SeamPLacer: for extrusion loops, check all paths for ExternalPerimeter role

small parameter tuning
This commit is contained in:
PavelMikus 2022-06-16 10:12:44 +02:00
parent f34c1f14da
commit e70aea8b30
2 changed files with 13 additions and 4 deletions

View File

@ -411,8 +411,17 @@ Polygons extract_perimeter_polygons(const Layer *layer, const SeamPosition confi
for (const ExtrusionEntity *ex_entity : layer_region->perimeters.entities) {
if (ex_entity->is_collection()) { //collection of inner, outer, and overhang perimeters
for (const ExtrusionEntity *perimeter : static_cast<const ExtrusionEntityCollection*>(ex_entity)->entities) {
if (perimeter->role() == ExtrusionRole::erExternalPerimeter
|| (perimeter->role() == ExtrusionRole::erPerimeter
ExtrusionRole role = perimeter->role();
if (perimeter->is_loop()){
for (const ExtrusionPath& path : static_cast<const ExtrusionLoop*>(perimeter)->paths){
if (path.role() == ExtrusionRole::erExternalPerimeter){
role = ExtrusionRole::erExternalPerimeter;
}
}
}
if (role == ExtrusionRole::erExternalPerimeter
|| (is_perimeter(role)
&& configured_seam_preference == spRandom)) { //for random seam alignment, extract all perimeters
Points p;
perimeter->collect_points(p);

View File

@ -133,7 +133,7 @@ public:
static constexpr float overhang_distance_tolerance_factor = 0.5f;
// determines angle importance compared to visibility ( neutral value is 1.0f. )
static constexpr float angle_importance_aligned = 0.5f;
static constexpr float angle_importance_aligned = 0.6f;
static constexpr float angle_importance_nearest = 1.0f; // use much higher angle importance for nearest mode, to combat the visiblity info noise
// If enforcer or blocker is closer to the seam candidate than this limit, the seam candidate is set to Blocker or Enforcer
@ -145,7 +145,7 @@ public:
// following value describes, how much worse score can point have and still be picked into seam cluster instead of original seam point on the same layer
static constexpr float seam_align_score_tolerance = 0.27f;
// seam_align_tolerable_dist - if next layer closest point is too far away, skip layer
static constexpr float seam_align_tolerable_dist = 1.0f;
static constexpr float seam_align_tolerable_dist = 0.4f;
// if the seam of the current layer is too far away, and the closest seam candidate is not very good, layer is skipped.
// this param limits the number of allowed skips
static constexpr size_t seam_align_tolerable_skips = 4;