Fix collision after arrange when 'complete Individual objects' is ON

fixes #8335
This commit is contained in:
tamasmeszaros 2022-05-17 13:14:13 +02:00
parent cc79a9fe7a
commit e6750a524f

View File

@ -13,6 +13,7 @@
#include "GCode.hpp"
#include "GCode/WipeTower.hpp"
#include "Utils.hpp"
#include "BuildVolume.hpp"
#include <float.h>
@ -387,7 +388,7 @@ bool Print::sequential_print_horizontal_clearance_valid(const Print& print, Poly
Geometry::assemble_transform({ 0.0, 0.0, model_instance0->get_offset().z() }, model_instance0->get_rotation(), model_instance0->get_scaling_factor(), model_instance0->get_mirror())),
// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
float(scale_(0.5 * print.config().extruder_clearance_radius.value - EPSILON)),
float(scale_(0.5 * print.config().extruder_clearance_radius.value - BuildVolume::BedEpsilon)),
jtRound, scale_(0.1)).front());
}
// Make a copy, so it may be rotated for instances.