Minimum z of object to lay on the bed after rotations. Fixes #1093

This commit is contained in:
Enrico Turri 2018-07-30 11:38:36 +02:00
parent 3f6d3b903d
commit df201d65f4

View file

@ -1109,9 +1109,23 @@ void ModelObject::scale(const Pointf3 &versor)
void ModelObject::rotate(float angle, const Axis &axis)
{
float min_z = FLT_MAX;
for (ModelVolume *v : this->volumes)
{
v->mesh.rotate(angle, axis);
this->origin_translation = Pointf3(0,0,0);
min_z = std::min(min_z, v->mesh.stl.stats.min.z);
}
if (min_z != 0.0f)
{
// translate the object so that its minimum z lays on the bed
for (ModelVolume *v : this->volumes)
{
v->mesh.translate(0.0f, 0.0f, -min_z);
}
}
this->origin_translation = Pointf3(0, 0, 0);
this->invalidate_bounding_box();
}