Fix of Monotonic infill leaves gaps in top infill where rectilinear does not #5259

and Chyba nebo vlastnost výplně Monotonic? #5225
This commit is contained in:
Vojtech Bubnik 2020-11-25 14:44:07 +01:00
parent 0a932ebfe3
commit e5b3af0e53
2 changed files with 94 additions and 25 deletions

View File

@ -910,12 +910,16 @@ void mark_boundary_segments_touching_infill(
const std::vector<float> &contour_parameters = boundary_parameters[it_contour_and_segment->first];
const float contour_length = contour_parameters.back();
const float param_seg_pt1 = contour_parameters[it_contour_and_segment->second];
const float param_seg_pt2 = contour_parameters[it_contour_and_segment->second + 1];
#ifdef INFILL_DEBUG_OUTPUT
this->perimeter_overlaps.push_back({ Point((seg_pt1 + (seg_pt2 - seg_pt1).normalized() * interval.first).cast<coord_t>()),
Point((seg_pt1 + (seg_pt2 - seg_pt1).normalized() * interval.second).cast<coord_t>()) });
#endif // INFILL_DEBUG_OUTPUT
const float param_overlap1 = param_seg_pt1 + interval.first;
const float param_overlap2 = param_seg_pt1 + interval.second;
assert(interval.first >= 0.);
assert(interval.second >= 0.);
assert(interval.first <= interval.second);
const auto param_overlap1 = std::min(param_seg_pt2, float(param_seg_pt1 + interval.first));
const auto param_overlap2 = std::min(param_seg_pt2, float(param_seg_pt1 + interval.second));
// 2) Find the ContourIntersectionPoints before param_overlap1 and after param_overlap2.
// Find the span of ContourIntersectionPoints, that is trimmed by the interval (param_overlap1, param_overlap2).
ContourIntersectionPoint *ip_low, *ip_high;

View File

@ -19,6 +19,7 @@
#include "FillRectilinear.hpp"
// #define SLIC3R_DEBUG
// #define INFILL_DEBUG_OUTPUT
// Make assert active if SLIC3R_DEBUG
#ifdef SLIC3R_DEBUG
@ -26,6 +27,10 @@
#include "SVG.hpp"
#endif
#if defined(SLIC3R_DEBUG) || defined(INFILL_DEBUG_OUTPUT)
#include "SVG.hpp"
#endif
#include <cassert>
// We want our version of assert.
@ -1870,6 +1875,60 @@ static std::vector<MonotonicRegion> generate_montonous_regions(std::vector<Segme
return monotonic_regions;
}
#ifdef INFILL_DEBUG_OUTPUT
static void export_monotonous_regions_to_svg(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
const std::vector<MonotonicRegion> &monotonic_regions,
const std::string &path)
{
BoundingBox bbox = get_extents(poly_with_offset.polygons_src);
bbox.offset(scale_(3.));
::Slic3r::SVG svg(path, bbox);
svg.draw(poly_with_offset.polygons_src);
svg.draw_outline(poly_with_offset.polygons_src, "green");
svg.draw_outline(poly_with_offset.polygons_outer, "green");
svg.draw_outline(poly_with_offset.polygons_inner, "green");
// Draw the infill line candidates in red.
for (const SegmentedIntersectionLine &sil : segs) {
for (size_t i = 0; i + 1 < sil.intersections.size(); ++ i)
if (sil.intersections[i].type == SegmentIntersection::INNER_LOW && sil.intersections[i + 1].type == SegmentIntersection::INNER_HIGH) {
Line l(Point(sil.pos, sil.intersections[i].pos()), Point(sil.pos, sil.intersections[i + 1].pos()));
svg.draw(l, "blue");
} else if (sil.intersections[i].type == SegmentIntersection::INNER_HIGH && sil.intersections[i].has_vertical_up()) {
std::string color;
const SegmentIntersection *it = &sil.intersections[i];
switch (it->vertical_up_quality()) {
case SegmentIntersection::LinkQuality::Invalid: color = "red"; break;
case SegmentIntersection::LinkQuality::Valid: color = "blue"; break;
case SegmentIntersection::LinkQuality::TooLong:
default: color = "yellow"; break;
}
Polyline polyline;
polyline.points.push_back({ sil.pos, it->pos() });
emit_perimeter_segment_on_vertical_line(poly_with_offset, segs, &sil - segs.data() , it->iContour, it - sil.intersections.data(), it->vertical_up(), polyline, it->has_left_vertical_up());
svg.draw(polyline, color, scale_(0.05));
}
}
// Draw the monotonic regions.
for (const MonotonicRegion &region : monotonic_regions) {
auto draw_boundary_line = [&poly_with_offset, &segs, &svg](const MonotonicRegion::Boundary &boundary) {
const SegmentedIntersectionLine &sil = segs[boundary.vline];
for (size_t i = boundary.low; i < boundary.high; ++ i)
if (sil.intersections[i].type == SegmentIntersection::INNER_LOW && sil.intersections[i + 1].type == SegmentIntersection::INNER_HIGH) {
Line l(Point(sil.pos, sil.intersections[i].pos()), Point(sil.pos, sil.intersections[i + 1].pos()));
svg.draw(l, "red", scale_(0.05));
}
};
draw_boundary_line(region.left);
draw_boundary_line(region.right);
}
}
#endif // INFILL_DEBUG_OUTPUT
// Traverse path, calculate length of the draw for the purpose of optimization.
// This function is very similar to polylines_from_paths() in the way how it traverses the path, but
// polylines_from_paths() emits a path, while this function just calculates the path length.
@ -1928,14 +1987,22 @@ static float montonous_region_path_length(const MonotonicRegion &region, bool di
break;
int inext = it->right_horizontal();
if (inext != -1 && it->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) {
assert(iright != -1);
assert(inext == -1 || inext == iright);
// Find the end of the next overlapping vertical segment.
const SegmentedIntersectionLine &vline_right = segs[i_vline + 1];
const SegmentIntersection *right = going_up ?
&vertical_run_top(vline_right, vline_right.intersections[iright]) : &vertical_run_bottom(vline_right, vline_right.intersections[iright]);
i_intersection = int(right - vline_right.intersections.data());
if (inext == i_intersection && it->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) {
// Summarize length of the connection line along the perimeter.
//FIXME should it be weighted with a lower weight than non-extruding connection line? What weight?
// Taking half of the length.
total_length += 0.5f * float(measure_perimeter_horizontal_segment_length(poly_with_offset, segs, i_vline, it - vline.intersections.data(), inext));
// Don't add distance to the next vertical line start to the total length.
no_perimeter = false;
i_intersection = inext;
no_perimeter = false;
} else {
// Finish the current vertical line,
going_up ? ++ it : -- it;
@ -1945,14 +2012,6 @@ static float montonous_region_path_length(const MonotonicRegion &region, bool di
last_point = Vec2f(vline.pos, it->pos());
// Remember to add distance to the last point.
no_perimeter = true;
if (inext == -1) {
// Find the end of the next overlapping vertical segment.
const SegmentedIntersectionLine &vline_right = segs[i_vline + 1];
const SegmentIntersection *right = going_up ?
&vertical_run_top(vline_right, vline_right.intersections[iright]) : &vertical_run_bottom(vline_right, vline_right.intersections[iright]);
i_intersection = int(right - vline_right.intersections.data());
} else
i_intersection = inext;
}
++ i_vline;
@ -2493,7 +2552,7 @@ static void polylines_from_paths(const std::vector<MonotonicRegionLink> &path, c
for (const MonotonicRegionLink &path_segment : path) {
MonotonicRegion &region = *path_segment.region;
bool dir = path_segment.flipped;
bool dir = path_segment.flipped;
// From the initial point (i_vline, i_intersection), follow a path.
int i_intersection = region.left_intersection_point(dir);
@ -2579,11 +2638,19 @@ static void polylines_from_paths(const std::vector<MonotonicRegionLink> &path, c
if (i_vline == region.right.vline)
break;
int inext = it->right_horizontal();
if (inext != -1 && it->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) {
int inext = it->right_horizontal();
assert(iright != -1);
assert(inext == -1 || inext == iright);
// Find the end of the next overlapping vertical segment.
const SegmentedIntersectionLine &vline_right = segs[i_vline + 1];
const SegmentIntersection *right = going_up ?
&vertical_run_top(vline_right, vline_right.intersections[iright]) : &vertical_run_bottom(vline_right, vline_right.intersections[iright]);
i_intersection = int(right - vline_right.intersections.data());
if (inext == i_intersection && it->next_on_contour_quality == SegmentIntersection::LinkQuality::Valid) {
// Emit a horizontal connection contour.
emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, it->iContour, it - vline.intersections.data(), inext, *polyline, true);
i_intersection = inext;
} else {
// Finish the current vertical line,
going_up ? ++ it : -- it;
@ -2591,14 +2658,6 @@ static void polylines_from_paths(const std::vector<MonotonicRegionLink> &path, c
assert(it->is_high() == going_up);
polyline->points.back() = Point(vline.pos, it->pos());
finish_polyline();
if (inext == -1) {
// Find the end of the next overlapping vertical segment.
const SegmentedIntersectionLine &vline_right = segs[i_vline + 1];
const SegmentIntersection *right = going_up ?
&vertical_run_top(vline_right, vline_right.intersections[iright]) : &vertical_run_bottom(vline_right, vline_right.intersections[iright]);
i_intersection = int(right - vline_right.intersections.data());
} else
i_intersection = inext;
}
++ i_vline;
@ -2717,6 +2776,12 @@ bool FillRectilinear::fill_surface_by_lines(const Surface *surface, const FillPa
// Insert phony OUTER_HIGH / OUTER_LOW pairs at the position where the contour is pinched.
pinch_contours_insert_phony_outer_intersections(segs);
std::vector<MonotonicRegion> regions = generate_montonous_regions(segs);
#ifdef INFILL_DEBUG_OUTPUT
{
static int iRun;
export_monotonous_regions_to_svg(poly_with_offset, segs, regions, debug_out_path("%s-%03d.svg", "MontonousRegions-initial", iRun ++));
}
#endif // INFILL_DEBUG_OUTPUT
connect_monotonic_regions(regions, poly_with_offset, segs);
if (! regions.empty()) {
std::mt19937_64 rng;