Separate raycaster manager
Dragging text object over model surface - only temporary preview
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commit
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5 changed files with 299 additions and 202 deletions
src/slic3r/GUI/Gizmos
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@ -36,6 +36,8 @@
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// uncomment for easier debug
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//#define ALLOW_DEBUG_MODE
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using namespace Slic3r;
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using namespace Slic3r::GUI;
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@ -168,61 +170,58 @@ bool GLGizmoEmboss::on_mouse_for_rotation(const wxMouseEvent &mouse_event)
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bool GLGizmoEmboss::on_mouse_for_translate(const wxMouseEvent &mouse_event)
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{
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// filter events
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if (!mouse_event.Dragging() && !mouse_event.LeftUp()) return false;
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if (!mouse_event.Dragging() &&
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!mouse_event.LeftUp() &&
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!mouse_event.LeftDown())
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return false;
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Selection& selection = m_parent.get_selection();
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if (!selection.is_single_volume()) return false;
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// text volume must be selected
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if (m_volume == nullptr) return false;
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bool drag_text = selection.is_dragging();
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if (!drag_text) return false;
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// must exist hover object
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int hovered_id = m_parent.get_first_hover_volume_idx();
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if (hovered_id < 0) return false;
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GLVolume *gl_volume = m_parent.get_volumes().volumes[hovered_id];
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const ModelObjectPtrs &objects = wxGetApp().plater()->model().objects;
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ModelVolume *act_model_volume = get_model_volume(gl_volume, objects);
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// hovered object must be actual text volume
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if (m_volume != act_model_volume) return false;
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RaycastManager::SkipVolume skip(m_volume->id().id);
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// detect start text dragging
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if (mouse_event.LeftDown()) {
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// initialize raycasters
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// TODO: move to job, for big scene it slow down
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m_raycast_manager.actualize(objects, &skip);
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return false;
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}
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// wxCoord == int --> wx/types.h
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Vec2i mouse_coord(mouse_event.GetX(), mouse_event.GetY());
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Vec2d mouse_pos = mouse_coord.cast<double>();
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//auto trmat2 = transform_on_surface(mouse_pos);
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//if (!trmat2.has_value()) return false;
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int hovered_id = m_parent.get_first_hover_volume_idx();
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if (hovered_id < 0) return false;
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GLVolume *gl_volume = m_parent.get_volumes().volumes[hovered_id];
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auto & objects = wxGetApp().plater()->model().objects;
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ModelVolume *act_model_volume = get_model_volume(gl_volume, objects);
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static ModelVolume *model_volume = nullptr;
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static std::unique_ptr<MeshRaycaster> mrc;
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if (act_model_volume == nullptr) {
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mrc = nullptr;
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return false;
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auto hit = m_raycast_manager.unproject(mouse_pos, &skip);
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if (!hit.has_value()) {
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// there is no hit
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m_parent.toggle_model_objects_visibility(true);
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m_temp_transformation = {};
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return false;
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}
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if (model_volume != act_model_volume) {
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// hovered different object create different raycaster
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model_volume = act_model_volume;
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mrc = std::make_unique<MeshRaycaster>(model_volume->mesh());
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}
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Transform3d trafo = gl_volume->world_matrix();
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const Camera &camera = wxGetApp().plater()->get_camera();
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Vec3f position = Vec3f::Zero();
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Vec3f normal = Vec3f::UnitZ();
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if (!mrc->unproject_on_mesh(mouse_pos, trafo, camera, position, normal))
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return false;
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Transform3d trmat = get_emboss_transformation(position, normal);
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// TODO: store z-rotation and aply after transformation matrix
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if (mouse_event.Dragging()) {
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// create temporary position
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//selection.translate(Vec3d(), ECoordinatesType::Local);
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//selection.get_insvolume(0);
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return true;
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} else if (mouse_event.LeftUp()) {
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// Show temporary position
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m_parent.toggle_model_objects_visibility(false, m_volume->get_object(), gl_volume->instance_idx(), m_volume);
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// TODO: store z-rotation and aply after transformation matrix
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Transform3d object_trmat = m_raycast_manager.get_transformation(hit->tr_key);
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RaycastManager::SurfacePoint sp = *hit;
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Transform3d trmat = get_emboss_transformation(sp.position, sp.normal);
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m_temp_transformation = object_trmat * trmat;
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} else if (mouse_event.LeftUp()) {
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// Apply temporary position
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m_parent.toggle_model_objects_visibility(true);
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m_temp_transformation = {};
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}
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return false;
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}
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@ -257,21 +256,25 @@ void GLGizmoEmboss::on_render() {
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if (m_volume == nullptr) return;
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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if (m_temp_transformation.has_value()) {
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// draw text volume on temporary position
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const Selection &selection = m_parent.get_selection();
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const GLVolume& gl_volume = *selection.get_volume(*selection.get_volume_idxs().begin());
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(m_temp_transformation->data()));
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GLShaderProgram *shader = wxGetApp().get_shader("gouraud_light");
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shader->start_using();
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// dragging object must be selected so draw it with selected color
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shader->set_uniform("uniform_color", GLVolume::SELECTED_COLOR);
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gl_volume.indexed_vertex_array.render();
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shader->stop_using();
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glsafe(::glPopMatrix());
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}
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m_rotate_gizmo.render();
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if (!m_preview.is_initialized()) return;
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(m_preview_trmat.data()));
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auto *contour_shader = wxGetApp().get_shader("mm_contour");
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contour_shader->start_using();
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glsafe(::glLineWidth(1.0f));
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glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_LINE));
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m_preview.render();
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glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
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contour_shader->stop_using();
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glsafe(::glPopMatrix());
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// Do NOT render rotation when dragging
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if (!m_parent.is_dragging() || m_dragging)
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m_rotate_gizmo.render();
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}
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void GLGizmoEmboss::on_render_for_picking() {
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@ -510,7 +513,7 @@ ModelVolume *GLGizmoEmboss::get_selected_volume()
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}
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ModelVolume *GLGizmoEmboss::get_model_volume(const GLVolume * gl_volume,
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const ModelObjectPtrs objects)
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const ModelObjectPtrs& objects)
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{
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const GLVolume::CompositeID &id = gl_volume->composite_id;
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@ -526,7 +529,7 @@ ModelVolume *GLGizmoEmboss::get_model_volume(const GLVolume * gl_volume,
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}
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ModelVolume *GLGizmoEmboss::get_selected_volume(const Selection &selection,
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const ModelObjectPtrs objects)
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const ModelObjectPtrs& objects)
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{
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int object_idx = selection.get_object_idx();
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// is more object selected?
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@ -609,19 +612,6 @@ void GLGizmoEmboss::draw_window()
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}
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}
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m_imgui->disabled_end();
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ImGui::SameLine();
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const Selection &s = m_parent.get_selection();
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bool dragging = s.is_dragging();
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ImGui::Checkbox("dragging", &dragging);
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static bool change_position = true;
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ImGui::SameLine();
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ImGui::Checkbox("position", &change_position);
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if (change_position) {
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// draw text on coordinate of mouse
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preview_positon();
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}
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}
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Transform3d GLGizmoEmboss::get_emboss_transformation(const Vec3f &position,
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@ -710,127 +700,6 @@ std::optional<Transform3d> GLGizmoEmboss::transform_on_surface(
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return get_emboss_transformation(closest->position, closest->normal);
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}
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void GLGizmoEmboss::preview_positon() {
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Vec2d mouse_pos = m_parent.get_local_mouse_position();
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auto rc = m_c->raycaster();
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//auto rc2 = rc->raycaster();
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static std::unique_ptr<MeshRaycaster> mrc;
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if (m_volume == nullptr) return;
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// TODO: select hovered volume
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static ModelVolume *volume = nullptr;
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ModelVolume *prev_volume = volume;
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volume = nullptr;
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for (ModelVolume *mv : m_volume->get_object()->volumes) {
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if (!mv->is_model_part()) continue;
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if (mv->text_configuration.has_value()) continue;
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volume = mv;
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break;
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}
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if (prev_volume != nullptr && prev_volume != volume) {
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// change volume
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mrc = nullptr;
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}
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// no volume for raycast
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if (volume == nullptr) return;
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if (mrc == nullptr) {
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mrc = std::make_unique<MeshRaycaster>(volume->mesh());
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}
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// find glvolume for transformation
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const GLVolume *gl_volume = nullptr;
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for (const GLVolume *v : m_parent.get_volumes().volumes) {
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auto &cid = v->composite_id;
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ObjectID oid = m_parent.get_model()->objects[cid.object_id]->volumes[cid.volume_id]->id();
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if (oid != volume->id()) continue;
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gl_volume = v;
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}
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if (gl_volume == nullptr) return;
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Transform3d trafo = gl_volume->world_matrix();
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const Camera &camera = wxGetApp().plater()->get_camera();
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Vec3f position;
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Vec3f normal;
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size_t face_id;
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if (mrc->unproject_on_mesh(mouse_pos, trafo, camera, position, normal, nullptr, &face_id)) {
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// draw triangle
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auto &its =volume->mesh().its;
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auto &triangle = its.indices[face_id];
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Points pts;
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for (const auto &t : triangle) {
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auto &v = its.vertices[t];
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Points p = CameraUtils::project(camera,
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{trafo * v.cast<double>()});
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pts.push_back(p.front());
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}
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ImGuiWrapper::draw(Polygon(pts));
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m_preview.init_from(m_volume->mesh().its);
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// up and emboss direction for generated model
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Vec3d text_up = Vec3d::UnitY();
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Vec3d text_view = Vec3d::UnitZ();
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// wanted up direction of result
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Vec3d normal_up_dir = Vec3d::UnitZ();
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if (abs(normal.z()) > 0.9) normal_up_dir = Vec3d::UnitY();
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Vec3d normal3d = normal.cast<double>();
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normal3d.normalize(); // after cast from float it needs to be normalized again
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// create perpendicular unit vector to surface triangle normal vector
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// lay on surface of triangle and define up vector for text
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Vec3d normal_up = normal3d.cross(normal_up_dir).cross(normal3d);
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normal_up.normalize(); // normal3d is NOT perpendicular to normal_up_dir
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// perpendicular to emboss vector of text and normal
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Vec3d axis_view = text_view.cross(normal3d);
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double angle_view = std::acos(text_view.dot(normal3d)); // in rad
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axis_view.normalize();
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Eigen::AngleAxis view_rot(angle_view, axis_view);
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Vec3d normal_up_rot = view_rot.matrix().inverse() * normal_up;
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normal_up_rot.normalize();
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double angle_up = std::acos(text_up.dot(normal_up_rot));
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// text_view and text_view2 should have same direction
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Vec3d text_view2 = text_up.cross(normal_up_rot);
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Vec3d diff_view = text_view - text_view2;
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if (std::fabs(diff_view.x()) > 1. || std::fabs(diff_view.y()) > 1. ||
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std::fabs(diff_view.z()) > 1.) // oposit direction
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angle_up *= -1.;
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Eigen::AngleAxis up_rot(angle_up, text_view);
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Transform3d transform = Transform3d::Identity();
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transform.translate(position.cast<double>());
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transform.rotate(view_rot);
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transform.rotate(up_rot);
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transform = get_emboss_transformation(position, normal);
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//Transform3d rot = Transform3d::Identity();
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//rot.rotate(Eigen::AngleAxis(angle, axis));
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m_preview_trmat = trafo * transform;
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} else {
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m_preview.reset();
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}
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// draw mouse position
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Point mouse_point = mouse_pos.cast<int>();
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Slic3r::Polygon mouse_triangle({mouse_point, mouse_point + Point(55, 0),
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mouse_point + Point(0, 55)});
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ImGuiWrapper::draw(mouse_triangle);
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}
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void GLGizmoEmboss::draw_font_list()
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{
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const float & max_width = m_gui_cfg->max_font_name_width;
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