Code cleaning and refactoring for 6a8c34dad9
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parent
6a8c34dad9
commit
e531b0319f
2 changed files with 23 additions and 34 deletions
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@ -229,6 +229,12 @@ wxBitmap* BitmapCache::load_png(const std::string &bitmap_name, unsigned width,
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wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned target_width, unsigned target_height,
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float scale /* = 1.0f */, const bool grayscale/* = false*/, const bool dark_mode/* = false*/)
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{
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std::string bitmap_key = bitmap_name + ( target_height !=0 ?
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"-h" + std::to_string(target_height) :
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"-w" + std::to_string(target_width))
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+ (scale != 1.0f ? "-s" + std::to_string(scale) : "")
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+ (grayscale ? "-gs" : "");
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/* For the Dark mode of any platform, we should draw icons in respect to OS background
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* Note: All standard(regular) icons are collected in "icons" folder,
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* SVG-icons, which have "Dark mode" variant, are collected in "icons/white" folder
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@ -241,19 +247,26 @@ wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned target_
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#else
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folder = "white/";
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#endif
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auto it = m_map.find(folder + bitmap_key);
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if (it != m_map.end())
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return it->second;
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else {
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it = m_map.find(bitmap_key);
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if (it != m_map.end())
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return it->second;
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}
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if (!boost::filesystem::exists(Slic3r::var(folder + bitmap_name + ".svg")))
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folder.clear();
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else
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bitmap_key = folder + bitmap_key;
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}
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else
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{
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auto it = m_map.find(bitmap_key);
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if (it != m_map.end())
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return it->second;
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}
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std::string bitmap_key = folder + bitmap_name + ( target_height !=0 ?
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"-h" + std::to_string(target_height) :
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"-w" + std::to_string(target_width))
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+ (scale != 1.0f ? "-s" + std::to_string(scale) : "")
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+ (grayscale ? "-gs" : "");
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auto it = m_map.find(bitmap_key);
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if (it != m_map.end())
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return it->second;
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NSVGimage *image = ::nsvgParseFromFile(Slic3r::var(folder + bitmap_name + ".svg").c_str(), "px", 96.0f);
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if (image == nullptr)
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@ -13,7 +13,6 @@
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#include <wx/numformatter.h>
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#include <wx/colordlg.h>
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//#include <boost/filesystem.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "BitmapCache.hpp"
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@ -425,29 +424,6 @@ static float get_svg_scale_factor(wxWindow *win)
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#endif
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}
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// in the Dark mode of any platform, we should draw icons in respect to OS background
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/*
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static std::string icon_name_respected_to_mode(const std::string& bmp_name_in)
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{
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#ifdef __WXMSW__
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const std::string folder = "white\\";
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#else
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const std::string folder = "white/";
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#endif
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std::string bmp_name;
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if (Slic3r::GUI::wxGetApp().dark_mode()) {
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bmp_name = folder + bmp_name_in;
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boost::replace_last(bmp_name, ".png", "");
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if (! boost::filesystem::exists(Slic3r::var(bmp_name + ".svg")))
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bmp_name.clear();
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}
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if (bmp_name.empty()) {
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bmp_name = bmp_name_in;
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boost::replace_last(bmp_name, ".png", "");
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}
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return bmp_name;
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}
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*/
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// If an icon has horizontal orientation (width > height) call this function with is_horizontal = true
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wxBitmap create_scaled_bitmap(wxWindow *win, const std::string& bmp_name_in,
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const int px_cnt/* = 16*/, const bool is_horizontal /* = false*/, const bool grayscale/* = false*/)
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