Code cleaning and refactoring for 6a8c34dad9

This commit is contained in:
YuSanka 2020-01-07 16:17:20 +01:00
parent 6a8c34dad9
commit e531b0319f
2 changed files with 23 additions and 34 deletions

View file

@ -229,6 +229,12 @@ wxBitmap* BitmapCache::load_png(const std::string &bitmap_name, unsigned width,
wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned target_width, unsigned target_height,
float scale /* = 1.0f */, const bool grayscale/* = false*/, const bool dark_mode/* = false*/)
{
std::string bitmap_key = bitmap_name + ( target_height !=0 ?
"-h" + std::to_string(target_height) :
"-w" + std::to_string(target_width))
+ (scale != 1.0f ? "-s" + std::to_string(scale) : "")
+ (grayscale ? "-gs" : "");
/* For the Dark mode of any platform, we should draw icons in respect to OS background
* Note: All standard(regular) icons are collected in "icons" folder,
* SVG-icons, which have "Dark mode" variant, are collected in "icons/white" folder
@ -241,19 +247,26 @@ wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned target_
#else
folder = "white/";
#endif
auto it = m_map.find(folder + bitmap_key);
if (it != m_map.end())
return it->second;
else {
it = m_map.find(bitmap_key);
if (it != m_map.end())
return it->second;
}
if (!boost::filesystem::exists(Slic3r::var(folder + bitmap_name + ".svg")))
folder.clear();
else
bitmap_key = folder + bitmap_key;
}
else
{
auto it = m_map.find(bitmap_key);
if (it != m_map.end())
return it->second;
}
std::string bitmap_key = folder + bitmap_name + ( target_height !=0 ?
"-h" + std::to_string(target_height) :
"-w" + std::to_string(target_width))
+ (scale != 1.0f ? "-s" + std::to_string(scale) : "")
+ (grayscale ? "-gs" : "");
auto it = m_map.find(bitmap_key);
if (it != m_map.end())
return it->second;
NSVGimage *image = ::nsvgParseFromFile(Slic3r::var(folder + bitmap_name + ".svg").c_str(), "px", 96.0f);
if (image == nullptr)

View file

@ -13,7 +13,6 @@
#include <wx/numformatter.h>
#include <wx/colordlg.h>
//#include <boost/filesystem.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "BitmapCache.hpp"
@ -425,29 +424,6 @@ static float get_svg_scale_factor(wxWindow *win)
#endif
}
// in the Dark mode of any platform, we should draw icons in respect to OS background
/*
static std::string icon_name_respected_to_mode(const std::string& bmp_name_in)
{
#ifdef __WXMSW__
const std::string folder = "white\\";
#else
const std::string folder = "white/";
#endif
std::string bmp_name;
if (Slic3r::GUI::wxGetApp().dark_mode()) {
bmp_name = folder + bmp_name_in;
boost::replace_last(bmp_name, ".png", "");
if (! boost::filesystem::exists(Slic3r::var(bmp_name + ".svg")))
bmp_name.clear();
}
if (bmp_name.empty()) {
bmp_name = bmp_name_in;
boost::replace_last(bmp_name, ".png", "");
}
return bmp_name;
}
*/
// If an icon has horizontal orientation (width > height) call this function with is_horizontal = true
wxBitmap create_scaled_bitmap(wxWindow *win, const std::string& bmp_name_in,
const int px_cnt/* = 16*/, const bool is_horizontal /* = false*/, const bool grayscale/* = false*/)