Merge branch 'master' of https://github.com/Prusa3d/Slic3r
This commit is contained in:
commit
e03efc96d0
4 changed files with 86 additions and 57 deletions
|
@ -1700,8 +1700,10 @@ void GLCanvas3D::Selection::flattening_rotate(const Vec3d& normal)
|
||||||
}
|
}
|
||||||
|
|
||||||
#if !DISABLE_INSTANCES_SYNCH
|
#if !DISABLE_INSTANCES_SYNCH
|
||||||
|
// we want to synchronize z-rotation as well, otherwise the flattening behaves funny
|
||||||
|
// when applied on one of several identical instances
|
||||||
if (m_mode == Instance)
|
if (m_mode == Instance)
|
||||||
_synchronize_unselected_instances();
|
_synchronize_unselected_instances(true);
|
||||||
#endif // !DISABLE_INSTANCES_SYNCH
|
#endif // !DISABLE_INSTANCES_SYNCH
|
||||||
|
|
||||||
m_bounding_box_dirty = true;
|
m_bounding_box_dirty = true;
|
||||||
|
@ -1892,8 +1894,6 @@ void GLCanvas3D::Selection::erase()
|
||||||
}
|
}
|
||||||
wxGetApp().obj_list()->delete_from_model_and_list(items);
|
wxGetApp().obj_list()->delete_from_model_and_list(items);
|
||||||
}
|
}
|
||||||
else if (is_single_full_instance())
|
|
||||||
wxGetApp().obj_list()->delete_from_model_and_list(ItemType::itInstance, get_object_idx(), get_instance_idx());
|
|
||||||
else if (is_multiple_full_instance())
|
else if (is_multiple_full_instance())
|
||||||
{
|
{
|
||||||
std::set<std::pair<int, int>> instances_idxs;
|
std::set<std::pair<int, int>> instances_idxs;
|
||||||
|
@ -1911,9 +1911,10 @@ void GLCanvas3D::Selection::erase()
|
||||||
{
|
{
|
||||||
items.emplace_back(ItemType::itInstance, i.first, i.second);
|
items.emplace_back(ItemType::itInstance, i.first, i.second);
|
||||||
}
|
}
|
||||||
|
|
||||||
wxGetApp().obj_list()->delete_from_model_and_list(items);
|
wxGetApp().obj_list()->delete_from_model_and_list(items);
|
||||||
}
|
}
|
||||||
|
else if (is_single_full_instance())
|
||||||
|
wxGetApp().obj_list()->delete_from_model_and_list(ItemType::itInstance, get_object_idx(), get_instance_idx());
|
||||||
else if (is_mixed())
|
else if (is_mixed())
|
||||||
{
|
{
|
||||||
std::set<ItemForDelete> items_set;
|
std::set<ItemForDelete> items_set;
|
||||||
|
@ -2573,7 +2574,7 @@ void GLCanvas3D::Selection::_render_sidebar_size_hint(Axis axis, double length)
|
||||||
}
|
}
|
||||||
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
|
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
|
||||||
|
|
||||||
void GLCanvas3D::Selection::_synchronize_unselected_instances()
|
void GLCanvas3D::Selection::_synchronize_unselected_instances(bool including_z)
|
||||||
{
|
{
|
||||||
std::set<unsigned int> done; // prevent processing volumes twice
|
std::set<unsigned int> done; // prevent processing volumes twice
|
||||||
done.insert(m_list.begin(), m_list.end());
|
done.insert(m_list.begin(), m_list.end());
|
||||||
|
@ -2606,7 +2607,7 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances()
|
||||||
if ((v->object_idx() != object_idx) || (v->instance_idx() == instance_idx))
|
if ((v->object_idx() != object_idx) || (v->instance_idx() == instance_idx))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
v->set_instance_rotation(Vec3d(rotation(0), rotation(1), v->get_instance_rotation()(2)));
|
v->set_instance_rotation(Vec3d(rotation(0), rotation(1), including_z ? rotation(2) : v->get_instance_rotation()(2)));
|
||||||
v->set_instance_scaling_factor(scaling_factor);
|
v->set_instance_scaling_factor(scaling_factor);
|
||||||
v->set_instance_mirror(mirror);
|
v->set_instance_mirror(mirror);
|
||||||
|
|
||||||
|
@ -4951,7 +4952,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||||
}
|
}
|
||||||
|
|
||||||
m_mouse.set_start_position_2D_as_invalid();
|
m_mouse.set_start_position_2D_as_invalid();
|
||||||
m_mouse.set_start_position_3D_as_invalid();
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
else if (evt.Leaving())
|
else if (evt.Leaving())
|
||||||
|
@ -4963,6 +4963,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||||
else if (evt.LeftDClick() && (toolbar_contains_mouse != -1))
|
else if (evt.LeftDClick() && (toolbar_contains_mouse != -1))
|
||||||
{
|
{
|
||||||
m_toolbar_action_running = true;
|
m_toolbar_action_running = true;
|
||||||
|
m_mouse.set_start_position_3D_as_invalid();
|
||||||
m_toolbar.do_action((unsigned int)toolbar_contains_mouse, *this);
|
m_toolbar.do_action((unsigned int)toolbar_contains_mouse, *this);
|
||||||
}
|
}
|
||||||
else if (evt.LeftDClick() && (m_gizmos.get_current_type() != Gizmos::Undefined))
|
else if (evt.LeftDClick() && (m_gizmos.get_current_type() != Gizmos::Undefined))
|
||||||
|
@ -5040,6 +5041,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||||
else if (toolbar_contains_mouse != -1)
|
else if (toolbar_contains_mouse != -1)
|
||||||
{
|
{
|
||||||
m_toolbar_action_running = true;
|
m_toolbar_action_running = true;
|
||||||
|
m_mouse.set_start_position_3D_as_invalid();
|
||||||
m_toolbar.do_action((unsigned int)toolbar_contains_mouse, *this);
|
m_toolbar.do_action((unsigned int)toolbar_contains_mouse, *this);
|
||||||
m_mouse.left_down = false;
|
m_mouse.left_down = false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -597,7 +597,7 @@ public:
|
||||||
void _render_sidebar_scale_hint(Axis axis) const;
|
void _render_sidebar_scale_hint(Axis axis) const;
|
||||||
void _render_sidebar_size_hint(Axis axis, double length) const;
|
void _render_sidebar_size_hint(Axis axis, double length) const;
|
||||||
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
|
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
|
||||||
void _synchronize_unselected_instances();
|
void _synchronize_unselected_instances(bool including_z = false);
|
||||||
void _synchronize_unselected_volumes();
|
void _synchronize_unselected_volumes();
|
||||||
#if ENABLE_ENSURE_ON_BED_WHILE_SCALING
|
#if ENABLE_ENSURE_ON_BED_WHILE_SCALING
|
||||||
void _ensure_on_bed();
|
void _ensure_on_bed();
|
||||||
|
|
|
@ -1519,13 +1519,15 @@ void GLGizmoFlatten::update_planes()
|
||||||
}
|
}
|
||||||
|
|
||||||
ch = ch.convex_hull_3d();
|
ch = ch.convex_hull_3d();
|
||||||
|
|
||||||
const Vec3d& bb_size = ch.bounding_box().size();
|
|
||||||
double min_bb_face_area = std::min(bb_size(0) * bb_size(1), std::min(bb_size(0) * bb_size(2), bb_size(1) * bb_size(2)));
|
|
||||||
|
|
||||||
m_planes.clear();
|
m_planes.clear();
|
||||||
|
const Transform3d& inst_matrix = m_model_object->instances.front()->get_matrix();
|
||||||
|
|
||||||
// Now we'll go through all the facets and append Points of facets sharing the same normal:
|
// Following constants are used for discarding too small polygons.
|
||||||
|
const float minimal_area = 20.f; // in square mm (world coordinates)
|
||||||
|
const float minimal_side = 1.f; // mm
|
||||||
|
|
||||||
|
// Now we'll go through all the facets and append Points of facets sharing the same normal.
|
||||||
|
// This part is still performed in mesh coordinate system.
|
||||||
const int num_of_facets = ch.stl.stats.number_of_facets;
|
const int num_of_facets = ch.stl.stats.number_of_facets;
|
||||||
std::vector<int> facet_queue(num_of_facets, 0);
|
std::vector<int> facet_queue(num_of_facets, 0);
|
||||||
std::vector<bool> facet_visited(num_of_facets, false);
|
std::vector<bool> facet_visited(num_of_facets, false);
|
||||||
|
@ -1548,7 +1550,7 @@ void GLGizmoFlatten::update_planes()
|
||||||
while (facet_queue_cnt > 0) {
|
while (facet_queue_cnt > 0) {
|
||||||
int facet_idx = facet_queue[-- facet_queue_cnt];
|
int facet_idx = facet_queue[-- facet_queue_cnt];
|
||||||
const stl_normal& this_normal = ch.stl.facet_start[facet_idx].normal;
|
const stl_normal& this_normal = ch.stl.facet_start[facet_idx].normal;
|
||||||
if (std::abs(this_normal(0) - (*normal_ptr)(0)) < 0.001 && std::abs(this_normal(1) - (*normal_ptr)(1)) < 0.001 && std::abs(this_normal(2) - (*normal_ptr)(2)) < 0.001) {
|
if (this_normal.isApprox(*normal_ptr)) {
|
||||||
stl_vertex* first_vertex = ch.stl.facet_start[facet_idx].vertex;
|
stl_vertex* first_vertex = ch.stl.facet_start[facet_idx].vertex;
|
||||||
for (int j=0; j<3; ++j)
|
for (int j=0; j<3; ++j)
|
||||||
m_planes.back().vertices.emplace_back((double)first_vertex[j](0), (double)first_vertex[j](1), (double)first_vertex[j](2));
|
m_planes.back().vertices.emplace_back((double)first_vertex[j](0), (double)first_vertex[j](1), (double)first_vertex[j](2));
|
||||||
|
@ -1561,63 +1563,74 @@ void GLGizmoFlatten::update_planes()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_planes.back().normal = Vec3d((double)(*normal_ptr)(0), (double)(*normal_ptr)(1), (double)(*normal_ptr)(2));
|
m_planes.back().normal = normal_ptr->cast<double>();
|
||||||
|
|
||||||
// if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
|
// Now we'll transform all the points into world coordinates, so that the areas, angles and distances
|
||||||
|
// make real sense.
|
||||||
|
m_planes.back().vertices = transform(m_planes.back().vertices, inst_matrix);
|
||||||
|
|
||||||
|
// if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected later anyway):
|
||||||
if (m_planes.back().vertices.size() == 3 &&
|
if (m_planes.back().vertices.size() == 3 &&
|
||||||
((m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.0
|
((m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < minimal_side
|
||||||
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.0
|
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < minimal_side
|
||||||
|| (m_planes.back().vertices[1] - m_planes.back().vertices[2]).norm() < 1.0))
|
|| (m_planes.back().vertices[1] - m_planes.back().vertices[2]).norm() < minimal_side))
|
||||||
m_planes.pop_back();
|
m_planes.pop_back();
|
||||||
}
|
}
|
||||||
|
|
||||||
const float minimal_area = 0.01f * (float)min_bb_face_area;
|
|
||||||
|
|
||||||
// Now we'll go through all the polygons, transform the points into xy plane to process them:
|
// Now we'll go through all the polygons, transform the points into xy plane to process them:
|
||||||
for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) {
|
for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) {
|
||||||
Pointf3s& polygon = m_planes[polygon_id].vertices;
|
Pointf3s& polygon = m_planes[polygon_id].vertices;
|
||||||
const Vec3d& normal = m_planes[polygon_id].normal;
|
const Vec3d& normal = m_planes[polygon_id].normal;
|
||||||
|
|
||||||
|
// let's transform the normal accodring to the instance matrix:
|
||||||
|
Geometry::Transformation t(inst_matrix);
|
||||||
|
Vec3d scaling = t.get_scaling_factor();
|
||||||
|
t.set_scaling_factor(Vec3d(1./(scaling(0)*scaling(0)), 1./(scaling(0)*scaling(0)), 1./(scaling(0)*scaling(0))));
|
||||||
|
Vec3d normal_transformed = t.get_matrix() * normal;
|
||||||
|
|
||||||
// We are going to rotate about z and y to flatten the plane
|
// We are going to rotate about z and y to flatten the plane
|
||||||
Eigen::Quaterniond q;
|
Eigen::Quaterniond q;
|
||||||
Transform3d m = Transform3d::Identity();
|
Transform3d m = Transform3d::Identity();
|
||||||
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(normal, Vec3d::UnitZ()).toRotationMatrix();
|
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(normal_transformed, Vec3d::UnitZ()).toRotationMatrix();
|
||||||
polygon = transform(polygon, m);
|
polygon = transform(polygon, m);
|
||||||
|
|
||||||
polygon = Slic3r::Geometry::convex_hull(polygon); // To remove the inner points
|
// Now to remove the inner points. We'll misuse Geometry::convex_hull for that, but since
|
||||||
|
// it works in fixed point representation, we will rescale the polygon to avoid overflows.
|
||||||
|
// And yes, it is a nasty thing to do. Whoever has time is free to refactor.
|
||||||
|
Vec3d bb_size = BoundingBoxf3(polygon).size();
|
||||||
|
float sf = std::min(1./bb_size(0), 1./bb_size(1));
|
||||||
|
Transform3d tr = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d(sf, sf, 1.f));
|
||||||
|
polygon = transform(polygon, tr);
|
||||||
|
polygon = Slic3r::Geometry::convex_hull(polygon);
|
||||||
|
polygon = transform(polygon, tr.inverse());
|
||||||
|
|
||||||
// We will calculate area of the polygons and discard ones that are too small
|
// Calculate area of the polygons and discard ones that are too small
|
||||||
// The limit is more forgiving in case the normal is in the direction of the coordinate axes
|
|
||||||
float area_threshold = (std::abs(normal(0)) > 0.999f || std::abs(normal(1)) > 0.999f || std::abs(normal(2)) > 0.999f) ? minimal_area : 10.0f * minimal_area;
|
|
||||||
float& area = m_planes[polygon_id].area;
|
float& area = m_planes[polygon_id].area;
|
||||||
area = 0.f;
|
area = 0.f;
|
||||||
for (unsigned int i = 0; i < polygon.size(); i++) // Shoelace formula
|
for (unsigned int i = 0; i < polygon.size(); i++) // Shoelace formula
|
||||||
area += polygon[i](0)*polygon[i + 1 < polygon.size() ? i + 1 : 0](1) - polygon[i + 1 < polygon.size() ? i + 1 : 0](0)*polygon[i](1);
|
area += polygon[i](0)*polygon[i + 1 < polygon.size() ? i + 1 : 0](1) - polygon[i + 1 < polygon.size() ? i + 1 : 0](0)*polygon[i](1);
|
||||||
area = 0.5f * std::abs(area);
|
area = 0.5f * std::abs(area);
|
||||||
if (area < area_threshold) {
|
|
||||||
m_planes.erase(m_planes.begin()+(polygon_id--));
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// We check the inner angles and discard polygons with angles smaller than the following threshold
|
|
||||||
const double angle_threshold = ::cos(10.0 * (double)PI / 180.0);
|
|
||||||
bool discard = false;
|
bool discard = false;
|
||||||
|
if (area < minimal_area)
|
||||||
|
discard = true;
|
||||||
|
else {
|
||||||
|
// We also check the inner angles and discard polygons with angles smaller than the following threshold
|
||||||
|
const double angle_threshold = ::cos(10.0 * (double)PI / 180.0);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < polygon.size(); ++i)
|
for (unsigned int i = 0; i < polygon.size(); ++i) {
|
||||||
{
|
const Vec3d& prec = polygon[(i == 0) ? polygon.size() - 1 : i - 1];
|
||||||
const Vec3d& prec = polygon[(i == 0) ? polygon.size() - 1 : i - 1];
|
const Vec3d& curr = polygon[i];
|
||||||
const Vec3d& curr = polygon[i];
|
const Vec3d& next = polygon[(i == polygon.size() - 1) ? 0 : i + 1];
|
||||||
const Vec3d& next = polygon[(i == polygon.size() - 1) ? 0 : i + 1];
|
|
||||||
|
|
||||||
if ((prec - curr).normalized().dot((next - curr).normalized()) > angle_threshold)
|
if ((prec - curr).normalized().dot((next - curr).normalized()) > angle_threshold) {
|
||||||
{
|
discard = true;
|
||||||
discard = true;
|
break;
|
||||||
break;
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (discard)
|
if (discard) {
|
||||||
{
|
|
||||||
m_planes.erase(m_planes.begin() + (polygon_id--));
|
m_planes.erase(m_planes.begin() + (polygon_id--));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -1667,13 +1680,17 @@ void GLGizmoFlatten::update_planes()
|
||||||
polygon = points_out; // replace the coarse polygon with the smooth one that we just created
|
polygon = points_out; // replace the coarse polygon with the smooth one that we just created
|
||||||
}
|
}
|
||||||
|
|
||||||
// Transform back to 3D;
|
|
||||||
for (auto& b : polygon) {
|
|
||||||
b(2) += 0.1f; // raise a bit above the object surface to avoid flickering
|
|
||||||
}
|
|
||||||
|
|
||||||
m = m.inverse();
|
// Raise a bit above the object surface to avoid flickering:
|
||||||
polygon = transform(polygon, m);
|
for (auto& b : polygon)
|
||||||
|
b(2) += 0.1f;
|
||||||
|
|
||||||
|
// Transform back to 3D (and also back to mesh coordinates)
|
||||||
|
polygon = transform(polygon, inst_matrix.inverse() * m.inverse());
|
||||||
|
|
||||||
|
// make sure the points are in correct order:
|
||||||
|
if ( ((inst_matrix.inverse() * m.inverse()) * Vec3d(0., 0., 1.)).dot(normal) > 0.)
|
||||||
|
std::reverse(polygon.begin(),polygon.end());
|
||||||
}
|
}
|
||||||
|
|
||||||
// We'll sort the planes by area and only keep the 254 largest ones (because of the picking pass limitations):
|
// We'll sort the planes by area and only keep the 254 largest ones (because of the picking pass limitations):
|
||||||
|
@ -1682,12 +1699,15 @@ void GLGizmoFlatten::update_planes()
|
||||||
|
|
||||||
// Planes are finished - let's save what we calculated it from:
|
// Planes are finished - let's save what we calculated it from:
|
||||||
m_volumes_matrices.clear();
|
m_volumes_matrices.clear();
|
||||||
for (const ModelVolume* vol : m_model_object->volumes)
|
m_volumes_types.clear();
|
||||||
|
for (const ModelVolume* vol : m_model_object->volumes) {
|
||||||
m_volumes_matrices.push_back(vol->get_matrix());
|
m_volumes_matrices.push_back(vol->get_matrix());
|
||||||
|
m_volumes_types.push_back(vol->type());
|
||||||
|
}
|
||||||
|
m_first_instance_scale = m_model_object->instances.front()->get_scaling_factor();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if the bounding boxes of each volume's convex hull is the same as before
|
|
||||||
// and that scaling and rotation has not changed. In that case we don't have to recalculate it.
|
|
||||||
bool GLGizmoFlatten::is_plane_update_necessary() const
|
bool GLGizmoFlatten::is_plane_update_necessary() const
|
||||||
{
|
{
|
||||||
if (m_state != On || !m_model_object || m_model_object->instances.empty())
|
if (m_state != On || !m_model_object || m_model_object->instances.empty())
|
||||||
|
@ -1696,8 +1716,13 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
|
||||||
if (m_model_object->volumes.size() != m_volumes_matrices.size())
|
if (m_model_object->volumes.size() != m_volumes_matrices.size())
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
// We want to recalculate when the scale changes - some planes could (dis)appear.
|
||||||
|
if (! m_model_object->instances.front()->get_scaling_factor().isApprox(m_first_instance_scale))
|
||||||
|
return true;
|
||||||
|
|
||||||
for (unsigned int i=0; i < m_model_object->volumes.size(); ++i)
|
for (unsigned int i=0; i < m_model_object->volumes.size(); ++i)
|
||||||
if (! m_model_object->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i]))
|
if (! m_model_object->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i])
|
||||||
|
|| m_model_object->volumes[i]->type() != m_volumes_types[i])
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
@ -1723,7 +1748,7 @@ GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent)
|
||||||
if (m_quadric != nullptr)
|
if (m_quadric != nullptr)
|
||||||
// using GLU_FILL does not work when the instance's transformation
|
// using GLU_FILL does not work when the instance's transformation
|
||||||
// contains mirroring (normals are reverted)
|
// contains mirroring (normals are reverted)
|
||||||
::gluQuadricDrawStyle(m_quadric, GLU_SILHOUETTE);
|
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||||
#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
|
#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1895,8 +1920,8 @@ void GLGizmoSlaSupports::render_grabbers(const GLCanvas3D::Selection& selection,
|
||||||
::glPushMatrix();
|
::glPushMatrix();
|
||||||
::glLoadIdentity();
|
::glLoadIdentity();
|
||||||
::glTranslated(grabber_world_position(0), grabber_world_position(1), grabber_world_position(2) + z_shift);
|
::glTranslated(grabber_world_position(0), grabber_world_position(1), grabber_world_position(2) + z_shift);
|
||||||
::gluQuadricDrawStyle(m_quadric, GLU_SILHOUETTE);
|
const float diameter = 0.8f;
|
||||||
::gluSphere(m_quadric, 0.75, 64, 36);
|
::gluSphere(m_quadric, diameter/2.f, 64, 36);
|
||||||
::glPopMatrix();
|
::glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1945,7 +1970,7 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
|
||||||
GLUquadricObj *quadric;
|
GLUquadricObj *quadric;
|
||||||
quadric = ::gluNewQuadric();
|
quadric = ::gluNewQuadric();
|
||||||
::gluQuadricDrawStyle(quadric, GLU_FILL );
|
::gluQuadricDrawStyle(quadric, GLU_FILL );
|
||||||
::gluSphere( quadric , 0.75f, 64 , 32 );
|
::gluSphere( quadric , 0.4, 64 , 32 );
|
||||||
::gluDeleteQuadric(quadric);
|
::gluDeleteQuadric(quadric);
|
||||||
::glPopMatrix();
|
::glPopMatrix();
|
||||||
if (!picking)
|
if (!picking)
|
||||||
|
|
|
@ -403,6 +403,8 @@ private:
|
||||||
|
|
||||||
// This holds information to decide whether recalculation is necessary:
|
// This holds information to decide whether recalculation is necessary:
|
||||||
std::vector<Transform3d> m_volumes_matrices;
|
std::vector<Transform3d> m_volumes_matrices;
|
||||||
|
std::vector<ModelVolume::Type> m_volumes_types;
|
||||||
|
Vec3d m_first_instance_scale;
|
||||||
|
|
||||||
std::vector<PlaneData> m_planes;
|
std::vector<PlaneData> m_planes;
|
||||||
mutable Vec3d m_starting_center;
|
mutable Vec3d m_starting_center;
|
||||||
|
|
Loading…
Reference in a new issue