Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed Slic3r::GUI::GLPaintContour from GLGizmoPainterBase.hpp/.cpp and replaced with GLModel

This commit is contained in:
enricoturri1966 2022-02-09 15:11:56 +01:00
parent 81e9582761
commit df3d670357
3 changed files with 85 additions and 9 deletions

View File

@ -589,6 +589,9 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
m_gizmo_scene.render(color_idx); m_gizmo_scene.render(color_idx);
} }
#if ENABLE_GLBEGIN_GLEND_REMOVAL
render_paint_contour();
#else
if (m_paint_contour.has_VBO()) { if (m_paint_contour.has_VBO()) {
ScopeGuard guard_mm_gouraud([shader]() { shader->start_using(); }); ScopeGuard guard_mm_gouraud([shader]() { shader->start_using(); });
shader->stop_using(); shader->stop_using();
@ -602,6 +605,7 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
contour_shader->stop_using(); contour_shader->stop_using();
} }
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
m_update_render_data = false; m_update_render_data = false;
} }
@ -636,6 +640,9 @@ void TriangleSelectorMmGui::update_render_data()
m_gizmo_scene.finalize_triangle_indices(); m_gizmo_scene.finalize_triangle_indices();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
update_paint_contour();
#else
m_paint_contour.release_geometry(); m_paint_contour.release_geometry();
std::vector<Vec2i> contour_edges = this->get_seed_fill_contour(); std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6); m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6);
@ -654,6 +661,7 @@ void TriangleSelectorMmGui::update_render_data()
m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size(); m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size();
m_paint_contour.finalize_geometry(); m_paint_contour.finalize_geometry();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
} }
wxString GLGizmoMmuSegmentation::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const wxString GLGizmoMmuSegmentation::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const

View File

@ -249,7 +249,7 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
glsafe(::glPushMatrix()); glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo.data())); glsafe(::glMultMatrixd(trafo.data()));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object. // Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glTranslatef(m_rr.hit(0), m_rr.hit(1), m_rr.hit(2))); glsafe(::glTranslatef(m_rr.hit.x(), m_rr.hit.y(), m_rr.hit.z()));
glsafe(::glMultMatrixd(complete_scaling_matrix_inverse.data())); glsafe(::glMultMatrixd(complete_scaling_matrix_inverse.data()));
glsafe(::glScaled(m_cursor_radius, m_cursor_radius, m_cursor_radius)); glsafe(::glScaled(m_cursor_radius, m_cursor_radius, m_cursor_radius));
@ -824,6 +824,9 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_GLBEGIN_GLEND_REMOVAL
render_paint_contour();
#else
if (m_paint_contour.has_VBO()) { if (m_paint_contour.has_VBO()) {
ScopeGuard guard_gouraud([shader]() { shader->start_using(); }); ScopeGuard guard_gouraud([shader]() { shader->start_using(); });
shader->stop_using(); shader->stop_using();
@ -837,6 +840,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
contour_shader->stop_using(); contour_shader->stop_using();
} }
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG #ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
if (imgui) if (imgui)
@ -930,6 +934,9 @@ void TriangleSelectorGUI::update_render_data()
iva.finalize_geometry(true); iva.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_GLBEGIN_GLEND_REMOVAL
update_paint_contour();
#else
m_paint_contour.release_geometry(); m_paint_contour.release_geometry();
std::vector<Vec2i> contour_edges = this->get_seed_fill_contour(); std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6); m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6);
@ -948,8 +955,10 @@ void TriangleSelectorGUI::update_render_data()
m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size(); m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size();
m_paint_contour.finalize_geometry(); m_paint_contour.finalize_geometry();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
} }
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
void GLPaintContour::render() const void GLPaintContour::render() const
{ {
assert(this->m_contour_VBO_id != 0); assert(this->m_contour_VBO_id != 0);
@ -1007,6 +1016,7 @@ void GLPaintContour::release_geometry()
} }
this->clear(); this->clear();
} }
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG #ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui) void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
@ -1172,4 +1182,53 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
} }
#endif // PRUSASLICER_TRIANGLE_SELECTOR_DEBUG #endif // PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void TriangleSelectorGUI::update_paint_contour()
{
m_paint_contour.reset();
GLModel::Geometry init_data;
const std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
const GLModel::Geometry::EIndexType index_type = (2 * contour_edges.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, index_type };
init_data.reserve_vertices(2 * contour_edges.size());
init_data.reserve_indices(2 * contour_edges.size());
// vertices + indices
unsigned int vertices_count = 0;
for (const Vec2i& edge : contour_edges) {
init_data.add_vertex(m_vertices[edge(0)].v);
init_data.add_vertex(m_vertices[edge(1)].v);
vertices_count += 2;
if (index_type == GLModel::Geometry::EIndexType::USHORT)
init_data.add_ushort_line((unsigned short)vertices_count - 2, (unsigned short)vertices_count - 1);
else
init_data.add_uint_line(vertices_count - 2, vertices_count - 1);
}
if (!init_data.is_empty())
m_paint_contour.init_from(std::move(init_data));
}
void TriangleSelectorGUI::render_paint_contour()
{
auto* curr_shader = wxGetApp().get_current_shader();
if (curr_shader != nullptr)
curr_shader->stop_using();
auto* contour_shader = wxGetApp().get_shader("mm_contour");
if (contour_shader != nullptr) {
contour_shader->start_using();
glsafe(::glDepthFunc(GL_LEQUAL));
m_paint_contour.render();
glsafe(::glDepthFunc(GL_LESS));
contour_shader->stop_using();
}
if (curr_shader != nullptr)
curr_shader->start_using();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
} // namespace Slic3r::GUI } // namespace Slic3r::GUI

View File

@ -32,6 +32,7 @@ enum class PainterGizmoType {
MMU_SEGMENTATION MMU_SEGMENTATION
}; };
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
class GLPaintContour class GLPaintContour
{ {
public: public:
@ -67,6 +68,7 @@ public:
GLuint m_contour_VBO_id{0}; GLuint m_contour_VBO_id{0};
GLuint m_contour_EBO_id{0}; GLuint m_contour_EBO_id{0};
}; };
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
class TriangleSelectorGUI : public TriangleSelector { class TriangleSelectorGUI : public TriangleSelector {
public: public:
@ -79,7 +81,7 @@ public:
virtual void render(ImGuiWrapper *imgui); virtual void render(ImGuiWrapper *imgui);
void render() { this->render(nullptr); } void render() { this->render(nullptr); }
void request_update_render_data() { m_update_render_data = true; }; void request_update_render_data() { m_update_render_data = true; }
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG #ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
void render_debug(ImGuiWrapper* imgui); void render_debug(ImGuiWrapper* imgui);
@ -110,7 +112,14 @@ private:
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
protected: protected:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLModel m_paint_contour;
void update_paint_contour();
void render_paint_contour();
#else
GLPaintContour m_paint_contour; GLPaintContour m_paint_contour;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}; };