Improved performance of GLModel::render:

The way the OpenGL version was checked was quite inefficient
This commit is contained in:
Lukas Matena 2022-12-02 14:21:18 +01:00
parent 0c9a4305b8
commit e04e8c55cf
3 changed files with 35 additions and 29 deletions

View file

@ -504,8 +504,8 @@ static std::string generate_system_info_json()
#endif // _WIN32
pt::ptree opengl_node;
opengl_node.put("Version", OpenGLManager::get_gl_info().get_version());
opengl_node.put("GLSLVersion", OpenGLManager::get_gl_info().get_glsl_version());
opengl_node.put("Version", OpenGLManager::get_gl_info().get_version_string());
opengl_node.put("GLSLVersion", OpenGLManager::get_gl_info().get_glsl_version_string());
opengl_node.put("Vendor", OpenGLManager::get_gl_info().get_vendor());
opengl_node.put("Renderer", OpenGLManager::get_gl_info().get_renderer());
// Generate list of OpenGL extensions: