Fixed some compiler warnings
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660acede9e
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df87f1b929
@ -598,7 +598,7 @@ static inline void apply_mm_segmentation(PrintObject &print_object, ThrowOnCance
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continue;
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// Split LayerRegions by by_extruder regions.
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auto it_painted_region = layer_range.painted_regions.begin();
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for (size_t region_id = 0; region_id < layer->region_count(); ++ region_id)
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for (int region_id = 0; region_id < int(layer->region_count()); ++ region_id)
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if (LayerRegion &layerm = *layer->get_region(region_id); ! layerm.slices.surfaces.empty()) {
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const BoundingBox bbox = get_extents(layerm.slices.surfaces);
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assert(it_painted_region < layer_range.painted_regions.end());
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@ -607,13 +607,13 @@ static inline void apply_mm_segmentation(PrintObject &print_object, ThrowOnCance
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assert(&layerm.region() == it_painted_region->region && layerm.region().print_object_region_id() == region_id);
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// 1-based extruder ID
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bool self_trimmed = false;
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size_t self_extruder_id;
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for (size_t extruder_id = 1; extruder_id <= by_extruder.size(); ++ extruder_id)
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int self_extruder_id = -1;
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for (int extruder_id = 1; extruder_id <= int(by_extruder.size()); ++ extruder_id)
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if (ByExtruder &segmented = by_extruder[extruder_id - 1]; segmented.bbox.defined && bbox.overlap(segmented.bbox)) {
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// Find the target region.
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for (; it_painted_region->extruder_id < extruder_id; ++ it_painted_region)
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for (; int(it_painted_region->extruder_id) < extruder_id; ++ it_painted_region)
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assert(it_painted_region < layer_range.painted_regions.end());
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assert(layer_range.volume_regions[it_painted_region->parent].region == &layerm.region() && it_painted_region->extruder_id == extruder_id);
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assert(layer_range.volume_regions[it_painted_region->parent].region == &layerm.region() && int(it_painted_region->extruder_id) == extruder_id);
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//FIXME Don't trim by self, it is not reliable.
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if (&layerm.region() == it_painted_region->region) {
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self_extruder_id = extruder_id;
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@ -376,7 +376,7 @@ std::vector<double> smooth_height_profile(const std::vector<double>& profile, co
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}
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}
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height = std::clamp((weight_total != 0.0) ? height /= weight_total : hi, slicing_params.min_layer_height, slicing_params.max_layer_height);
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height = std::clamp(weight_total == 0 ? hi : height / weight_total, slicing_params.min_layer_height, slicing_params.max_layer_height);
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if (smoothing_params.keep_min)
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height = std::min(height, hi);
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}
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