Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview

This commit is contained in:
enricoturri1966 2020-11-16 10:29:54 +01:00
parent 9b3ff9b1cf
commit e04c6a4d17
4 changed files with 41 additions and 2 deletions
src/slic3r/GUI

View file

@ -1883,7 +1883,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
void GCodeViewer::render_toolpaths() const
{
#if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
float point_size = 20.0f;
#else
float point_size = 0.8f;
#endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
std::array<float, 4> light_intensity = { 0.25f, 0.70f, 0.75f, 0.75f };
const Camera& camera = wxGetApp().plater()->get_camera();
double zoom = camera.get_zoom();
@ -1899,6 +1903,11 @@ void GCodeViewer::render_toolpaths() const
auto render_as_points = [this, zoom, point_size, near_plane_height, set_uniform_color]
(const TBuffer& buffer, unsigned int index_buffer_id, EOptionsColors color_id, GLShaderProgram& shader) {
set_uniform_color(Options_Colors[static_cast<unsigned int>(color_id)], shader);
#if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
shader.set_uniform("use_fixed_screen_size", 1);
#else
shader.set_uniform("use_fixed_screen_size", 0);
#endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
shader.set_uniform("zoom", zoom);
shader.set_uniform("percent_outline_radius", 0.0f);
shader.set_uniform("percent_center_radius", 0.33f);