diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index e631643ae..05b867ec5 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -5682,6 +5682,7 @@ void GLCanvas3D::_rectangular_selection_picking_pass() #if ENABLE_RAYCAST_PICKING const Camera& main_camera = wxGetApp().plater()->get_camera(); Camera framebuffer_camera; + framebuffer_camera.set_type(main_camera.get_type()); const Camera* camera = &main_camera; if (use_framebuffer) { // setup a camera which covers only the selection rectangle