Tech ENABLE_WORLD_COORDINATE - Show coordinate axes in scene view, while editing fields into the object manipulator panel, only for instance reference system

This commit is contained in:
enricoturri1966 2022-12-08 10:50:08 +01:00
parent 2df9fed9db
commit e0d9c12bfe

View File

@ -119,10 +119,10 @@ Selection::Selection()
{
this->set_bounding_boxes_dirty();
#if ENABLE_WORLD_COORDINATE
m_axes.set_stem_radius(0.15f);
m_axes.set_stem_length(3.0f);
m_axes.set_tip_radius(0.45f);
m_axes.set_tip_length(1.5f);
m_axes.set_stem_radius(0.5f);
m_axes.set_stem_length(20.0f);
m_axes.set_tip_radius(1.5f);
m_axes.set_tip_length(5.0f);
#endif // ENABLE_WORLD_COORDINATE
}
@ -1864,7 +1864,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#if ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
if (!wxGetApp().obj_manipul()->is_world_coordinates())
if (wxGetApp().obj_manipul()->is_instance_coordinates())
m_axes.render(Geometry::translation_transform(axes_center) * orient_matrix, 0.25f);
}
#endif // ENABLE_WORLD_COORDINATE