Added a new Slic3r::Geometry::simplify_polygons() function
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@ -129,14 +129,20 @@ ExPolygon::simplify_p(double tolerance) const
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pp.reserve(this->holes.size() + 1);
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// contour
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{
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Polygon p = this->contour;
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p.points.push_back(p.points.front());
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p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
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p.points.pop_back();
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pp.push_back(p);
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}
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// holes
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for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
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p = *it;
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Polygon p = *it;
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p.points.push_back(p.points.front());
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p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
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p.points.pop_back();
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pp.push_back(p);
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}
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simplify_polygons(pp, &pp);
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@ -1,4 +1,5 @@
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#include "Geometry.hpp"
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#include "ClipperUtils.hpp"
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#include "ExPolygon.hpp"
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#include "Line.hpp"
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#include "PolylineCollection.hpp"
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@ -146,6 +147,20 @@ deg2rad(double angle)
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return PI * angle / 180.0;
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}
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void
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simplify_polygons(const Polygons &polygons, double tolerance, Polygons* retval)
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{
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Polygons pp;
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for (Polygons::const_iterator it = polygons.begin(); it != polygons.end(); ++it) {
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Polygon p = *it;
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p.points.push_back(p.points.front());
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p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
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p.points.pop_back();
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pp.push_back(p);
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}
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Slic3r::simplify_polygons(pp, retval);
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}
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Line
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MedialAxis::edge_to_line(const VD::edge_type &edge) const
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{
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@ -21,6 +21,7 @@ template<class T> bool contains(const std::vector<T> &vector, const Point &point
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double rad2deg(double angle);
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double rad2deg_dir(double angle);
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double deg2rad(double angle);
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void simplify_polygons(const Polygons &polygons, double tolerance, Polygons* retval);
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class MedialAxis {
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public:
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@ -147,6 +147,7 @@ Polygon::contains(const Point &point) const
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return result;
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}
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// this only works on CCW polygons as CW will be ripped out by Clipper's simplify_polygons()
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Polygons
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Polygon::simplify(double tolerance) const
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{
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@ -78,4 +78,13 @@ deg2rad(angle)
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OUTPUT:
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RETVAL
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Polygons
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simplify_polygons(polygons, tolerance)
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Polygons polygons
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double tolerance
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CODE:
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Slic3r::Geometry::simplify_polygons(polygons, tolerance, &RETVAL);
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OUTPUT:
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RETVAL
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%}
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