GLGizmoBase::picking_color_component modified to return all the three components of the picking color

This commit is contained in:
Enrico Turri 2019-03-15 10:05:14 +01:00
parent 5b01eb3004
commit dd309c9dfc
2 changed files with 23 additions and 13 deletions

View file

@ -244,13 +244,21 @@ void GLGizmoBase::update(const UpdateData& data, const GLCanvas3D::Selection& se
on_update(data, selection);
}
float GLGizmoBase::picking_color_component(unsigned int id) const
std::array<float, 3> GLGizmoBase::picking_color_component(unsigned int id) const
{
int color = 254 - (int)id;
if (m_group_id > -1)
color -= m_group_id;
// Starting value for id to avoid clashing with id used by GLVolumes
static const unsigned int BASE = 254 * 255 * 255;
static const float INV_255 = 1.0f / 255.0f;
return (float)color / 255.0f;
id = BASE - id;
std::array<float, 3> color;
color[0] = (float)((id >> 16) & 0xff) * INV_255; // red
color[1] = (float)((id >> 8) & 0xff) * INV_255; // green
color[2] = (float)(id & 0xff) * INV_255; // blue
return color;
}
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
@ -281,9 +289,10 @@ void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
if (m_grabbers[i].enabled)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
std::array<float, 3> color = picking_color_component(i);
m_grabbers[i].color[0] = color[0];
m_grabbers[i].color[1] = color[1];
m_grabbers[i].color[2] = color[2];
m_grabbers[i].render_for_picking(size);
}
}
@ -1478,7 +1487,7 @@ void GLGizmoFlatten::on_render_for_picking(const GLCanvas3D::Selection& selectio
const_cast<GLGizmoFlatten*>(this)->update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i)
{
::glColor3f(1.0f, 1.0f, picking_color_component(i));
::glColor3fv(picking_color_component(i).data());
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
{
@ -1878,9 +1887,10 @@ void GLGizmoSlaSupports::render_points(const GLCanvas3D::Selection& selection, b
// First decide about the color of the point.
if (picking) {
render_color[0] = 1.0f;
render_color[1] = 1.0f;
render_color[2] = picking_color_component(i);
std::array<float, 3> color = picking_color_component(i);
render_color[0] = color[0];
render_color[1] = color[1];
render_color[2] = color[2];
}
else {
if ((m_hover_id == i && m_editing_mode)) { // ignore hover state unless editing mode is active

View file

@ -175,7 +175,7 @@ protected:
virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) {}
#endif // ENABLE_IMGUI
float picking_color_component(unsigned int id) const;
std::array<float, 3> picking_color_component(unsigned int id) const;
void render_grabbers(const BoundingBoxf3& box) const;
void render_grabbers(float size) const;
void render_grabbers_for_picking(const BoundingBoxf3& box) const;