Draw origin position of text during dragging

This commit is contained in:
Filip Sykala - NTB T15p 2023-01-13 14:18:20 +01:00
parent 454363fe2c
commit dac1e60153

View file

@ -706,7 +706,7 @@ static void draw_mouse_offset(const std::optional<Vec2d> &offset)
}
#endif // SHOW_OFFSET_DURING_DRAGGING
namespace priv {
static void draw_origin_ball(const GLCanvas3D& canvas) {
static void draw_origin(const GLCanvas3D& canvas) {
auto draw_list = ImGui::GetOverlayDrawList();
const Selection &selection = canvas.get_selection();
Transform3d to_world = priv::world_matrix(selection);
@ -715,9 +715,22 @@ static void draw_origin_ball(const GLCanvas3D& canvas) {
const Camera &camera = wxGetApp().plater()->get_camera();
Point screen_coor = CameraUtils::project(camera, volume_zero);
ImVec2 center(screen_coor.x(), screen_coor.y());
float radius = 10.f;
ImU32 color = ImGui::GetColorU32(ImGuiWrapper::COL_ORANGE_LIGHT);
draw_list->AddCircleFilled(center, radius, color);
float radius = 16.f;
ImU32 color = ImGui::GetColorU32(ImVec4(1.f, 1.f, 1.f, .75f));
int num_segments = 0;
float thickness = 4.f;
draw_list->AddCircle(center, radius, color, num_segments, thickness);
auto dirs = {ImVec2{0, 1}, ImVec2{1, 0}, ImVec2{0, -1}, ImVec2{-1, 0}};
for (const ImVec2 &dir : dirs) {
ImVec2 start(
center.x + dir.x * 0.5 * radius,
center.y + dir.y * 0.5 * radius);
ImVec2 end(
center.x + dir.x * 1.5 * radius,
center.y + dir.y * 1.5 * radius);
draw_list->AddLine(start, end, color, thickness);
}
}
} // namespace priv
@ -736,7 +749,9 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
const ImVec2 &min_window_size = get_minimal_window_size();
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, min_window_size);
priv::draw_origin_ball(m_parent);
// Draw origin position of text during dragging
if (m_temp_transformation.has_value())
priv::draw_origin(m_parent);
#ifdef SHOW_FINE_POSITION
draw_fine_position(m_parent.get_selection(), m_parent.get_canvas_size(), min_window_size);