Changed detection of sinking objects into ObjectList::update_info_items()

This commit is contained in:
enricoturri1966 2021-07-29 15:15:57 +02:00
parent 1659e4c77f
commit dc21fb1100
3 changed files with 15 additions and 4 deletions

View File

@ -3497,13 +3497,14 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done) {
ModelObject* m = m_model->objects[i.first];
double shift_z = m->get_instance_min_z(i.second);
const double shift_z = m->get_instance_min_z(i.second);
// leave sinking instances as sinking
if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
Vec3d shift(0.0, 0.0, -shift_z);
const Vec3d shift(0.0, 0.0, -shift_z);
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
wxGetApp().obj_list()->update_info_items(static_cast<size_t>(i.first));
}
@ -3861,6 +3862,15 @@ void GLCanvas3D::update_sequential_clearance()
set_sequential_print_clearance_polygons(polygons);
}
bool GLCanvas3D::is_object_sinking(int object_idx) const
{
for (const GLVolume* v : m_volumes.volumes) {
if (v->object_idx() == object_idx && v->is_sinking())
return true;
}
return false;
}
bool GLCanvas3D::_is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;

View File

@ -875,6 +875,8 @@ public:
void reset_old_size() { m_old_size = { 0, 0 }; }
bool is_object_sinking(int object_idx) const;
private:
bool _is_shown_on_screen() const;

View File

@ -2558,9 +2558,8 @@ void ObjectList::update_info_items(size_t obj_idx)
break;
case InfoItemType::Sinking:
{
const BoundingBoxf3& box = model_object->bounding_box();
should_show = printer_technology() == ptFFF &&
box.min.z() < SINKING_Z_THRESHOLD && box.max.z() > SINKING_Z_THRESHOLD;
wxGetApp().plater()->canvas3D()->is_object_sinking(obj_idx);
break;
}
default: break;