Fix: memory leak in ExPolygon::triangulate_p2t
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@ -375,31 +375,29 @@ ExPolygon::triangulate_p2t(Polygons* polygons) const
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simplify_polygons(*this, &expp, true);
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for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
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p2t::CDT* cdt;
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// TODO: prevent duplicate points
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// contour
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{
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std::vector<p2t::Point*> points;
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std::vector<p2t::Point*> ContourPoints;
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for (Points::const_iterator point = ex->contour.points.begin(); point != ex->contour.points.end(); ++point) {
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points.push_back(new p2t::Point(point->x, point->y));
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}
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cdt = new p2t::CDT(points);
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// We should delete each p2t::Point object
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ContourPoints.push_back(new p2t::Point(point->x, point->y));
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}
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p2t::CDT cdt(ContourPoints);
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// holes
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for (Polygons::const_iterator hole = ex->holes.begin(); hole != ex->holes.end(); ++hole) {
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std::vector<p2t::Point*> points;
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for (Points::const_iterator point = hole->points.begin(); point != hole->points.end(); ++point) {
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// will be destructed in SweepContext::~SweepContext
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points.push_back(new p2t::Point(point->x, point->y));
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}
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cdt->AddHole(points);
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cdt.AddHole(points);
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}
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// perform triangulation
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cdt->Triangulate();
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std::vector<p2t::Triangle*> triangles = cdt->GetTriangles();
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cdt.Triangulate();
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std::vector<p2t::Triangle*> triangles = cdt.GetTriangles();
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for (std::vector<p2t::Triangle*>::const_iterator triangle = triangles.begin(); triangle != triangles.end(); ++triangle) {
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Polygon p;
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@ -409,6 +407,10 @@ ExPolygon::triangulate_p2t(Polygons* polygons) const
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}
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polygons->push_back(p);
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}
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for(std::vector<p2t::Point*>::iterator it = ContourPoints.begin(); it != ContourPoints.end(); ++it) {
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delete *it;
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}
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}
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}
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