Tech ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED -> 1st installment: Allow to save/load empty projects
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6 changed files with 43 additions and 2 deletions
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@ -2577,9 +2577,16 @@ namespace Slic3r {
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bool _3MF_Exporter::_add_build_to_model_stream(std::stringstream& stream, const BuildItemsList& build_items)
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{
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#if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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// This happens for empty projects
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#endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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if (build_items.size() == 0) {
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add_error("No build item found");
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#if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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return true;
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#else
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return false;
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#endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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}
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stream << " <" << BUILD_TAG << ">\n";
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@ -161,8 +161,10 @@ Model Model::read_from_archive(const std::string& input_file, DynamicPrintConfig
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if (!result)
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throw Slic3r::RuntimeError("Loading of a model file failed.");
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#if !ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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if (model.objects.empty())
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throw Slic3r::RuntimeError("The supplied file couldn't be read because it's empty");
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#endif // !ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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for (ModelObject *o : model.objects)
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{
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@ -49,6 +49,8 @@
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#define ENABLE_SINKING_CONTOURS (1 && ENABLE_2_4_0_ALPHA0)
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// Enable implementation of retract acceleration in gcode processor
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#define ENABLE_RETRACT_ACCELERATION (1 && ENABLE_2_4_0_ALPHA0)
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// Enable save and save as commands to be enabled also when the plater is empty and allow to load empty projects
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#define ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED (1 && ENABLE_2_4_0_ALPHA0)
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#endif // _prusaslicer_technologies_h_
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@ -4108,13 +4108,24 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const
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}
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}
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#if !ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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if (visible_volumes.empty())
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return;
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#endif // !ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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BoundingBoxf3 volumes_box;
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for (const GLVolume* vol : visible_volumes) {
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volumes_box.merge(vol->transformed_bounding_box());
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#if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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if (!visible_volumes.empty()) {
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#endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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for (const GLVolume* vol : visible_volumes) {
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volumes_box.merge(vol->transformed_bounding_box());
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}
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#if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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}
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else
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// This happens for empty projects
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volumes_box = wxGetApp().plater()->get_bed().get_bounding_box(true);
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#endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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Camera camera;
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camera.set_type(camera_type);
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@ -824,15 +824,26 @@ bool MainFrame::can_start_new_project() const
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bool MainFrame::can_save() const
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{
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#if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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return (m_plater != nullptr) &&
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!m_plater->canvas3D()->get_gizmos_manager().is_in_editing_mode(false) &&
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!m_plater->get_project_filename().empty() && m_plater->is_project_dirty();
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#else
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return (m_plater != nullptr) && !m_plater->model().objects.empty() &&
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!m_plater->canvas3D()->get_gizmos_manager().is_in_editing_mode(false) &&
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!m_plater->get_project_filename().empty() && m_plater->is_project_dirty();
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#endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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}
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bool MainFrame::can_save_as() const
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{
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#if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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return (m_plater != nullptr) &&
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!m_plater->canvas3D()->get_gizmos_manager().is_in_editing_mode(false);
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#else
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return (m_plater != nullptr) && !m_plater->model().objects.empty() &&
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!m_plater->canvas3D()->get_gizmos_manager().is_in_editing_mode(false);
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#endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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}
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void MainFrame::save_project()
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@ -5587,8 +5587,16 @@ void Plater::export_amf()
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bool Plater::export_3mf(const boost::filesystem::path& output_path)
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{
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#if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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if (p->model.objects.empty()) {
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MessageDialog dialog(nullptr, _L("The plater is empty.\nConfirm you want to save the project ?"), _L("Save project"), wxYES_NO);
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if (dialog.ShowModal() != wxID_YES)
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return false;
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}
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#else
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if (p->model.objects.empty())
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return false;
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#endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
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wxString path;
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bool export_config = true;
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