deps: Use wxWidgets 3.1.2 on Mac, use system SDK by default, various bugfixes
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parent
fcf41c7eb8
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21
deps/CMakeLists.txt
vendored
21
deps/CMakeLists.txt
vendored
@ -51,11 +51,22 @@ if (MSVC)
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message(FATAL_ERROR "Unable to detect architecture")
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endif ()
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elseif (APPLE)
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set(DEPS_OSX_TARGET "10.9" CACHE STRING "OS X SDK version to build against")
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set(DEPS_OSX_SYSROOT
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"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX${DEPS_OSX_TARGET}.sdk"
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CACHE PATH "OS X SDK directory"
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)
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message("OS X SDK Path: ${CMAKE_OSX_SYSROOT}")
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if (CMAKE_OSX_DEPLOYMENT_TARGET)
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set(DEP_OSX_TARGET "${CMAKE_OSX_DEPLOYMENT_TARGET}")
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message("OS X Deployment Target: ${DEP_OSX_TARGET}")
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else ()
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# Attempt to infer the SDK version from the CMAKE_OSX_SYSROOT,
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# this is done because wxWidgets need the min version explicitly set
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string(REGEX MATCH "[0-9]+[.][0-9]+[.]sdk$" DEP_OSX_TARGET "${CMAKE_OSX_SYSROOT}")
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string(REGEX MATCH "^[0-9]+[.][0-9]+" DEP_OSX_TARGET "${DEP_OSX_TARGET}")
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if (NOT DEP_OSX_TARGET)
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message(FATAL_ERROR "Could not determine OS X SDK version. Please use -DCMAKE_OSX_DEPLOYMENT_TARGET=<version>")
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endif ()
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message("OS X Deployment Target (inferred from default): ${DEP_OSX_TARGET}")
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endif ()
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include("deps-macos.cmake")
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else ()
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13
deps/deps-linux.cmake
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13
deps/deps-linux.cmake
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@ -25,6 +25,19 @@ ExternalProject_Add(dep_boost
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INSTALL_COMMAND "" # b2 does that already
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)
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ExternalProject_Add(dep_libpng
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EXCLUDE_FROM_ALL 1
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URL "https://github.com/glennrp/libpng/archive/v1.6.36.tar.gz"
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URL_HASH SHA256=5bef5a850a9255365a2dc344671b7e9ef810de491bd479c2506ac3c337e2d84f
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CMAKE_GENERATOR "${DEP_MSVC_GEN}"
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CMAKE_ARGS
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-DPNG_SHARED=OFF
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-DPNG_TESTS=OFF
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${DEP_CMAKE_OPTS}
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INSTALL_COMMAND make install "DESTDIR=${DESTDIR}"
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INSTALL_COMMAND ""
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)
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ExternalProject_Add(dep_libopenssl
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EXCLUDE_FROM_ALL 1
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URL "https://github.com/openssl/openssl/archive/OpenSSL_1_1_0g.tar.gz"
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43
deps/deps-macos.cmake
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43
deps/deps-macos.cmake
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@ -1,13 +1,24 @@
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# This ensures dependencies don't use SDK features which are not available in the version specified by Deployment target
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# That can happen when one uses a recent SDK but specifies an older Deployment target
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set(DEP_WERRORS_SDK "-Werror=partial-availability -Werror=unguarded-availability -Werror=unguarded-availability-new")
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set(DEP_CMAKE_OPTS
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"-DCMAKE_POSITION_INDEPENDENT_CODE=ON"
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"-DCMAKE_OSX_SYSROOT=${DEPS_OSX_SYSROOT}"
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"-DCMAKE_OSX_DEPLOYMENT_TARGET=${DEPS_OSX_TARGET}"
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"-DCMAKE_OSX_SYSROOT=${CMAKE_OSX_SYSROOT}"
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"-DCMAKE_OSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET}"
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"-DCMAKE_CXX_FLAGS=${DEP_WERRORS_SDK}"
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"-DCMAKE_C_FLAGS=${DEP_WERRORS_SDK}"
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)
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include("deps-unix-common.cmake")
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set(DEP_BOOST_OSX_TARGET "")
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if (CMAKE_OSX_DEPLOYMENT_TARGET)
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set(DEP_BOOST_OSX_TARGET "-mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}")
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endif ()
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ExternalProject_Add(dep_boost
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EXCLUDE_FROM_ALL 1
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URL "https://dl.bintray.com/boostorg/release/1.66.0/source/boost_1_66_0.tar.gz"
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@ -23,8 +34,8 @@ ExternalProject_Add(dep_boost
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variant=release
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threading=multi
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boost.locale.icu=off
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"cflags=-fPIC -mmacosx-version-min=${DEPS_OSX_TARGET}"
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"cxxflags=-fPIC -mmacosx-version-min=${DEPS_OSX_TARGET}"
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"cflags=-fPIC ${DEP_BOOST_OSX_TARGET}"
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"cxxflags=-fPIC ${DEP_BOOST_OSX_TARGET}"
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install
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INSTALL_COMMAND "" # b2 does that already
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)
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@ -76,18 +87,32 @@ ExternalProject_Add(dep_libcurl
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INSTALL_COMMAND make install "DESTDIR=${DESTDIR}"
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)
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ExternalProject_Add(dep_libpng
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EXCLUDE_FROM_ALL 1
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URL "https://github.com/glennrp/libpng/archive/v1.6.36.tar.gz"
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URL_HASH SHA256=5bef5a850a9255365a2dc344671b7e9ef810de491bd479c2506ac3c337e2d84f
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CMAKE_GENERATOR "${DEP_MSVC_GEN}"
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CMAKE_ARGS
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-DPNG_SHARED=OFF
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-DPNG_TESTS=OFF
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${DEP_CMAKE_OPTS}
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INSTALL_COMMAND make install "DESTDIR=${DESTDIR}"
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INSTALL_COMMAND ""
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)
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ExternalProject_Add(dep_wxwidgets
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EXCLUDE_FROM_ALL 1
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URL "https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.1/wxWidgets-3.1.1.tar.bz2"
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URL_HASH SHA256=c925dfe17e8f8b09eb7ea9bfdcfcc13696a3e14e92750effd839f5e10726159e
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URL "https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.2/wxWidgets-3.1.2.tar.bz2"
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URL_HASH SHA256=4cb8d23d70f9261debf7d6cfeca667fc0a7d2b6565adb8f1c484f9b674f1f27a
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BUILD_IN_SOURCE 1
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PATCH_COMMAND "${CMAKE_COMMAND}" -E copy "${CMAKE_CURRENT_SOURCE_DIR}/wxwidgets-pngprefix.h" src/png/pngprefix.h
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CONFIGURE_COMMAND ./configure
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CONFIGURE_COMMAND env "CXXFLAGS=${DEP_WERRORS_SDK}" "CFLAGS=${DEP_WERRORS_SDK}" ./configure
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"--prefix=${DESTDIR}/usr/local"
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--disable-shared
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--with-osx_cocoa
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"--with-macosx-version-min=${DEPS_OSX_TARGET}"
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"--with-macosx-sdk=${DEPS_OSX_SYSROOT}"
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--with-macosx-sdk=${CMAKE_OSX_SYSROOT}
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"--with-macosx-version-min=${DEP_OSX_TARGET}"
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--with-opengl
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--with-regex=builtin
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--with-libpng=builtin
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13
deps/deps-unix-common.cmake
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13
deps/deps-unix-common.cmake
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@ -35,16 +35,3 @@ ExternalProject_Add(dep_nlopt
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INSTALL_COMMAND make install "DESTDIR=${DESTDIR}"
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INSTALL_COMMAND ""
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)
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ExternalProject_Add(dep_libpng
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EXCLUDE_FROM_ALL 1
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URL "http://prdownloads.sourceforge.net/libpng/libpng-1.6.35.tar.xz?download"
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URL_HASH SHA256=23912ec8c9584917ed9b09c5023465d71709dce089be503c7867fec68a93bcd7
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CMAKE_GENERATOR "${DEP_MSVC_GEN}"
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CMAKE_ARGS
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-DPNG_SHARED=OFF
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-DPNG_TESTS=OFF
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${DEP_CMAKE_OPTS}
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INSTALL_COMMAND make install "DESTDIR=${DESTDIR}"
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INSTALL_COMMAND ""
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)
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4
deps/deps-windows.cmake
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4
deps/deps-windows.cmake
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@ -155,8 +155,8 @@ endif ()
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ExternalProject_Add(dep_libpng
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DEPENDS dep_zlib
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EXCLUDE_FROM_ALL 1
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URL "http://prdownloads.sourceforge.net/libpng/libpng-1.6.35.tar.xz?download"
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URL_HASH SHA256=23912ec8c9584917ed9b09c5023465d71709dce089be503c7867fec68a93bcd7
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URL "https://github.com/glennrp/libpng/archive/v1.6.36.tar.gz"
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URL_HASH SHA256=5bef5a850a9255365a2dc344671b7e9ef810de491bd479c2506ac3c337e2d84f
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CMAKE_GENERATOR "${DEP_MSVC_GEN}"
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CMAKE_ARGS
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-DPNG_SHARED=OFF
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@ -1,26 +1,7 @@
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# Building Slic3r PE on Mac OS
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To build Slic3r PE on Mac OS, you will need to install XCode and an appropriate SDK.
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You will also need [CMake](https://cmake.org/) installed (available on Brew) and possibly git.
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Currently Slic3r PE is built against the Mac OS X SDK version 10.9.
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Building against older SDKs is unsupported. Building against newer SDKs might work,
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but there may be subtle issues, such as dark mode not working very well on Mojave or other GUI problems.
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You can obtain the SDK 10.9 for example [in this repository](https://github.com/phracker/MacOSX-SDKs).
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If you don't already have the 10.9 version as part of your Mac OS installation, please download it
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and place it into a reachable location.
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The default location for Mac OS SDKs is:
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/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
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Wherever the 10.9 SDK is, please note down its location, it will be required to build Slic3r.
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On my system, for example, the path to the SDK is
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/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
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To build Slic3r PE on Mac OS, you will need to install XCode, [CMake](https://cmake.org/) (available on Brew) and possibly git.
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### Dependencies
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@ -30,11 +11,16 @@ Use the following commands to build the dependencies:
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mkdir build
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cd build
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cmake .. -DDEPS_OSX_SYSROOT=<path to the 10.9 SDK>
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cmake ..
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make
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This will create a dependencies bundle inside the `build/destdir` directory.
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You can also customize the bundle output path using the `-DDESTDIR=<some path>` option passed to `cmake`.
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**Warning**: Once the dependency bundle is installed in a destdir, the destdir cannot be moved elsewhere.
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(This is because wxWidgets hardcode the installation path.)
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### Building Slic3r
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If dependencies built without an error, you can proceed to build Slic3r itself.
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@ -42,7 +28,7 @@ Go back to top level Slic3r sources directory and use these commands:
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mkdir build
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cd build
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cmake .. -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local" -DCMAKE_OSX_SYSROOT=<path to the 10.9 SDK>
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cmake .. -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
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The `CMAKE_PREFIX_PATH` is the path to the dependencies bundle but with `/usr/local` appended - if you set a custom path
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using the `DESTDIR` option, you will need to change this accordingly. **Warning:** the `CMAKE_PREFIX_PATH` needs to be an absolute path.
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@ -56,7 +42,22 @@ where `N` is the number of CPU cores, so, for example `make -j4` for a 4-core ma
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Alternatively, if you would like to use XCode GUI, modify the `cmake` command to include the `-GXcode` option:
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cmake .. -GXcode -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local" -DCMAKE_OSX_SYSROOT=<path to the 10.9 SDK>
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cmake .. -GXcode -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
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and then open the `Slic3r.xcodeproj` file.
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This should open up XCode where you can perform build using the GUI or perform other tasks.
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### Note on Mac OS X SDKs
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By default Slic3r builds against whichever SDK is the default on the current system.
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This can be customized. The `CMAKE_OSX_SYSROOT` option sets the path to the SDK directory location
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and the `CMAKE_OSX_DEPLOYMENT_TARGET` option sets the target OS X system version (eg. `10.14` or similar).
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Note you can set just one value and the other will be guessed automatically.
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In case you set both, the two settings need to agree with each other. (Building with a lower deployment target
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is currently unsupported because some of the dependencies don't support this, most notably wxWidgets.)
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Please note that the `CMAKE_OSX_DEPLOYMENT_TARGET` and `CMAKE_OSX_SYSROOT` options need to be set the same
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on both the dependencies bundle as well as Slic3r PE itself.
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Official Mac Slic3r builds are currently built against SDK 10.9 to ensure compatibility with older Macs.
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