Renamed CustomSeam to SeamPlacer, move to a separate file
This commit is contained in:
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a1fadaf955
commit
e78221409a
@ -95,6 +95,8 @@ add_library(libslic3r STATIC
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GCode/PrintExtents.hpp
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GCode/SpiralVase.cpp
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GCode/SpiralVase.hpp
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GCode/SeamPlacer.cpp
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GCode/SeamPlacer.hpp
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GCode/ToolOrdering.cpp
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GCode/ToolOrdering.hpp
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GCode/WipeTower.cpp
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@ -176,38 +176,6 @@ namespace Slic3r {
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}
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void CustomSeam::get_indices(size_t layer_id,
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const Polygon& polygon,
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std::vector<size_t>& enforcers_idxs,
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std::vector<size_t>& blockers_idxs) const
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{
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enforcers_idxs.clear();
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blockers_idxs.clear();
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// FIXME: This is quadratic and it should be improved, maybe by building
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// an AABB tree (or at least utilize bounding boxes).
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for (size_t i=0; i<polygon.points.size(); ++i) {
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if (! enforcers.empty()) {
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assert(layer_id < enforcers.size());
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for (const ExPolygon& explg : enforcers[layer_id]) {
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if (explg.contains(polygon.points[i]))
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enforcers_idxs.push_back(i);
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}
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}
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if (! blockers.empty()) {
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assert(layer_id < blockers.size());
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for (const ExPolygon& explg : blockers[layer_id]) {
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if (explg.contains(polygon.points[i]))
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blockers_idxs.push_back(i);
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}
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}
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}
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}
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std::string OozePrevention::pre_toolchange(GCode& gcodegen)
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{
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std::string gcode;
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@ -1017,22 +985,6 @@ namespace DoExport {
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}
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static void collect_custom_seam(const Print& print, CustomSeam& custom_seam)
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{
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custom_seam = CustomSeam();
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for (const PrintObject* po : print.objects()) {
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po->project_and_append_custom_facets(true, EnforcerBlockerType::ENFORCER, custom_seam.enforcers);
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po->project_and_append_custom_facets(true, EnforcerBlockerType::BLOCKER, custom_seam.blockers);
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}
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const std::vector<double>& nozzle_dmrs = print.config().nozzle_diameter.values;
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float max_nozzle_dmr = *std::max_element(nozzle_dmrs.begin(), nozzle_dmrs.end());
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for (ExPolygons& explgs : custom_seam.enforcers)
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explgs = Slic3r::offset_ex(explgs, scale_(max_nozzle_dmr));
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for (ExPolygons& explgs : custom_seam.blockers)
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explgs = Slic3r::offset_ex(explgs, scale_(max_nozzle_dmr));
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}
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static void init_ooze_prevention(const Print &print, OozePrevention &ooze_prevention)
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{
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// Calculate wiping points if needed
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@ -1487,7 +1439,7 @@ void GCode::_do_export(Print& print, FILE* file, ThumbnailsGeneratorCallback thu
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print.throw_if_canceled();
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// Collect custom seam data from all objects.
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DoExport::collect_custom_seam(print, m_custom_seam);
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m_seam_placer.init(print);
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if (! (has_wipe_tower && print.config().single_extruder_multi_material_priming)) {
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// Set initial extruder only after custom start G-code.
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@ -2602,293 +2554,7 @@ std::string GCode::change_layer(coordf_t print_z)
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return gcode;
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}
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// Return a value in <0, 1> of a cubic B-spline kernel centered around zero.
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// The B-spline is re-scaled so it has value 1 at zero.
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static inline float bspline_kernel(float x)
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{
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x = std::abs(x);
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if (x < 1.f) {
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return 1.f - (3.f / 2.f) * x * x + (3.f / 4.f) * x * x * x;
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}
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else if (x < 2.f) {
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x -= 1.f;
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float x2 = x * x;
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float x3 = x2 * x;
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return (1.f / 4.f) - (3.f / 4.f) * x + (3.f / 4.f) * x2 - (1.f / 4.f) * x3;
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}
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else
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return 0;
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}
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static float extrudate_overlap_penalty(float nozzle_r, float weight_zero, float overlap_distance)
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{
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// The extrudate is not fully supported by the lower layer. Fit a polynomial penalty curve.
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// Solved by sympy package:
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/*
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from sympy import *
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(x,a,b,c,d,r,z)=symbols('x a b c d r z')
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p = a + b*x + c*x*x + d*x*x*x
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p2 = p.subs(solve([p.subs(x, -r), p.diff(x).subs(x, -r), p.diff(x,x).subs(x, -r), p.subs(x, 0)-z], [a, b, c, d]))
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from sympy.plotting import plot
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plot(p2.subs(r,0.2).subs(z,1.), (x, -1, 3), adaptive=False, nb_of_points=400)
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*/
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if (overlap_distance < - nozzle_r) {
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// The extrudate is fully supported by the lower layer. This is the ideal case, therefore zero penalty.
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return 0.f;
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} else {
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float x = overlap_distance / nozzle_r;
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float x2 = x * x;
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float x3 = x2 * x;
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return weight_zero * (1.f + 3.f * x + 3.f * x2 + x3);
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}
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}
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static Points::const_iterator project_point_to_polygon_and_insert(Polygon &polygon, const Point &pt, double eps)
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{
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assert(polygon.points.size() >= 2);
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if (polygon.points.size() <= 1)
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if (polygon.points.size() == 1)
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return polygon.points.begin();
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Point pt_min;
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double d_min = std::numeric_limits<double>::max();
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size_t i_min = size_t(-1);
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for (size_t i = 0; i < polygon.points.size(); ++ i) {
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size_t j = i + 1;
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if (j == polygon.points.size())
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j = 0;
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const Point &p1 = polygon.points[i];
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const Point &p2 = polygon.points[j];
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const Slic3r::Point v_seg = p2 - p1;
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const Slic3r::Point v_pt = pt - p1;
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const int64_t l2_seg = int64_t(v_seg(0)) * int64_t(v_seg(0)) + int64_t(v_seg(1)) * int64_t(v_seg(1));
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int64_t t_pt = int64_t(v_seg(0)) * int64_t(v_pt(0)) + int64_t(v_seg(1)) * int64_t(v_pt(1));
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if (t_pt < 0) {
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// Closest to p1.
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double dabs = sqrt(int64_t(v_pt(0)) * int64_t(v_pt(0)) + int64_t(v_pt(1)) * int64_t(v_pt(1)));
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if (dabs < d_min) {
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d_min = dabs;
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i_min = i;
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pt_min = p1;
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}
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}
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else if (t_pt > l2_seg) {
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// Closest to p2. Then p2 is the starting point of another segment, which shall be discovered in the next step.
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continue;
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} else {
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// Closest to the segment.
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assert(t_pt >= 0 && t_pt <= l2_seg);
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int64_t d_seg = int64_t(v_seg(1)) * int64_t(v_pt(0)) - int64_t(v_seg(0)) * int64_t(v_pt(1));
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double d = double(d_seg) / sqrt(double(l2_seg));
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double dabs = std::abs(d);
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if (dabs < d_min) {
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d_min = dabs;
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i_min = i;
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// Evaluate the foot point.
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pt_min = p1;
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double linv = double(d_seg) / double(l2_seg);
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pt_min(0) = pt(0) - coord_t(floor(double(v_seg(1)) * linv + 0.5));
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pt_min(1) = pt(1) + coord_t(floor(double(v_seg(0)) * linv + 0.5));
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assert(Line(p1, p2).distance_to(pt_min) < scale_(1e-5));
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}
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}
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}
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assert(i_min != size_t(-1));
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if ((pt_min - polygon.points[i_min]).cast<double>().norm() > eps) {
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// Insert a new point on the segment i_min, i_min+1.
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return polygon.points.insert(polygon.points.begin() + (i_min + 1), pt_min);
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}
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return polygon.points.begin() + i_min;
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}
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std::vector<float> polygon_angles_at_vertices(const Polygon &polygon, const std::vector<float> &lengths, float min_arm_length)
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{
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assert(polygon.points.size() + 1 == lengths.size());
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if (min_arm_length > 0.25f * lengths.back())
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min_arm_length = 0.25f * lengths.back();
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// Find the initial prev / next point span.
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size_t idx_prev = polygon.points.size();
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size_t idx_curr = 0;
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size_t idx_next = 1;
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while (idx_prev > idx_curr && lengths.back() - lengths[idx_prev] < min_arm_length)
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-- idx_prev;
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while (idx_next < idx_prev && lengths[idx_next] < min_arm_length)
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++ idx_next;
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std::vector<float> angles(polygon.points.size(), 0.f);
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for (; idx_curr < polygon.points.size(); ++ idx_curr) {
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// Move idx_prev up until the distance between idx_prev and idx_curr is lower than min_arm_length.
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if (idx_prev >= idx_curr) {
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while (idx_prev < polygon.points.size() && lengths.back() - lengths[idx_prev] + lengths[idx_curr] > min_arm_length)
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++ idx_prev;
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if (idx_prev == polygon.points.size())
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idx_prev = 0;
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}
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while (idx_prev < idx_curr && lengths[idx_curr] - lengths[idx_prev] > min_arm_length)
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++ idx_prev;
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// Move idx_prev one step back.
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if (idx_prev == 0)
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idx_prev = polygon.points.size() - 1;
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else
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-- idx_prev;
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// Move idx_next up until the distance between idx_curr and idx_next is greater than min_arm_length.
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if (idx_curr <= idx_next) {
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while (idx_next < polygon.points.size() && lengths[idx_next] - lengths[idx_curr] < min_arm_length)
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++ idx_next;
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if (idx_next == polygon.points.size())
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idx_next = 0;
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}
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while (idx_next < idx_curr && lengths.back() - lengths[idx_curr] + lengths[idx_next] < min_arm_length)
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++ idx_next;
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// Calculate angle between idx_prev, idx_curr, idx_next.
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const Point &p0 = polygon.points[idx_prev];
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const Point &p1 = polygon.points[idx_curr];
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const Point &p2 = polygon.points[idx_next];
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const Point v1 = p1 - p0;
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const Point v2 = p2 - p1;
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int64_t dot = int64_t(v1(0))*int64_t(v2(0)) + int64_t(v1(1))*int64_t(v2(1));
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int64_t cross = int64_t(v1(0))*int64_t(v2(1)) - int64_t(v1(1))*int64_t(v2(0));
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float angle = float(atan2(double(cross), double(dot)));
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angles[idx_curr] = angle;
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}
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return angles;
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}
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// Go through the polygon, identify points inside support enforcers and return
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// indices of points in the middle of each enforcer (measured along the contour).
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static std::vector<size_t> find_enforcer_centers(const Polygon& polygon,
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const std::vector<float>& lengths,
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const std::vector<size_t>& enforcers_idxs)
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{
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std::vector<size_t> out;
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assert(polygon.points.size()+1 == lengths.size());
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assert(std::is_sorted(enforcers_idxs.begin(), enforcers_idxs.end()));
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if (polygon.size() < 2 || enforcers_idxs.empty())
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return out;
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auto get_center_idx = [&polygon, &lengths](size_t start_idx, size_t end_idx) -> size_t {
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assert(end_idx >= start_idx);
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if (start_idx == end_idx)
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return start_idx;
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float t_c = lengths[start_idx] + 0.5f * (lengths[end_idx] - lengths[start_idx]);
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auto it = std::lower_bound(lengths.begin() + start_idx, lengths.begin() + end_idx, t_c);
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int ret = it - lengths.begin();
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return ret;
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};
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int last_enforcer_start_idx = enforcers_idxs.front();
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bool last_pt_in_list = enforcers_idxs.back() == polygon.points.size() - 1;
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for (size_t i=0; i<enforcers_idxs.size()-1; ++i) {
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if ((i == enforcers_idxs.size() - 1)
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|| enforcers_idxs[i+1] != enforcers_idxs[i] + 1) {
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// i is last point of current enforcer
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out.push_back(get_center_idx(last_enforcer_start_idx, enforcers_idxs[i]));
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last_enforcer_start_idx = enforcers_idxs[i+1];
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}
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}
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if (last_pt_in_list) {
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// last point is an enforcer - not yet accounted for.
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if (enforcers_idxs.front() != 0) {
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size_t center_idx = get_center_idx(last_enforcer_start_idx, enforcers_idxs.back());
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out.push_back(center_idx);
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} else {
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// Wrap-around. Update first center already found.
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if (out.empty()) {
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// Probably an enforcer around the whole contour. Return nothing.
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return out;
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}
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// find last point of the enforcer at the beginning:
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size_t idx = 0;
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while (enforcers_idxs[idx]+1 == enforcers_idxs[idx+1])
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++idx;
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float t_s = lengths[last_enforcer_start_idx];
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float t_e = lengths[idx];
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float half_dist = 0.5f * (t_e + lengths.back() - t_s);
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float t_c = (half_dist > t_e) ? t_s + half_dist : t_e - half_dist;
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auto it = std::lower_bound(lengths.begin(), lengths.end(), t_c);
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out[0] = it - lengths.begin();
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if (out[0] == lengths.size() - 1)
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--out[0];
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assert(out[0] < lengths.size() - 1);
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}
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}
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return out;
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}
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void CustomSeam::penalize_polygon(const Polygon& polygon,
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std::vector<float>& penalties,
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const std::vector<float>& lengths,
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int layer_id) const
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{
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std::vector<size_t> enforcers_idxs;
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std::vector<size_t> blockers_idxs;
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this->get_indices(layer_id, polygon, enforcers_idxs, blockers_idxs);
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for (size_t i : enforcers_idxs) {
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assert(i < penalties.size());
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penalties[i] -= float(ENFORCER_BLOCKER_PENALTY);
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}
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for (size_t i : blockers_idxs) {
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assert(i < penalties.size());
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penalties[i] += float(ENFORCER_BLOCKER_PENALTY);
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}
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std::vector<size_t> enf_centers = find_enforcer_centers(polygon, lengths, enforcers_idxs);
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for (size_t idx : enf_centers) {
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assert(idx < penalties.size());
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penalties[idx] -= 1000.f;
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}
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// //////////////////////
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// std::ostringstream os;
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// os << std::setw(3) << std::setfill('0') << layer_id;
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// int a = scale_(15.);
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// SVG svg("custom_seam" + os.str() + ".svg", BoundingBox(Point(-a, -a), Point(a, a)));
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// /*if (! m_custom_seam.enforcers.empty())
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// svg.draw(m_custom_seam.enforcers[layer_id], "blue");
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// if (! m_custom_seam.blockers.empty())
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// svg.draw(m_custom_seam.blockers[layer_id], "red");*/
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// size_t min_idx = std::min_element(penalties.begin(), penalties.end()) - penalties.begin();
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// //svg.draw(polygon.points[idx_min], "red", 6e5);
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// for (size_t i=0; i<polygon.points.size(); ++i) {
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// std::string fill;
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// coord_t size = 0;
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// if (min_idx == i) {
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// fill = "yellow";
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// size = 5e5;
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// } else {
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// fill = (std::find(enforcers_idxs.begin(), enforcers_idxs.end(), i) != enforcers_idxs.end() ? "green" : "black");
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// if (std::find(enf_centers.begin(), enf_centers.end(), i) != enf_centers.end()) {
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// size = 5e5;
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// fill = "blue";
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// }
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// }
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// if (i != 0)
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// svg.draw(polygon.points[i], fill, size);
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// else
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// svg.draw(polygon.points[i], "red", 5e5);
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// }
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// ////////////////////
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}
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std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, double speed, std::unique_ptr<EdgeGrid::Grid> *lower_layer_edge_grid)
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{
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@ -2928,167 +2594,18 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou
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Point last_pos = this->last_pos();
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if (m_config.spiral_vase) {
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loop.split_at(last_pos, false);
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} else if (seam_position == spNearest || seam_position == spAligned || seam_position == spRear) {
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Polygon polygon = loop.polygon();
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const coordf_t nozzle_dmr = EXTRUDER_CONFIG(nozzle_diameter);
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const coord_t nozzle_r = coord_t(scale_(0.5 * nozzle_dmr) + 0.5);
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if (m_custom_seam.is_on_layer(m_layer->id())) {
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// Seam enf/blockers can begin and end in between the original vertices.
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// Let add extra points in between and update the leghths.
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polygon.densify(scale_(0.2f));
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}
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// Retrieve the last start position for this object.
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float last_pos_weight = 1.f;
|
||||
|
||||
if (seam_position == spAligned) {
|
||||
// Seam is aligned to the seam at the preceding layer.
|
||||
if (m_layer != NULL && m_seam_position.count(m_layer->object()) > 0) {
|
||||
last_pos = m_seam_position[m_layer->object()];
|
||||
last_pos_weight = 1.f;
|
||||
}
|
||||
}
|
||||
else if (seam_position == spRear) {
|
||||
// Object is centered around (0,0) in its current coordinate system.
|
||||
last_pos.x() = 0;
|
||||
last_pos.y() += coord_t(3. * m_layer->object()->bounding_box().radius());
|
||||
last_pos_weight = 5.f;
|
||||
}
|
||||
|
||||
// Insert a projection of last_pos into the polygon.
|
||||
size_t last_pos_proj_idx;
|
||||
{
|
||||
auto it = project_point_to_polygon_and_insert(polygon, last_pos, 0.1 * nozzle_r);
|
||||
last_pos_proj_idx = it - polygon.points.begin();
|
||||
}
|
||||
|
||||
// Parametrize the polygon by its length.
|
||||
std::vector<float> lengths = polygon.parameter_by_length();
|
||||
|
||||
// For each polygon point, store a penalty.
|
||||
// First calculate the angles, store them as penalties. The angles are caluculated over a minimum arm length of nozzle_r.
|
||||
std::vector<float> penalties = polygon_angles_at_vertices(polygon, lengths, float(nozzle_r));
|
||||
// No penalty for reflex points, slight penalty for convex points, high penalty for flat surfaces.
|
||||
const float penaltyConvexVertex = 1.f;
|
||||
const float penaltyFlatSurface = 5.f;
|
||||
const float penaltyOverhangHalf = 10.f;
|
||||
// Penalty for visible seams.
|
||||
for (size_t i = 0; i < polygon.points.size(); ++ i) {
|
||||
float ccwAngle = penalties[i];
|
||||
if (was_clockwise)
|
||||
ccwAngle = - ccwAngle;
|
||||
float penalty = 0;
|
||||
if (ccwAngle <- float(0.6 * PI))
|
||||
// Sharp reflex vertex. We love that, it hides the seam perfectly.
|
||||
penalty = 0.f;
|
||||
else if (ccwAngle > float(0.6 * PI))
|
||||
// Seams on sharp convex vertices are more visible than on reflex vertices.
|
||||
penalty = penaltyConvexVertex;
|
||||
else if (ccwAngle < 0.f) {
|
||||
// Interpolate penalty between maximum and zero.
|
||||
penalty = penaltyFlatSurface * bspline_kernel(ccwAngle * float(PI * 2. / 3.));
|
||||
} else {
|
||||
assert(ccwAngle >= 0.f);
|
||||
// Interpolate penalty between maximum and the penalty for a convex vertex.
|
||||
penalty = penaltyConvexVertex + (penaltyFlatSurface - penaltyConvexVertex) * bspline_kernel(ccwAngle * float(PI * 2. / 3.));
|
||||
}
|
||||
// Give a negative penalty for points close to the last point or the prefered seam location.
|
||||
float dist_to_last_pos_proj = (i < last_pos_proj_idx) ?
|
||||
std::min(lengths[last_pos_proj_idx] - lengths[i], lengths.back() - lengths[last_pos_proj_idx] + lengths[i]) :
|
||||
std::min(lengths[i] - lengths[last_pos_proj_idx], lengths.back() - lengths[i] + lengths[last_pos_proj_idx]);
|
||||
float dist_max = 0.1f * lengths.back(); // 5.f * nozzle_dmr
|
||||
penalty -= last_pos_weight * bspline_kernel(dist_to_last_pos_proj / dist_max);
|
||||
penalties[i] = std::max(0.f, penalty);
|
||||
}
|
||||
|
||||
// Penalty for overhangs.
|
||||
if (lower_layer_edge_grid && (*lower_layer_edge_grid)) {
|
||||
// Use the edge grid distance field structure over the lower layer to calculate overhangs.
|
||||
coord_t nozzle_r = coord_t(std::floor(scale_(0.5 * nozzle_dmr) + 0.5));
|
||||
coord_t search_r = coord_t(std::floor(scale_(0.8 * nozzle_dmr) + 0.5));
|
||||
for (size_t i = 0; i < polygon.points.size(); ++ i) {
|
||||
const Point &p = polygon.points[i];
|
||||
coordf_t dist;
|
||||
// Signed distance is positive outside the object, negative inside the object.
|
||||
// The point is considered at an overhang, if it is more than nozzle radius
|
||||
// outside of the lower layer contour.
|
||||
[[maybe_unused]] bool found = (*lower_layer_edge_grid)->signed_distance(p, search_r, dist);
|
||||
// If the approximate Signed Distance Field was initialized over lower_layer_edge_grid,
|
||||
// then the signed distnace shall always be known.
|
||||
assert(found);
|
||||
penalties[i] += extrudate_overlap_penalty(float(nozzle_r), penaltyOverhangHalf, float(dist));
|
||||
}
|
||||
}
|
||||
|
||||
// Penalty according to custom seam selection. This one is huge compared to
|
||||
// the others so that points outside enforcers/inside blockers never win.
|
||||
m_custom_seam.penalize_polygon(polygon, penalties, lengths, m_layer->id());
|
||||
|
||||
// Find a point with a minimum penalty.
|
||||
size_t idx_min = std::min_element(penalties.begin(), penalties.end()) - penalties.begin();
|
||||
|
||||
// For all (aligned, nearest, rear) seams:
|
||||
{
|
||||
// Very likely the weight of idx_min is very close to the weight of last_pos_proj_idx.
|
||||
// In that case use last_pos_proj_idx instead.
|
||||
float penalty_aligned = penalties[last_pos_proj_idx];
|
||||
float penalty_min = penalties[idx_min];
|
||||
float penalty_diff_abs = std::abs(penalty_min - penalty_aligned);
|
||||
float penalty_max = std::max(penalty_min, penalty_aligned);
|
||||
float penalty_diff_rel = (penalty_max == 0.f) ? 0.f : penalty_diff_abs / penalty_max;
|
||||
// printf("Align seams, penalty aligned: %f, min: %f, diff abs: %f, diff rel: %f\n", penalty_aligned, penalty_min, penalty_diff_abs, penalty_diff_rel);
|
||||
if (std::abs(penalty_diff_rel) < 0.05) {
|
||||
// Penalty of the aligned point is very close to the minimum penalty.
|
||||
// Align the seams as accurately as possible.
|
||||
idx_min = last_pos_proj_idx;
|
||||
}
|
||||
m_seam_position[m_layer->object()] = polygon.points[idx_min];
|
||||
}
|
||||
|
||||
|
||||
// Export the contour into a SVG file.
|
||||
#if 0
|
||||
{
|
||||
static int iRun = 0;
|
||||
SVG svg(debug_out_path("GCode_extrude_loop-%d.svg", iRun ++));
|
||||
if (m_layer->lower_layer != NULL)
|
||||
svg.draw(m_layer->lower_layer->slices);
|
||||
for (size_t i = 0; i < loop.paths.size(); ++ i)
|
||||
svg.draw(loop.paths[i].as_polyline(), "red");
|
||||
Polylines polylines;
|
||||
for (size_t i = 0; i < loop.paths.size(); ++ i)
|
||||
polylines.push_back(loop.paths[i].as_polyline());
|
||||
Slic3r::Polygons polygons;
|
||||
coordf_t nozzle_dmr = EXTRUDER_CONFIG(nozzle_diameter);
|
||||
coord_t delta = scale_(0.5*nozzle_dmr);
|
||||
Slic3r::offset(polylines, &polygons, delta);
|
||||
// for (size_t i = 0; i < polygons.size(); ++ i) svg.draw((Polyline)polygons[i], "blue");
|
||||
svg.draw(last_pos, "green", 3);
|
||||
svg.draw(polygon.points[idx_min], "yellow", 3);
|
||||
svg.Close();
|
||||
}
|
||||
#endif
|
||||
|
||||
} else {
|
||||
const EdgeGrid::Grid* edge_grid_ptr = (lower_layer_edge_grid && *lower_layer_edge_grid)
|
||||
? lower_layer_edge_grid->get()
|
||||
: nullptr;
|
||||
Point seam = m_seam_placer.get_seam(m_layer->id(), seam_position, loop,
|
||||
last_pos, EXTRUDER_CONFIG(nozzle_diameter),
|
||||
(m_layer == NULL ? nullptr : m_layer->object()),
|
||||
was_clockwise, edge_grid_ptr);
|
||||
// Split the loop at the point with a minium penalty.
|
||||
if (!loop.split_at_vertex(polygon.points[idx_min]))
|
||||
if (!loop.split_at_vertex(seam))
|
||||
// The point is not in the original loop. Insert it.
|
||||
loop.split_at(polygon.points[idx_min], true);
|
||||
|
||||
} else if (seam_position == spRandom) {
|
||||
if (loop.loop_role() == elrContourInternalPerimeter) {
|
||||
// This loop does not contain any other loop. Set a random position.
|
||||
// The other loops will get a seam close to the random point chosen
|
||||
// on the inner most contour.
|
||||
//FIXME This works correctly for inner contours first only.
|
||||
//FIXME Better parametrize the loop by its length.
|
||||
Polygon polygon = loop.polygon();
|
||||
Point centroid = polygon.centroid();
|
||||
last_pos = Point(polygon.bounding_box().max(0), centroid(1));
|
||||
last_pos.rotate(fmod((float)rand()/16.0, 2.0*PI), centroid);
|
||||
}
|
||||
// Find the closest point, avoid overhangs.
|
||||
loop.split_at(last_pos, true);
|
||||
loop.split_at(seam, true);
|
||||
}
|
||||
|
||||
// clip the path to avoid the extruder to get exactly on the first point of the loop;
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "GCode/SpiralVase.hpp"
|
||||
#include "GCode/ToolOrdering.hpp"
|
||||
#include "GCode/WipeTower.hpp"
|
||||
#include "GCode/SeamPlacer.hpp"
|
||||
#if ENABLE_GCODE_VIEWER
|
||||
#include "GCode/GCodeProcessor.hpp"
|
||||
#else
|
||||
@ -70,27 +71,6 @@ private:
|
||||
};
|
||||
|
||||
|
||||
struct CustomSeam {
|
||||
std::vector<ExPolygons> enforcers;
|
||||
std::vector<ExPolygons> blockers;
|
||||
|
||||
// Get indices of points inside enforcers and blockers.
|
||||
void get_indices(size_t layer_id,
|
||||
const Polygon& polygon,
|
||||
std::vector<size_t>& enforcers_idxs,
|
||||
std::vector<size_t>& blockers_idxs) const;
|
||||
bool is_on_layer(size_t layer_id) const {
|
||||
return ! ((enforcers.empty() || enforcers[layer_id].empty())
|
||||
&& (blockers.empty() || blockers[layer_id].empty()));
|
||||
}
|
||||
void penalize_polygon(const Polygon& polygon,
|
||||
std::vector<float>& penalties,
|
||||
const std::vector<float>& lengths,
|
||||
int layer_id) const;
|
||||
|
||||
static constexpr float ENFORCER_BLOCKER_PENALTY = 1e6;
|
||||
};
|
||||
|
||||
class OozePrevention {
|
||||
public:
|
||||
bool enable;
|
||||
@ -361,7 +341,7 @@ private:
|
||||
std::string set_extruder(unsigned int extruder_id, double print_z);
|
||||
|
||||
// Cache for custom seam enforcers/blockers for each layer.
|
||||
CustomSeam m_custom_seam;
|
||||
SeamPlacer m_seam_placer;
|
||||
|
||||
/* Origin of print coordinates expressed in unscaled G-code coordinates.
|
||||
This affects the input arguments supplied to the extrude*() and travel_to()
|
||||
@ -401,7 +381,6 @@ private:
|
||||
// Current layer processed. Insequential printing mode, only a single copy will be printed.
|
||||
// In non-sequential mode, all its copies will be printed.
|
||||
const Layer* m_layer;
|
||||
std::map<const PrintObject*,Point> m_seam_position;
|
||||
double m_volumetric_speed;
|
||||
// Support for the extrusion role markers. Which marker is active?
|
||||
ExtrusionRole m_last_extrusion_role;
|
||||
|
520
src/libslic3r/GCode/SeamPlacer.cpp
Normal file
520
src/libslic3r/GCode/SeamPlacer.cpp
Normal file
@ -0,0 +1,520 @@
|
||||
#include "SeamPlacer.hpp"
|
||||
|
||||
#include "libslic3r/ExtrusionEntity.hpp"
|
||||
#include "libslic3r/Print.hpp"
|
||||
#include "libslic3r/BoundingBox.hpp"
|
||||
#include "libslic3r/EdgeGrid.hpp"
|
||||
#include "libslic3r/ClipperUtils.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
|
||||
static float extrudate_overlap_penalty(float nozzle_r, float weight_zero, float overlap_distance)
|
||||
{
|
||||
// The extrudate is not fully supported by the lower layer. Fit a polynomial penalty curve.
|
||||
// Solved by sympy package:
|
||||
/*
|
||||
from sympy import *
|
||||
(x,a,b,c,d,r,z)=symbols('x a b c d r z')
|
||||
p = a + b*x + c*x*x + d*x*x*x
|
||||
p2 = p.subs(solve([p.subs(x, -r), p.diff(x).subs(x, -r), p.diff(x,x).subs(x, -r), p.subs(x, 0)-z], [a, b, c, d]))
|
||||
from sympy.plotting import plot
|
||||
plot(p2.subs(r,0.2).subs(z,1.), (x, -1, 3), adaptive=False, nb_of_points=400)
|
||||
*/
|
||||
if (overlap_distance < - nozzle_r) {
|
||||
// The extrudate is fully supported by the lower layer. This is the ideal case, therefore zero penalty.
|
||||
return 0.f;
|
||||
} else {
|
||||
float x = overlap_distance / nozzle_r;
|
||||
float x2 = x * x;
|
||||
float x3 = x2 * x;
|
||||
return weight_zero * (1.f + 3.f * x + 3.f * x2 + x3);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Return a value in <0, 1> of a cubic B-spline kernel centered around zero.
|
||||
// The B-spline is re-scaled so it has value 1 at zero.
|
||||
static inline float bspline_kernel(float x)
|
||||
{
|
||||
x = std::abs(x);
|
||||
if (x < 1.f) {
|
||||
return 1.f - (3.f / 2.f) * x * x + (3.f / 4.f) * x * x * x;
|
||||
}
|
||||
else if (x < 2.f) {
|
||||
x -= 1.f;
|
||||
float x2 = x * x;
|
||||
float x3 = x2 * x;
|
||||
return (1.f / 4.f) - (3.f / 4.f) * x + (3.f / 4.f) * x2 - (1.f / 4.f) * x3;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static Points::const_iterator project_point_to_polygon_and_insert(Polygon &polygon, const Point &pt, double eps)
|
||||
{
|
||||
assert(polygon.points.size() >= 2);
|
||||
if (polygon.points.size() <= 1)
|
||||
if (polygon.points.size() == 1)
|
||||
return polygon.points.begin();
|
||||
|
||||
Point pt_min;
|
||||
double d_min = std::numeric_limits<double>::max();
|
||||
size_t i_min = size_t(-1);
|
||||
|
||||
for (size_t i = 0; i < polygon.points.size(); ++ i) {
|
||||
size_t j = i + 1;
|
||||
if (j == polygon.points.size())
|
||||
j = 0;
|
||||
const Point &p1 = polygon.points[i];
|
||||
const Point &p2 = polygon.points[j];
|
||||
const Slic3r::Point v_seg = p2 - p1;
|
||||
const Slic3r::Point v_pt = pt - p1;
|
||||
const int64_t l2_seg = int64_t(v_seg(0)) * int64_t(v_seg(0)) + int64_t(v_seg(1)) * int64_t(v_seg(1));
|
||||
int64_t t_pt = int64_t(v_seg(0)) * int64_t(v_pt(0)) + int64_t(v_seg(1)) * int64_t(v_pt(1));
|
||||
if (t_pt < 0) {
|
||||
// Closest to p1.
|
||||
double dabs = sqrt(int64_t(v_pt(0)) * int64_t(v_pt(0)) + int64_t(v_pt(1)) * int64_t(v_pt(1)));
|
||||
if (dabs < d_min) {
|
||||
d_min = dabs;
|
||||
i_min = i;
|
||||
pt_min = p1;
|
||||
}
|
||||
}
|
||||
else if (t_pt > l2_seg) {
|
||||
// Closest to p2. Then p2 is the starting point of another segment, which shall be discovered in the next step.
|
||||
continue;
|
||||
} else {
|
||||
// Closest to the segment.
|
||||
assert(t_pt >= 0 && t_pt <= l2_seg);
|
||||
int64_t d_seg = int64_t(v_seg(1)) * int64_t(v_pt(0)) - int64_t(v_seg(0)) * int64_t(v_pt(1));
|
||||
double d = double(d_seg) / sqrt(double(l2_seg));
|
||||
double dabs = std::abs(d);
|
||||
if (dabs < d_min) {
|
||||
d_min = dabs;
|
||||
i_min = i;
|
||||
// Evaluate the foot point.
|
||||
pt_min = p1;
|
||||
double linv = double(d_seg) / double(l2_seg);
|
||||
pt_min(0) = pt(0) - coord_t(floor(double(v_seg(1)) * linv + 0.5));
|
||||
pt_min(1) = pt(1) + coord_t(floor(double(v_seg(0)) * linv + 0.5));
|
||||
assert(Line(p1, p2).distance_to(pt_min) < scale_(1e-5));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
assert(i_min != size_t(-1));
|
||||
if ((pt_min - polygon.points[i_min]).cast<double>().norm() > eps) {
|
||||
// Insert a new point on the segment i_min, i_min+1.
|
||||
return polygon.points.insert(polygon.points.begin() + (i_min + 1), pt_min);
|
||||
}
|
||||
return polygon.points.begin() + i_min;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static std::vector<float> polygon_angles_at_vertices(const Polygon &polygon, const std::vector<float> &lengths, float min_arm_length)
|
||||
{
|
||||
assert(polygon.points.size() + 1 == lengths.size());
|
||||
if (min_arm_length > 0.25f * lengths.back())
|
||||
min_arm_length = 0.25f * lengths.back();
|
||||
|
||||
// Find the initial prev / next point span.
|
||||
size_t idx_prev = polygon.points.size();
|
||||
size_t idx_curr = 0;
|
||||
size_t idx_next = 1;
|
||||
while (idx_prev > idx_curr && lengths.back() - lengths[idx_prev] < min_arm_length)
|
||||
-- idx_prev;
|
||||
while (idx_next < idx_prev && lengths[idx_next] < min_arm_length)
|
||||
++ idx_next;
|
||||
|
||||
std::vector<float> angles(polygon.points.size(), 0.f);
|
||||
for (; idx_curr < polygon.points.size(); ++ idx_curr) {
|
||||
// Move idx_prev up until the distance between idx_prev and idx_curr is lower than min_arm_length.
|
||||
if (idx_prev >= idx_curr) {
|
||||
while (idx_prev < polygon.points.size() && lengths.back() - lengths[idx_prev] + lengths[idx_curr] > min_arm_length)
|
||||
++ idx_prev;
|
||||
if (idx_prev == polygon.points.size())
|
||||
idx_prev = 0;
|
||||
}
|
||||
while (idx_prev < idx_curr && lengths[idx_curr] - lengths[idx_prev] > min_arm_length)
|
||||
++ idx_prev;
|
||||
// Move idx_prev one step back.
|
||||
if (idx_prev == 0)
|
||||
idx_prev = polygon.points.size() - 1;
|
||||
else
|
||||
-- idx_prev;
|
||||
// Move idx_next up until the distance between idx_curr and idx_next is greater than min_arm_length.
|
||||
if (idx_curr <= idx_next) {
|
||||
while (idx_next < polygon.points.size() && lengths[idx_next] - lengths[idx_curr] < min_arm_length)
|
||||
++ idx_next;
|
||||
if (idx_next == polygon.points.size())
|
||||
idx_next = 0;
|
||||
}
|
||||
while (idx_next < idx_curr && lengths.back() - lengths[idx_curr] + lengths[idx_next] < min_arm_length)
|
||||
++ idx_next;
|
||||
// Calculate angle between idx_prev, idx_curr, idx_next.
|
||||
const Point &p0 = polygon.points[idx_prev];
|
||||
const Point &p1 = polygon.points[idx_curr];
|
||||
const Point &p2 = polygon.points[idx_next];
|
||||
const Point v1 = p1 - p0;
|
||||
const Point v2 = p2 - p1;
|
||||
int64_t dot = int64_t(v1(0))*int64_t(v2(0)) + int64_t(v1(1))*int64_t(v2(1));
|
||||
int64_t cross = int64_t(v1(0))*int64_t(v2(1)) - int64_t(v1(1))*int64_t(v2(0));
|
||||
float angle = float(atan2(double(cross), double(dot)));
|
||||
angles[idx_curr] = angle;
|
||||
}
|
||||
|
||||
return angles;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SeamPlacer::init(const Print& print)
|
||||
{
|
||||
m_enforcers.clear();
|
||||
m_blockers.clear();
|
||||
m_last_seam_position.clear();
|
||||
|
||||
for (const PrintObject* po : print.objects()) {
|
||||
po->project_and_append_custom_facets(true, EnforcerBlockerType::ENFORCER, m_enforcers);
|
||||
po->project_and_append_custom_facets(true, EnforcerBlockerType::BLOCKER, m_blockers);
|
||||
}
|
||||
const std::vector<double>& nozzle_dmrs = print.config().nozzle_diameter.values;
|
||||
float max_nozzle_dmr = *std::max_element(nozzle_dmrs.begin(), nozzle_dmrs.end());
|
||||
for (ExPolygons& explgs : m_enforcers)
|
||||
explgs = Slic3r::offset_ex(explgs, scale_(max_nozzle_dmr));
|
||||
for (ExPolygons& explgs : m_blockers)
|
||||
explgs = Slic3r::offset_ex(explgs, scale_(max_nozzle_dmr));
|
||||
}
|
||||
|
||||
|
||||
|
||||
Point SeamPlacer::get_seam(const size_t layer_idx, const SeamPosition seam_position,
|
||||
const ExtrusionLoop& loop, Point last_pos, coordf_t nozzle_dmr,
|
||||
const PrintObject* po, bool was_clockwise, const EdgeGrid::Grid* lower_layer_edge_grid)
|
||||
{
|
||||
if (seam_position == spNearest || seam_position == spAligned || seam_position == spRear) {
|
||||
Polygon polygon = loop.polygon();
|
||||
const coord_t nozzle_r = coord_t(scale_(0.5 * nozzle_dmr) + 0.5);
|
||||
|
||||
if (this->is_custom(layer_idx)) {
|
||||
// Seam enf/blockers can begin and end in between the original vertices.
|
||||
// Let add extra points in between and update the leghths.
|
||||
polygon.densify(scale_(0.2f));
|
||||
}
|
||||
|
||||
// Retrieve the last start position for this object.
|
||||
float last_pos_weight = 1.f;
|
||||
|
||||
if (seam_position == spAligned) {
|
||||
// Seam is aligned to the seam at the preceding layer.
|
||||
if (po != nullptr && m_last_seam_position.count(po) > 0) {
|
||||
last_pos = m_last_seam_position[po];
|
||||
last_pos_weight = 1.f;
|
||||
}
|
||||
}
|
||||
else if (seam_position == spRear) {
|
||||
// Object is centered around (0,0) in its current coordinate system.
|
||||
last_pos.x() = 0;
|
||||
last_pos.y() += coord_t(3. * po->bounding_box().radius());
|
||||
last_pos_weight = 5.f;
|
||||
}
|
||||
|
||||
// Insert a projection of last_pos into the polygon.
|
||||
size_t last_pos_proj_idx;
|
||||
{
|
||||
auto it = project_point_to_polygon_and_insert(polygon, last_pos, 0.1 * nozzle_r);
|
||||
last_pos_proj_idx = it - polygon.points.begin();
|
||||
}
|
||||
|
||||
// Parametrize the polygon by its length.
|
||||
std::vector<float> lengths = polygon.parameter_by_length();
|
||||
|
||||
// For each polygon point, store a penalty.
|
||||
// First calculate the angles, store them as penalties. The angles are caluculated over a minimum arm length of nozzle_r.
|
||||
std::vector<float> penalties = polygon_angles_at_vertices(polygon, lengths, float(nozzle_r));
|
||||
// No penalty for reflex points, slight penalty for convex points, high penalty for flat surfaces.
|
||||
const float penaltyConvexVertex = 1.f;
|
||||
const float penaltyFlatSurface = 5.f;
|
||||
const float penaltyOverhangHalf = 10.f;
|
||||
// Penalty for visible seams.
|
||||
for (size_t i = 0; i < polygon.points.size(); ++ i) {
|
||||
float ccwAngle = penalties[i];
|
||||
if (was_clockwise)
|
||||
ccwAngle = - ccwAngle;
|
||||
float penalty = 0;
|
||||
if (ccwAngle <- float(0.6 * PI))
|
||||
// Sharp reflex vertex. We love that, it hides the seam perfectly.
|
||||
penalty = 0.f;
|
||||
else if (ccwAngle > float(0.6 * PI))
|
||||
// Seams on sharp convex vertices are more visible than on reflex vertices.
|
||||
penalty = penaltyConvexVertex;
|
||||
else if (ccwAngle < 0.f) {
|
||||
// Interpolate penalty between maximum and zero.
|
||||
penalty = penaltyFlatSurface * bspline_kernel(ccwAngle * float(PI * 2. / 3.));
|
||||
} else {
|
||||
assert(ccwAngle >= 0.f);
|
||||
// Interpolate penalty between maximum and the penalty for a convex vertex.
|
||||
penalty = penaltyConvexVertex + (penaltyFlatSurface - penaltyConvexVertex) * bspline_kernel(ccwAngle * float(PI * 2. / 3.));
|
||||
}
|
||||
// Give a negative penalty for points close to the last point or the prefered seam location.
|
||||
float dist_to_last_pos_proj = (i < last_pos_proj_idx) ?
|
||||
std::min(lengths[last_pos_proj_idx] - lengths[i], lengths.back() - lengths[last_pos_proj_idx] + lengths[i]) :
|
||||
std::min(lengths[i] - lengths[last_pos_proj_idx], lengths.back() - lengths[i] + lengths[last_pos_proj_idx]);
|
||||
float dist_max = 0.1f * lengths.back(); // 5.f * nozzle_dmr
|
||||
penalty -= last_pos_weight * bspline_kernel(dist_to_last_pos_proj / dist_max);
|
||||
penalties[i] = std::max(0.f, penalty);
|
||||
}
|
||||
|
||||
// Penalty for overhangs.
|
||||
if (lower_layer_edge_grid) {
|
||||
// Use the edge grid distance field structure over the lower layer to calculate overhangs.
|
||||
coord_t nozzle_r = coord_t(std::floor(scale_(0.5 * nozzle_dmr) + 0.5));
|
||||
coord_t search_r = coord_t(std::floor(scale_(0.8 * nozzle_dmr) + 0.5));
|
||||
for (size_t i = 0; i < polygon.points.size(); ++ i) {
|
||||
const Point &p = polygon.points[i];
|
||||
coordf_t dist;
|
||||
// Signed distance is positive outside the object, negative inside the object.
|
||||
// The point is considered at an overhang, if it is more than nozzle radius
|
||||
// outside of the lower layer contour.
|
||||
[[maybe_unused]] bool found = lower_layer_edge_grid->signed_distance(p, search_r, dist);
|
||||
// If the approximate Signed Distance Field was initialized over lower_layer_edge_grid,
|
||||
// then the signed distnace shall always be known.
|
||||
assert(found);
|
||||
penalties[i] += extrudate_overlap_penalty(float(nozzle_r), penaltyOverhangHalf, float(dist));
|
||||
}
|
||||
}
|
||||
|
||||
// Penalty according to custom seam selection. This one is huge compared to
|
||||
// the others so that points outside enforcers/inside blockers never win.
|
||||
this->penalize_polygon(polygon, penalties, lengths, layer_idx);
|
||||
|
||||
// Find a point with a minimum penalty.
|
||||
size_t idx_min = std::min_element(penalties.begin(), penalties.end()) - penalties.begin();
|
||||
|
||||
// For all (aligned, nearest, rear) seams:
|
||||
{
|
||||
// Very likely the weight of idx_min is very close to the weight of last_pos_proj_idx.
|
||||
// In that case use last_pos_proj_idx instead.
|
||||
float penalty_aligned = penalties[last_pos_proj_idx];
|
||||
float penalty_min = penalties[idx_min];
|
||||
float penalty_diff_abs = std::abs(penalty_min - penalty_aligned);
|
||||
float penalty_max = std::max(penalty_min, penalty_aligned);
|
||||
float penalty_diff_rel = (penalty_max == 0.f) ? 0.f : penalty_diff_abs / penalty_max;
|
||||
// printf("Align seams, penalty aligned: %f, min: %f, diff abs: %f, diff rel: %f\n", penalty_aligned, penalty_min, penalty_diff_abs, penalty_diff_rel);
|
||||
if (std::abs(penalty_diff_rel) < 0.05) {
|
||||
// Penalty of the aligned point is very close to the minimum penalty.
|
||||
// Align the seams as accurately as possible.
|
||||
idx_min = last_pos_proj_idx;
|
||||
}
|
||||
m_last_seam_position[po] = polygon.points[idx_min];
|
||||
}
|
||||
|
||||
|
||||
// Export the contour into a SVG file.
|
||||
#if 0
|
||||
{
|
||||
static int iRun = 0;
|
||||
SVG svg(debug_out_path("GCode_extrude_loop-%d.svg", iRun ++));
|
||||
if (m_layer->lower_layer != NULL)
|
||||
svg.draw(m_layer->lower_layer->slices);
|
||||
for (size_t i = 0; i < loop.paths.size(); ++ i)
|
||||
svg.draw(loop.paths[i].as_polyline(), "red");
|
||||
Polylines polylines;
|
||||
for (size_t i = 0; i < loop.paths.size(); ++ i)
|
||||
polylines.push_back(loop.paths[i].as_polyline());
|
||||
Slic3r::Polygons polygons;
|
||||
coordf_t nozzle_dmr = EXTRUDER_CONFIG(nozzle_diameter);
|
||||
coord_t delta = scale_(0.5*nozzle_dmr);
|
||||
Slic3r::offset(polylines, &polygons, delta);
|
||||
// for (size_t i = 0; i < polygons.size(); ++ i) svg.draw((Polyline)polygons[i], "blue");
|
||||
svg.draw(last_pos, "green", 3);
|
||||
svg.draw(polygon.points[idx_min], "yellow", 3);
|
||||
svg.Close();
|
||||
}
|
||||
#endif
|
||||
return polygon.points[idx_min];
|
||||
|
||||
} else { // spRandom
|
||||
if (loop.loop_role() == elrContourInternalPerimeter) {
|
||||
// This loop does not contain any other loop. Set a random position.
|
||||
// The other loops will get a seam close to the random point chosen
|
||||
// on the inner most contour.
|
||||
//FIXME This works correctly for inner contours first only.
|
||||
//FIXME Better parametrize the loop by its length.
|
||||
Polygon polygon = loop.polygon();
|
||||
Point centroid = polygon.centroid();
|
||||
last_pos = Point(polygon.bounding_box().max(0), centroid(1));
|
||||
last_pos.rotate(fmod((float)rand()/16.0, 2.0*PI), centroid);
|
||||
}
|
||||
return last_pos;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void SeamPlacer::get_indices(size_t layer_id,
|
||||
const Polygon& polygon,
|
||||
std::vector<size_t>& enforcers_idxs,
|
||||
std::vector<size_t>& blockers_idxs) const
|
||||
{
|
||||
enforcers_idxs.clear();
|
||||
blockers_idxs.clear();
|
||||
|
||||
// FIXME: This is quadratic and it should be improved, maybe by building
|
||||
// an AABB tree (or at least utilize bounding boxes).
|
||||
for (size_t i=0; i<polygon.points.size(); ++i) {
|
||||
|
||||
if (! m_enforcers.empty()) {
|
||||
assert(layer_id < m_enforcers.size());
|
||||
for (const ExPolygon& explg : m_enforcers[layer_id]) {
|
||||
if (explg.contains(polygon.points[i]))
|
||||
enforcers_idxs.push_back(i);
|
||||
}
|
||||
}
|
||||
|
||||
if (! m_blockers.empty()) {
|
||||
assert(layer_id < m_blockers.size());
|
||||
for (const ExPolygon& explg : m_blockers[layer_id]) {
|
||||
if (explg.contains(polygon.points[i]))
|
||||
blockers_idxs.push_back(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Go through the polygon, identify points inside support enforcers and return
|
||||
// indices of points in the middle of each enforcer (measured along the contour).
|
||||
static std::vector<size_t> find_enforcer_centers(const Polygon& polygon,
|
||||
const std::vector<float>& lengths,
|
||||
const std::vector<size_t>& enforcers_idxs)
|
||||
{
|
||||
std::vector<size_t> out;
|
||||
assert(polygon.points.size()+1 == lengths.size());
|
||||
assert(std::is_sorted(enforcers_idxs.begin(), enforcers_idxs.end()));
|
||||
if (polygon.size() < 2 || enforcers_idxs.empty())
|
||||
return out;
|
||||
|
||||
auto get_center_idx = [&polygon, &lengths](size_t start_idx, size_t end_idx) -> size_t {
|
||||
assert(end_idx >= start_idx);
|
||||
if (start_idx == end_idx)
|
||||
return start_idx;
|
||||
float t_c = lengths[start_idx] + 0.5f * (lengths[end_idx] - lengths[start_idx]);
|
||||
auto it = std::lower_bound(lengths.begin() + start_idx, lengths.begin() + end_idx, t_c);
|
||||
int ret = it - lengths.begin();
|
||||
return ret;
|
||||
};
|
||||
|
||||
int last_enforcer_start_idx = enforcers_idxs.front();
|
||||
bool last_pt_in_list = enforcers_idxs.back() == polygon.points.size() - 1;
|
||||
|
||||
for (size_t i=0; i<enforcers_idxs.size()-1; ++i) {
|
||||
if ((i == enforcers_idxs.size() - 1)
|
||||
|| enforcers_idxs[i+1] != enforcers_idxs[i] + 1) {
|
||||
// i is last point of current enforcer
|
||||
out.push_back(get_center_idx(last_enforcer_start_idx, enforcers_idxs[i]));
|
||||
last_enforcer_start_idx = enforcers_idxs[i+1];
|
||||
}
|
||||
}
|
||||
|
||||
if (last_pt_in_list) {
|
||||
// last point is an enforcer - not yet accounted for.
|
||||
if (enforcers_idxs.front() != 0) {
|
||||
size_t center_idx = get_center_idx(last_enforcer_start_idx, enforcers_idxs.back());
|
||||
out.push_back(center_idx);
|
||||
} else {
|
||||
// Wrap-around. Update first center already found.
|
||||
if (out.empty()) {
|
||||
// Probably an enforcer around the whole contour. Return nothing.
|
||||
return out;
|
||||
}
|
||||
|
||||
// find last point of the enforcer at the beginning:
|
||||
size_t idx = 0;
|
||||
while (enforcers_idxs[idx]+1 == enforcers_idxs[idx+1])
|
||||
++idx;
|
||||
|
||||
float t_s = lengths[last_enforcer_start_idx];
|
||||
float t_e = lengths[idx];
|
||||
float half_dist = 0.5f * (t_e + lengths.back() - t_s);
|
||||
float t_c = (half_dist > t_e) ? t_s + half_dist : t_e - half_dist;
|
||||
|
||||
auto it = std::lower_bound(lengths.begin(), lengths.end(), t_c);
|
||||
out[0] = it - lengths.begin();
|
||||
if (out[0] == lengths.size() - 1)
|
||||
--out[0];
|
||||
assert(out[0] < lengths.size() - 1);
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SeamPlacer::penalize_polygon(const Polygon& polygon,
|
||||
std::vector<float>& penalties,
|
||||
const std::vector<float>& lengths,
|
||||
int layer_id) const
|
||||
{
|
||||
std::vector<size_t> enforcers_idxs;
|
||||
std::vector<size_t> blockers_idxs;
|
||||
this->get_indices(layer_id, polygon, enforcers_idxs, blockers_idxs);
|
||||
|
||||
for (size_t i : enforcers_idxs) {
|
||||
assert(i < penalties.size());
|
||||
penalties[i] -= float(ENFORCER_BLOCKER_PENALTY);
|
||||
}
|
||||
for (size_t i : blockers_idxs) {
|
||||
assert(i < penalties.size());
|
||||
penalties[i] += float(ENFORCER_BLOCKER_PENALTY);
|
||||
}
|
||||
std::vector<size_t> enf_centers = find_enforcer_centers(polygon, lengths, enforcers_idxs);
|
||||
for (size_t idx : enf_centers) {
|
||||
assert(idx < penalties.size());
|
||||
penalties[idx] -= 1000.f;
|
||||
}
|
||||
|
||||
// //////////////////////
|
||||
// std::ostringstream os;
|
||||
// os << std::setw(3) << std::setfill('0') << layer_id;
|
||||
// int a = scale_(20.);
|
||||
// SVG svg("custom_seam" + os.str() + ".svg", BoundingBox(Point(-a, -a), Point(a, a)));
|
||||
// /*if (! m_enforcers.empty())
|
||||
// svg.draw(m_enforcers[layer_id], "blue");
|
||||
// if (! m_blockers.empty())
|
||||
// svg.draw(m_blockers[layer_id], "red");*/
|
||||
|
||||
// size_t min_idx = std::min_element(penalties.begin(), penalties.end()) - penalties.begin();
|
||||
|
||||
// //svg.draw(polygon.points[idx_min], "red", 6e5);
|
||||
// for (size_t i=0; i<polygon.points.size(); ++i) {
|
||||
// std::string fill;
|
||||
// coord_t size = 0;
|
||||
// if (min_idx == i) {
|
||||
// fill = "yellow";
|
||||
// size = 5e5;
|
||||
// } else {
|
||||
// fill = (std::find(enforcers_idxs.begin(), enforcers_idxs.end(), i) != enforcers_idxs.end() ? "green" : "black");
|
||||
// if (std::find(enf_centers.begin(), enf_centers.end(), i) != enf_centers.end()) {
|
||||
// size = 5e5;
|
||||
// fill = "blue";
|
||||
// }
|
||||
// }
|
||||
// if (i != 0)
|
||||
// svg.draw(polygon.points[i], fill, size);
|
||||
// else
|
||||
// svg.draw(polygon.points[i], "red", 5e5);
|
||||
// }
|
||||
// ////////////////////
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
51
src/libslic3r/GCode/SeamPlacer.hpp
Normal file
51
src/libslic3r/GCode/SeamPlacer.hpp
Normal file
@ -0,0 +1,51 @@
|
||||
#ifndef libslic3r_SeamPlacer_hpp_
|
||||
#define libslic3r_SeamPlacer_hpp_
|
||||
|
||||
#include "libslic3r/ExPolygon.hpp"
|
||||
#include "libslic3r/PrintConfig.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class PrintObject;
|
||||
class ExtrusionLoop;
|
||||
class Print;
|
||||
namespace EdgeGrid { class Grid; }
|
||||
|
||||
class SeamPlacer {
|
||||
public:
|
||||
void init(const Print& print);
|
||||
|
||||
bool is_custom(size_t layer_id) const {
|
||||
return ! ((m_enforcers.empty() || m_enforcers[layer_id].empty())
|
||||
&& (m_blockers.empty() || m_blockers[layer_id].empty()));
|
||||
}
|
||||
|
||||
Point get_seam(const size_t layer_idx, const SeamPosition seam_position,
|
||||
const ExtrusionLoop& loop, Point last_pos,
|
||||
coordf_t nozzle_diameter, const PrintObject* po,
|
||||
bool was_clockwise, const EdgeGrid::Grid* lower_layer_edge_grid);
|
||||
|
||||
private:
|
||||
std::vector<ExPolygons> m_enforcers;
|
||||
std::vector<ExPolygons> m_blockers;
|
||||
|
||||
std::map<const PrintObject*, Point> m_last_seam_position;
|
||||
|
||||
// Get indices of points inside enforcers and blockers.
|
||||
void get_indices(size_t layer_id,
|
||||
const Polygon& polygon,
|
||||
std::vector<size_t>& enforcers_idxs,
|
||||
std::vector<size_t>& blockers_idxs) const;
|
||||
|
||||
void penalize_polygon(const Polygon& polygon,
|
||||
std::vector<float>& penalties,
|
||||
const std::vector<float>& lengths,
|
||||
int layer_id) const;
|
||||
|
||||
static constexpr float ENFORCER_BLOCKER_PENALTY = 1e6;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif // libslic3r_SeamPlacer_hpp_
|
Loading…
Reference in New Issue
Block a user