Fixed selection when right-clicking in the 3D scene to show the context menu

This commit is contained in:
Enrico Turri 2019-04-15 10:27:40 +02:00
parent 07d1d44d8c
commit dddea0db22
3 changed files with 4 additions and 4 deletions

View File

@ -2580,7 +2580,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_selection.remove(m_hover_volume_id);
else
{
m_selection.add(m_hover_volume_id, !ctrl_down);
m_selection.add(m_hover_volume_id, !ctrl_down, true);
m_mouse.drag.move_requires_threshold = !already_selected;
if (already_selected)
m_mouse.set_move_start_threshold_position_2D_as_invalid();

View File

@ -99,7 +99,7 @@ void Selection::set_model(Model* model)
update_valid();
}
void Selection::add(unsigned int volume_idx, bool as_single_selection)
void Selection::add(unsigned int volume_idx, bool as_single_selection, bool check_for_already_contained)
{
if (!m_valid || ((unsigned int)m_volumes->size() <= volume_idx))
return;
@ -110,7 +110,7 @@ void Selection::add(unsigned int volume_idx, bool as_single_selection)
return;
bool keep_instance_mode = (m_mode == Instance) && !as_single_selection;
bool already_contained = contains_volume(volume_idx);
bool already_contained = check_for_already_contained && contains_volume(volume_idx);
// resets the current list if needed
bool needs_reset = as_single_selection && !already_contained;

View File

@ -210,7 +210,7 @@ public:
EMode get_mode() const { return m_mode; }
void set_mode(EMode mode) { m_mode = mode; }
void add(unsigned int volume_idx, bool as_single_selection = true);
void add(unsigned int volume_idx, bool as_single_selection = true, bool check_for_already_contained = false);
void remove(unsigned int volume_idx);
void add_object(unsigned int object_idx, bool as_single_selection = true);