Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Reoworked calculation of volume matrix for newly added modifiers and parts
Fixed conflicts during rebase with master
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2602c6bf92
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e3d648c802
3 changed files with 17 additions and 5 deletions
src/slic3r/GUI
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@ -1584,9 +1584,15 @@ void ObjectList::load_modifier(const wxArrayString& input_files, ModelObject& mo
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new_volume->source.mesh_offset = model.objects.front()->volumes.front()->source.mesh_offset;
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if (from_galery) {
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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new_volume->set_transformation(v->get_instance_transformation().get_matrix_no_offset().inverse());
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// Transform the new modifier to be aligned with the print bed.
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const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
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#else
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// Transform the new modifier to be aligned with the print bed.
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const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
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new_volume->set_transformation(Geometry::Transformation::volume_to_bed_transformation(inst_transform, mesh_bb));
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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// Set the modifier position.
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// Translate the new modifier to be pickable: move to the left front corner of the instance's bounding box, lift to print bed.
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const Vec3d offset = Vec3d(instance_bb.max.x(), instance_bb.min.y(), instance_bb.min.z()) + 0.5 * mesh_bb.size() - instance_offset;
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@ -1655,9 +1661,15 @@ void ObjectList::load_generic_subobject(const std::string& type_name, const Mode
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// First (any) GLVolume of the selected instance. They all share the same instance matrix.
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const GLVolume* v = selection.get_first_volume();
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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new_volume->set_transformation(v->get_instance_transformation().get_matrix_no_offset().inverse());
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// Transform the new modifier to be aligned with the print bed.
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const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
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const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
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#else
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// Transform the new modifier to be aligned with the print bed.
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const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
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new_volume->set_transformation(Geometry::Transformation::volume_to_bed_transformation(v->get_instance_transformation(), mesh_bb));
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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// Set the modifier position.
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auto offset = (type_name == "Slab") ?
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// Slab: Lift to print bed
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