Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed Slic3r::GUI::GLPaintContour from GLGizmoPainterBase.hpp/.cpp and replaced with GLModel
This commit is contained in:
parent
81e9582761
commit
df3d670357
@ -589,6 +589,9 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
|
||||
m_gizmo_scene.render(color_idx);
|
||||
}
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
render_paint_contour();
|
||||
#else
|
||||
if (m_paint_contour.has_VBO()) {
|
||||
ScopeGuard guard_mm_gouraud([shader]() { shader->start_using(); });
|
||||
shader->stop_using();
|
||||
@ -602,6 +605,7 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
|
||||
|
||||
contour_shader->stop_using();
|
||||
}
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
|
||||
m_update_render_data = false;
|
||||
}
|
||||
@ -636,6 +640,9 @@ void TriangleSelectorMmGui::update_render_data()
|
||||
|
||||
m_gizmo_scene.finalize_triangle_indices();
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
update_paint_contour();
|
||||
#else
|
||||
m_paint_contour.release_geometry();
|
||||
std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
|
||||
m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6);
|
||||
@ -654,6 +661,7 @@ void TriangleSelectorMmGui::update_render_data()
|
||||
m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size();
|
||||
|
||||
m_paint_contour.finalize_geometry();
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
}
|
||||
|
||||
wxString GLGizmoMmuSegmentation::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const
|
||||
|
@ -249,7 +249,7 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glMultMatrixd(trafo.data()));
|
||||
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
|
||||
glsafe(::glTranslatef(m_rr.hit(0), m_rr.hit(1), m_rr.hit(2)));
|
||||
glsafe(::glTranslatef(m_rr.hit.x(), m_rr.hit.y(), m_rr.hit.z()));
|
||||
glsafe(::glMultMatrixd(complete_scaling_matrix_inverse.data()));
|
||||
glsafe(::glScaled(m_cursor_radius, m_cursor_radius, m_cursor_radius));
|
||||
|
||||
@ -824,6 +824,9 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
|
||||
}
|
||||
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
render_paint_contour();
|
||||
#else
|
||||
if (m_paint_contour.has_VBO()) {
|
||||
ScopeGuard guard_gouraud([shader]() { shader->start_using(); });
|
||||
shader->stop_using();
|
||||
@ -837,6 +840,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
|
||||
|
||||
contour_shader->stop_using();
|
||||
}
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
if (imgui)
|
||||
@ -930,6 +934,9 @@ void TriangleSelectorGUI::update_render_data()
|
||||
iva.finalize_geometry(true);
|
||||
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
update_paint_contour();
|
||||
#else
|
||||
m_paint_contour.release_geometry();
|
||||
std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
|
||||
m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6);
|
||||
@ -948,8 +955,10 @@ void TriangleSelectorGUI::update_render_data()
|
||||
m_paint_contour.contour_indices_size = m_paint_contour.contour_indices.size();
|
||||
|
||||
m_paint_contour.finalize_geometry();
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
}
|
||||
|
||||
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
void GLPaintContour::render() const
|
||||
{
|
||||
assert(this->m_contour_VBO_id != 0);
|
||||
@ -1007,6 +1016,7 @@ void GLPaintContour::release_geometry()
|
||||
}
|
||||
this->clear();
|
||||
}
|
||||
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
|
||||
@ -1172,4 +1182,53 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
|
||||
}
|
||||
#endif // PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
void TriangleSelectorGUI::update_paint_contour()
|
||||
{
|
||||
m_paint_contour.reset();
|
||||
|
||||
GLModel::Geometry init_data;
|
||||
const std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
|
||||
const GLModel::Geometry::EIndexType index_type = (2 * contour_edges.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, index_type };
|
||||
init_data.reserve_vertices(2 * contour_edges.size());
|
||||
init_data.reserve_indices(2 * contour_edges.size());
|
||||
// vertices + indices
|
||||
unsigned int vertices_count = 0;
|
||||
for (const Vec2i& edge : contour_edges) {
|
||||
init_data.add_vertex(m_vertices[edge(0)].v);
|
||||
init_data.add_vertex(m_vertices[edge(1)].v);
|
||||
vertices_count += 2;
|
||||
if (index_type == GLModel::Geometry::EIndexType::USHORT)
|
||||
init_data.add_ushort_line((unsigned short)vertices_count - 2, (unsigned short)vertices_count - 1);
|
||||
else
|
||||
init_data.add_uint_line(vertices_count - 2, vertices_count - 1);
|
||||
}
|
||||
|
||||
if (!init_data.is_empty())
|
||||
m_paint_contour.init_from(std::move(init_data));
|
||||
}
|
||||
|
||||
void TriangleSelectorGUI::render_paint_contour()
|
||||
{
|
||||
auto* curr_shader = wxGetApp().get_current_shader();
|
||||
if (curr_shader != nullptr)
|
||||
curr_shader->stop_using();
|
||||
|
||||
auto* contour_shader = wxGetApp().get_shader("mm_contour");
|
||||
if (contour_shader != nullptr) {
|
||||
contour_shader->start_using();
|
||||
|
||||
glsafe(::glDepthFunc(GL_LEQUAL));
|
||||
m_paint_contour.render();
|
||||
glsafe(::glDepthFunc(GL_LESS));
|
||||
|
||||
contour_shader->stop_using();
|
||||
}
|
||||
|
||||
if (curr_shader != nullptr)
|
||||
curr_shader->start_using();
|
||||
}
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
|
||||
} // namespace Slic3r::GUI
|
||||
|
@ -32,6 +32,7 @@ enum class PainterGizmoType {
|
||||
MMU_SEGMENTATION
|
||||
};
|
||||
|
||||
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
class GLPaintContour
|
||||
{
|
||||
public:
|
||||
@ -67,6 +68,7 @@ public:
|
||||
GLuint m_contour_VBO_id{0};
|
||||
GLuint m_contour_EBO_id{0};
|
||||
};
|
||||
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
|
||||
class TriangleSelectorGUI : public TriangleSelector {
|
||||
public:
|
||||
@ -79,7 +81,7 @@ public:
|
||||
virtual void render(ImGuiWrapper *imgui);
|
||||
void render() { this->render(nullptr); }
|
||||
|
||||
void request_update_render_data() { m_update_render_data = true; };
|
||||
void request_update_render_data() { m_update_render_data = true; }
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
void render_debug(ImGuiWrapper* imgui);
|
||||
@ -110,7 +112,14 @@ private:
|
||||
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
|
||||
|
||||
protected:
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
GLModel m_paint_contour;
|
||||
|
||||
void update_paint_contour();
|
||||
void render_paint_contour();
|
||||
#else
|
||||
GLPaintContour m_paint_contour;
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user