Volumes always rotate as rigid bodies
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@ -1074,12 +1074,11 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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transform_volume_relative(v, volume_data, transformation_type, rotation_matrix, m_cache.dragging_center);
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}
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else {
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if (transformation_type.local() && transformation_type.absolute()) {
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if (transformation_type.instance()) {
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// ensure that the volume rotates as a rigid body
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const Geometry::Transformation& vol_trafo = volume_data.get_volume_transform();
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Matrix3d vol_rotation, vol_scale;
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vol_trafo.get_matrix().computeRotationScaling(&vol_rotation, &vol_scale);
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const Transform3d trafo = vol_trafo.get_rotation_matrix() * rotation_matrix;
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v.set_volume_transformation(vol_trafo.get_offset_matrix() * trafo * Transform3d(vol_scale));
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const Transform3d cached_vol_rotation_matrix = vol_trafo.get_rotation_matrix();
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v.set_volume_transformation(vol_trafo.get_matrix() * cached_vol_rotation_matrix.inverse() * rotation_matrix * cached_vol_rotation_matrix);
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}
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else
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transform_volume_relative(v, volume_data, transformation_type, rotation_matrix, m_cache.dragging_center);
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