Fix of Monotonic infill leaves gaps in top infill where rectilinear does not #5259
and Chyba nebo vlastnost výplně Monotonic? #5225
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@ -910,12 +910,16 @@ void mark_boundary_segments_touching_infill(
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const std::vector<float> &contour_parameters = boundary_parameters[it_contour_and_segment->first];
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const float contour_length = contour_parameters.back();
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const float param_seg_pt1 = contour_parameters[it_contour_and_segment->second];
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const float param_seg_pt2 = contour_parameters[it_contour_and_segment->second + 1];
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#ifdef INFILL_DEBUG_OUTPUT
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this->perimeter_overlaps.push_back({ Point((seg_pt1 + (seg_pt2 - seg_pt1).normalized() * interval.first).cast<coord_t>()),
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Point((seg_pt1 + (seg_pt2 - seg_pt1).normalized() * interval.second).cast<coord_t>()) });
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#endif // INFILL_DEBUG_OUTPUT
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const float param_overlap1 = param_seg_pt1 + interval.first;
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const float param_overlap2 = param_seg_pt1 + interval.second;
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assert(interval.first >= 0.);
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assert(interval.second >= 0.);
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assert(interval.first <= interval.second);
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const auto param_overlap1 = std::min(param_seg_pt2, float(param_seg_pt1 + interval.first));
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const auto param_overlap2 = std::min(param_seg_pt2, float(param_seg_pt1 + interval.second));
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// 2) Find the ContourIntersectionPoints before param_overlap1 and after param_overlap2.
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// Find the span of ContourIntersectionPoints, that is trimmed by the interval (param_overlap1, param_overlap2).
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ContourIntersectionPoint *ip_low, *ip_high;
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@ -19,6 +19,7 @@
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#include "FillRectilinear.hpp"
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// #define SLIC3R_DEBUG
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// #define INFILL_DEBUG_OUTPUT
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// Make assert active if SLIC3R_DEBUG
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#ifdef SLIC3R_DEBUG
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@ -26,6 +27,10 @@
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#include "SVG.hpp"
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#endif
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#if defined(SLIC3R_DEBUG) || defined(INFILL_DEBUG_OUTPUT)
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#include "SVG.hpp"
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#endif
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#include <cassert>
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// We want our version of assert.
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@ -1870,6 +1875,60 @@ static std::vector<MonotonicRegion> generate_montonous_regions(std::vector<Segme
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return monotonic_regions;
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}
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#ifdef INFILL_DEBUG_OUTPUT
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static void export_monotonous_regions_to_svg(
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const ExPolygonWithOffset &poly_with_offset,
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const std::vector<SegmentedIntersectionLine> &segs,
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const std::vector<MonotonicRegion> &monotonic_regions,
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const std::string &path)
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{
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BoundingBox bbox = get_extents(poly_with_offset.polygons_src);
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bbox.offset(scale_(3.));
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::Slic3r::SVG svg(path, bbox);
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svg.draw(poly_with_offset.polygons_src);
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svg.draw_outline(poly_with_offset.polygons_src, "green");
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svg.draw_outline(poly_with_offset.polygons_outer, "green");
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svg.draw_outline(poly_with_offset.polygons_inner, "green");
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// Draw the infill line candidates in red.
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for (const SegmentedIntersectionLine &sil : segs) {
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for (size_t i = 0; i + 1 < sil.intersections.size(); ++ i)
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if (sil.intersections[i].type == SegmentIntersection::INNER_LOW && sil.intersections[i + 1].type == SegmentIntersection::INNER_HIGH) {
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Line l(Point(sil.pos, sil.intersections[i].pos()), Point(sil.pos, sil.intersections[i + 1].pos()));
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svg.draw(l, "blue");
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} else if (sil.intersections[i].type == SegmentIntersection::INNER_HIGH && sil.intersections[i].has_vertical_up()) {
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std::string color;
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const SegmentIntersection *it = &sil.intersections[i];
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switch (it->vertical_up_quality()) {
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case SegmentIntersection::LinkQuality::Invalid: color = "red"; break;
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case SegmentIntersection::LinkQuality::Valid: color = "blue"; break;
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case SegmentIntersection::LinkQuality::TooLong:
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default: color = "yellow"; break;
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}
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Polyline polyline;
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polyline.points.push_back({ sil.pos, it->pos() });
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emit_perimeter_segment_on_vertical_line(poly_with_offset, segs, &sil - segs.data() , it->iContour, it - sil.intersections.data(), it->vertical_up(), polyline, it->has_left_vertical_up());
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svg.draw(polyline, color, scale_(0.05));
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}
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}
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// Draw the monotonic regions.
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for (const MonotonicRegion ®ion : monotonic_regions) {
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auto draw_boundary_line = [&poly_with_offset, &segs, &svg](const MonotonicRegion::Boundary &boundary) {
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const SegmentedIntersectionLine &sil = segs[boundary.vline];
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for (size_t i = boundary.low; i < boundary.high; ++ i)
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if (sil.intersections[i].type == SegmentIntersection::INNER_LOW && sil.intersections[i + 1].type == SegmentIntersection::INNER_HIGH) {
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Line l(Point(sil.pos, sil.intersections[i].pos()), Point(sil.pos, sil.intersections[i + 1].pos()));
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svg.draw(l, "red", scale_(0.05));
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}
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};
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draw_boundary_line(region.left);
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draw_boundary_line(region.right);
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}
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}
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#endif // INFILL_DEBUG_OUTPUT
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// Traverse path, calculate length of the draw for the purpose of optimization.
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// This function is very similar to polylines_from_paths() in the way how it traverses the path, but
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// polylines_from_paths() emits a path, while this function just calculates the path length.
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@ -1928,14 +1987,22 @@ static float montonous_region_path_length(const MonotonicRegion ®ion, bool di
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break;
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int inext = it->right_horizontal();
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if (inext != -1 && it->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) {
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assert(iright != -1);
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assert(inext == -1 || inext == iright);
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// Find the end of the next overlapping vertical segment.
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const SegmentedIntersectionLine &vline_right = segs[i_vline + 1];
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const SegmentIntersection *right = going_up ?
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&vertical_run_top(vline_right, vline_right.intersections[iright]) : &vertical_run_bottom(vline_right, vline_right.intersections[iright]);
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i_intersection = int(right - vline_right.intersections.data());
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if (inext == i_intersection && it->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) {
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// Summarize length of the connection line along the perimeter.
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//FIXME should it be weighted with a lower weight than non-extruding connection line? What weight?
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// Taking half of the length.
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total_length += 0.5f * float(measure_perimeter_horizontal_segment_length(poly_with_offset, segs, i_vline, it - vline.intersections.data(), inext));
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// Don't add distance to the next vertical line start to the total length.
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no_perimeter = false;
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i_intersection = inext;
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no_perimeter = false;
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} else {
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// Finish the current vertical line,
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going_up ? ++ it : -- it;
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@ -1945,14 +2012,6 @@ static float montonous_region_path_length(const MonotonicRegion ®ion, bool di
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last_point = Vec2f(vline.pos, it->pos());
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// Remember to add distance to the last point.
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no_perimeter = true;
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if (inext == -1) {
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// Find the end of the next overlapping vertical segment.
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const SegmentedIntersectionLine &vline_right = segs[i_vline + 1];
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const SegmentIntersection *right = going_up ?
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&vertical_run_top(vline_right, vline_right.intersections[iright]) : &vertical_run_bottom(vline_right, vline_right.intersections[iright]);
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i_intersection = int(right - vline_right.intersections.data());
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} else
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i_intersection = inext;
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}
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++ i_vline;
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@ -2493,7 +2552,7 @@ static void polylines_from_paths(const std::vector<MonotonicRegionLink> &path, c
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for (const MonotonicRegionLink &path_segment : path) {
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MonotonicRegion ®ion = *path_segment.region;
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bool dir = path_segment.flipped;
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bool dir = path_segment.flipped;
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// From the initial point (i_vline, i_intersection), follow a path.
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int i_intersection = region.left_intersection_point(dir);
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@ -2579,11 +2638,19 @@ static void polylines_from_paths(const std::vector<MonotonicRegionLink> &path, c
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if (i_vline == region.right.vline)
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break;
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int inext = it->right_horizontal();
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if (inext != -1 && it->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) {
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int inext = it->right_horizontal();
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assert(iright != -1);
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assert(inext == -1 || inext == iright);
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// Find the end of the next overlapping vertical segment.
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const SegmentedIntersectionLine &vline_right = segs[i_vline + 1];
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const SegmentIntersection *right = going_up ?
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&vertical_run_top(vline_right, vline_right.intersections[iright]) : &vertical_run_bottom(vline_right, vline_right.intersections[iright]);
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i_intersection = int(right - vline_right.intersections.data());
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if (inext == i_intersection && it->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) {
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// Emit a horizontal connection contour.
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emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, it->iContour, it - vline.intersections.data(), inext, *polyline, true);
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i_intersection = inext;
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} else {
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// Finish the current vertical line,
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going_up ? ++ it : -- it;
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@ -2591,14 +2658,6 @@ static void polylines_from_paths(const std::vector<MonotonicRegionLink> &path, c
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assert(it->is_high() == going_up);
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polyline->points.back() = Point(vline.pos, it->pos());
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finish_polyline();
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if (inext == -1) {
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// Find the end of the next overlapping vertical segment.
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const SegmentedIntersectionLine &vline_right = segs[i_vline + 1];
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const SegmentIntersection *right = going_up ?
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&vertical_run_top(vline_right, vline_right.intersections[iright]) : &vertical_run_bottom(vline_right, vline_right.intersections[iright]);
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i_intersection = int(right - vline_right.intersections.data());
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} else
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i_intersection = inext;
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}
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++ i_vline;
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@ -2717,6 +2776,12 @@ bool FillRectilinear::fill_surface_by_lines(const Surface *surface, const FillPa
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// Insert phony OUTER_HIGH / OUTER_LOW pairs at the position where the contour is pinched.
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pinch_contours_insert_phony_outer_intersections(segs);
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std::vector<MonotonicRegion> regions = generate_montonous_regions(segs);
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#ifdef INFILL_DEBUG_OUTPUT
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{
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static int iRun;
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export_monotonous_regions_to_svg(poly_with_offset, segs, regions, debug_out_path("%s-%03d.svg", "MontonousRegions-initial", iRun ++));
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}
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#endif // INFILL_DEBUG_OUTPUT
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connect_monotonic_regions(regions, poly_with_offset, segs);
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if (! regions.empty()) {
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std::mt19937_64 rng;
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