Tech ENABLE_WORLD_COORDINATE - Resize Move and Rotate gizmos in dependence of the selected coordinate system

This commit is contained in:
enricoturri1966 2021-10-12 13:42:55 +02:00
parent b754ee3c84
commit e1619944ad
4 changed files with 55 additions and 14 deletions

View file

@ -45,6 +45,10 @@ GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
, m_snap_coarse_out_radius(other.m_snap_coarse_out_radius)
, m_snap_fine_in_radius(other.m_snap_fine_in_radius)
, m_snap_fine_out_radius(other.m_snap_fine_out_radius)
#if ENABLE_WORLD_COORDINATE
, m_bounding_box(other.m_bounding_box)
, m_orient_matrix(other.m_orient_matrix)
#endif // ENABLE_WORLD_COORDINATE
{
}
@ -128,7 +132,9 @@ void GLGizmoRotate::on_render()
return;
const Selection& selection = m_parent.get_selection();
#if !ENABLE_WORLD_COORDINATE
const BoundingBoxf3& box = selection.get_bounding_box();
#endif // !ENABLE_WORLD_COORDINATE
if (m_hover_id != 0 && !m_grabbers[0].dragging) {
#if ENABLE_WORLD_COORDINATE
@ -164,8 +170,13 @@ void GLGizmoRotate::on_render()
if (m_hover_id != -1)
render_angle();
#if ENABLE_WORLD_COORDINATE
render_grabber(m_bounding_box);
render_grabber_extension(m_bounding_box, false);
#else
render_grabber(box);
render_grabber_extension(box, false);
#endif // ENABLE_WORLD_COORDINATE
glsafe(::glPopMatrix());
}
@ -180,9 +191,14 @@ void GLGizmoRotate::on_render_for_picking()
transform_to_local(selection);
#if ENABLE_WORLD_COORDINATE
render_grabbers_for_picking(m_bounding_box);
render_grabber_extension(m_bounding_box, true);
#else
const BoundingBoxf3& box = selection.get_bounding_box();
render_grabbers_for_picking(box);
render_grabber_extension(box, true);
#endif // ENABLE_WORLD_COORDINATE
glsafe(::glPopMatrix());
}
@ -190,9 +206,26 @@ void GLGizmoRotate::on_render_for_picking()
#if ENABLE_WORLD_COORDINATE
void GLGizmoRotate::init_data_from_selection(const Selection& selection)
{
#if ENABLE_WORLD_COORDINATE
m_bounding_box.reset();
if (wxGetApp().obj_manipul()->get_world_coordinates()) {
m_bounding_box = selection.get_bounding_box();
m_center = m_bounding_box.center();
}
else {
const Selection::IndicesList& ids = selection.get_volume_idxs();
for (unsigned int id : ids) {
const GLVolume* v = selection.get_volume(id);
m_bounding_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
}
m_center = selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix() * m_bounding_box.center();
}
m_radius = Offset + m_bounding_box.radius();
#else
const BoundingBoxf3& box = selection.get_bounding_box();
m_center = box.center();
m_radius = Offset + box.radius();
#endif // ENABLE_WORLD_COORDINATE
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;