3DScene mouse wheel event moved to c++
This commit is contained in:
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aacdcd4add
commit
db260a669c
@ -226,8 +226,8 @@ sub new {
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# $self->Resize( $self->GetSizeWH );
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# $self->Refresh;
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# });
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# EVT_MOUSEWHEEL($self, \&mouse_wheel_event);
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#==============================================================================================================================
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EVT_MOUSEWHEEL($self, \&mouse_wheel_event);
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EVT_MOUSE_EVENTS($self, \&mouse_event);
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#==============================================================================================================================
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## EVT_KEY_DOWN($self, sub {
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@ -392,12 +392,14 @@ sub _variable_layer_thickness_bar_rect_viewport {
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#==============================================================================================================================
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}
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# Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen.
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sub _variable_layer_thickness_reset_rect_screen {
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my ($self) = @_;
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my ($cw, $ch) = $self->GetSizeWH;
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return ($cw - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, $ch - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, $cw, $ch);
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}
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#==============================================================================================================================
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## Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen.
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#sub _variable_layer_thickness_reset_rect_screen {
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# my ($self) = @_;
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# my ($cw, $ch) = $self->GetSizeWH;
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# return ($cw - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, $ch - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, $cw, $ch);
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#}
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#==============================================================================================================================
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sub _variable_layer_thickness_reset_rect_viewport {
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my ($self) = @_;
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@ -732,83 +734,60 @@ sub mouse_event {
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}
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}
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sub mouse_wheel_event {
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my ($self, $e) = @_;
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if ($e->MiddleIsDown) {
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# Ignore the wheel events if the middle button is pressed.
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return;
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}
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#==============================================================================================================================
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if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) {
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my $object_idx_selected = Slic3r::GUI::_3DScene::get_layers_editing_first_selected_object_id($self, $self->{print}->object_count);
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#sub mouse_wheel_event {
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# my ($self, $e) = @_;
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#
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# if ($e->MiddleIsDown) {
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# # Ignore the wheel events if the middle button is pressed.
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# return;
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# }
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# if ($self->layer_editing_enabled && $self->{print}) {
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# my $object_idx_selected = $self->_first_selected_object_id_for_variable_layer_height_editing;
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#==============================================================================================================================
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if ($object_idx_selected != -1) {
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# A volume is selected. Test, whether hovering over a layer thickness bar.
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#==============================================================================================================================
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if (Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) {
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# if ($object_idx_selected != -1) {
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# # A volume is selected. Test, whether hovering over a layer thickness bar.
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# if ($self->_variable_layer_thickness_bar_rect_mouse_inside($e)) {
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#==============================================================================================================================
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# Adjust the width of the selection.
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_layers_editing_band_width($self, max(min(Slic3r::GUI::_3DScene::get_layers_editing_band_width($self) * (1 + 0.1 * $e->GetWheelRotation() / $e->GetWheelDelta()), 10.), 1.5));
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# # Adjust the width of the selection.
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# $self->{layer_height_edit_band_width} = max(min($self->{layer_height_edit_band_width} * (1 + 0.1 * $e->GetWheelRotation() / $e->GetWheelDelta()), 10.), 1.5);
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#==============================================================================================================================
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$self->Refresh;
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return;
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}
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}
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}
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# Calculate the zoom delta and apply it to the current zoom factor
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my $zoom = $e->GetWheelRotation() / $e->GetWheelDelta();
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$zoom = max(min($zoom, 4), -4);
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$zoom /= 10;
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#==============================================================================================================================
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$zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self) / (1-$zoom);
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# $self->Refresh;
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# return;
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# }
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# }
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# }
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#
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# # Calculate the zoom delta and apply it to the current zoom factor
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# my $zoom = $e->GetWheelRotation() / $e->GetWheelDelta();
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# $zoom = max(min($zoom, 4), -4);
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# $zoom /= 10;
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# $zoom = $self->_zoom / (1-$zoom);
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#==============================================================================================================================
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# Don't allow to zoom too far outside the scene.
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#==============================================================================================================================
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my $zoom_min = $self->get_zoom_to_bounding_box_factor(Slic3r::GUI::_3DScene::get_max_bounding_box($self));
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# # Don't allow to zoom too far outside the scene.
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# my $zoom_min = $self->get_zoom_to_bounding_box_factor($self->max_bounding_box);
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#==============================================================================================================================
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$zoom_min *= 0.4 if defined $zoom_min;
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$zoom = $zoom_min if defined $zoom_min && $zoom < $zoom_min;
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#==============================================================================================================================
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$zoom = Slic3r::GUI::_3DScene::set_camera_zoom($self, $zoom);
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# $zoom_min *= 0.4 if defined $zoom_min;
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# $zoom = $zoom_min if defined $zoom_min && $zoom < $zoom_min;
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# $self->_zoom($zoom);
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#==============================================================================================================================
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# # In order to zoom around the mouse point we need to translate
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# # the camera target
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# my $size = Slic3r::Pointf->new($self->GetSizeWH);
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# my $pos = Slic3r::Pointf->new($e->GetX, $size->y - $e->GetY); #-
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# $self->_camera_target->translate(
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# # ($pos - $size/2) represents the vector from the viewport center
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# # to the mouse point. By multiplying it by $zoom we get the new,
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# # transformed, length of such vector.
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# # Since we want that point to stay fixed, we move our camera target
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# # in the opposite direction by the delta of the length of such vector
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# # ($zoom - 1). We then scale everything by 1/$self->_zoom since
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# # $self->_camera_target is expressed in terms of model units.
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# -($pos->x - $size->x/2) * ($zoom) / $self->_zoom,
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# -($pos->y - $size->y/2) * ($zoom) / $self->_zoom,
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# 0,
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# ) if 0;
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$self->on_viewport_changed->() if $self->on_viewport_changed;
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#==============================================================================================================================
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::resize($self, $self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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#
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## # In order to zoom around the mouse point we need to translate
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## # the camera target
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## my $size = Slic3r::Pointf->new($self->GetSizeWH);
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## my $pos = Slic3r::Pointf->new($e->GetX, $size->y - $e->GetY); #-
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## $self->_camera_target->translate(
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## # ($pos - $size/2) represents the vector from the viewport center
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## # to the mouse point. By multiplying it by $zoom we get the new,
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## # transformed, length of such vector.
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## # Since we want that point to stay fixed, we move our camera target
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## # in the opposite direction by the delta of the length of such vector
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## # ($zoom - 1). We then scale everything by 1/$self->_zoom since
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## # $self->_camera_target is expressed in terms of model units.
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## -($pos->x - $size->x/2) * ($zoom) / $self->_zoom,
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## -($pos->y - $size->y/2) * ($zoom) / $self->_zoom,
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## 0,
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## ) if 0;
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#
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# $self->on_viewport_changed->() if $self->on_viewport_changed;
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# $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Refresh;
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}
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#==============================================================================================================================
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# $self->Refresh;
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#}
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#
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## Reset selection.
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#sub reset_objects {
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# my ($self) = @_;
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@ -32,6 +32,7 @@ sub new {
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$self->{print} = $print;
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$self->{config} = $config;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_print($self, $print);
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Slic3r::GUI::_3DScene::set_config($self, $config);
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#==============================================================================================================================
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$self->{on_select_object} = sub {};
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@ -1802,16 +1802,16 @@ void _3DScene::select_volume(wxGLCanvas* canvas, unsigned int id)
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s_canvas_mgr.select_volume(canvas, id);
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}
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DynamicPrintConfig* _3DScene::get_config(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_config(canvas);
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}
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void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
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{
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s_canvas_mgr.set_config(canvas, config);
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}
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void _3DScene::set_print(wxGLCanvas* canvas, Print* print)
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{
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s_canvas_mgr.set_print(canvas, print);
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}
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void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
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{
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return s_canvas_mgr.set_bed_shape(canvas, shape);
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@ -559,8 +559,8 @@ public:
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static void deselect_volumes(wxGLCanvas* canvas);
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static void select_volume(wxGLCanvas* canvas, unsigned int id);
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static DynamicPrintConfig* get_config(wxGLCanvas* canvas);
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static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
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static void set_print(wxGLCanvas* canvas, Print* print);
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static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
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static void set_auto_bed_shape(wxGLCanvas* canvas);
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@ -1041,6 +1041,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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, m_context(context)
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, m_volumes(nullptr)
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, m_config(nullptr)
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, m_print(nullptr)
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, m_dirty(true)
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, m_apply_zoom_to_volumes_filter(false)
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, m_hover_volume_id(-1)
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@ -1242,16 +1243,16 @@ void GLCanvas3D::select_volume(unsigned int id)
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}
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}
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DynamicPrintConfig* GLCanvas3D::get_config()
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{
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return m_config;
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}
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void GLCanvas3D::set_config(DynamicPrintConfig* config)
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{
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m_config = config;
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}
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void GLCanvas3D::set_print(Print* print)
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{
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m_print = print;
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}
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void GLCanvas3D::set_bed_shape(const Pointfs& shape)
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{
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m_bed.set_shape(shape);
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@ -1946,15 +1947,10 @@ void GLCanvas3D::on_size(wxSizeEvent& evt)
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void GLCanvas3D::on_idle(wxIdleEvent& evt)
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{
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if (!is_dirty() || !is_shown_on_screen())
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if (!is_dirty())
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return;
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if (m_canvas != nullptr)
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{
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const Size& cnv_size = get_canvas_size();
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resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
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m_canvas->Refresh();
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}
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_refresh_if_shown_on_screen();
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}
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void GLCanvas3D::on_char(wxKeyEvent& evt)
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@ -1992,6 +1988,51 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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}
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}
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void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
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{
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// Ignore the wheel events if the middle button is pressed.
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if (evt.MiddleIsDown())
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return;
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// Performs layers editing updates, if enabled
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if (is_layers_editing_enabled() && (m_print != nullptr))
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{
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int object_idx_selected = get_layers_editing_first_selected_object_id((unsigned int)m_print->objects.size());
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if (object_idx_selected != -1)
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{
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// A volume is selected. Test, whether hovering over a layer thickness bar.
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if (bar_rect_contains((float)evt.GetX(), (float)evt.GetY()))
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{
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// Adjust the width of the selection.
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set_layers_editing_band_width(std::max(std::min(get_layers_editing_band_width() * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f));
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if (m_canvas != nullptr)
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m_canvas->Refresh();
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return;
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}
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}
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}
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// Calculate the zoom delta and apply it to the current zoom factor
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float zoom = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
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zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f;
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zoom = get_camera_zoom() / (1.0f - zoom);
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// Don't allow to zoom too far outside the scene.
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float zoom_min = _get_zoom_to_bounding_box_factor(max_bounding_box());
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if (zoom_min > 0.0f)
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{
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zoom_min *= 0.4f;
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if (zoom < zoom_min)
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zoom = zoom_min;
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}
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set_camera_zoom(zoom);
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m_on_viewport_changed_callback.call();
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_refresh_if_shown_on_screen();
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}
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Size GLCanvas3D::get_canvas_size() const
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{
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int w = 0;
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@ -2024,13 +2065,7 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
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m_on_viewport_changed_callback.call();
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if (is_shown_on_screen())
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{
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const Size& cnv_size = get_canvas_size();
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resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
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if (m_canvas != nullptr)
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m_canvas->Refresh();
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}
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_refresh_if_shown_on_screen();
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}
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}
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@ -2126,5 +2161,16 @@ void GLCanvas3D::_deregister_callbacks()
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m_on_mark_volumes_for_layer_height_callback.deregister_callback();
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}
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void GLCanvas3D::_refresh_if_shown_on_screen()
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{
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if (is_shown_on_screen())
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{
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const Size& cnv_size = get_canvas_size();
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resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
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if (m_canvas != nullptr)
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m_canvas->Refresh();
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}
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}
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} // namespace GUI
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} // namespace Slic3r
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@ -10,6 +10,7 @@ class wxGLContext;
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class wxSizeEvent;
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class wxIdleEvent;
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class wxKeyEvent;
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class wxMouseEvent;
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namespace Slic3r {
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@ -302,6 +303,7 @@ private:
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GLVolumeCollection* m_volumes;
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DynamicPrintConfig* m_config;
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Print* m_print;
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bool m_dirty;
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bool m_apply_zoom_to_volumes_filter;
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@ -336,8 +338,8 @@ public:
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void deselect_volumes();
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void select_volume(unsigned int id);
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DynamicPrintConfig* get_config();
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void set_config(DynamicPrintConfig* config);
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void set_print(Print* print);
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// Set the bed shape to a single closed 2D polygon(array of two element arrays),
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// triangulate the bed and store the triangles into m_bed.m_triangles,
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@ -450,6 +452,7 @@ public:
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void on_size(wxSizeEvent& evt);
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void on_idle(wxIdleEvent& evt);
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void on_char(wxKeyEvent& evt);
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void on_mouse_wheel(wxMouseEvent& evt);
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Size get_canvas_size() const;
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Point get_local_mouse_position() const;
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@ -459,6 +462,8 @@ private:
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float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
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void _deregister_callbacks();
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void _refresh_if_shown_on_screen();
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};
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} // namespace GUI
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@ -75,6 +75,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
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canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); });
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canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); });
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canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); });
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canvas->Bind(wxEVT_MOUSEWHEEL, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse_wheel(evt); });
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m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));
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@ -203,12 +204,6 @@ void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id)
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it->second->select_volume(id);
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}
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DynamicPrintConfig* GLCanvas3DManager::get_config(wxGLCanvas* canvas)
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->get_config() : nullptr;
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}
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void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@ -216,6 +211,13 @@ void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* confi
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it->second->set_config(config);
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}
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void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->set_print(print);
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}
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void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@ -59,8 +59,8 @@ public:
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void deselect_volumes(wxGLCanvas* canvas);
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void select_volume(wxGLCanvas* canvas, unsigned int id);
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DynamicPrintConfig* get_config(wxGLCanvas* canvas);
|
||||
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
|
||||
void set_print(wxGLCanvas* canvas, Print* print);
|
||||
|
||||
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
|
||||
void set_auto_bed_shape(wxGLCanvas* canvas);
|
||||
|
@ -264,14 +264,6 @@ select_volume(canvas, id)
|
||||
CODE:
|
||||
_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
|
||||
|
||||
DynamicPrintConfig*
|
||||
get_config(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_config(canvas, config)
|
||||
SV *canvas;
|
||||
@ -279,6 +271,13 @@ set_config(canvas, config)
|
||||
CODE:
|
||||
_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
|
||||
|
||||
void
|
||||
set_print(canvas, print)
|
||||
SV *canvas;
|
||||
Print *print;
|
||||
CODE:
|
||||
_3DScene::set_print((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print);
|
||||
|
||||
void
|
||||
set_bed_shape(canvas, shape)
|
||||
SV *canvas;
|
||||
|
Loading…
Reference in New Issue
Block a user