Improved performance of GLModel::render:
The way the OpenGL version was checked was quite inefficient
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0c9a4305b8
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3 changed files with 35 additions and 29 deletions
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@ -504,8 +504,8 @@ static std::string generate_system_info_json()
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#endif // _WIN32
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pt::ptree opengl_node;
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opengl_node.put("Version", OpenGLManager::get_gl_info().get_version());
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opengl_node.put("GLSLVersion", OpenGLManager::get_gl_info().get_glsl_version());
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opengl_node.put("Version", OpenGLManager::get_gl_info().get_version_string());
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opengl_node.put("GLSLVersion", OpenGLManager::get_gl_info().get_glsl_version_string());
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opengl_node.put("Vendor", OpenGLManager::get_gl_info().get_vendor());
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opengl_node.put("Renderer", OpenGLManager::get_gl_info().get_renderer());
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// Generate list of OpenGL extensions:
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