Added missing uniform calls for emission_factor
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@ -122,6 +122,7 @@ void Bed3D::Axes::render() const
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glsafe(::glEnable(GL_DEPTH_TEST));
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0);
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// x axis
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std::array<float, 4> color = { 0.75f, 0.0f, 0.0f, 1.0f };
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@ -489,6 +490,7 @@ void Bed3D::render_model() const
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("uniform_color", m_model_color);
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shader->set_uniform("emission_factor", 0.0);
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::glPushMatrix();
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::glTranslated(m_model_offset(0), m_model_offset(1), m_model_offset(2));
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model->render();
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@ -227,6 +227,7 @@ void GCodeViewer::SequentialView::Marker::render() const
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shader->start_using();
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shader->set_uniform("uniform_color", m_color);
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shader->set_uniform("emission_factor", 0.0);
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixf(m_world_transform.data()));
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@ -3918,7 +3918,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
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glsafe(::glEnable(GL_DEPTH_TEST));
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shader->start_using();
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shader->set_uniform("print_box.volume_detection", 0);
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shader->set_uniform("emission_factor", 0.0);
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for (GLVolume* vol : visible_volumes) {
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shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
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@ -1822,8 +1822,10 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
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{
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auto set_color = [](Axis axis) {
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GLShaderProgram* shader = wxGetApp().get_current_shader();
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if (shader != nullptr)
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if (shader != nullptr) {
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shader->set_uniform("uniform_color", AXES_COLOR[axis]);
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shader->set_uniform("emission_factor", 0.0);
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}
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};
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if (boost::ends_with(sidebar_field, "x")) {
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@ -1844,8 +1846,10 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
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{
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auto set_color = [](Axis axis) {
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GLShaderProgram* shader = wxGetApp().get_current_shader();
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if (shader != nullptr)
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if (shader != nullptr) {
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shader->set_uniform("uniform_color", AXES_COLOR[axis]);
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shader->set_uniform("emission_factor", 0.0);
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}
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};
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auto render_sidebar_rotation_hint = [this]() {
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@ -1874,8 +1878,10 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) con
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auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
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GLShaderProgram* shader = wxGetApp().get_current_shader();
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if (shader != nullptr)
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if (shader != nullptr) {
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shader->set_uniform("uniform_color", uniform_scale ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]);
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shader->set_uniform("emission_factor", 0.0);
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}
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glsafe(::glTranslated(0.0, 5.0, 0.0));
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m_arrow.render();
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