Tech ENABLE_WORLD_COORDINATE - Show coordinate axes in scene view, while editing fields into the object manipulator panel, only for instance reference system
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@ -119,10 +119,10 @@ Selection::Selection()
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{
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{
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this->set_bounding_boxes_dirty();
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this->set_bounding_boxes_dirty();
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#if ENABLE_WORLD_COORDINATE
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#if ENABLE_WORLD_COORDINATE
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m_axes.set_stem_radius(0.15f);
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m_axes.set_stem_radius(0.5f);
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m_axes.set_stem_length(3.0f);
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m_axes.set_stem_length(20.0f);
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m_axes.set_tip_radius(0.45f);
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m_axes.set_tip_radius(1.5f);
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m_axes.set_tip_length(1.5f);
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m_axes.set_tip_length(5.0f);
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#endif // ENABLE_WORLD_COORDINATE
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#endif // ENABLE_WORLD_COORDINATE
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}
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}
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@ -1864,7 +1864,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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#if ENABLE_WORLD_COORDINATE
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#if ENABLE_WORLD_COORDINATE
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if (!boost::starts_with(sidebar_field, "layer")) {
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if (!boost::starts_with(sidebar_field, "layer")) {
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if (!wxGetApp().obj_manipul()->is_world_coordinates())
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if (wxGetApp().obj_manipul()->is_instance_coordinates())
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m_axes.render(Geometry::translation_transform(axes_center) * orient_matrix, 0.25f);
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m_axes.render(Geometry::translation_transform(axes_center) * orient_matrix, 0.25f);
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}
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}
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#endif // ENABLE_WORLD_COORDINATE
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#endif // ENABLE_WORLD_COORDINATE
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