compressed_data_available() const; + void send_compressed_data_to_gpu(); + bool all_compressed_data_sent_to_gpu() const; + + private: + void compress(); + }; + public: struct UV { @@ -33,13 +69,14 @@ namespace GUI { int m_width; int m_height; std::string m_source; + Compressor m_compressor; public: GLTexture(); virtual ~GLTexture(); - bool load_from_file(const std::string& filename, bool use_mipmaps); - bool load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px); + bool load_from_file(const std::string& filename, bool use_mipmaps, bool compress); + bool load_from_svg_file(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px); // meanings of states: (std::pair) // first field (int): // 0 -> no changes @@ -48,7 +85,7 @@ namespace GUI { // second field (bool): // false -> no changes // true -> add background color - bool load_from_svg_files_as_sprites_array(const std::vector& filenames, const std::vector>& states, unsigned int sprite_size_px); + bool load_from_svg_files_as_sprites_array(const std::vector& filenames, const std::vector>& states, unsigned int sprite_size_px, bool compress); void reset(); unsigned int get_id() const { return m_id; } @@ -57,14 +94,21 @@ namespace GUI { const std::string& get_source() const { return m_source; } + bool unsent_compressed_data_available() const { return m_compressor.unsent_compressed_data_available(); } + void send_compressed_data_to_gpu() { m_compressor.send_compressed_data_to_gpu(); } + bool all_compressed_data_sent_to_gpu() const { return m_compressor.all_compressed_data_sent_to_gpu(); } + static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top); static void render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const Quad_UVs& uvs); protected: - unsigned int generate_mipmaps(wxImage& image); + unsigned int generate_mipmaps(wxImage& image, bool compress); + private: - bool load_from_png(const std::string& filename, bool use_mipmaps); - bool load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px); + bool load_from_png(const std::string& filename, bool use_mipmaps, bool compress); + bool load_from_svg(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px); + + friend class Compressor; }; } // namespace GUI diff --git a/src/slic3r/GUI/GLToolbar.cpp b/src/slic3r/GUI/GLToolbar.cpp index 00cbdfec7..f8082ad7e 100644 --- a/src/slic3r/GUI/GLToolbar.cpp +++ b/src/slic3r/GUI/GLToolbar.cpp @@ -194,7 +194,7 @@ bool GLToolbar::init(const ItemsIconsTexture::Metadata& icons_texture, const Bac #endif // ENABLE_SVG_ICONS if (!background_texture.filename.empty()) - res = m_background_texture.texture.load_from_file(path + background_texture.filename, false); + res = m_background_texture.texture.load_from_file(path + background_texture.filename, false, true); if (res) m_background_texture.metadata = background_texture; @@ -390,19 +390,12 @@ void GLToolbar::render(const GLCanvas3D& parent) const generate_icons_texture(); #endif // ENABLE_SVG_ICONS - glsafe(::glDisable(GL_DEPTH_TEST)); - - glsafe(::glPushMatrix()); - glsafe(::glLoadIdentity()); - switch (m_layout.type) { default: case Layout::Horizontal: { render_horizontal(parent); break; } case Layout::Vertical: { render_vertical(parent); break; } } - - glsafe(::glPopMatrix()); } bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent) @@ -614,7 +607,7 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC { // NB: mouse_pos is already scaled appropriately - float zoom = parent.get_camera().zoom; + float zoom = (float)parent.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = m_layout.scale * inv_zoom; @@ -719,7 +712,7 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan { // NB: mouse_pos is already scaled appropriately - float zoom = parent.get_camera().zoom; + float zoom = (float)parent.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = m_layout.scale * inv_zoom; @@ -836,7 +829,7 @@ int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3 { // NB: mouse_pos is already scaled appropriately - float zoom = parent.get_camera().zoom; + float zoom = (float)parent.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = m_layout.scale * inv_zoom; @@ -919,7 +912,7 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& { // NB: mouse_pos is already scaled appropriately - float zoom = parent.get_camera().zoom; + float zoom = (float)parent.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = m_layout.scale * inv_zoom; @@ -1015,7 +1008,7 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const return; #endif // !ENABLE_SVG_ICONS - float zoom = parent.get_camera().zoom; + float zoom = (float)parent.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = inv_zoom * m_layout.scale; @@ -1170,7 +1163,7 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const return; #endif // !ENABLE_SVG_ICONS - float zoom = parent.get_camera().zoom; + float zoom = (float)parent.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; #if ENABLE_SVG_ICONS float factor = inv_zoom * m_layout.scale; @@ -1338,7 +1331,7 @@ bool GLToolbar::generate_icons_texture() const states.push_back(std::make_pair(1, true)); } - bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_layout.icons_size * m_layout.scale)); + bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_layout.icons_size * m_layout.scale), true); if (res) m_icons_texture_dirty = false; diff --git a/src/slic3r/GUI/GUI_App.cpp b/src/slic3r/GUI/GUI_App.cpp index fc7052ef2..13dbb252a 100644 --- a/src/slic3r/GUI/GUI_App.cpp +++ b/src/slic3r/GUI/GUI_App.cpp @@ -265,10 +265,8 @@ bool GUI_App::on_init_inner() } CallAfter([this] { - if (!config_wizard_startup(app_conf_exists)) { - // Only notify if there was no wizard so as not to bother too much ... - preset_updater->slic3r_update_notify(); - } + config_wizard_startup(app_conf_exists); + preset_updater->slic3r_update_notify(); preset_updater->sync(preset_bundle); }); } diff --git a/src/slic3r/GUI/GUI_ObjectList.cpp b/src/slic3r/GUI/GUI_ObjectList.cpp index 1161c1565..f25fe3e1d 100644 --- a/src/slic3r/GUI/GUI_ObjectList.cpp +++ b/src/slic3r/GUI/GUI_ObjectList.cpp @@ -1581,66 +1581,6 @@ void ObjectList::load_part( ModelObject* model_object, } -// Find volume transformation, so that the chained (instance_trafo * volume_trafo) will be as close to identity -// as possible in least squares norm in regard to the 8 corners of bbox. -// Bounding box is expected to be centered around zero in all axes. -Geometry::Transformation volume_to_bed_transformation(const Geometry::Transformation &instance_transformation, const BoundingBoxf3 &bbox) -{ - Geometry::Transformation out; - - if (instance_transformation.is_scaling_uniform()) { - // No need to run the non-linear least squares fitting for uniform scaling. - // Just set the inverse. - out.set_from_transform(instance_transformation.get_matrix(true).inverse()); - } - else if (Geometry::is_rotation_ninety_degrees(instance_transformation.get_rotation())) - { - // Anisotropic scaling, rotation by multiples of ninety degrees. - Eigen::Matrix3d instance_rotation_trafo = - (Eigen::AngleAxisd(instance_transformation.get_rotation().z(), Vec3d::UnitZ()) * - Eigen::AngleAxisd(instance_transformation.get_rotation().y(), Vec3d::UnitY()) * - Eigen::AngleAxisd(instance_transformation.get_rotation().x(), Vec3d::UnitX())).toRotationMatrix(); - Eigen::Matrix3d volume_rotation_trafo = - (Eigen::AngleAxisd(-instance_transformation.get_rotation().x(), Vec3d::UnitX()) * - Eigen::AngleAxisd(-instance_transformation.get_rotation().y(), Vec3d::UnitY()) * - Eigen::AngleAxisd(-instance_transformation.get_rotation().z(), Vec3d::UnitZ())).toRotationMatrix(); - - // 8 corners of the bounding box. - auto pts = Eigen::MatrixXd(8, 3); - pts(0, 0) = bbox.min.x(); pts(0, 1) = bbox.min.y(); pts(0, 2) = bbox.min.z(); - pts(1, 0) = bbox.min.x(); pts(1, 1) = bbox.min.y(); pts(1, 2) = bbox.max.z(); - pts(2, 0) = bbox.min.x(); pts(2, 1) = bbox.max.y(); pts(2, 2) = bbox.min.z(); - pts(3, 0) = bbox.min.x(); pts(3, 1) = bbox.max.y(); pts(3, 2) = bbox.max.z(); - pts(4, 0) = bbox.max.x(); pts(4, 1) = bbox.min.y(); pts(4, 2) = bbox.min.z(); - pts(5, 0) = bbox.max.x(); pts(5, 1) = bbox.min.y(); pts(5, 2) = bbox.max.z(); - pts(6, 0) = bbox.max.x(); pts(6, 1) = bbox.max.y(); pts(6, 2) = bbox.min.z(); - pts(7, 0) = bbox.max.x(); pts(7, 1) = bbox.max.y(); pts(7, 2) = bbox.max.z(); - - // Corners of the bounding box transformed into the modifier mesh coordinate space, with inverse rotation applied to the modifier. - auto qs = pts * - (instance_rotation_trafo * - Eigen::Scaling(instance_transformation.get_scaling_factor().cwiseProduct(instance_transformation.get_mirror())) * - volume_rotation_trafo).inverse().transpose(); - // Fill in scaling based on least squares fitting of the bounding box corners. - Vec3d scale; - for (int i = 0; i < 3; ++ i) - scale(i) = pts.col(i).dot(qs.col(i)) / pts.col(i).dot(pts.col(i)); - - out.set_rotation(Geometry::extract_euler_angles(volume_rotation_trafo)); - out.set_scaling_factor(Vec3d(std::abs(scale(0)), std::abs(scale(1)), std::abs(scale(2)))); - out.set_mirror(Vec3d(scale(0) > 0 ? 1. : -1, scale(1) > 0 ? 1. : -1, scale(2) > 0 ? 1. : -1)); - } - else - { - // General anisotropic scaling, general rotation. - // Keep the modifier mesh in the instance coordinate system, so the modifier mesh will not be aligned with the world. - // Scale it to get the required size. - out.set_scaling_factor(instance_transformation.get_scaling_factor().cwiseInverse()); - } - - return out; -} - void ObjectList::load_generic_subobject(const std::string& type_name, const ModelVolumeType type) { const auto obj_idx = get_selected_obj_idx(); @@ -1694,7 +1634,7 @@ void ObjectList::load_generic_subobject(const std::string& type_name, const Mode const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin()); // Transform the new modifier to be aligned with the print bed. const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box(); - new_volume->set_transformation(volume_to_bed_transformation(v->get_instance_transformation(), mesh_bb)); + new_volume->set_transformation(Geometry::Transformation::volume_to_bed_transformation(v->get_instance_transformation(), mesh_bb)); // Set the modifier position. auto offset = (type_name == "Slab") ? // Slab: Lift to print bed diff --git a/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp b/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp index 1006d2bd1..c7435636d 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp @@ -65,7 +65,7 @@ bool GLGizmosManager::init(GLCanvas3D& parent) if (!m_background_texture.metadata.filename.empty()) { - if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false)) + if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false, true)) { reset(); return false; @@ -531,18 +531,9 @@ void GLGizmosManager::render_overlay(const GLCanvas3D& canvas, const Selection& generate_icons_texture(); #endif // ENABLE_SVG_ICONS - glsafe(::glDisable(GL_DEPTH_TEST)); - - glsafe(::glPushMatrix()); - glsafe(::glLoadIdentity()); - do_render_overlay(canvas, selection); - - glsafe(::glPopMatrix()); } - - bool GLGizmosManager::on_mouse_wheel(wxMouseEvent& evt, GLCanvas3D& canvas) { bool processed = false; @@ -939,7 +930,7 @@ void GLGizmosManager::do_render_overlay(const GLCanvas3D& canvas, const Selectio float cnv_w = (float)canvas.get_canvas_size().get_width(); float cnv_h = (float)canvas.get_canvas_size().get_height(); - float zoom = canvas.get_camera().zoom; + float zoom = (float)canvas.get_camera().get_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float height = get_total_overlay_height(); @@ -1160,7 +1151,7 @@ bool GLGizmosManager::generate_icons_texture() const states.push_back(std::make_pair(0, false)); states.push_back(std::make_pair(0, true)); - bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale)); + bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale), true); if (res) m_icons_texture_dirty = false; diff --git a/src/slic3r/GUI/ImGuiWrapper.cpp b/src/slic3r/GUI/ImGuiWrapper.cpp index 67016077c..ca1538bf7 100644 --- a/src/slic3r/GUI/ImGuiWrapper.cpp +++ b/src/slic3r/GUI/ImGuiWrapper.cpp @@ -206,7 +206,7 @@ void ImGuiWrapper::new_frame() } if (m_font_texture == 0) { - init_font(); + init_font(true); } ImGui::NewFrame(); @@ -383,7 +383,7 @@ bool ImGuiWrapper::want_any_input() const return io.WantCaptureMouse || io.WantCaptureKeyboard || io.WantTextInput; } -void ImGuiWrapper::init_font() +void ImGuiWrapper::init_font(bool compress) { destroy_font(); @@ -412,7 +412,10 @@ void ImGuiWrapper::init_font() glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)); - glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels)); + if (compress && GLEW_EXT_texture_compression_s3tc) + glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels)); + else + glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels)); // Store our identifier io.Fonts->TexID = (ImTextureID)(intptr_t)m_font_texture; diff --git a/src/slic3r/GUI/ImGuiWrapper.hpp b/src/slic3r/GUI/ImGuiWrapper.hpp index 37ef90ff3..0479e4743 100644 --- a/src/slic3r/GUI/ImGuiWrapper.hpp +++ b/src/slic3r/GUI/ImGuiWrapper.hpp @@ -77,7 +77,7 @@ public: bool want_any_input() const; private: - void init_font(); + void init_font(bool compress); void init_input(); void init_style(); void render_draw_data(ImDrawData *draw_data); diff --git a/src/slic3r/GUI/KBShortcutsDialog.cpp b/src/slic3r/GUI/KBShortcutsDialog.cpp index 347dac13e..1af658ed3 100644 --- a/src/slic3r/GUI/KBShortcutsDialog.cpp +++ b/src/slic3r/GUI/KBShortcutsDialog.cpp @@ -147,6 +147,7 @@ void KBShortcutsDialog::fill_shortcuts() plater_shortcuts.push_back(Shortcut("F", L("Press to scale selection to fit print volume\nin Gizmo scale"))); plater_shortcuts.push_back(Shortcut(alt, L("Press to activate deselection rectangle\nor to scale or rotate selected objects\naround their own center"))); plater_shortcuts.push_back(Shortcut(ctrl, L("Press to activate one direction scaling in Gizmo scale"))); + plater_shortcuts.push_back(Shortcut("K", L("Change camera type"))); plater_shortcuts.push_back(Shortcut("B", L("Zoom to Bed"))); plater_shortcuts.push_back(Shortcut("Z", L("Zoom to all objects in scene, if none selected"))); plater_shortcuts.push_back(Shortcut("Z", L("Zoom to selected object"))); diff --git a/src/slic3r/GUI/MainFrame.cpp b/src/slic3r/GUI/MainFrame.cpp index 667dcd899..d800f6f38 100644 --- a/src/slic3r/GUI/MainFrame.cpp +++ b/src/slic3r/GUI/MainFrame.cpp @@ -505,10 +505,10 @@ void MainFrame::init_menubar() editMenu->AppendSeparator(); append_menu_item(editMenu, wxID_ANY, _(L("&Copy")) + sep + GUI::shortkey_ctrl_prefix() + sep_space + "C", _(L("Copy selection to clipboard")), [this](wxCommandEvent&) { m_plater->copy_selection_to_clipboard(); }, - menu_icon("copy_menu"), nullptr, [this](){return m_plater->can_copy(); }, this); + menu_icon("copy_menu"), nullptr, [this](){return m_plater->can_copy_to_clipboard(); }, this); append_menu_item(editMenu, wxID_ANY, _(L("&Paste")) + sep + GUI::shortkey_ctrl_prefix() + sep_space + "V", _(L("Paste clipboard")), [this](wxCommandEvent&) { m_plater->paste_from_clipboard(); }, - menu_icon("paste_menu"), nullptr, [this](){return m_plater->can_paste(); }, this); + menu_icon("paste_menu"), nullptr, [this](){return m_plater->can_paste_from_clipboard(); }, this); } // Window menu diff --git a/src/slic3r/GUI/Plater.cpp b/src/slic3r/GUI/Plater.cpp index ff1a2db6f..966e55ba6 100644 --- a/src/slic3r/GUI/Plater.cpp +++ b/src/slic3r/GUI/Plater.cpp @@ -1785,6 +1785,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) q->Layout(); set_current_panel(view3D); + + // updates camera type from .ini file + camera.set_type(get_config("camera_type")); } void Plater::priv::update(bool force_full_scene_refresh) @@ -4204,30 +4207,14 @@ void Plater::update_object_menu() { p->update_object_menu(); } void Plater::copy_selection_to_clipboard() { - p->view3D->get_canvas3d()->get_selection().copy_to_clipboard(); + if (can_copy_to_clipboard()) + p->view3D->get_canvas3d()->get_selection().copy_to_clipboard(); } void Plater::paste_from_clipboard() { - p->view3D->get_canvas3d()->get_selection().paste_from_clipboard(); -} - -bool Plater::can_paste_from_clipboard() const -{ - const Selection& selection = p->view3D->get_canvas3d()->get_selection(); - const Selection::Clipboard& clipboard = selection.get_clipboard(); - Selection::EMode mode = clipboard.get_mode(); - - if (clipboard.is_empty()) - return false; - - if ((mode == Selection::Volume) && !selection.is_from_single_instance()) - return false; - - if ((mode == Selection::Instance) && (selection.get_mode() != Selection::Instance)) - return false; - - return true; + if (can_paste_from_clipboard()) + p->view3D->get_canvas3d()->get_selection().paste_from_clipboard(); } void Plater::msw_rescale() @@ -4254,7 +4241,37 @@ bool Plater::can_split_to_objects() const { return p->can_split_to_objects(); } bool Plater::can_split_to_volumes() const { return p->can_split_to_volumes(); } bool Plater::can_arrange() const { return p->can_arrange(); } bool Plater::can_layers_editing() const { return p->can_layers_editing(); } -bool Plater::can_copy() const { return !is_selection_empty(); } -bool Plater::can_paste() const { return can_paste_from_clipboard(); } +bool Plater::can_paste_from_clipboard() const +{ + const Selection& selection = p->view3D->get_canvas3d()->get_selection(); + const Selection::Clipboard& clipboard = selection.get_clipboard(); + + if (clipboard.is_empty()) + return false; + + if ((wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA) && !clipboard.is_sla_compliant()) + return false; + + Selection::EMode mode = clipboard.get_mode(); + if ((mode == Selection::Volume) && !selection.is_from_single_instance()) + return false; + + if ((mode == Selection::Instance) && (selection.get_mode() != Selection::Instance)) + return false; + + return true; +} + +bool Plater::can_copy_to_clipboard() const +{ + if (is_selection_empty()) + return false; + + const Selection& selection = p->view3D->get_canvas3d()->get_selection(); + if ((wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA) && !selection.is_sla_compliant()) + return false; + + return true; +} }} // namespace Slic3r::GUI diff --git a/src/slic3r/GUI/Plater.hpp b/src/slic3r/GUI/Plater.hpp index 28043c944..46fe38ef6 100644 --- a/src/slic3r/GUI/Plater.hpp +++ b/src/slic3r/GUI/Plater.hpp @@ -202,7 +202,6 @@ public: void copy_selection_to_clipboard(); void paste_from_clipboard(); - bool can_paste_from_clipboard() const; bool can_delete() const; bool can_delete_all() const; @@ -214,8 +213,8 @@ public: bool can_split_to_volumes() const; bool can_arrange() const; bool can_layers_editing() const; - bool can_copy() const; - bool can_paste() const; + bool can_paste_from_clipboard() const; + bool can_copy_to_clipboard() const; void msw_rescale(); diff --git a/src/slic3r/GUI/ProgressStatusBar.hpp b/src/slic3r/GUI/ProgressStatusBar.hpp index 7d624af90..413c6ffee 100644 --- a/src/slic3r/GUI/ProgressStatusBar.hpp +++ b/src/slic3r/GUI/ProgressStatusBar.hpp @@ -2,6 +2,7 @@ #define PROGRESSSTATUSBAR_HPP #include +#include #include #include diff --git a/src/slic3r/GUI/Selection.cpp b/src/slic3r/GUI/Selection.cpp index e681b8af1..c6c85e21f 100644 --- a/src/slic3r/GUI/Selection.cpp +++ b/src/slic3r/GUI/Selection.cpp @@ -47,6 +47,26 @@ Selection::VolumeCache::VolumeCache(const Geometry::Transformation& volume_trans { } +bool Selection::Clipboard::is_sla_compliant() const +{ + if (m_mode == Selection::Volume) + return false; + + for (const ModelObject* o : m_model.objects) + { + if (o->is_multiparts()) + return false; + + for (const ModelVolume* v : o->volumes) + { + if (v->is_modifier()) + return false; + } + } + + return true; +} + Selection::Selection() : m_volumes(nullptr) , m_model(nullptr) @@ -385,6 +405,20 @@ bool Selection::is_from_single_object() const return (0 <= idx) && (idx < 1000); } +bool Selection::is_sla_compliant() const +{ + if (m_mode == Volume) + return false; + + for (unsigned int i : m_list) + { + if ((*m_volumes)[i]->is_modifier) + return false; + } + + return true; +} + bool Selection::requires_uniform_scale() const { if (is_single_full_instance() || is_single_modifier() || is_single_volume()) @@ -1893,25 +1927,59 @@ bool Selection::is_from_fully_selected_instance(unsigned int volume_idx) const void Selection::paste_volumes_from_clipboard() { - int obj_idx = get_object_idx(); - if ((obj_idx < 0) || ((int)m_model->objects.size() <= obj_idx)) + int dst_obj_idx = get_object_idx(); + if ((dst_obj_idx < 0) || ((int)m_model->objects.size() <= dst_obj_idx)) + return; + + ModelObject* dst_object = m_model->objects[dst_obj_idx]; + + int dst_inst_idx = get_instance_idx(); + if ((dst_inst_idx < 0) || ((int)dst_object->instances.size() <= dst_inst_idx)) return; ModelObject* src_object = m_clipboard.get_object(0); if (src_object != nullptr) { - ModelObject* dst_object = m_model->objects[obj_idx]; + ModelInstance* dst_instance = dst_object->instances[dst_inst_idx]; + BoundingBoxf3 dst_instance_bb = dst_object->instance_bounding_box(dst_inst_idx); + Transform3d src_matrix = src_object->instances[0]->get_transformation().get_matrix(true); + Transform3d dst_matrix = dst_instance->get_transformation().get_matrix(true); + bool from_same_object = (src_object->input_file == dst_object->input_file) && src_matrix.isApprox(dst_matrix); + + // used to keep relative position of multivolume selections when pasting from another object + BoundingBoxf3 total_bb; ModelVolumePtrs volumes; for (ModelVolume* src_volume : src_object->volumes) { ModelVolume* dst_volume = dst_object->add_volume(*src_volume); dst_volume->set_new_unique_id(); - double offset = wxGetApp().plater()->canvas3D()->get_size_proportional_to_max_bed_size(0.05); - dst_volume->translate(offset, offset, 0.0); + if (from_same_object) + { +// // if the volume comes from the same object, apply the offset in world system +// double offset = wxGetApp().plater()->canvas3D()->get_size_proportional_to_max_bed_size(0.05); +// dst_volume->translate(dst_matrix.inverse() * Vec3d(offset, offset, 0.0)); + } + else + { + // if the volume comes from another object, apply the offset as done when adding modifiers + // see ObjectList::load_generic_subobject() + total_bb.merge(dst_volume->mesh().bounding_box().transformed(src_volume->get_matrix())); + } + volumes.push_back(dst_volume); } - wxGetApp().obj_list()->paste_volumes_into_list(obj_idx, volumes); + + // keeps relative position of multivolume selections + if (!from_same_object) + { + for (ModelVolume* v : volumes) + { + v->set_offset((v->get_offset() - total_bb.center()) + dst_matrix.inverse() * (Vec3d(dst_instance_bb.max(0), dst_instance_bb.min(1), dst_instance_bb.min(2)) + 0.5 * total_bb.size() - dst_instance->get_transformation().get_offset())); + } + } + + wxGetApp().obj_list()->paste_volumes_into_list(dst_obj_idx, volumes); } } diff --git a/src/slic3r/GUI/Selection.hpp b/src/slic3r/GUI/Selection.hpp index 5da1e477b..802f8d284 100644 --- a/src/slic3r/GUI/Selection.hpp +++ b/src/slic3r/GUI/Selection.hpp @@ -152,6 +152,8 @@ public: void reset() { m_model.clear_objects(); } bool is_empty() const { return m_model.objects.empty(); } + bool is_sla_compliant() const; + ModelObject* add_object() { return m_model.add_object(); } ModelObject* get_object(unsigned int id) { return (id < (unsigned int)m_model.objects.size()) ? m_model.objects[id] : nullptr; } const ModelObjectPtrs& get_objects() const { return m_model.objects; } @@ -257,6 +259,7 @@ public: bool is_mixed() const { return m_type == Mixed; } bool is_from_single_instance() const { return get_instance_idx() != -1; } bool is_from_single_object() const; + bool is_sla_compliant() const; bool contains_volume(unsigned int volume_idx) const { return m_list.find(volume_idx) != m_list.end(); } bool requires_uniform_scale() const; diff --git a/src/slic3r/GUI/wxExtensions.cpp b/src/slic3r/GUI/wxExtensions.cpp index c037a5618..c4ee717f6 100644 --- a/src/slic3r/GUI/wxExtensions.cpp +++ b/src/slic3r/GUI/wxExtensions.cpp @@ -1781,6 +1781,9 @@ DoubleSlider::DoubleSlider( wxWindow *parent, m_bmp_one_layer_unlock_off = ScalableBitmap(this, "one_layer_unlock_off.png"); m_lock_icon_dim = m_bmp_one_layer_lock_on.bmp().GetSize().x; + m_bmp_revert = ScalableBitmap(this, "undo"); + m_revert_icon_dim = m_bmp_revert.bmp().GetSize().x; + m_selection = ssUndef; // slider events @@ -1836,6 +1839,9 @@ void DoubleSlider::msw_rescale() m_bmp_one_layer_unlock_off.msw_rescale(); m_lock_icon_dim = m_bmp_one_layer_lock_on.bmp().GetSize().x; + m_bmp_revert.msw_rescale(); + m_revert_icon_dim = m_bmp_revert.bmp().GetSize().x; + SLIDER_MARGIN = 4 + Slic3r::GUI::wxGetApp().em_unit(); SetMinSize(get_min_size()); @@ -2072,8 +2078,11 @@ void DoubleSlider::render() //draw color print ticks draw_ticks(dc); - //draw color print ticks + //draw lock/unlock draw_one_layer_icon(dc); + + //draw revert bitmap (if it's shown) + draw_revert_icon(dc); } void DoubleSlider::draw_action_icon(wxDC& dc, const wxPoint pt_beg, const wxPoint pt_end) @@ -2300,6 +2309,24 @@ void DoubleSlider::draw_one_layer_icon(wxDC& dc) m_rect_one_layer_icon = wxRect(x_draw, y_draw, m_lock_icon_dim, m_lock_icon_dim); } +void DoubleSlider::draw_revert_icon(wxDC& dc) +{ + if (m_ticks.empty()) + return; + + int width, height; + get_size(&width, &height); + + wxCoord x_draw, y_draw; + is_horizontal() ? x_draw = width-2 : x_draw = 0.25*SLIDER_MARGIN; + is_horizontal() ? y_draw = 0.25*SLIDER_MARGIN: y_draw = height-2; + + dc.DrawBitmap(m_bmp_revert.bmp(), x_draw, y_draw); + + //update rect of the lock/unlock icon + m_rect_revert_icon = wxRect(x_draw, y_draw, m_revert_icon_dim, m_revert_icon_dim); +} + void DoubleSlider::update_thumb_rect(const wxCoord& begin_x, const wxCoord& begin_y, const SelectedSlider& selection) { const wxRect& rect = wxRect(begin_x, begin_y, m_thumb_size.x, m_thumb_size.y); @@ -2316,8 +2343,8 @@ int DoubleSlider::get_value_from_position(const wxCoord x, const wxCoord y) if (is_horizontal()) return int(double(x - SLIDER_MARGIN) / step + 0.5); - else - return int(m_min_value + double(height - SLIDER_MARGIN - y) / step + 0.5); + + return int(m_min_value + double(height - SLIDER_MARGIN - y) / step + 0.5); } void DoubleSlider::detect_selected_slider(const wxPoint& pt) @@ -2367,7 +2394,10 @@ void DoubleSlider::ChangeOneLayerLock() void DoubleSlider::OnLeftDown(wxMouseEvent& event) { + if (HasCapture()) + return; this->CaptureMouse(); + wxClientDC dc(this); wxPoint pos = event.GetLogicalPosition(dc); if (is_point_in_rect(pos, m_rect_tick_action) && m_is_enabled_tick_manipulation) { @@ -2377,6 +2407,7 @@ void DoubleSlider::OnLeftDown(wxMouseEvent& event) m_is_left_down = true; if (is_point_in_rect(pos, m_rect_one_layer_icon)) { + // switch on/off one layer mode m_is_one_layer = !m_is_one_layer; if (!m_is_one_layer) { SetLowerValue(m_min_value); @@ -2385,20 +2416,36 @@ void DoubleSlider::OnLeftDown(wxMouseEvent& event) m_selection == ssLower ? correct_lower_value() : correct_higher_value(); if (!m_selection) m_selection = ssHigher; } + else if (is_point_in_rect(pos, m_rect_revert_icon)) { + // discard all color changes + SetLowerValue(m_min_value); + SetHigherValue(m_max_value); + + m_selection == ssLower ? correct_lower_value() : correct_higher_value(); + if (!m_selection) m_selection = ssHigher; + + m_ticks.clear(); + wxPostEvent(this->GetParent(), wxCommandEvent(wxCUSTOMEVT_TICKSCHANGED)); + } else detect_selected_slider(pos); - if (!m_selection && m_is_enabled_tick_manipulation) { - const auto tick = is_point_near_tick(pos); - if (tick >= 0) + if (!m_selection) { + const int tick_val = is_point_near_tick(pos); + /* Set current thumb position to the nearest tick (if it is) + * OR to a value corresponding to the mouse click + * */ + const int mouse_val = tick_val >= 0 && m_is_enabled_tick_manipulation ? tick_val : + get_value_from_position(pos.x, pos.y); + if (mouse_val >= 0) { - if (abs(tick - m_lower_value) < abs(tick - m_higher_value)) { - SetLowerValue(tick); + if (abs(mouse_val - m_lower_value) < abs(mouse_val - m_higher_value)) { + SetLowerValue(mouse_val); correct_lower_value(); m_selection = ssLower; } else { - SetHigherValue(tick); + SetHigherValue(mouse_val); correct_higher_value(); m_selection = ssHigher; } @@ -2438,9 +2485,13 @@ void DoubleSlider::OnMotion(wxMouseEvent& event) const wxClientDC dc(this); const wxPoint pos = event.GetLogicalPosition(dc); + m_is_one_layer_icon_focesed = is_point_in_rect(pos, m_rect_one_layer_icon); + bool is_revert_icon_focused = false; + if (!m_is_left_down && !m_is_one_layer) { m_is_action_icon_focesed = is_point_in_rect(pos, m_rect_tick_action); + is_revert_icon_focused = !m_ticks.empty() && is_point_in_rect(pos, m_rect_revert_icon); } else if (m_is_left_down || m_is_right_down) { if (m_selection == ssLower) { @@ -2460,6 +2511,12 @@ void DoubleSlider::OnMotion(wxMouseEvent& event) Update(); event.Skip(); + // Set tooltips with information for each icon + const wxString tooltip = m_is_one_layer_icon_focesed ? _(L("One layer mode")) : + m_is_action_icon_focesed ? _(L("Add/Del color change")) : + is_revert_icon_focused ? _(L("Discard all color changes")) : ""; + this->SetToolTip(tooltip); + if (action) { wxCommandEvent e(wxEVT_SCROLL_CHANGED); @@ -2610,7 +2667,9 @@ void DoubleSlider::OnChar(wxKeyEvent& event) void DoubleSlider::OnRightDown(wxMouseEvent& event) { + if (HasCapture()) return; this->CaptureMouse(); + const wxClientDC dc(this); detect_selected_slider(event.GetLogicalPosition(dc)); if (!m_selection) diff --git a/src/slic3r/GUI/wxExtensions.hpp b/src/slic3r/GUI/wxExtensions.hpp index 3dfb94e4a..d0edf9760 100644 --- a/src/slic3r/GUI/wxExtensions.hpp +++ b/src/slic3r/GUI/wxExtensions.hpp @@ -766,6 +766,7 @@ protected: void draw_ticks(wxDC& dc); void draw_colored_band(wxDC& dc); void draw_one_layer_icon(wxDC& dc); + void draw_revert_icon(wxDC& dc); void draw_thumb_item(wxDC& dc, const wxPoint& pos, const SelectedSlider& selection); void draw_info_line_with_icon(wxDC& dc, const wxPoint& pos, SelectedSlider selection); void draw_thumb_text(wxDC& dc, const wxPoint& pos, const SelectedSlider& selection) const; @@ -807,6 +808,7 @@ private: ScalableBitmap m_bmp_one_layer_lock_off; ScalableBitmap m_bmp_one_layer_unlock_on; ScalableBitmap m_bmp_one_layer_unlock_off; + ScalableBitmap m_bmp_revert; SelectedSlider m_selection; bool m_is_left_down = false; bool m_is_right_down = false; @@ -820,9 +822,11 @@ private: wxRect m_rect_higher_thumb; wxRect m_rect_tick_action; wxRect m_rect_one_layer_icon; + wxRect m_rect_revert_icon; wxSize m_thumb_size; int m_tick_icon_dim; int m_lock_icon_dim; + int m_revert_icon_dim; long m_style; float m_label_koef = 1.0; diff --git a/src/slic3r/Utils/PresetUpdater.cpp b/src/slic3r/Utils/PresetUpdater.cpp index f34cd8db1..8c3ced31a 100644 --- a/src/slic3r/Utils/PresetUpdater.cpp +++ b/src/slic3r/Utils/PresetUpdater.cpp @@ -4,6 +4,7 @@ #include #include #include +#include #include #include #include @@ -45,10 +46,25 @@ static const char *INDEX_FILENAME = "index.idx"; static const char *TMP_EXTENSION = ".download"; +void copy_file_fix(const fs::path &source, const fs::path &target) +{ + static const auto perms = fs::owner_read | fs::owner_write | fs::group_read | fs::others_read; // aka 644 + + BOOST_LOG_TRIVIAL(debug) << boost::format("PresetUpdater: Copying %1% -> %2%") % source % target; + + // Make sure the file has correct permission both before and after we copy over it + if (fs::exists(target)) { + fs::permissions(target, perms); + } + fs::copy_file(source, target, fs::copy_option::overwrite_if_exists); + fs::permissions(target, perms); +} + struct Update { fs::path source; fs::path target; + Version version; std::string vendor; std::string changelog_url; @@ -61,7 +77,13 @@ struct Update , changelog_url(std::move(changelog_url)) {} - friend std::ostream& operator<<(std::ostream& os , const Update &self) { + void install() const + { + copy_file_fix(source, target); + } + + friend std::ostream& operator<<(std::ostream& os, const Update &self) + { os << "Update(" << self.source.string() << " -> " << self.target.string() << ')'; return os; } @@ -115,7 +137,6 @@ struct PresetUpdater::priv bool enabled_version_check; bool enabled_config_update; std::string version_check_url; - bool had_config_update; fs::path cache_path; fs::path rsrc_path; @@ -135,13 +156,10 @@ struct PresetUpdater::priv void check_install_indices() const; Updates get_config_updates() const; void perform_updates(Updates &&updates, bool snapshot = true) const; - - static void copy_file(const fs::path &from, const fs::path &to); }; PresetUpdater::priv::priv() : ver_slic3r(get_slic3r_version()) - , had_config_update(false) , cache_path(fs::path(Slic3r::data_dir()) / "cache") , rsrc_path(fs::path(resources_dir()) / "profiles") , vendor_path(fs::path(Slic3r::data_dir()) / "vendor") @@ -273,7 +291,7 @@ void PresetUpdater::priv::sync_config(const std::set vendors) try { new_index.load(idx_path_temp); } catch (const std::exception & /* err */) { - BOOST_LOG_TRIVIAL(error) << boost::format("Failed loading a downloaded index %1% for vendor %2%: invalid index?") % idx_path_temp % vendor.name; + BOOST_LOG_TRIVIAL(error) << boost::format("Could not load downloaded index %1% for vendor %2%: invalid index?") % idx_path_temp % vendor.name; continue; } if (new_index.version() < index.version()) { @@ -323,7 +341,7 @@ void PresetUpdater::priv::check_install_indices() const if (! fs::exists(path_in_cache)) { BOOST_LOG_TRIVIAL(info) << "Install index from resources: " << path.filename(); - copy_file(path, path_in_cache); + copy_file_fix(path, path_in_cache); } else { Index idx_rsrc, idx_cache; idx_rsrc.load(path); @@ -331,7 +349,7 @@ void PresetUpdater::priv::check_install_indices() const if (idx_cache.version() < idx_rsrc.version()) { BOOST_LOG_TRIVIAL(info) << "Update index from resources: " << path.filename(); - copy_file(path, path_in_cache); + copy_file_fix(path, path_in_cache); } } } @@ -346,6 +364,7 @@ Updates PresetUpdater::priv::get_config_updates() const for (const auto idx : index_db) { auto bundle_path = vendor_path / (idx.vendor() + ".ini"); + auto bundle_path_idx = vendor_path / idx.path().filename(); if (! fs::exists(bundle_path)) { BOOST_LOG_TRIVIAL(info) << "Bundle not present for index, skipping: " << idx.vendor(); @@ -360,8 +379,31 @@ Updates PresetUpdater::priv::get_config_updates() const const auto recommended = idx.recommended(); if (recommended == idx.end()) { BOOST_LOG_TRIVIAL(error) << boost::format("No recommended version for vendor: %1%, invalid index?") % idx.vendor(); + // XXX: what should be done here? + continue; } + // Load 'installed' idx, if any. + // 'Installed' indices are kept alongside the bundle in the `vendor` subdir + // for bookkeeping to remember a cancelled update and not offer it again. + if (fs::exists(bundle_path_idx)) { + Index existing_idx; + try { + existing_idx.load(bundle_path_idx); + + const auto existing_recommended = existing_idx.recommended(); + if (existing_recommended != existing_idx.end() && recommended->config_version == existing_recommended->config_version) { + // The user has already seen (and presumably rejected) this update + BOOST_LOG_TRIVIAL(info) << boost::format("Downloaded index for `%1%` is the same as installed one, not offering an update.") % idx.vendor(); + continue; + } + } catch (const std::exception & /* err */) { + BOOST_LOG_TRIVIAL(error) << boost::format("Could nto load installed index %1%") % bundle_path_idx; + } + } + + copy_file_fix(idx.path(), bundle_path_idx); + const auto ver_current = idx.find(vp.config_version); const bool ver_current_found = ver_current != idx.end(); if (! ver_current_found) { @@ -453,10 +495,10 @@ void PresetUpdater::priv::perform_updates(Updates &&updates, bool snapshot) cons for (const auto &update : updates.updates) { BOOST_LOG_TRIVIAL(info) << '\t' << update; - copy_file(update.source, update.target); + update.install(); PresetBundle bundle; - bundle.load_configbundle(update.target.string(), PresetBundle::LOAD_CFGBNDLE_SYSTEM); + bundle.load_configbundle(update.source.string(), PresetBundle::LOAD_CFGBNDLE_SYSTEM); BOOST_LOG_TRIVIAL(info) << boost::format("Deleting %1% conflicting presets") % (bundle.prints.size() + bundle.filaments.size() + bundle.printers.size()); @@ -491,19 +533,6 @@ void PresetUpdater::priv::perform_updates(Updates &&updates, bool snapshot) cons } } -void PresetUpdater::priv::copy_file(const fs::path &source, const fs::path &target) -{ - static const auto perms = fs::owner_read | fs::owner_write | fs::group_read | fs::others_read; // aka 644 - - // Make sure the file has correct permission both before and after we copy over it - if (fs::exists(target)) { - fs::permissions(target, perms); - } - fs::copy_file(source, target, fs::copy_option::overwrite_if_exists); - fs::permissions(target, perms); -} - - PresetUpdater::PresetUpdater() : p(new priv()) {} @@ -542,11 +571,6 @@ void PresetUpdater::slic3r_update_notify() { if (! p->enabled_version_check) { return; } - if (p->had_config_update) { - BOOST_LOG_TRIVIAL(info) << "New Slic3r version available, but there was a configuration update, notification won't be displayed"; - return; - } - auto* app_config = GUI::wxGetApp().app_config; const auto ver_online_str = app_config->get("version_online"); const auto ver_online = Semver::parse(ver_online_str); @@ -594,8 +618,6 @@ PresetUpdater::UpdateResult PresetUpdater::config_update() const incompats_map.emplace(std::make_pair(incompat.vendor, std::move(restrictions))); } - p->had_config_update = true; // This needs to be done before a dialog is shown because of OnIdle() + CallAfter() in Perl - GUI::MsgDataIncompatible dlg(std::move(incompats_map)); const auto res = dlg.ShowModal(); if (res == wxID_REPLACE) { @@ -620,8 +642,6 @@ PresetUpdater::UpdateResult PresetUpdater::config_update() const updates_msg.emplace_back(update.vendor, update.version.config_version, update.version.comment, std::move(changelog_url)); } - p->had_config_update = true; // Ditto, see above - GUI::MsgUpdateConfig dlg(updates_msg); const auto res = dlg.ShowModal(); @@ -631,7 +651,7 @@ PresetUpdater::UpdateResult PresetUpdater::config_update() const // Reload global configuration auto *app_config = GUI::wxGetApp().app_config; - GUI::wxGetApp().preset_bundle->load_presets(*app_config); + GUI::wxGetApp().preset_bundle->load_presets(*app_config); GUI::wxGetApp().load_current_presets(); return R_UPDATE_INSTALLED; } else { diff --git a/src/slic3r/Utils/Semver.hpp b/src/slic3r/Utils/Semver.hpp index 2fb4e3f4b..a755becaa 100644 --- a/src/slic3r/Utils/Semver.hpp +++ b/src/slic3r/Utils/Semver.hpp @@ -137,6 +137,11 @@ public: Semver operator-(const Minor &b) const { Semver res(*this); return res -= b; } Semver operator-(const Patch &b) const { Semver res(*this); return res -= b; } + // Stream output + friend std::ostream& operator<<(std::ostream& os, const Semver &self) { + os << self.to_string(); + return os; + } private: semver_t ver; diff --git a/src/slic3r/Utils/Serial.hpp b/src/slic3r/Utils/Serial.hpp index e4a28de09..67d64b4ec 100644 --- a/src/slic3r/Utils/Serial.hpp +++ b/src/slic3r/Utils/Serial.hpp @@ -17,6 +17,9 @@ struct SerialPortInfo { std::string friendly_name; bool is_printer = false; + SerialPortInfo() {} + SerialPortInfo(std::string port) : port(port), friendly_name(std::move(port)) {} + bool id_match(unsigned id_vendor, unsigned id_product) const { return id_vendor == this->id_vendor && id_product == this->id_product; } }; diff --git a/src/stb_dxt/stb_dxt.h b/src/stb_dxt/stb_dxt.h new file mode 100644 index 000000000..db19110f4 --- /dev/null +++ b/src/stb_dxt/stb_dxt.h @@ -0,0 +1,1049 @@ +// stb_dxt.h - Real-Time DXT1/DXT5 compressor +// Based on original by fabian "ryg" giesen v1.04 +// Custom version, modified by Yann Collet +// +/* + BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following disclaimer + in the documentation and/or other materials provided with the + distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + You can contact the author at : + - RygsDXTc source repository : http://code.google.com/p/rygsdxtc/ + +*/ +// use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation +// +// USAGE: +// call stb_compress_dxt_block() for every block (you must pad) +// source should be a 4x4 block of RGBA data in row-major order; +// A is ignored if you specify alpha=0; you can turn on dithering +// and "high quality" using mode. +// +// version history: +// v1.06 - (cyan) implement Fabian Giesen's comments +// v1.05 - (cyan) speed optimizations +// v1.04 - (ryg) default to no rounding bias for lerped colors (as per S3TC/DX10 spec); +// single color match fix (allow for inexact color interpolation); +// optimal DXT5 index finder; "high quality" mode that runs multiple refinement steps. +// v1.03 - (stb) endianness support +// v1.02 - (stb) fix alpha encoding bug +// v1.01 - (stb) fix bug converting to RGB that messed up quality, thanks ryg & cbloom +// v1.00 - (stb) first release + +#ifndef STB_INCLUDE_STB_DXT_H +#define STB_INCLUDE_STB_DXT_H + + +//******************************************************************* +// Enable custom Optimisations +// Comment this define if you want to revert to ryg's original code +#define NEW_OPTIMISATIONS +//******************************************************************* + +// compression mode (bitflags) +#define STB_DXT_NORMAL 0 +#define STB_DXT_DITHER 1 // use dithering. dubious win. never use for normal maps and the like! +#define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower. + +// The original signature has been modified by adding the parameter compressed_size which returns +// the size in bytes of the compressed data contained into dst +void rygCompress(unsigned char *dst, unsigned char *src, int w, int h, int isDxt5, int& compressed_size); + +// TODO remove these, not working properly.. +void rygCompressYCoCg( unsigned char *dst, unsigned char *src, int w, int h ); +void linearize( unsigned char * dst, const unsigned char * src, int n ); + +void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode); +#define STB_COMPRESS_DXT_BLOCK + +#ifdef STB_DXT_IMPLEMENTATION + +// configuration options for DXT encoder. set them in the project/makefile or just define +// them at the top. + +// STB_DXT_USE_ROUNDING_BIAS +// use a rounding bias during color interpolation. this is closer to what "ideal" +// interpolation would do but doesn't match the S3TC/DX10 spec. old versions (pre-1.03) +// implicitly had this turned on. +// +// in case you're targeting a specific type of hardware (e.g. console programmers): +// NVidia and Intel GPUs (as of 2010) as well as DX9 ref use DXT decoders that are closer +// to STB_DXT_USE_ROUNDING_BIAS. AMD/ATI, S3 and DX10 ref are closer to rounding with no bias. +// you also see "(a*5 + b*3) / 8" on some old GPU designs. +// #define STB_DXT_USE_ROUNDING_BIAS + +#include +#include +#include +#include // memset +#include +#include +#include + + +static unsigned char stb__Expand5[32]; +static unsigned char stb__Expand6[64]; +static unsigned char stb__OMatch5[256][2]; +static unsigned char stb__OMatch6[256][2]; +static unsigned char stb__QuantRBTab[256+16]; +static unsigned char stb__QuantGTab[256+16]; + +static int stb__Mul8Bit(int a, int b) +{ + int t = a*b + 128; + return (t + (t >> 8)) >> 8; +} + +static void stb__From16Bit(unsigned char *out, unsigned short v) +{ + int rv = (v & 0xf800) >> 11; + int gv = (v & 0x07e0) >> 5; + int bv = (v & 0x001f) >> 0; + + out[0] = stb__Expand5[rv]; + out[1] = stb__Expand6[gv]; + out[2] = stb__Expand5[bv]; + out[3] = 0; +} + +static unsigned short stb__As16Bit(int r, int g, int b) +{ + return (stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31); +} + +// linear interpolation at 1/3 point between a and b, using desired rounding type +static int stb__Lerp13(int a, int b) +{ +#ifdef STB_DXT_USE_ROUNDING_BIAS + // with rounding bias + return a + stb__Mul8Bit(b-a, 0x55); +#else + // without rounding bias + // replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really need every ounce of speed. + return (2*a + b) / 3; +#endif +} + +// lerp RGB color +static void stb__Lerp13RGB(unsigned char *out, unsigned char *p1, unsigned char *p2) +{ + out[0] = stb__Lerp13(p1[0], p2[0]); + out[1] = stb__Lerp13(p1[1], p2[1]); + out[2] = stb__Lerp13(p1[2], p2[2]); +} + +/****************************************************************************/ + +// compute table to reproduce constant colors as accurately as possible +static void stb__PrepareOptTable(unsigned char *Table,const unsigned char *expand,int size) +{ + int i,mn,mx; + for (i=0;i<256;i++) { + int bestErr = 256; + for (mn=0;mn> 4)]; + ep1[0] = bp[ 0] - dp[ 0]; + dp[ 4] = quant[bp[ 4] + ((7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]) >> 4)]; + ep1[1] = bp[ 4] - dp[ 4]; + dp[ 8] = quant[bp[ 8] + ((7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]) >> 4)]; + ep1[2] = bp[ 8] - dp[ 8]; + dp[12] = quant[bp[12] + ((7*ep1[2] + 5*ep2[3] + ep2[2]) >> 4)]; + ep1[3] = bp[12] - dp[12]; + bp += 16; + dp += 16; + et = ep1, ep1 = ep2, ep2 = et; // swap + } + } +} + +// The color matching function +static unsigned int stb__MatchColorsBlock(unsigned char *block, unsigned char *color,int dither) +{ + unsigned int mask = 0; + int dirr = color[0*4+0] - color[1*4+0]; + int dirg = color[0*4+1] - color[1*4+1]; + int dirb = color[0*4+2] - color[1*4+2]; + int dots[16]; + int stops[4]; + int i; + int c0Point, halfPoint, c3Point; + + for(i=0;i<16;i++) + dots[i] = block[i*4+0]*dirr + block[i*4+1]*dirg + block[i*4+2]*dirb; + + for(i=0;i<4;i++) + stops[i] = color[i*4+0]*dirr + color[i*4+1]*dirg + color[i*4+2]*dirb; + + // think of the colors as arranged on a line; project point onto that line, then choose + // next color out of available ones. we compute the crossover points for "best color in top + // half"/"best in bottom half" and then the same inside that subinterval. + // + // relying on this 1d approximation isn't always optimal in terms of euclidean distance, + // but it's very close and a lot faster. + // http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html + + c0Point = (stops[1] + stops[3]) >> 1; + halfPoint = (stops[3] + stops[2]) >> 1; + c3Point = (stops[2] + stops[0]) >> 1; + + if(!dither) + { + // the version without dithering is straightforward + +#ifdef NEW_OPTIMISATIONS + const int indexMap[8] = { 0 << 30,2 << 30,0 << 30,2 << 30,3 << 30,3 << 30,1 << 30,1 << 30 }; + + for(int i=0;i<16;i++) + { + int dot = dots[i]; + mask >>= 2; + + int bits =( (dot < halfPoint) ? 4 : 0 ) + | ( (dot < c0Point) ? 2 : 0 ) + | ( (dot < c3Point) ? 1 : 0 ); + + mask |= indexMap[bits]; + } + +#else + for (i=15;i>=0;i--) { + int dot = dots[i]; + mask <<= 2; + + if(dot < halfPoint) + mask |= (dot < c0Point) ? 1 : 3; + else + mask |= (dot < c3Point) ? 2 : 0; + } +#endif + + } else { + // with floyd-steinberg dithering + int err[8],*ep1 = err,*ep2 = err+4; + int *dp = dots, y; + + c0Point <<= 4; + halfPoint <<= 4; + c3Point <<= 4; + for(i=0;i<8;i++) + err[i] = 0; + + for(y=0;y<4;y++) + { + int dot,lmask,step; + + dot = (dp[0] << 4) + (3*ep2[1] + 5*ep2[0]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[0] = dp[0] - stops[step]; + lmask = step; + + dot = (dp[1] << 4) + (7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[1] = dp[1] - stops[step]; + lmask |= step<<2; + + dot = (dp[2] << 4) + (7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[2] = dp[2] - stops[step]; + lmask |= step<<4; + + dot = (dp[3] << 4) + (7*ep1[2] + 5*ep2[3] + ep2[2]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[3] = dp[3] - stops[step]; + lmask |= step<<6; + + dp += 4; + mask |= lmask << (y*8); + { int *et = ep1; ep1 = ep2; ep2 = et; } // swap + } + } + + return mask; +} + +// The color optimization function. (Clever code, part 1) +static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16) +{ + unsigned char *minp, *maxp; + double magn; + int v_r,v_g,v_b; + static const int nIterPower = 4; + float covf[6],vfr,vfg,vfb; + + // determine color distribution + int cov[6]; + int mu[3],min[3],max[3]; + int ch,i,iter; + + for(ch=0;ch<3;ch++) + { + const unsigned char *bp = ((const unsigned char *) block) + ch; + int muv,minv,maxv; + +#ifdef NEW_OPTIMISATIONS +# define MIN(a,b) (int)a + ( ((int)b-a) & ( ((int)b-a) >> 31 ) ) +# define MAX(a,b) (int)a + ( ((int)b-a) & ( ((int)a-b) >> 31 ) ) +# define RANGE(a,b,n) int min##n = MIN(a,b); int max##n = a+b - min##n; muv += a+b; +# define MINMAX(a,b,n) int min##n = MIN(min##a, min##b); int max##n = MAX(max##a, max##b); + + muv = 0; + RANGE(bp[0], bp[4], 1); + RANGE(bp[8], bp[12], 2); + RANGE(bp[16], bp[20], 3); + RANGE(bp[24], bp[28], 4); + RANGE(bp[32], bp[36], 5); + RANGE(bp[40], bp[44], 6); + RANGE(bp[48], bp[52], 7); + RANGE(bp[56], bp[60], 8); + + MINMAX(1,2,9); + MINMAX(3,4,10); + MINMAX(5,6,11); + MINMAX(7,8,12); + + MINMAX(9,10,13); + MINMAX(11,12,14); + + minv = MIN(min13,min14); + maxv = MAX(max13,max14); + +#else + muv = minv = maxv = bp[0]; + for(i=4;i<64;i+=4) + { + muv += bp[i]; + if (bp[i] < minv) minv = bp[i]; + else if (bp[i] > maxv) maxv = bp[i]; + } +#endif + + mu[ch] = (muv + 8) >> 4; + min[ch] = minv; + max[ch] = maxv; + } + + // determine covariance matrix + for (i=0;i<6;i++) + cov[i] = 0; + + for (i=0;i<16;i++) + { + int r = block[i*4+0] - mu[0]; + int g = block[i*4+1] - mu[1]; + int b = block[i*4+2] - mu[2]; + + cov[0] += r*r; + cov[1] += r*g; + cov[2] += r*b; + cov[3] += g*g; + cov[4] += g*b; + cov[5] += b*b; + } + + // convert covariance matrix to float, find principal axis via power iter + for(i=0;i<6;i++) + covf[i] = cov[i] / 255.0f; + + vfr = (float) (max[0] - min[0]); + vfg = (float) (max[1] - min[1]); + vfb = (float) (max[2] - min[2]); + + for(iter=0;iter magn) magn = fabs(vfg); + if (fabs(vfb) > magn) magn = fabs(vfb); + + if(magn < 4.0f) + { // too small, default to luminance + v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000. + v_g = 587; + v_b = 114; + } else { + magn = 512.0 / magn; + v_r = (int) (vfr * magn); + v_g = (int) (vfg * magn); + v_b = (int) (vfb * magn); + } + + +#ifdef NEW_OPTIMISATIONS + // Pick colors at extreme points + int mind, maxd; + mind = maxd = block[0]*v_r + block[1]*v_g + block[2]*v_b; + minp = maxp = block; + for(i=1;i<16;i++) + { + int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b; + + if (dot < mind) { + mind = dot; + minp = block+i*4; + continue; + } + + if (dot > maxd) { + maxd = dot; + maxp = block+i*4; + } + } +#else + int mind = 0x7fffffff,maxd = -0x7fffffff; + // Pick colors at extreme points + for(i=0;i<16;i++) + { + int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b; + + if (dot < mind) { + mind = dot; + minp = block+i*4; + } + + if (dot > maxd) { + maxd = dot; + maxp = block+i*4; + } + } +#endif + + *pmax16 = stb__As16Bit(maxp[0],maxp[1],maxp[2]); + *pmin16 = stb__As16Bit(minp[0],minp[1],minp[2]); +} + +inline static int stb__sclamp(float y, int p0, int p1) +{ + int x = (int) y; + +#ifdef NEW_OPTIMISATIONS + x = x>p1 ? p1 : x; + return x p1) return p1; + return x; +#endif +} + +// The refinement function. (Clever code, part 2) +// Tries to optimize colors to suit block contents better. +// (By solving a least squares system via normal equations+Cramer's rule) +static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16, unsigned int mask) +{ + static const int w1Tab[4] = { 3,0,2,1 }; + static const int prods[4] = { 0x090000,0x000900,0x040102,0x010402 }; + // ^some magic to save a lot of multiplies in the accumulating loop... + // (precomputed products of weights for least squares system, accumulated inside one 32-bit register) + + float frb,fg; + unsigned short oldMin, oldMax, min16, max16; + int i, akku = 0, xx,xy,yy; + int At1_r,At1_g,At1_b; + int At2_r,At2_g,At2_b; + unsigned int cm = mask; + + oldMin = *pmin16; + oldMax = *pmax16; + + if((mask ^ (mask<<2)) < 4) // all pixels have the same index? + { + // yes, linear system would be singular; solve using optimal + // single-color match on average color + int r = 8, g = 8, b = 8; + for (i=0;i<16;++i) { + r += block[i*4+0]; + g += block[i*4+1]; + b += block[i*4+2]; + } + + r >>= 4; g >>= 4; b >>= 4; + + max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0]; + min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1]; + } else { + At1_r = At1_g = At1_b = 0; + At2_r = At2_g = At2_b = 0; + for (i=0;i<16;++i,cm>>=2) + { + int step = cm&3; + int w1 = w1Tab[step]; + int r = block[i*4+0]; + int g = block[i*4+1]; + int b = block[i*4+2]; + + akku += prods[step]; + At1_r += w1*r; + At1_g += w1*g; + At1_b += w1*b; + At2_r += r; + At2_g += g; + At2_b += b; + } + + At2_r = 3*At2_r - At1_r; + At2_g = 3*At2_g - At1_g; + At2_b = 3*At2_b - At1_b; + + // extract solutions and decide solvability + xx = akku >> 16; + yy = (akku >> 8) & 0xff; + xy = (akku >> 0) & 0xff; + + frb = 3.0f * 31.0f / 255.0f / (xx*yy - xy*xy); + fg = frb * 63.0f / 31.0f; + + // solve. + max16 = stb__sclamp((At1_r*yy - At2_r*xy)*frb+0.5f,0,31) << 11; + max16 |= stb__sclamp((At1_g*yy - At2_g*xy)*fg +0.5f,0,63) << 5; + max16 |= stb__sclamp((At1_b*yy - At2_b*xy)*frb+0.5f,0,31) << 0; + + min16 = stb__sclamp((At2_r*xx - At1_r*xy)*frb+0.5f,0,31) << 11; + min16 |= stb__sclamp((At2_g*xx - At1_g*xy)*fg +0.5f,0,63) << 5; + min16 |= stb__sclamp((At2_b*xx - At1_b*xy)*frb+0.5f,0,31) << 0; + } + + *pmin16 = min16; + *pmax16 = max16; + return oldMin != min16 || oldMax != max16; +} + +// Color block compression +static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block, int mode) +{ + unsigned int mask; + int i; + int dither; + int refinecount; + unsigned short max16, min16; + unsigned char dblock[16*4],color[4*4]; + + dither = mode & STB_DXT_DITHER; + refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1; + + // check if block is constant + for (i=1;i<16;i++) + if (((unsigned int *) block)[i] != ((unsigned int *) block)[0]) + break; + + if(i == 16) + { // constant color + int r = block[0], g = block[1], b = block[2]; + mask = 0xaaaaaaaa; + max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0]; + min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1]; + } else + { + // first step: compute dithered version for PCA if desired + if(dither) + stb__DitherBlock(dblock,block); + + // second step: pca+map along principal axis + stb__OptimizeColorsBlock(dither ? dblock : block,&max16,&min16); + if (max16 != min16) + { + stb__EvalColors(color,max16,min16); + mask = stb__MatchColorsBlock(block,color,dither); + } else + mask = 0; + + // third step: refine (multiple times if requested) + for (i=0;i> 8); + dest[2] = (unsigned char) (min16); + dest[3] = (unsigned char) (min16 >> 8); + dest[4] = (unsigned char) (mask); + dest[5] = (unsigned char) (mask >> 8); + dest[6] = (unsigned char) (mask >> 16); + dest[7] = (unsigned char) (mask >> 24); +} + +// Alpha block compression (this is easy for a change) +static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src,int mode) +{ + int i,dist,bias,dist4,dist2,bits,mask; + + // find min/max color + int mn,mx; + + mn = mx = src[3]; + for (i=1;i<16;i++) + { + if (src[i*4+3] < mn) mn = src[i*4+3]; + else if (src[i*4+3] > mx) mx = src[i*4+3]; + } + + // encode them + ((unsigned char *)dest)[0] = mx; + ((unsigned char *)dest)[1] = mn; + dest += 2; + +#ifdef NEW_OPTIMISATIONS + // mono-alpha shortcut + if (mn==mx) + { + *(unsigned short*)dest = 0; + dest += 2; + *(unsigned int*)dest = 0; + return; + } +#endif + + // determine bias and emit color indices + // given the choice of mx/mn, these indices are optimal: + // http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/ + dist = mx-mn; + //printf("mn = %i; mx = %i; dist = %i\n", mn, mx, dist); + dist4 = dist*4; + dist2 = dist*2; + bias = (dist < 8) ? (dist - 1) : (dist/2 + 2); + bias -= mn * 7; + bits = 0, mask=0; + + for (i=0;i<16;i++) + { + int a = src[i*4+3]*7 + bias; + int ind,t; + + // select index. this is a "linear scale" lerp factor between 0 (val=min) and 7 (val=max). + t = (a >= dist4) ? -1 : 0; ind = t & 4; a -= dist4 & t; + t = (a >= dist2) ? -1 : 0; ind += t & 2; a -= dist2 & t; + ind += (a >= dist); + + // turn linear scale into DXT index (0/1 are extremal pts) + ind = -ind & 7; + ind ^= (2 > ind); + + // write index + mask |= ind << bits; + if((bits += 3) >= 8) + { + *dest++ = mask; + mask >>= 8; + bits -= 8; + } + } +} + + +static void stb__InitDXT() +{ + int i; + for(i=0;i<32;i++) + stb__Expand5[i] = (i<<3)|(i>>2); + + for(i=0;i<64;i++) + stb__Expand6[i] = (i<<2)|(i>>4); + + for(i=0;i<256+16;i++) + { + int v = i-8 < 0 ? 0 : i-8 > 255 ? 255 : i-8; + stb__QuantRBTab[i] = stb__Expand5[stb__Mul8Bit(v,31)]; + stb__QuantGTab[i] = stb__Expand6[stb__Mul8Bit(v,63)]; + } + + stb__PrepareOptTable(&stb__OMatch5[0][0],stb__Expand5,32); + stb__PrepareOptTable(&stb__OMatch6[0][0],stb__Expand6,64); +} + + +void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode) +{ + static int init=1; + if (init) + { + stb__InitDXT(); + init=0; + } + + if (alpha) + { + stb__CompressAlphaBlock(dest,(unsigned char*) src,mode); + dest += 8; + } + + stb__CompressColorBlock(dest,(unsigned char*) src,mode); +} + +int imin(int x, int y) { return (x < y) ? x : y; } + + + + + +static void extractBlock(const unsigned char *src, int x, int y, + int w, int h, unsigned char *block) +{ + int i, j; + +#ifdef NEW_OPTIMISATIONS + if ((w-x >=4) && (h-y >=4)) + { + // Full Square shortcut + src += x*4; + src += y*w*4; + for (i=0; i < 4; ++i) + { + *(unsigned int*)block = *(unsigned int*) src; block += 4; src += 4; + *(unsigned int*)block = *(unsigned int*) src; block += 4; src += 4; + *(unsigned int*)block = *(unsigned int*) src; block += 4; src += 4; + *(unsigned int*)block = *(unsigned int*) src; block += 4; + src += (w*4) - 12; + } + return; + } +#endif + + int bw = imin(w - x, 4); + int bh = imin(h - y, 4); + int bx, by; + + const int rem[] = + { + 0, 0, 0, 0, + 0, 1, 0, 1, + 0, 1, 2, 0, + 0, 1, 2, 3 + }; + + for(i = 0; i < 4; ++i) + { + by = rem[(bh - 1) * 4 + i] + y; + for(j = 0; j < 4; ++j) + { + bx = rem[(bw - 1) * 4 + j] + x; + block[(i * 4 * 4) + (j * 4) + 0] = + src[(by * (w * 4)) + (bx * 4) + 0]; + block[(i * 4 * 4) + (j * 4) + 1] = + src[(by * (w * 4)) + (bx * 4) + 1]; + block[(i * 4 * 4) + (j * 4) + 2] = + src[(by * (w * 4)) + (bx * 4) + 2]; + block[(i * 4 * 4) + (j * 4) + 3] = + src[(by * (w * 4)) + (bx * 4) + 3]; + } + } +} + + // should be a pretty optimized 0-255 clamper +inline static unsigned char clamp255( int n ) +{ + if( n > 255 ) n = 255; + if( n < 0 ) n = 0; + return n; +} + + +void rgbToYCoCgBlock( unsigned char * dst, const unsigned char * src ) +{ + // Calculate Co and Cg extents + int extents = 0; + int n = 0; + int iY, iCo, iCg; //, r, g, b; + int blockCo[16]; + int blockCg[16]; + int i; + + const unsigned char *px = src; + for(i=0;i extents) extents = -iCo; + if( iCo > extents) extents = iCo; + if(-iCg > extents) extents = -iCg; + if( iCg > extents) extents = iCg; + + blockCo[n] = iCo; + blockCg[n++] = iCg; + + px += 4; + } + + // Co = -510..510 + // Cg = -510..510 + float scaleFactor = 1.0f; + if(extents > 127) + scaleFactor = (float)extents * 4.0f / 510.0f; + + // Convert to quantized scalefactor + unsigned char scaleFactorQuantized = (unsigned char)(ceil((scaleFactor - 1.0f) * 31.0f / 3.0f)); + + // Unquantize + scaleFactor = 1.0f + (float)(scaleFactorQuantized / 31.0f) * 3.0f; + + unsigned char bVal = (unsigned char)((scaleFactorQuantized << 3) | (scaleFactorQuantized >> 2)); + + unsigned char *outPx = dst; + + n = 0; + px = src; + /* + for(i=0;i<16;i++) + { + // Calculate components + iY = ( px[0] + (px[1]<<1) + px[2] + 2 ) / 4; + iCo = ((blockCo[n] / scaleFactor) + 128); + iCg = ((blockCg[n] / scaleFactor) + 128); + + if(iCo < 0) iCo = 0; else if(iCo > 255) iCo = 255; + if(iCg < 0) iCg = 0; else if(iCg > 255) iCg = 255; + if(iY < 0) iY = 0; else if(iY > 255) iY = 255; + + px += 4; + + outPx[0] = (unsigned char)iCo; + outPx[1] = (unsigned char)iCg; + outPx[2] = bVal; + outPx[3] = (unsigned char)iY; + + outPx += 4; + }*/ + for(i=0;i<16;i++) + { + // Calculate components + int r = px[0]; + int g = (px[1] + 1) >> 1; + int b = px[2]; + int tmp = (2 + r + b) >> 2; + + // Co + iCo = clamp255( 128 + ((r - b + 1) >> 1) ); + // Y + iY = clamp255( g + tmp ); + // Cg + iCg = clamp255( 128 + g - tmp ); + + px += 4; + + outPx[0] = (unsigned char)iCo; + outPx[1] = (unsigned char)iCg; + outPx[2] = bVal; + outPx[3] = (unsigned char)iY; + + outPx += 4; + } + +} + + +void rygCompress(unsigned char *dst, unsigned char *src, int w, int h, int isDxt5, int& compressed_size) +{ + + unsigned char block[64]; + int x, y; + + unsigned char* initial_dst = dst; + + for (y = 0; y < h; y += 4) + { + for(x = 0; x < w; x += 4) + { + extractBlock(src, x, y, w, h, block); + stb_compress_dxt_block(dst, block, isDxt5, STB_DXT_NORMAL); + dst += isDxt5 ? 16 : 8; + } + } + + compressed_size = dst - initial_dst; +} + +void rygCompressYCoCg( unsigned char *dst, unsigned char *src, int w, int h ) +{ + unsigned char block[64]; + unsigned char ycocgblock[64]; + int x, y; + + for(y = 0; y < h; y += 4) + { + for(x = 0; x < w; x += 4) + { + extractBlock(src, x, y, w, h, block); + rgbToYCoCgBlock(ycocgblock,block); + stb_compress_dxt_block(dst, ycocgblock, 1, 10); + dst += 16; + } + } + +} + +static void stbgl__compress(unsigned char *p, unsigned char *rgba, int w, int h, int isDxt5) +{ + int i,j,y,y2; + int alpha = isDxt5; + + for (j=0; j < w; j += 4) { + int x=4; + for (i=0; i < h; i += 4) { + unsigned char block[16*4]; + if (i+3 >= w) x = w-i; + for (y=0; y < 4; ++y) { + if (j+y >= h) break; + memcpy(block+y*16, rgba + w*4*(j+y) + i*4, x*4); + } + if (x < 4) { + switch (x) { + case 0: assert(0); + case 1: + for (y2=0; y2 < y; ++y2) { + memcpy(block+y2*16+1*4, block+y2*16+0*4, 4); + memcpy(block+y2*16+2*4, block+y2*16+0*4, 8); + } + break; + case 2: + for (y2=0; y2 < y; ++y2) + memcpy(block+y2*16+2*4, block+y2*16+0*4, 8); + break; + case 3: + for (y2=0; y2 < y; ++y2) + memcpy(block+y2*16+3*4, block+y2*16+1*4, 4); + break; + } + } + y2 = 0; + for(; y<4; ++y,++y2) + memcpy(block+y*16, block+y2*16, 4*4); + stb_compress_dxt_block(p, block, alpha, 10); + p += alpha ? 16 : 8; + } + } + // assert(p <= end); +} + +static inline unsigned char linearize(unsigned char inByte) +{ + float srgbVal = ((float)inByte) / 255.0f; + float linearVal; + + if(srgbVal < 0.04045) + linearVal = srgbVal / 12.92f; + else + linearVal = pow( (srgbVal + 0.055f) / 1.055f, 2.4f); + + return (unsigned char)(floor(sqrt(linearVal)* 255.0 + 0.5)); +} + +void linearize( unsigned char * dst, const unsigned char * src, int n ) +{ + n*=4; + for( int i = 0; i < n; i++ ) + dst[i] = linearize(src[i]); +} + + + +#endif // STB_DXT_IMPLEMENTATION + +#endif // STB_INCLUDE_STB_DXT_H