Fix of the previous commmit.
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@ -499,6 +499,7 @@ public:
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const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
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double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
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bool is_left_handed() const { return m_transformation.is_left_handed(); }
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void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); }
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void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); }
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