Fixed selection when right-clicking in the 3D scene to show the context menu
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07d1d44d8c
commit
dddea0db22
@ -2580,7 +2580,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_selection.remove(m_hover_volume_id);
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else
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{
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m_selection.add(m_hover_volume_id, !ctrl_down);
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m_selection.add(m_hover_volume_id, !ctrl_down, true);
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m_mouse.drag.move_requires_threshold = !already_selected;
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if (already_selected)
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m_mouse.set_move_start_threshold_position_2D_as_invalid();
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@ -99,7 +99,7 @@ void Selection::set_model(Model* model)
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update_valid();
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}
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void Selection::add(unsigned int volume_idx, bool as_single_selection)
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void Selection::add(unsigned int volume_idx, bool as_single_selection, bool check_for_already_contained)
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{
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if (!m_valid || ((unsigned int)m_volumes->size() <= volume_idx))
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return;
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@ -110,7 +110,7 @@ void Selection::add(unsigned int volume_idx, bool as_single_selection)
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return;
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bool keep_instance_mode = (m_mode == Instance) && !as_single_selection;
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bool already_contained = contains_volume(volume_idx);
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bool already_contained = check_for_already_contained && contains_volume(volume_idx);
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// resets the current list if needed
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bool needs_reset = as_single_selection && !already_contained;
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@ -210,7 +210,7 @@ public:
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EMode get_mode() const { return m_mode; }
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void set_mode(EMode mode) { m_mode = mode; }
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void add(unsigned int volume_idx, bool as_single_selection = true);
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void add(unsigned int volume_idx, bool as_single_selection = true, bool check_for_already_contained = false);
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void remove(unsigned int volume_idx);
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void add_object(unsigned int object_idx, bool as_single_selection = true);
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