ENABLE_3DCONNEXION_DEVICES tech set as default
This commit is contained in:
parent
1c05d88c00
commit
e6403a74ef
@ -32,13 +32,4 @@
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#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING (0 && ENABLE_1_42_0_ALPHA1)
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//====================
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// 2.0.0.alpha1 techs
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//====================
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#define ENABLE_2_0_0_ALPHA1 1
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// Enabled 3Dconnexion devices
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#define ENABLE_3DCONNEXION_DEVICES (1 && ENABLE_2_0_0_ALPHA1)
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#endif // _technologies_h_
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@ -271,7 +271,6 @@ void AppConfig::set_recent_projects(const std::vector<std::string>& recent_proje
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}
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}
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#if ENABLE_3DCONNEXION_DEVICES
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void AppConfig::set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone)
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{
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std::string key = std::string("mouse_device:") + name;
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@ -345,7 +344,6 @@ bool AppConfig::get_mouse_device_rotation_deadzone(const std::string& name, floa
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deadzone = (float)::atof(it_val->second.c_str());
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return true;
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}
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#endif // ENABLE_3DCONNEXION_DEVICES
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void AppConfig::update_config_dir(const std::string &dir)
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{
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@ -131,13 +131,11 @@ public:
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std::vector<std::string> get_recent_projects() const;
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void set_recent_projects(const std::vector<std::string>& recent_projects);
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#if ENABLE_3DCONNEXION_DEVICES
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void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone);
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bool get_mouse_device_translation_speed(const std::string& name, double& speed);
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bool get_mouse_device_translation_deadzone(const std::string& name, double& deadzone);
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bool get_mouse_device_rotation_speed(const std::string& name, float& speed);
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bool get_mouse_device_rotation_deadzone(const std::string& name, float& deadzone);
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#endif // ENABLE_3DCONNEXION_DEVICES
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static const std::string SECTION_FILAMENTS;
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static const std::string SECTION_MATERIALS;
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@ -85,7 +85,6 @@ void Camera::select_next_type()
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void Camera::set_target(const Vec3d& target)
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{
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#if ENABLE_3DCONNEXION_DEVICES
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// We may let these factors be customizable
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static const double ScaleFactor = 1.1;
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BoundingBoxf3 test_box = m_scene_box;
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@ -94,12 +93,6 @@ void Camera::set_target(const Vec3d& target)
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m_target(0) = clamp(test_box.min(0), test_box.max(0), m_target(0));
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m_target(1) = clamp(test_box.min(1), test_box.max(1), m_target(1));
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m_target(2) = clamp(test_box.min(2), test_box.max(2), m_target(2));
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#else
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m_target = target;
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m_target(0) = clamp(m_scene_box.min(0), m_scene_box.max(0), m_target(0));
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m_target(1) = clamp(m_scene_box.min(1), m_scene_box.max(1), m_target(1));
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m_target(2) = clamp(m_scene_box.min(2), m_scene_box.max(2), m_target(2));
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#endif // ENABLE_3DCONNEXION_DEVICES
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}
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void Camera::set_theta(float theta, bool apply_limit)
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@ -114,7 +107,6 @@ void Camera::set_theta(float theta, bool apply_limit)
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}
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}
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#if ENABLE_3DCONNEXION_DEVICES
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void Camera::update_zoom(double delta_zoom)
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{
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set_zoom(m_zoom / (1.0 - std::max(std::min(delta_zoom, 4.0), -4.0) * 0.1));
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@ -130,23 +122,6 @@ void Camera::set_zoom(double zoom)
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// Don't allow to zoom too close to the scene.
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m_zoom = std::min(zoom, 100.0);
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}
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#else
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void Camera::set_zoom(double zoom, const BoundingBoxf3& max_box, int canvas_w, int canvas_h)
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{
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zoom = std::max(std::min(zoom, 4.0), -4.0) / 10.0;
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zoom = m_zoom / (1.0 - zoom);
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// Don't allow to zoom too far outside the scene.
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double zoom_min = calc_zoom_to_bounding_box_factor(max_box, canvas_w, canvas_h);
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if (zoom_min > 0.0)
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zoom = std::max(zoom, zoom_min * 0.7);
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// Don't allow to zoom too close to the scene.
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zoom = std::min(zoom, 100.0);
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m_zoom = zoom;
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}
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#endif // ENABLE_3DCONNEXION_DEVICES
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bool Camera::select_view(const std::string& direction)
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{
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@ -63,13 +63,8 @@ public:
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void set_theta(float theta, bool apply_limit);
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double get_zoom() const { return m_zoom; }
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#if ENABLE_3DCONNEXION_DEVICES
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void update_zoom(double delta_zoom);
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void set_zoom(double zoom);
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#else
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void set_zoom(double zoom, const BoundingBoxf3& max_box, int canvas_w, int canvas_h);
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void set_zoom(double zoom) { m_zoom = zoom; }
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#endif // ENABLE_3DCONNEXION_DEVICES
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const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
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void set_scene_box(const BoundingBoxf3& box) { m_scene_box = box; }
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@ -22,9 +22,7 @@
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#include "GUI_App.hpp"
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#include "GUI_ObjectList.hpp"
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#include "GUI_ObjectManipulation.hpp"
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#if ENABLE_3DCONNEXION_DEVICES
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#include "Mouse3DController.hpp"
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#endif // ENABLE_3DCONNEXION_DEVICES
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#include "I18N.hpp"
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#if ENABLE_RETINA_GL
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@ -1394,11 +1392,7 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
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BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
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{
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BoundingBoxf3 bb = volumes_bounding_box();
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#if ENABLE_3DCONNEXION_DEVICES
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bb.merge(m_bed.get_bounding_box(true));
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#else
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bb.merge(m_bed.get_bounding_box(false));
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#endif // ENABLE_3DCONNEXION_DEVICES
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if (m_config != nullptr)
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{
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@ -1546,16 +1540,11 @@ void GLCanvas3D::render()
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return;
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}
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#if ENABLE_3DCONNEXION_DEVICES
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const Size& cnv_size = get_canvas_size();
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#endif // ENABLE_3DCONNEXION_DEVICES
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if (m_camera.requires_zoom_to_bed)
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{
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zoom_to_bed();
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#if !ENABLE_3DCONNEXION_DEVICES
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const Size& cnv_size = get_canvas_size();
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#endif // !ENABLE_3DCONNEXION_DEVICES
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_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
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m_camera.requires_zoom_to_bed = false;
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}
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@ -1646,9 +1635,7 @@ void GLCanvas3D::render()
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m_camera.debug_render();
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#endif // ENABLE_CAMERA_STATISTICS
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#if ENABLE_3DCONNEXION_DEVICES
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wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
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#endif // ENABLE_3DCONNEXION_DEVICES
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wxGetApp().imgui()->render();
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@ -2350,17 +2337,14 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
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m_dirty |= m_main_toolbar.update_items_state();
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m_dirty |= m_undoredo_toolbar.update_items_state();
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m_dirty |= m_view_toolbar.update_items_state();
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#if ENABLE_3DCONNEXION_DEVICES
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bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(m_camera);
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m_dirty |= mouse3d_controller_applied;
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#endif // ENABLE_3DCONNEXION_DEVICES
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if (!m_dirty)
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return;
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_refresh_if_shown_on_screen();
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#if ENABLE_3DCONNEXION_DEVICES
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if (m_keep_dirty || mouse3d_controller_applied)
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{
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m_dirty = true;
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@ -2368,10 +2352,6 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
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}
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else
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m_dirty = false;
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#else
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if (m_keep_dirty)
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m_dirty = true;
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#endif // ENABLE_3DCONNEXION_DEVICES
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}
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void GLCanvas3D::on_char(wxKeyEvent& evt)
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@ -2417,7 +2397,6 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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post_event(SimpleEvent(EVT_GLTOOLBAR_COPY));
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break;
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#if ENABLE_3DCONNEXION_DEVICES
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#ifdef __APPLE__
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case 'm':
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case 'M':
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@ -2430,7 +2409,6 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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m_dirty = true;
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break;
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}
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#endif // ENABLE_3DCONNEXION_DEVICES
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#ifdef __APPLE__
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case 'v':
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@ -2499,19 +2477,11 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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case 'B':
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case 'b': { zoom_to_bed(); break; }
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case 'I':
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#if ENABLE_3DCONNEXION_DEVICES
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case 'i': { _update_camera_zoom(1.0); break; }
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#else
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case 'i': { set_camera_zoom(1.0); break; }
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#endif // ENABLE_3DCONNEXION_DEVICES
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case 'K':
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case 'k': { m_camera.select_next_type(); m_dirty = true; break; }
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case 'O':
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#if ENABLE_3DCONNEXION_DEVICES
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case 'o': { _update_camera_zoom(-1.0); break; }
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#else
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case 'o': { set_camera_zoom(-1.0); break; }
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#endif // ENABLE_3DCONNEXION_DEVICES
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#if ENABLE_RENDER_PICKING_PASS
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case 'T':
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case 't': {
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@ -2614,12 +2584,10 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
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{
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#if ENABLE_3DCONNEXION_DEVICES
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// try to filter out events coming from mouse 3d
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Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller();
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if (controller.process_mouse_wheel())
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return;
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#endif // ENABLE_3DCONNEXION_DEVICES
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if (!m_initialized)
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return;
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@ -2665,11 +2633,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
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return;
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// Calculate the zoom delta and apply it to the current zoom factor
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#if ENABLE_3DCONNEXION_DEVICES
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_update_camera_zoom((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
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#else
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set_camera_zoom((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
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#endif // ENABLE_3DCONNEXION_DEVICES
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}
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void GLCanvas3D::on_timer(wxTimerEvent& evt)
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@ -3451,15 +3415,6 @@ void GLCanvas3D::do_mirror(const std::string& snapshot_type)
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m_dirty = true;
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}
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#if !ENABLE_3DCONNEXION_DEVICES
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void GLCanvas3D::set_camera_zoom(double zoom)
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{
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const Size& cnv_size = get_canvas_size();
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m_camera.set_zoom(zoom, _max_bounding_box(false, true), cnv_size.get_width(), cnv_size.get_height());
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m_dirty = true;
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}
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#endif // !ENABLE_3DCONNEXION_DEVICES
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void GLCanvas3D::update_gizmos_on_off_state()
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{
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set_as_dirty();
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@ -3910,10 +3865,6 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
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// updates camera
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m_camera.apply_viewport(0, 0, w, h);
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#if !ENABLE_3DCONNEXION_DEVICES
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m_dirty = false;
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#endif // !ENABLE_3DCONNEXION_DEVICES
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}
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BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const
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@ -3941,13 +3892,11 @@ void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
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m_dirty = true;
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}
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#if ENABLE_3DCONNEXION_DEVICES
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void GLCanvas3D::_update_camera_zoom(double zoom)
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{
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m_camera.update_zoom(zoom);
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m_dirty = true;
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}
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#endif // ENABLE_3DCONNEXION_DEVICES
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void GLCanvas3D::_refresh_if_shown_on_screen()
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{
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@ -486,9 +486,7 @@ public:
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void set_color_by(const std::string& value);
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const Camera& get_camera() const { return m_camera; }
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#if ENABLE_3DCONNEXION_DEVICES
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Camera& get_camera() { return m_camera; }
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#endif // ENABLE_3DCONNEXION_DEVICES
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BoundingBoxf3 volumes_bounding_box() const;
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BoundingBoxf3 scene_bounding_box() const;
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@ -567,10 +565,6 @@ public:
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void do_flatten(const Vec3d& normal, const std::string& snapshot_type);
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void do_mirror(const std::string& snapshot_type);
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#if !ENABLE_3DCONNEXION_DEVICES
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void set_camera_zoom(double zoom);
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#endif // !ENABLE_3DCONNEXION_DEVICES
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void update_gizmos_on_off_state();
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void reset_all_gizmos() { m_gizmos.reset_all_states(); }
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@ -644,9 +638,7 @@ private:
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BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model) const;
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void _zoom_to_box(const BoundingBoxf3& box);
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#if ENABLE_3DCONNEXION_DEVICES
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void _update_camera_zoom(double zoom);
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#endif // ENABLE_3DCONNEXION_DEVICES
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void _refresh_if_shown_on_screen();
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@ -529,10 +529,8 @@ void ImGuiWrapper::init_style()
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set_color(ImGuiCol_SliderGrab, COL_ORANGE_DARK);
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set_color(ImGuiCol_SliderGrabActive, COL_ORANGE_LIGHT);
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#if ENABLE_3DCONNEXION_DEVICES
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// Separator
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set_color(ImGuiCol_Separator, COL_ORANGE_LIGHT);
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#endif // ENABLE_3DCONNEXION_DEVICES
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}
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void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
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@ -157,9 +157,7 @@ void KBShortcutsDialog::fill_shortcuts()
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plater_shortcuts.push_back(Shortcut("Z", L("Zoom to selected object")));
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plater_shortcuts.push_back(Shortcut("I", L("Zoom in")));
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plater_shortcuts.push_back(Shortcut("O", L("Zoom out")));
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#if ENABLE_3DCONNEXION_DEVICES
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plater_shortcuts.push_back(Shortcut(ctrl+"M", L("Show/Hide 3Dconnexion devices settings dialog")));
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#endif // ENABLE_3DCONNEXION_DEVICES
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plater_shortcuts.push_back(Shortcut("ESC", L("Unselect gizmo / Clear selection")));
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#if ENABLE_RENDER_PICKING_PASS
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// Don't localize debugging texts.
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@ -24,9 +24,7 @@
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#include "PrintHostDialogs.hpp"
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#include "wxExtensions.hpp"
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#include "GUI_ObjectList.hpp"
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#if ENABLE_3DCONNEXION_DEVICES
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#include "Mouse3DController.hpp"
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#endif // ENABLE_3DCONNEXION_DEVICES
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#include "I18N.hpp"
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#include <fstream>
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@ -1,8 +1,6 @@
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#include "libslic3r/libslic3r.h"
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#include "Mouse3DController.hpp"
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#if ENABLE_3DCONNEXION_DEVICES
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#include "Camera.hpp"
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#include "GUI_App.hpp"
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#include "PresetBundle.hpp"
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@ -647,5 +645,3 @@ bool Mouse3DController::handle_packet_button(const DataPacket& packet, unsigned
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} // namespace GUI
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} // namespace Slic3r
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#endif // ENABLE_3DCONNEXION_DEVICES
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@ -1,9 +1,7 @@
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#ifndef slic3r_Mouse3DController_hpp_
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#define slic3r_Mouse3DController_hpp_
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#if ENABLE_3DCONNEXION_DEVICES
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// Enabled debug output and extended imgui dialog
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// Enabled debug output to console and extended imgui dialog
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#define ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT 0
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#include "libslic3r/Point.hpp"
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@ -169,7 +167,5 @@ private:
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} // namespace GUI
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} // namespace Slic3r
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#endif // ENABLE_3DCONNEXION_DEVICES
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#endif // slic3r_Mouse3DController_hpp_
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@ -62,9 +62,7 @@
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#include "GUI_Preview.hpp"
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#include "3DBed.hpp"
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#include "Camera.hpp"
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#if ENABLE_3DCONNEXION_DEVICES
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#include "Mouse3DController.hpp"
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#endif // ENABLE_3DCONNEXION_DEVICES
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#include "Tab.hpp"
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#include "PresetBundle.hpp"
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#include "BackgroundSlicingProcess.hpp"
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@ -1373,9 +1371,7 @@ struct Plater::priv
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Sidebar *sidebar;
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Bed3D bed;
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Camera camera;
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#if ENABLE_3DCONNEXION_DEVICES
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Mouse3DController mouse3d_controller;
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#endif // ENABLE_3DCONNEXION_DEVICES
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||||
View3D* view3D;
|
||||
GLToolbar view_toolbar;
|
||||
Preview *preview;
|
||||
@ -2107,9 +2103,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
||||
// updates camera type from .ini file
|
||||
camera.set_type(get_config("use_perspective_camera"));
|
||||
|
||||
#if ENABLE_3DCONNEXION_DEVICES
|
||||
mouse3d_controller.init();
|
||||
#endif // ENABLE_3DCONNEXION_DEVICES
|
||||
|
||||
// Initialize the Undo / Redo stack with a first snapshot.
|
||||
this->take_snapshot(_(L("New Project")));
|
||||
@ -2117,9 +2111,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
||||
|
||||
Plater::priv::~priv()
|
||||
{
|
||||
#if ENABLE_3DCONNEXION_DEVICES
|
||||
mouse3d_controller.shutdown();
|
||||
#endif // ENABLE_3DCONNEXION_DEVICES
|
||||
|
||||
if (config != nullptr)
|
||||
delete config;
|
||||
@ -5159,7 +5151,6 @@ const Camera& Plater::get_camera() const
|
||||
return p->camera;
|
||||
}
|
||||
|
||||
#if ENABLE_3DCONNEXION_DEVICES
|
||||
const Mouse3DController& Plater::get_mouse3d_controller() const
|
||||
{
|
||||
return p->mouse3d_controller;
|
||||
@ -5169,7 +5160,6 @@ Mouse3DController& Plater::get_mouse3d_controller()
|
||||
{
|
||||
return p->mouse3d_controller;
|
||||
}
|
||||
#endif // ENABLE_3DCONNEXION_DEVICES
|
||||
|
||||
bool Plater::can_delete() const { return p->can_delete(); }
|
||||
bool Plater::can_delete_all() const { return p->can_delete_all(); }
|
||||
|
@ -260,10 +260,8 @@ public:
|
||||
void msw_rescale();
|
||||
|
||||
const Camera& get_camera() const;
|
||||
#if ENABLE_3DCONNEXION_DEVICES
|
||||
const Mouse3DController& get_mouse3d_controller() const;
|
||||
Mouse3DController& get_mouse3d_controller();
|
||||
#endif // ENABLE_3DCONNEXION_DEVICES
|
||||
|
||||
// ROII wrapper for suppressing the Undo / Redo snapshot to be taken.
|
||||
class SuppressSnapshots
|
||||
|
Loading…
Reference in New Issue
Block a user