Fix for #9104 - MMU can't change extruder when Split to Objects is used in PS2.5.

This commit is contained in:
YuSanka 2022-10-31 10:42:54 +01:00
parent ece63f5d81
commit e32d03318d

View file

@ -1661,6 +1661,12 @@ void ModelObject::split(ModelObjectPtrs* new_objects)
new_object->add_instance(*model_instance);
ModelVolume* new_vol = new_object->add_volume(*volume, std::move(mesh));
// Invalidate extruder value in volume's config,
// otherwise there will no way to change extruder for object after splitting,
// because volume's extruder value overrides object's extruder value.
if (new_vol->config.has("extruder"))
new_vol->config.set_key_value("extruder", new ConfigOptionInt(0));
for (ModelInstance* model_instance : new_object->instances) {
#if ENABLE_WORLD_COORDINATE
Vec3d shift = model_instance->get_transformation().get_matrix_no_offset() * new_vol->get_offset();