Merge branch 'master' of https://github.com/prusa3d/Slic3r into svg_icons
This commit is contained in:
commit
e1eff8fa5c
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-01-17 13:39+0100\n"
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"PO-Revision-Date: 2019-02-19 14:42+0100\n"
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"PO-Revision-Date: 2019-02-26 10:38+0100\n"
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"Last-Translator: Oleksandra Iushchenko <yusanka@gmail.com>\n"
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"Language-Team: \n"
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"Language: uk\n"
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@ -51,6 +51,12 @@ msgstr "Відстань координат 0,0 G-коду від нижньог
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msgid "Circular"
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msgstr "Круговий"
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msgid "Switch to %s mode"
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msgstr "Перейти до режиму %s"
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msgid "Current mode is %s"
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msgstr "Поточний режим - %s"
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#: src/slic3r/GUI/BedShapeDialog.cpp:69 src/slic3r/GUI/ConfigWizard.cpp:92
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#: src/slic3r/GUI/ConfigWizard.cpp:456 src/slic3r/GUI/ConfigWizard.cpp:470
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#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:204
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@ -730,11 +736,11 @@ msgstr "Преференції застосування"
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#: src/slic3r/GUI/GUI_App.cpp:616
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msgid "Simple"
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msgstr ""
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msgstr "Простий"
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#: src/slic3r/GUI/GUI_App.cpp:616
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msgid "Simple View Mode"
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msgstr ""
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msgstr "Простий режим перегляду"
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#: src/slic3r/GUI/GUI_App.cpp:617 src/slic3r/GUI/GUI_ObjectList.cpp:39
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#: src/slic3r/GUI/Tab.cpp:948 src/slic3r/GUI/Tab.cpp:962
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@ -747,23 +753,23 @@ msgstr "Розширений"
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#: src/slic3r/GUI/GUI_App.cpp:617
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msgid "Advanced View Mode"
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msgstr ""
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msgstr "Розширений режим перегляду"
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#: src/slic3r/GUI/GUI_App.cpp:618
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msgid "Expert"
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msgstr ""
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msgstr "Експерт"
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#: src/slic3r/GUI/GUI_App.cpp:618
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msgid "Expert View Mode"
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msgstr ""
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msgstr "Режим перегляду Експерт"
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#: src/slic3r/GUI/GUI_App.cpp:620
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msgid "Mode"
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msgstr ""
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msgstr "Режим"
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#: src/slic3r/GUI/GUI_App.cpp:620
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msgid "Slic3r View Mode"
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msgstr ""
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msgstr "Режим перегляду Slic3r'у"
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#: src/slic3r/GUI/GUI_App.cpp:622
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msgid "Change Application &Language"
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@ -1752,7 +1758,7 @@ msgstr "Вид"
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#: src/slic3r/GUI/MainFrame.cpp:445
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msgid "&Help"
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msgstr "Доромога"
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msgstr "Допомога"
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#: src/slic3r/GUI/MainFrame.cpp:472
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msgid "Choose a file to slice (STL/OBJ/AMF/3MF/PRUSA):"
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@ -5064,11 +5070,11 @@ msgstr "Вертикальна відстань між об'єктом та ін
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#: src/libslic3r/PrintConfig.cpp:1923
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msgid "soluble"
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msgstr ""
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msgstr "розчинний"
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#: src/libslic3r/PrintConfig.cpp:1924
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msgid "detachable"
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msgstr ""
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msgstr "відривний"
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#: src/libslic3r/PrintConfig.cpp:1929
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msgid "Enforce support for the first"
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@ -5672,7 +5678,7 @@ msgstr ""
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#: src/libslic3r/PrintConfig.cpp:3050
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msgid "Help"
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msgstr ""
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msgstr "Допомога"
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#: src/libslic3r/PrintConfig.cpp:3051
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msgid "Show this help."
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@ -5071,6 +5071,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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#endif // ENABLE_IMGUI
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#ifdef __WXMSW__
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bool on_enter_workaround = false;
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if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) {
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// Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering()
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@ -5080,7 +5081,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str());
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#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
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on_enter_workaround = true;
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} else {
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} else
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#endif /* __WXMSW__ */
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{
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#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
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printf((format_mouse_event_debug_message(evt) + " - other\n").c_str());
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#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
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@ -5104,6 +5107,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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if (evt.ButtonDown() && wxWindow::FindFocus() != this->m_canvas)
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// Grab keyboard focus on any mouse click event.
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m_canvas->SetFocus();
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if (evt.Entering())
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{
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//#if defined(__WXMSW__) || defined(__linux__)
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@ -5116,15 +5123,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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p = p->GetParent();
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auto *top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
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if (top_level_wnd && top_level_wnd->IsActive())
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{
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m_canvas->SetFocus();
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// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
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// the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
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// change the volume hover state if any is under the mouse
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m_mouse.position = pos.cast<double>();
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render();
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}
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// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
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// the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
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// change the volume hover state if any is under the mouse
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m_mouse.position = pos.cast<double>();
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render();
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}
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m_mouse.set_start_position_2D_as_invalid();
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//#endif
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@ -5312,11 +5316,42 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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m_mouse.dragging = true;
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// Get new position at the same Z of the initial click point.
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float z0 = 0.0f;
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float z1 = 1.0f;
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Vec3d cur_pos = m_mouse.drag.start_position_3D;
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// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
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Vec3d cur_pos = m_selection.contains_volume(m_hover_volume_id) ? Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2)) : m_mouse.drag.start_position_3D;
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if (m_selection.contains_volume(m_hover_volume_id))
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{
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if (m_camera.get_theta() == 90.0f)
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{
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// side view -> move selected volumes orthogonally to camera view direction
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Linef3 ray = mouse_ray(pos);
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Vec3d dir = ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
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// vector from the starting position to the found intersection
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Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
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// get the view matrix back from opengl
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GLfloat matrix[16];
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::glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
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Vec3d camera_right((double)matrix[0], (double)matrix[4], (double)matrix[8]);
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// finds projection of the vector along the camera right axis
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double projection = inters_vec.dot(camera_right);
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cur_pos = m_mouse.drag.start_position_3D + projection * camera_right;
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}
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else
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{
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// Generic view
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// Get new position at the same Z of the initial click point.
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float z0 = 0.0f;
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float z1 = 1.0f;
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cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
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}
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}
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m_regenerate_volumes = false;
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m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
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@ -5533,8 +5568,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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else
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evt.Skip();
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#ifdef __WXMSW__
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if (on_enter_workaround)
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m_mouse.position = Vec2d(-1., -1.);
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#endif /* __WXMSW__ */
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}
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void GLCanvas3D::on_paint(wxPaintEvent& evt)
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@ -42,7 +42,6 @@ wxMenuItem* append_menu_item(wxMenu* menu, int id, const wxString& string, const
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wxMenuItem* append_menu_item(wxMenu* menu, int id, const wxString& string, const wxString& description,
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std::function<void(wxCommandEvent& event)> cb, const std::string& icon, wxEvtHandler* event_handler)
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{
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// const wxBitmap& bmp = !icon.empty() ? wxBitmap(from_u8(Slic3r::var(icon)), wxBITMAP_TYPE_PNG) : wxNullBitmap;
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const wxBitmap& bmp = !icon.empty() ? create_scaled_bitmap(icon) : wxNullBitmap;
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return append_menu_item(menu, id, string, description, cb, bmp, event_handler);
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}
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@ -54,7 +53,6 @@ wxMenuItem* append_submenu(wxMenu* menu, wxMenu* sub_menu, int id, const wxStrin
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wxMenuItem* item = new wxMenuItem(menu, id, string, description);
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if (!icon.empty())
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// item->SetBitmap(wxBitmap(from_u8(Slic3r::var(icon)), wxBITMAP_TYPE_PNG));
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item->SetBitmap(create_scaled_bitmap(icon));
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item->SetSubMenu(sub_menu);
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@ -421,11 +419,9 @@ wxBitmap create_scaled_bitmap(const std::string& bmp_name)
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}
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void PrusaObjectDataViewModelNode::set_object_action_icon() {
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// m_action_icon = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("add_object.png")), wxBITMAP_TYPE_PNG);
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m_action_icon = create_scaled_bitmap("add_object.png");
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}
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void PrusaObjectDataViewModelNode::set_part_action_icon() {
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// m_action_icon = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var(m_type == itVolume ? "cog.png" : "brick_go.png")), wxBITMAP_TYPE_PNG);
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m_action_icon = create_scaled_bitmap(m_type == itVolume ? "cog.png" : "brick_go.png");
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}
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@ -1440,28 +1436,16 @@ PrusaDoubleSlider::PrusaDoubleSlider(wxWindow *parent,
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SetDoubleBuffered(true);
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#endif //__WXOSX__
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// m_bmp_thumb_higher = wxBitmap(style == wxSL_HORIZONTAL ? Slic3r::GUI::from_u8(Slic3r::var("right_half_circle.png")) :
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// Slic3r::GUI::from_u8(Slic3r::var("up_half_circle.png")), wxBITMAP_TYPE_PNG);
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// m_bmp_thumb_lower = wxBitmap(style == wxSL_HORIZONTAL ? Slic3r::GUI::from_u8(Slic3r::var("left_half_circle.png")) :
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// Slic3r::GUI::from_u8(Slic3r::var("down_half_circle.png")), wxBITMAP_TYPE_PNG);
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m_bmp_thumb_higher = wxBitmap(create_scaled_bitmap(style == wxSL_HORIZONTAL ? "right_half_circle.png" : "up_half_circle.png"));
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m_bmp_thumb_lower = wxBitmap(create_scaled_bitmap(style == wxSL_HORIZONTAL ? "left_half_circle.png" : "down_half_circle.png"));
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m_thumb_size = m_bmp_thumb_lower.GetSize();
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// m_bmp_add_tick_on = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("colorchange_add_on.png")), wxBITMAP_TYPE_PNG);
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// m_bmp_add_tick_off = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("colorchange_add_off.png")), wxBITMAP_TYPE_PNG);
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// m_bmp_del_tick_on = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("colorchange_delete_on.png")), wxBITMAP_TYPE_PNG);
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// m_bmp_del_tick_off = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("colorchange_delete_off.png")), wxBITMAP_TYPE_PNG);
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m_bmp_add_tick_on = create_scaled_bitmap("colorchange_add_on.png");
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m_bmp_add_tick_off = create_scaled_bitmap("colorchange_add_off.png");
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m_bmp_del_tick_on = create_scaled_bitmap("colorchange_delete_on.png");
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m_bmp_del_tick_off = create_scaled_bitmap("colorchange_delete_off.png");
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m_tick_icon_dim = m_bmp_add_tick_on.GetSize().x;
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// m_bmp_one_layer_lock_on = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("one_layer_lock_on.png")), wxBITMAP_TYPE_PNG);
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// m_bmp_one_layer_lock_off = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("one_layer_lock_off.png")), wxBITMAP_TYPE_PNG);
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// m_bmp_one_layer_unlock_on = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("one_layer_unlock_on.png")), wxBITMAP_TYPE_PNG);
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// m_bmp_one_layer_unlock_off = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("one_layer_unlock_off.png")), wxBITMAP_TYPE_PNG);
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m_bmp_one_layer_lock_on = create_scaled_bitmap("one_layer_lock_on.png");
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m_bmp_one_layer_lock_off = create_scaled_bitmap("one_layer_lock_off.png");
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m_bmp_one_layer_unlock_on = create_scaled_bitmap("one_layer_unlock_on.png");
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@ -2283,11 +2267,6 @@ PrusaLockButton::PrusaLockButton( wxWindow *parent,
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const wxSize& size /*= wxDefaultSize*/):
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wxButton(parent, id, wxEmptyString, pos, size, wxBU_EXACTFIT | wxNO_BORDER)
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{
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// m_bmp_lock_on = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("one_layer_lock_on.png")), wxBITMAP_TYPE_PNG);
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// m_bmp_lock_off = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("one_layer_lock_off.png")), wxBITMAP_TYPE_PNG);
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// m_bmp_unlock_on = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("one_layer_unlock_on.png")), wxBITMAP_TYPE_PNG);
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// m_bmp_unlock_off = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("one_layer_unlock_off.png")), wxBITMAP_TYPE_PNG);
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m_bmp_lock_on = create_scaled_bitmap("one_layer_lock_on.png");
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m_bmp_lock_off = create_scaled_bitmap("one_layer_lock_off.png");
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m_bmp_unlock_on = create_scaled_bitmap("one_layer_unlock_on.png");
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@ -2349,9 +2328,11 @@ PrusaModeButton::PrusaModeButton( wxWindow *parent,
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#ifdef __WXMSW__
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
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#endif // __WXMSW__
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// m_bmp_off = wxBitmap(Slic3r::GUI::from_u8(Slic3r::var("mode_off_sq.png")), wxBITMAP_TYPE_PNG);
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m_bmp_off = create_scaled_bitmap("mode_off_sq.png");
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m_tt_focused = wxString::Format(_(L("Switch to the %s mode")), mode);
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m_tt_selected = wxString::Format(_(L("Current mode is %s")), mode);
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SetBitmap(m_bmp_on);
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//button events
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@ -2372,6 +2353,7 @@ void PrusaModeButton::SetState(const bool state)
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{
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m_is_selected = state;
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focus_button(m_is_selected);
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SetToolTip(state ? m_tt_selected : m_tt_focused);
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}
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void PrusaModeButton::focus_button(const bool focus)
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@ -906,6 +906,8 @@ private:
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wxBitmap m_bmp_on;
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wxBitmap m_bmp_off;
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wxString m_tt_selected;
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wxString m_tt_focused;
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};
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