Tech ENABLE_WORLD_COORDINATE - Fixed Move and Rotate Gizmo size when the selected instance is scaled
Fixed conflicts during rebase with master
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2 changed files with 3 additions and 3 deletions
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@ -453,7 +453,7 @@ BoundingBoxf3 GLGizmoMove3D::get_selection_box()
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const Selection::IndicesList& ids = selection.get_volume_idxs();
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for (unsigned int id : ids) {
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const GLVolume* v = selection.get_volume(id);
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box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
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box.merge(v->transformed_convex_hull_bounding_box(v->get_instance_transformation().get_matrix(true, true, false, true) * v->get_volume_transformation().get_matrix()));
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}
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}
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return box;
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