Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview

This commit is contained in:
enricoturri1966 2020-11-16 10:29:54 +01:00
parent 9b3ff9b1cf
commit e04c6a4d17
4 changed files with 41 additions and 2 deletions

View File

@ -1,11 +1,22 @@
#version 110 #version 110
uniform bool use_fixed_screen_size;
uniform float zoom; uniform float zoom;
uniform float point_size; uniform float point_size;
uniform float near_plane_height; uniform float near_plane_height;
float fixed_screen_size()
{
return point_size;
}
float fixed_world_size()
{
return (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
}
void main() void main()
{ {
gl_Position = ftransform(); gl_Position = ftransform();
gl_PointSize = (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w; gl_PointSize = use_fixed_screen_size ? fixed_screen_size() : fixed_world_size();
} }

View File

@ -1,11 +1,22 @@
#version 120 #version 120
uniform bool use_fixed_screen_size;
uniform float zoom; uniform float zoom;
uniform float point_size; uniform float point_size;
uniform float near_plane_height; uniform float near_plane_height;
float fixed_screen_size()
{
return point_size;
}
float fixed_world_size()
{
return (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
}
void main() void main()
{ {
gl_Position = ftransform(); gl_Position = ftransform();
gl_PointSize = (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w; gl_PointSize = use_fixed_screen_size ? fixed_screen_size() : fixed_world_size();
} }

View File

@ -65,4 +65,12 @@
#define ENABLE_CTRL_M_ON_WINDOWS (0 && ENABLE_2_3_0_ALPHA3) #define ENABLE_CTRL_M_ON_WINDOWS (0 && ENABLE_2_3_0_ALPHA3)
//===================
// 2.3.0.alpha4 techs
//===================
#define ENABLE_2_3_0_ALPHA4 1
#define ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS (1 && ENABLE_GCODE_VIEWER && ENABLE_2_3_0_ALPHA4)
#endif // _prusaslicer_technologies_h_ #endif // _prusaslicer_technologies_h_

View File

@ -1883,7 +1883,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
void GCodeViewer::render_toolpaths() const void GCodeViewer::render_toolpaths() const
{ {
#if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
float point_size = 20.0f;
#else
float point_size = 0.8f; float point_size = 0.8f;
#endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
std::array<float, 4> light_intensity = { 0.25f, 0.70f, 0.75f, 0.75f }; std::array<float, 4> light_intensity = { 0.25f, 0.70f, 0.75f, 0.75f };
const Camera& camera = wxGetApp().plater()->get_camera(); const Camera& camera = wxGetApp().plater()->get_camera();
double zoom = camera.get_zoom(); double zoom = camera.get_zoom();
@ -1899,6 +1903,11 @@ void GCodeViewer::render_toolpaths() const
auto render_as_points = [this, zoom, point_size, near_plane_height, set_uniform_color] auto render_as_points = [this, zoom, point_size, near_plane_height, set_uniform_color]
(const TBuffer& buffer, unsigned int index_buffer_id, EOptionsColors color_id, GLShaderProgram& shader) { (const TBuffer& buffer, unsigned int index_buffer_id, EOptionsColors color_id, GLShaderProgram& shader) {
set_uniform_color(Options_Colors[static_cast<unsigned int>(color_id)], shader); set_uniform_color(Options_Colors[static_cast<unsigned int>(color_id)], shader);
#if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
shader.set_uniform("use_fixed_screen_size", 1);
#else
shader.set_uniform("use_fixed_screen_size", 0);
#endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
shader.set_uniform("zoom", zoom); shader.set_uniform("zoom", zoom);
shader.set_uniform("percent_outline_radius", 0.0f); shader.set_uniform("percent_outline_radius", 0.0f);
shader.set_uniform("percent_center_radius", 0.33f); shader.set_uniform("percent_center_radius", 0.33f);