Gizmos refactoring - Removed GLModels defined into GLGizmoBase, and mostly unused, to avoid wasting GPU memory. Use a shared GLModel for Gizmos inheriting from GLGizmoPainterBase. Initialization of GLModels moved from constructor to render methods
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@ -50,13 +50,12 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const
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void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const
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{
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{
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if (! cube_initialized) {
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if (!cube.is_initialized()) {
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// This cannot be done in constructor, OpenGL is not yet
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// This cannot be done in constructor, OpenGL is not yet
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// initialized at that point (on Linux at least).
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// initialized at that point (on Linux at least).
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indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
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indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
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its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
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its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
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const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
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const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
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const_cast<bool&>(cube_initialized) = true;
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}
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}
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float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
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float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
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@ -90,15 +89,11 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, u
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m_base_color = DEFAULT_BASE_COLOR;
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m_base_color = DEFAULT_BASE_COLOR;
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m_drag_color = DEFAULT_DRAG_COLOR;
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m_drag_color = DEFAULT_DRAG_COLOR;
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m_highlight_color = DEFAULT_HIGHLIGHT_COLOR;
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m_highlight_color = DEFAULT_HIGHLIGHT_COLOR;
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m_cone.init_from(its_make_cone(1., 1., 2 * PI / 24));
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m_sphere.init_from(its_make_sphere(1., (2 * M_PI) / 24.));
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m_cylinder.init_from(its_make_cylinder(1., 1., 2 * PI / 24.));
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}
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}
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void GLGizmoBase::set_hover_id(int id)
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void GLGizmoBase::set_hover_id(int id)
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{
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{
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if (m_grabbers.empty() || (id < (int)m_grabbers.size()))
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if (m_grabbers.empty() || id < (int)m_grabbers.size()) {
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{
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m_hover_id = id;
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m_hover_id = id;
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on_set_hover_id();
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on_set_hover_id();
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}
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}
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@ -66,7 +66,6 @@ protected:
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void render(float size, const std::array<float, 4>& render_color, bool picking) const;
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void render(float size, const std::array<float, 4>& render_color, bool picking) const;
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GLModel cube;
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GLModel cube;
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bool cube_initialized = false;
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};
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};
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public:
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public:
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@ -105,9 +104,6 @@ protected:
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bool m_first_input_window_render;
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bool m_first_input_window_render;
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mutable std::string m_tooltip;
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mutable std::string m_tooltip;
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CommonGizmosDataPool* m_c;
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CommonGizmosDataPool* m_c;
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GLModel m_cone;
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GLModel m_cylinder;
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GLModel m_sphere;
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public:
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public:
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GLGizmoBase(GLCanvas3D& parent,
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GLGizmoBase(GLCanvas3D& parent,
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@ -20,7 +20,6 @@ namespace GUI {
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GLGizmoHollow::GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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GLGizmoHollow::GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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{
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{
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m_vbo_cylinder.init_from(its_make_cylinder(1., 1.));
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}
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}
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@ -63,6 +62,9 @@ void GLGizmoHollow::set_sla_support_data(ModelObject*, const Selection&)
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void GLGizmoHollow::on_render()
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void GLGizmoHollow::on_render()
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{
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{
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if (!m_cylinder.is_initialized())
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m_cylinder.init_from(its_make_cylinder(1.0, 1.0));
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const Selection& selection = m_parent.get_selection();
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const Selection& selection = m_parent.get_selection();
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const CommonGizmosDataObjects::SelectionInfo* sel_info = m_c->selection_info();
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const CommonGizmosDataObjects::SelectionInfo* sel_info = m_c->selection_info();
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@ -148,11 +150,11 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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}
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}
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}
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}
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const_cast<GLModel*>(&m_vbo_cylinder)->set_color(-1, render_color);
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const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
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// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
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// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
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glsafe(::glPushMatrix());
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glsafe(::glPushMatrix());
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glsafe(::glTranslatef(drain_hole.pos(0), drain_hole.pos(1), drain_hole.pos(2)));
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glsafe(::glTranslatef(drain_hole.pos.x(), drain_hole.pos.y(), drain_hole.pos.z()));
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glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
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glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
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if (vol->is_left_handed())
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if (vol->is_left_handed())
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@ -166,7 +168,7 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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glsafe(::glPushMatrix());
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(0., 0., -drain_hole.height));
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glsafe(::glTranslated(0., 0., -drain_hole.height));
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glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
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glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
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m_vbo_cylinder.render();
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m_cylinder.render();
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glsafe(::glPopMatrix());
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glsafe(::glPopMatrix());
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if (vol->is_left_handed())
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if (vol->is_left_handed())
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@ -48,7 +48,8 @@ private:
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ObjectID m_old_mo_id = -1;
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ObjectID m_old_mo_id = -1;
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GLModel m_vbo_cylinder;
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GLModel m_cylinder;
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float m_new_hole_radius = 2.f; // Size of a new hole.
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float m_new_hole_radius = 2.f; // Size of a new hole.
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float m_new_hole_height = 6.f;
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float m_new_hole_height = 6.f;
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mutable std::vector<bool> m_selected; // which holes are currently selected
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mutable std::vector<bool> m_selected; // which holes are currently selected
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@ -20,7 +20,6 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filenam
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, m_starting_box_center(Vec3d::Zero())
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, m_starting_box_center(Vec3d::Zero())
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, m_starting_box_bottom_center(Vec3d::Zero())
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, m_starting_box_bottom_center(Vec3d::Zero())
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{
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{
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m_vbo_cone.init_from(its_make_cone(1., 1., 2*PI/36));
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}
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}
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std::string GLGizmoMove3D::get_tooltip() const
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std::string GLGizmoMove3D::get_tooltip() const
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@ -89,6 +88,9 @@ void GLGizmoMove3D::on_update(const UpdateData& data)
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void GLGizmoMove3D::on_render()
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void GLGizmoMove3D::on_render()
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{
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{
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if (!m_cone.is_initialized())
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m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 18.0));
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const Selection& selection = m_parent.get_selection();
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const Selection& selection = m_parent.get_selection();
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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@ -205,7 +207,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
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if (shader == nullptr)
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if (shader == nullptr)
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return;
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return;
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const_cast<GLModel*>(&m_vbo_cone)->set_color(-1, color);
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const_cast<GLModel*>(&m_cone)->set_color(-1, color);
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if (!picking) {
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if (!picking) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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shader->set_uniform("emission_factor", 0.1f);
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@ -220,7 +222,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
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glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
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glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
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glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
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glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
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m_vbo_cone.render();
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m_cone.render();
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glsafe(::glPopMatrix());
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glsafe(::glPopMatrix());
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if (! picking)
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if (! picking)
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@ -19,7 +19,7 @@ class GLGizmoMove3D : public GLGizmoBase
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Vec3d m_starting_box_center;
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Vec3d m_starting_box_center;
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Vec3d m_starting_box_bottom_center;
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Vec3d m_starting_box_bottom_center;
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GLModel m_vbo_cone;
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GLModel m_cone;
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public:
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public:
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GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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@ -18,13 +18,17 @@
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namespace Slic3r::GUI {
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namespace Slic3r::GUI {
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std::shared_ptr<GLIndexedVertexArray> GLGizmoPainterBase::s_sphere = nullptr;
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GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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{
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{
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// Make sphere and save it into a vertex buffer.
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}
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m_vbo_sphere.load_its_flat_shading(its_make_sphere(1., (2*M_PI)/24.));
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m_vbo_sphere.finalize_geometry(true);
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GLGizmoPainterBase::~GLGizmoPainterBase()
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{
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if (s_sphere != nullptr && s_sphere->has_VBOs())
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s_sphere->release_geometry();
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}
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}
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void GLGizmoPainterBase::set_painter_gizmo_data(const Selection& selection)
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void GLGizmoPainterBase::set_painter_gizmo_data(const Selection& selection)
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@ -184,6 +188,12 @@ void GLGizmoPainterBase::render_cursor_circle() const
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void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
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void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
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{
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{
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if (s_sphere == nullptr) {
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s_sphere = std::make_shared<GLIndexedVertexArray>();
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s_sphere->load_its_flat_shading(its_make_sphere(1.0, double(PI) / 12.0));
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s_sphere->finalize_geometry(true);
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}
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const Transform3d complete_scaling_matrix_inverse = Geometry::Transformation(trafo).get_matrix(true, true, false, true).inverse();
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const Transform3d complete_scaling_matrix_inverse = Geometry::Transformation(trafo).get_matrix(true, true, false, true).inverse();
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const bool is_left_handed = Geometry::Transformation(trafo).is_left_handed();
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const bool is_left_handed = Geometry::Transformation(trafo).is_left_handed();
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@ -204,7 +214,8 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
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render_color = this->get_cursor_sphere_right_button_color();
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render_color = this->get_cursor_sphere_right_button_color();
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glsafe(::glColor4fv(render_color.data()));
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glsafe(::glColor4fv(render_color.data()));
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m_vbo_sphere.render();
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assert(s_sphere != nullptr);
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s_sphere->render();
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if (is_left_handed)
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if (is_left_handed)
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glFrontFace(GL_CCW);
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glFrontFace(GL_CCW);
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#include <cereal/types/vector.hpp>
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#include <cereal/types/vector.hpp>
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include <memory>
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namespace Slic3r::GUI {
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namespace Slic3r::GUI {
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@ -112,7 +113,7 @@ private:
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void on_render_for_picking() override {}
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void on_render_for_picking() override {}
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public:
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public:
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GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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~GLGizmoPainterBase() override = default;
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virtual ~GLGizmoPainterBase() override;
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virtual void set_painter_gizmo_data(const Selection& selection);
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virtual void set_painter_gizmo_data(const Selection& selection);
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virtual bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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virtual bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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const Camera& camera,
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const Camera& camera,
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const std::vector<Transform3d>& trafo_matrices) const;
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const std::vector<Transform3d>& trafo_matrices) const;
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GLIndexedVertexArray m_vbo_sphere;
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static std::shared_ptr<GLIndexedVertexArray> s_sphere;
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bool m_internal_stack_active = false;
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bool m_internal_stack_active = false;
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bool m_schedule_update = false;
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bool m_schedule_update = false;
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@ -39,20 +39,6 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
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{
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{
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}
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}
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GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
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: GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id)
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, m_axis(other.m_axis)
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, m_angle(other.m_angle)
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, m_center(other.m_center)
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, m_radius(other.m_radius)
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, m_snap_coarse_in_radius(other.m_snap_coarse_in_radius)
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, m_snap_coarse_out_radius(other.m_snap_coarse_out_radius)
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, m_snap_fine_in_radius(other.m_snap_fine_in_radius)
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, m_snap_fine_out_radius(other.m_snap_fine_out_radius)
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{
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}
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void GLGizmoRotate::set_angle(double angle)
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void GLGizmoRotate::set_angle(double angle)
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{
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{
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if (std::abs(angle - 2.0 * (double)PI) < EPSILON)
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if (std::abs(angle - 2.0 * (double)PI) < EPSILON)
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@ -130,6 +116,9 @@ void GLGizmoRotate::on_render()
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if (!m_grabbers[0].enabled)
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if (!m_grabbers[0].enabled)
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return;
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return;
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if (!m_cone.is_initialized())
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m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 12.0));
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const Selection& selection = m_parent.get_selection();
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const Selection& selection = m_parent.get_selection();
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const BoundingBoxf3& box = selection.get_bounding_box();
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const BoundingBoxf3& box = selection.get_bounding_box();
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@ -433,11 +422,8 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
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GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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, m_gizmos({ GLGizmoRotate(parent, GLGizmoRotate::X), GLGizmoRotate(parent, GLGizmoRotate::Y), GLGizmoRotate(parent, GLGizmoRotate::Z) })
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{
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{
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m_gizmos.emplace_back(parent, GLGizmoRotate::X);
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m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
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m_gizmos.emplace_back(parent, GLGizmoRotate::Z);
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for (unsigned int i = 0; i < 3; ++i) {
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for (unsigned int i = 0; i < 3; ++i) {
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m_gizmos[i].set_group_id(i);
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m_gizmos[i].set_group_id(i);
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}
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}
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@ -4,7 +4,6 @@
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#include "GLGizmoBase.hpp"
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#include "GLGizmoBase.hpp"
|
||||||
#include "../Jobs/RotoptimizeJob.hpp"
|
#include "../Jobs/RotoptimizeJob.hpp"
|
||||||
|
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
namespace GUI {
|
namespace GUI {
|
||||||
|
|
||||||
@ -40,9 +39,10 @@ private:
|
|||||||
mutable float m_snap_fine_in_radius;
|
mutable float m_snap_fine_in_radius;
|
||||||
mutable float m_snap_fine_out_radius;
|
mutable float m_snap_fine_out_radius;
|
||||||
|
|
||||||
|
GLModel m_cone;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
|
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
|
||||||
GLGizmoRotate(const GLGizmoRotate& other);
|
|
||||||
virtual ~GLGizmoRotate() = default;
|
virtual ~GLGizmoRotate() = default;
|
||||||
|
|
||||||
double get_angle() const { return m_angle; }
|
double get_angle() const { return m_angle; }
|
||||||
@ -74,7 +74,7 @@ private:
|
|||||||
|
|
||||||
class GLGizmoRotate3D : public GLGizmoBase
|
class GLGizmoRotate3D : public GLGizmoBase
|
||||||
{
|
{
|
||||||
std::vector<GLGizmoRotate> m_gizmos;
|
std::array<GLGizmoRotate, 3> m_gizmos;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||||
|
@ -77,6 +77,13 @@ void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const S
|
|||||||
|
|
||||||
void GLGizmoSlaSupports::on_render()
|
void GLGizmoSlaSupports::on_render()
|
||||||
{
|
{
|
||||||
|
if (!m_cone.is_initialized())
|
||||||
|
m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 12.0));
|
||||||
|
if (!m_sphere.is_initialized())
|
||||||
|
m_sphere.init_from(its_make_sphere(1.0, double(PI) / 12.0));
|
||||||
|
if (!m_cylinder.is_initialized())
|
||||||
|
m_cylinder.init_from(its_make_cylinder(1.0, 1.0, double(PI) / 12.0));
|
||||||
|
|
||||||
ModelObject* mo = m_c->selection_info()->model_object();
|
ModelObject* mo = m_c->selection_info()->model_object();
|
||||||
const Selection& selection = m_parent.get_selection();
|
const Selection& selection = m_parent.get_selection();
|
||||||
|
|
||||||
|
@ -91,6 +91,10 @@ private:
|
|||||||
std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
|
std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
|
||||||
ObjectID m_old_mo_id;
|
ObjectID m_old_mo_id;
|
||||||
|
|
||||||
|
GLModel m_cone;
|
||||||
|
GLModel m_cylinder;
|
||||||
|
GLModel m_sphere;
|
||||||
|
|
||||||
// This map holds all translated description texts, so they can be easily referenced during layout calculations
|
// This map holds all translated description texts, so they can be easily referenced during layout calculations
|
||||||
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
|
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
|
||||||
std::map<std::string, wxString> m_desc;
|
std::map<std::string, wxString> m_desc;
|
||||||
|
Loading…
Reference in New Issue
Block a user