Modified implementation of Line::parallel_to(const Line& line) and Line::perpendicular_to(const Line& line)

This commit is contained in:
enricoturri1966 2021-10-22 13:51:33 +02:00
parent b6b5bdb592
commit decdaa82d3
2 changed files with 16 additions and 2 deletions

View file

@ -63,11 +63,25 @@ bool Line::parallel_to(double angle) const
return Slic3r::Geometry::directions_parallel(this->direction(), angle);
}
bool Line::parallel_to(const Line& line) const
{
const Vec2d v1 = (this->b - this->a).cast<double>();
const Vec2d v2 = (line.b - line.a).cast<double>();
return std::fabs(cross2(v1, v2)) < EPSILON;
}
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
bool Line::perpendicular_to(double angle) const
{
return Slic3r::Geometry::directions_perpendicular(this->direction(), angle);
}
bool Line::perpendicular_to(const Line& line) const
{
const Vec2d v1 = (this->b - this->a).cast<double>();
const Vec2d v2 = (line.b - line.a).cast<double>();
return std::fabs(v1.dot(v2)) < EPSILON;
}
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
bool Line::intersection(const Line &l2, Point *intersection) const