Merge branch 'tm_mini_supports'

This commit is contained in:
tamasmeszaros 2020-08-03 19:07:46 +02:00
commit e79382c3f6
47 changed files with 2250 additions and 1705 deletions

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@ -203,12 +203,13 @@ add_library(libslic3r STATIC
SimplifyMeshImpl.hpp
SimplifyMesh.cpp
MarchingSquares.hpp
Optimizer.hpp
${OpenVDBUtils_SOURCES}
SLA/Common.hpp
SLA/Common.cpp
SLA/Pad.hpp
SLA/Pad.cpp
SLA/SupportTreeBuilder.hpp
SLA/SupportTreeMesher.hpp
SLA/SupportTreeMesher.cpp
SLA/SupportTreeBuildsteps.hpp
SLA/SupportTreeBuildsteps.cpp
SLA/SupportTreeBuilder.cpp
@ -220,6 +221,7 @@ add_library(libslic3r STATIC
SLA/Rotfinder.cpp
SLA/BoostAdapter.hpp
SLA/SpatIndex.hpp
SLA/SpatIndex.cpp
SLA/RasterBase.hpp
SLA/RasterBase.cpp
SLA/AGGRaster.hpp
@ -235,8 +237,10 @@ add_library(libslic3r STATIC
SLA/SupportPointGenerator.cpp
SLA/Contour3D.hpp
SLA/Contour3D.cpp
SLA/EigenMesh3D.hpp
SLA/IndexedMesh.hpp
SLA/IndexedMesh.cpp
SLA/Clustering.hpp
SLA/Clustering.cpp
SLA/ReprojectPointsOnMesh.hpp
)

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@ -2,7 +2,6 @@
#define OPENVDBUTILS_HPP
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
#include <openvdb/openvdb.h>

380
src/libslic3r/Optimizer.hpp Normal file
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@ -0,0 +1,380 @@
#ifndef NLOPTOPTIMIZER_HPP
#define NLOPTOPTIMIZER_HPP
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable: 4244)
#pragma warning(disable: 4267)
#endif
#include <nlopt.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#include <utility>
#include <tuple>
#include <array>
#include <cmath>
#include <functional>
#include <limits>
#include <cassert>
namespace Slic3r { namespace opt {
// A type to hold the complete result of the optimization.
template<size_t N> struct Result {
int resultcode;
std::array<double, N> optimum;
double score;
};
// An interval of possible input values for optimization
class Bound {
double m_min, m_max;
public:
Bound(double min = std::numeric_limits<double>::min(),
double max = std::numeric_limits<double>::max())
: m_min(min), m_max(max)
{}
double min() const noexcept { return m_min; }
double max() const noexcept { return m_max; }
};
// Helper types for optimization function input and bounds
template<size_t N> using Input = std::array<double, N>;
template<size_t N> using Bounds = std::array<Bound, N>;
// A type for specifying the stop criteria. Setter methods can be concatenated
class StopCriteria {
// If the absolute value difference between two scores.
double m_abs_score_diff = std::nan("");
// If the relative value difference between two scores.
double m_rel_score_diff = std::nan("");
// Stop if this value or better is found.
double m_stop_score = std::nan("");
// A predicate that if evaluates to true, the optimization should terminate
// and the best result found prior to termination should be returned.
std::function<bool()> m_stop_condition = [] { return false; };
// The max allowed number of iterations.
unsigned m_max_iterations = 0;
public:
StopCriteria & abs_score_diff(double val)
{
m_abs_score_diff = val; return *this;
}
double abs_score_diff() const { return m_abs_score_diff; }
StopCriteria & rel_score_diff(double val)
{
m_rel_score_diff = val; return *this;
}
double rel_score_diff() const { return m_rel_score_diff; }
StopCriteria & stop_score(double val)
{
m_stop_score = val; return *this;
}
double stop_score() const { return m_stop_score; }
StopCriteria & max_iterations(double val)
{
m_max_iterations = val; return *this;
}
double max_iterations() const { return m_max_iterations; }
template<class Fn> StopCriteria & stop_condition(Fn &&cond)
{
m_stop_condition = cond; return *this;
}
bool stop_condition() { return m_stop_condition(); }
};
// Helper class to use optimization methods involving gradient.
template<size_t N> struct ScoreGradient {
double score;
std::optional<std::array<double, N>> gradient;
ScoreGradient(double s, const std::array<double, N> &grad)
: score{s}, gradient{grad}
{}
};
// Helper to be used in static_assert.
template<class T> struct always_false { enum { value = false }; };
// Basic interface to optimizer object
template<class Method, class Enable = void> class Optimizer {
public:
Optimizer(const StopCriteria &)
{
static_assert (always_false<Method>::value,
"Optimizer unimplemented for given method!");
}
Optimizer<Method> &to_min() { return *this; }
Optimizer<Method> &to_max() { return *this; }
Optimizer<Method> &set_criteria(const StopCriteria &) { return *this; }
StopCriteria get_criteria() const { return {}; };
template<class Func, size_t N>
Result<N> optimize(Func&& func,
const Input<N> &initvals,
const Bounds<N>& bounds) { return {}; }
// optional for randomized methods:
void seed(long /*s*/) {}
};
namespace detail {
// Helper types for NLopt algorithm selection in template contexts
template<nlopt_algorithm alg> struct NLoptAlg {};
// NLopt can combine multiple algorithms if one is global an other is a local
// method. This is how template specializations can be informed about this fact.
template<nlopt_algorithm gl_alg, nlopt_algorithm lc_alg = NLOPT_LN_NELDERMEAD>
struct NLoptAlgComb {};
template<class M> struct IsNLoptAlg {
static const constexpr bool value = false;
};
template<nlopt_algorithm a> struct IsNLoptAlg<NLoptAlg<a>> {
static const constexpr bool value = true;
};
template<nlopt_algorithm a1, nlopt_algorithm a2>
struct IsNLoptAlg<NLoptAlgComb<a1, a2>> {
static const constexpr bool value = true;
};
template<class M, class T = void>
using NLoptOnly = std::enable_if_t<IsNLoptAlg<M>::value, T>;
// Helper to convert C style array to std::array. The copy should be optimized
// away with modern compilers.
template<size_t N, class T> auto to_arr(const T *a)
{
std::array<T, N> r;
std::copy(a, a + N, std::begin(r));
return r;
}
template<size_t N, class T> auto to_arr(const T (&a) [N])
{
return to_arr<N>(static_cast<const T *>(a));
}
enum class OptDir { MIN, MAX }; // Where to optimize
struct NLopt { // Helper RAII class for nlopt_opt
nlopt_opt ptr = nullptr;
template<class...A> explicit NLopt(A&&...a)
{
ptr = nlopt_create(std::forward<A>(a)...);
}
NLopt(const NLopt&) = delete;
NLopt(NLopt&&) = delete;
NLopt& operator=(const NLopt&) = delete;
NLopt& operator=(NLopt&&) = delete;
~NLopt() { nlopt_destroy(ptr); }
};
template<class Method> class NLoptOpt {};
// Optimizers based on NLopt.
template<nlopt_algorithm alg> class NLoptOpt<NLoptAlg<alg>> {
protected:
StopCriteria m_stopcr;
OptDir m_dir;
template<class Fn> using TOptData =
std::tuple<std::remove_reference_t<Fn>*, NLoptOpt*, nlopt_opt>;
template<class Fn, size_t N>
static double optfunc(unsigned n, const double *params,
double *gradient,
void *data)
{
assert(n >= N);
auto tdata = static_cast<TOptData<Fn>*>(data);
if (std::get<1>(*tdata)->m_stopcr.stop_condition())
nlopt_force_stop(std::get<2>(*tdata));
auto fnptr = std::get<0>(*tdata);
auto funval = to_arr<N>(params);
double scoreval = 0.;
using RetT = decltype((*fnptr)(funval));
if constexpr (std::is_convertible_v<RetT, ScoreGradient<N>>) {
ScoreGradient<N> score = (*fnptr)(funval);
for (size_t i = 0; i < n; ++i) gradient[i] = (*score.gradient)[i];
scoreval = score.score;
} else {
scoreval = (*fnptr)(funval);
}
return scoreval;
}
template<size_t N>
void set_up(NLopt &nl, const Bounds<N>& bounds)
{
std::array<double, N> lb, ub;
for (size_t i = 0; i < N; ++i) {
lb[i] = bounds[i].min();
ub[i] = bounds[i].max();
}
nlopt_set_lower_bounds(nl.ptr, lb.data());
nlopt_set_upper_bounds(nl.ptr, ub.data());
double abs_diff = m_stopcr.abs_score_diff();
double rel_diff = m_stopcr.rel_score_diff();
double stopval = m_stopcr.stop_score();
if(!std::isnan(abs_diff)) nlopt_set_ftol_abs(nl.ptr, abs_diff);
if(!std::isnan(rel_diff)) nlopt_set_ftol_rel(nl.ptr, rel_diff);
if(!std::isnan(stopval)) nlopt_set_stopval(nl.ptr, stopval);
if(this->m_stopcr.max_iterations() > 0)
nlopt_set_maxeval(nl.ptr, this->m_stopcr.max_iterations());
}
template<class Fn, size_t N>
Result<N> optimize(NLopt &nl, Fn &&fn, const Input<N> &initvals)
{
Result<N> r;
TOptData<Fn> data = std::make_tuple(&fn, this, nl.ptr);
switch(m_dir) {
case OptDir::MIN:
nlopt_set_min_objective(nl.ptr, optfunc<Fn, N>, &data); break;
case OptDir::MAX:
nlopt_set_max_objective(nl.ptr, optfunc<Fn, N>, &data); break;
}
r.optimum = initvals;
r.resultcode = nlopt_optimize(nl.ptr, r.optimum.data(), &r.score);
return r;
}
public:
template<class Func, size_t N>
Result<N> optimize(Func&& func,
const Input<N> &initvals,
const Bounds<N>& bounds)
{
NLopt nl{alg, N};
set_up(nl, bounds);
return optimize(nl, std::forward<Func>(func), initvals);
}
explicit NLoptOpt(StopCriteria stopcr = {}) : m_stopcr(stopcr) {}
void set_criteria(const StopCriteria &cr) { m_stopcr = cr; }
const StopCriteria &get_criteria() const noexcept { return m_stopcr; }
void set_dir(OptDir dir) noexcept { m_dir = dir; }
void seed(long s) { nlopt_srand(s); }
};
template<nlopt_algorithm glob, nlopt_algorithm loc>
class NLoptOpt<NLoptAlgComb<glob, loc>>: public NLoptOpt<NLoptAlg<glob>>
{
using Base = NLoptOpt<NLoptAlg<glob>>;
public:
template<class Fn, size_t N>
Result<N> optimize(Fn&& f,
const Input<N> &initvals,
const Bounds<N>& bounds)
{
NLopt nl_glob{glob, N}, nl_loc{loc, N};
Base::set_up(nl_glob, bounds);
Base::set_up(nl_loc, bounds);
nlopt_set_local_optimizer(nl_glob.ptr, nl_loc.ptr);
return Base::optimize(nl_glob, std::forward<Fn>(f), initvals);
}
explicit NLoptOpt(StopCriteria stopcr = {}) : Base{stopcr} {}
};
} // namespace detail;
// Optimizers based on NLopt.
template<class M> class Optimizer<M, detail::NLoptOnly<M>> {
detail::NLoptOpt<M> m_opt;
public:
Optimizer& to_max() { m_opt.set_dir(detail::OptDir::MAX); return *this; }
Optimizer& to_min() { m_opt.set_dir(detail::OptDir::MIN); return *this; }
template<class Func, size_t N>
Result<N> optimize(Func&& func,
const Input<N> &initvals,
const Bounds<N>& bounds)
{
return m_opt.optimize(std::forward<Func>(func), initvals, bounds);
}
explicit Optimizer(StopCriteria stopcr = {}) : m_opt(stopcr) {}
Optimizer &set_criteria(const StopCriteria &cr)
{
m_opt.set_criteria(cr); return *this;
}
const StopCriteria &get_criteria() const { return m_opt.get_criteria(); }
void seed(long s) { m_opt.seed(s); }
};
template<size_t N> Bounds<N> bounds(const Bound (&b) [N]) { return detail::to_arr(b); }
template<size_t N> Input<N> initvals(const double (&a) [N]) { return detail::to_arr(a); }
template<size_t N> auto score_gradient(double s, const double (&grad)[N])
{
return ScoreGradient<N>(s, detail::to_arr(grad));
}
// Predefinded NLopt algorithms that are used in the codebase
using AlgNLoptGenetic = detail::NLoptAlgComb<NLOPT_GN_ESCH>;
using AlgNLoptSubplex = detail::NLoptAlg<NLOPT_LN_SBPLX>;
using AlgNLoptSimplex = detail::NLoptAlg<NLOPT_LN_NELDERMEAD>;
// TODO: define others if needed...
// Helper defs for pre-crafted global and local optimizers that work well.
using DefaultGlobalOptimizer = Optimizer<AlgNLoptGenetic>;
using DefaultLocalOptimizer = Optimizer<AlgNLoptSubplex>;
}} // namespace Slic3r::opt
#endif // NLOPTOPTIMIZER_HPP

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@ -60,10 +60,13 @@ inline int64_t cross2(const Vec2i64 &v1, const Vec2i64 &v2) { return v1(0) * v2(
inline float cross2(const Vec2f &v1, const Vec2f &v2) { return v1(0) * v2(1) - v1(1) * v2(0); }
inline double cross2(const Vec2d &v1, const Vec2d &v2) { return v1(0) * v2(1) - v1(1) * v2(0); }
inline Vec2i32 to_2d(const Vec2i32 &pt3) { return Vec2i32(pt3(0), pt3(1)); }
inline Vec2i64 to_2d(const Vec3i64 &pt3) { return Vec2i64(pt3(0), pt3(1)); }
inline Vec2f to_2d(const Vec3f &pt3) { return Vec2f (pt3(0), pt3(1)); }
inline Vec2d to_2d(const Vec3d &pt3) { return Vec2d (pt3(0), pt3(1)); }
template<class T, int N> Eigen::Matrix<T, 2, 1, Eigen::DontAlign>
to_2d(const Eigen::Matrix<T, N, 1, Eigen::DontAlign> &ptN) { return {ptN(0), ptN(1)}; }
//inline Vec2i32 to_2d(const Vec3i32 &pt3) { return Vec2i32(pt3(0), pt3(1)); }
//inline Vec2i64 to_2d(const Vec3i64 &pt3) { return Vec2i64(pt3(0), pt3(1)); }
//inline Vec2f to_2d(const Vec3f &pt3) { return Vec2f (pt3(0), pt3(1)); }
//inline Vec2d to_2d(const Vec3d &pt3) { return Vec2d (pt3(0), pt3(1)); }
inline Vec3d to_3d(const Vec2d &v, double z) { return Vec3d(v(0), v(1), z); }
inline Vec3f to_3d(const Vec2f &v, float z) { return Vec3f(v(0), v(1), z); }

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@ -2715,7 +2715,7 @@ void PrintConfigDef::init_sla_params()
def->set_default_value(new ConfigOptionBool(true));
def = this->add("support_head_front_diameter", coFloat);
def->label = L("Support head front diameter");
def->label = L("Pinhead front diameter");
def->category = L("Supports");
def->tooltip = L("Diameter of the pointing side of the head");
def->sidetext = L("mm");
@ -2724,7 +2724,7 @@ void PrintConfigDef::init_sla_params()
def->set_default_value(new ConfigOptionFloat(0.4));
def = this->add("support_head_penetration", coFloat);
def->label = L("Support head penetration");
def->label = L("Head penetration");
def->category = L("Supports");
def->tooltip = L("How much the pinhead has to penetrate the model surface");
def->sidetext = L("mm");
@ -2733,7 +2733,7 @@ void PrintConfigDef::init_sla_params()
def->set_default_value(new ConfigOptionFloat(0.2));
def = this->add("support_head_width", coFloat);
def->label = L("Support head width");
def->label = L("Pinhead width");
def->category = L("Supports");
def->tooltip = L("Width from the back sphere center to the front sphere center");
def->sidetext = L("mm");
@ -2743,7 +2743,7 @@ void PrintConfigDef::init_sla_params()
def->set_default_value(new ConfigOptionFloat(1.0));
def = this->add("support_pillar_diameter", coFloat);
def->label = L("Support pillar diameter");
def->label = L("Pillar diameter");
def->category = L("Supports");
def->tooltip = L("Diameter in mm of the support pillars");
def->sidetext = L("mm");
@ -2752,6 +2752,17 @@ void PrintConfigDef::init_sla_params()
def->mode = comSimple;
def->set_default_value(new ConfigOptionFloat(1.0));
def = this->add("support_small_pillar_diameter_percent", coPercent);
def->label = L("Small pillar diameter percent");
def->category = L("Supports");
def->tooltip = L("The percentage of smaller pillars compared to the normal pillar diameter "
"which are used in problematic areas where a normal pilla cannot fit.");
def->sidetext = L("%");
def->min = 1;
def->max = 100;
def->mode = comExpert;
def->set_default_value(new ConfigOptionPercent(50));
def = this->add("support_max_bridges_on_pillar", coInt);
def->label = L("Max bridges on a pillar");
def->tooltip = L(
@ -2763,7 +2774,7 @@ void PrintConfigDef::init_sla_params()
def->set_default_value(new ConfigOptionInt(3));
def = this->add("support_pillar_connection_mode", coEnum);
def->label = L("Support pillar connection mode");
def->label = L("Pillar connection mode");
def->tooltip = L("Controls the bridge type between two neighboring pillars."
" Can be zig-zag, cross (double zig-zag) or dynamic which"
" will automatically switch between the first two depending"

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@ -1019,6 +1019,10 @@ public:
// Radius in mm of the support pillars.
ConfigOptionFloat support_pillar_diameter /*= 0.8*/;
// The percentage of smaller pillars compared to the normal pillar diameter
// which are used in problematic areas where a normal pilla cannot fit.
ConfigOptionPercent support_small_pillar_diameter_percent;
// How much bridge (supporting another pinhead) can be placed on a pillar.
ConfigOptionInt support_max_bridges_on_pillar;
@ -1142,6 +1146,7 @@ protected:
OPT_PTR(support_head_penetration);
OPT_PTR(support_head_width);
OPT_PTR(support_pillar_diameter);
OPT_PTR(support_small_pillar_diameter_percent);
OPT_PTR(support_max_bridges_on_pillar);
OPT_PTR(support_pillar_connection_mode);
OPT_PTR(support_buildplate_only);

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@ -1,7 +1,9 @@
#ifndef SLA_BOOSTADAPTER_HPP
#define SLA_BOOSTADAPTER_HPP
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/Point.hpp>
#include <libslic3r/BoundingBox.hpp>
#include <boost/geometry.hpp>
namespace boost {

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@ -0,0 +1,152 @@
#include "Clustering.hpp"
#include "boost/geometry/index/rtree.hpp"
#include <libslic3r/SLA/SpatIndex.hpp>
#include <libslic3r/SLA/BoostAdapter.hpp>
namespace Slic3r { namespace sla {
namespace bgi = boost::geometry::index;
using Index3D = bgi::rtree< PointIndexEl, bgi::rstar<16, 4> /* ? */ >;
namespace {
bool cmp_ptidx_elements(const PointIndexEl& e1, const PointIndexEl& e2)
{
return e1.second < e2.second;
};
ClusteredPoints cluster(Index3D &sindex,
unsigned max_points,
std::function<std::vector<PointIndexEl>(
const Index3D &, const PointIndexEl &)> qfn)
{
using Elems = std::vector<PointIndexEl>;
// Recursive function for visiting all the points in a given distance to
// each other
std::function<void(Elems&, Elems&)> group =
[&sindex, &group, max_points, qfn](Elems& pts, Elems& cluster)
{
for(auto& p : pts) {
std::vector<PointIndexEl> tmp = qfn(sindex, p);
std::sort(tmp.begin(), tmp.end(), cmp_ptidx_elements);
Elems newpts;
std::set_difference(tmp.begin(), tmp.end(),
cluster.begin(), cluster.end(),
std::back_inserter(newpts), cmp_ptidx_elements);
int c = max_points && newpts.size() + cluster.size() > max_points?
int(max_points - cluster.size()) : int(newpts.size());
cluster.insert(cluster.end(), newpts.begin(), newpts.begin() + c);
std::sort(cluster.begin(), cluster.end(), cmp_ptidx_elements);
if(!newpts.empty() && (!max_points || cluster.size() < max_points))
group(newpts, cluster);
}
};
std::vector<Elems> clusters;
for(auto it = sindex.begin(); it != sindex.end();) {
Elems cluster = {};
Elems pts = {*it};
group(pts, cluster);
for(auto& c : cluster) sindex.remove(c);
it = sindex.begin();
clusters.emplace_back(cluster);
}
ClusteredPoints result;
for(auto& cluster : clusters) {
result.emplace_back();
for(auto c : cluster) result.back().emplace_back(c.second);
}
return result;
}
std::vector<PointIndexEl> distance_queryfn(const Index3D& sindex,
const PointIndexEl& p,
double dist,
unsigned max_points)
{
std::vector<PointIndexEl> tmp; tmp.reserve(max_points);
sindex.query(
bgi::nearest(p.first, max_points),
std::back_inserter(tmp)
);
for(auto it = tmp.begin(); it < tmp.end(); ++it)
if((p.first - it->first).norm() > dist) it = tmp.erase(it);
return tmp;
}
} // namespace
// Clustering a set of points by the given criteria
ClusteredPoints cluster(
const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
double dist,
unsigned max_points)
{
// A spatial index for querying the nearest points
Index3D sindex;
// Build the index
for(auto idx : indices) sindex.insert( std::make_pair(pointfn(idx), idx));
return cluster(sindex, max_points,
[dist, max_points](const Index3D& sidx, const PointIndexEl& p)
{
return distance_queryfn(sidx, p, dist, max_points);
});
}
// Clustering a set of points by the given criteria
ClusteredPoints cluster(
const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
unsigned max_points)
{
// A spatial index for querying the nearest points
Index3D sindex;
// Build the index
for(auto idx : indices) sindex.insert( std::make_pair(pointfn(idx), idx));
return cluster(sindex, max_points,
[max_points, predicate](const Index3D& sidx, const PointIndexEl& p)
{
std::vector<PointIndexEl> tmp; tmp.reserve(max_points);
sidx.query(bgi::satisfies([p, predicate](const PointIndexEl& e){
return predicate(p, e);
}), std::back_inserter(tmp));
return tmp;
});
}
ClusteredPoints cluster(const Eigen::MatrixXd& pts, double dist, unsigned max_points)
{
// A spatial index for querying the nearest points
Index3D sindex;
// Build the index
for(Eigen::Index i = 0; i < pts.rows(); i++)
sindex.insert(std::make_pair(Vec3d(pts.row(i)), unsigned(i)));
return cluster(sindex, max_points,
[dist, max_points](const Index3D& sidx, const PointIndexEl& p)
{
return distance_queryfn(sidx, p, dist, max_points);
});
}
}} // namespace Slic3r::sla

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@ -2,7 +2,8 @@
#define SLA_CLUSTERING_HPP
#include <vector>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/Point.hpp>
#include <libslic3r/SLA/SpatIndex.hpp>
namespace Slic3r { namespace sla {
@ -16,7 +17,7 @@ ClusteredPoints cluster(const std::vector<unsigned>& indices,
double dist,
unsigned max_points);
ClusteredPoints cluster(const PointSet& points,
ClusteredPoints cluster(const Eigen::MatrixXd& points,
double dist,
unsigned max_points);
@ -26,5 +27,56 @@ ClusteredPoints cluster(
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
unsigned max_points);
}}
// This function returns the position of the centroid in the input 'clust'
// vector of point indices.
template<class DistFn, class PointFn>
long cluster_centroid(const ClusterEl &clust, PointFn pointfn, DistFn df)
{
switch(clust.size()) {
case 0: /* empty cluster */ return -1;
case 1: /* only one element */ return 0;
case 2: /* if two elements, there is no center */ return 0;
default: ;
}
// The function works by calculating for each point the average distance
// from all the other points in the cluster. We create a selector bitmask of
// the same size as the cluster. The bitmask will have two true bits and
// false bits for the rest of items and we will loop through all the
// permutations of the bitmask (combinations of two points). Get the
// distance for the two points and add the distance to the averages.
// The point with the smallest average than wins.
// The complexity should be O(n^2) but we will mostly apply this function
// for small clusters only (cca 3 elements)
std::vector<bool> sel(clust.size(), false); // create full zero bitmask
std::fill(sel.end() - 2, sel.end(), true); // insert the two ones
std::vector<double> avgs(clust.size(), 0.0); // store the average distances
do {
std::array<size_t, 2> idx;
for(size_t i = 0, j = 0; i < clust.size(); i++)
if(sel[i]) idx[j++] = i;
double d = df(pointfn(clust[idx[0]]),
pointfn(clust[idx[1]]));
// add the distance to the sums for both associated points
for(auto i : idx) avgs[i] += d;
// now continue with the next permutation of the bitmask with two 1s
} while(std::next_permutation(sel.begin(), sel.end()));
// Divide by point size in the cluster to get the average (may be redundant)
for(auto& a : avgs) a /= clust.size();
// get the lowest average distance and return the index
auto minit = std::min_element(avgs.begin(), avgs.end());
return long(minit - avgs.begin());
}
}} // namespace Slic3r::sla
#endif // CLUSTERING_HPP

View File

@ -1,27 +0,0 @@
#ifndef SLA_COMMON_HPP
#define SLA_COMMON_HPP
#include <memory>
#include <vector>
#include <numeric>
#include <functional>
#include <Eigen/Geometry>
namespace Slic3r {
// Typedefs from Point.hpp
typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f;
typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d;
typedef Eigen::Matrix<int, 3, 1, Eigen::DontAlign> Vec3i;
typedef Eigen::Matrix<int, 4, 1, Eigen::DontAlign> Vec4i;
namespace sla {
using PointSet = Eigen::MatrixXd;
} // namespace sla
} // namespace Slic3r
#endif // SLASUPPORTTREE_HPP

View File

@ -1,5 +1,5 @@
#include <libslic3r/SLA/Contour3D.hpp>
#include <libslic3r/SLA/EigenMesh3D.hpp>
#include <libslic3r/SLA/IndexedMesh.hpp>
#include <libslic3r/Format/objparser.hpp>
@ -27,7 +27,7 @@ Contour3D::Contour3D(TriangleMesh &&trmesh)
faces3.swap(trmesh.its.indices);
}
Contour3D::Contour3D(const EigenMesh3D &emesh) {
Contour3D::Contour3D(const IndexedMesh &emesh) {
points.reserve(emesh.vertices().size());
faces3.reserve(emesh.indices().size());

View File

@ -1,13 +1,16 @@
#ifndef SLA_CONTOUR3D_HPP
#define SLA_CONTOUR3D_HPP
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/TriangleMesh.hpp>
namespace Slic3r { namespace sla {
namespace Slic3r {
class EigenMesh3D;
// Used for quads (TODO: remove this, and convert quads to triangles in OpenVDBUtils)
using Vec4i = Eigen::Matrix<int, 4, 1, Eigen::DontAlign>;
namespace sla {
class IndexedMesh;
/// Dumb vertex mesh consisting of triangles (or) quads. Capable of merging with
/// other meshes of this type and converting to and from other mesh formats.
@ -19,7 +22,7 @@ struct Contour3D {
Contour3D() = default;
Contour3D(const TriangleMesh &trmesh);
Contour3D(TriangleMesh &&trmesh);
Contour3D(const EigenMesh3D &emesh);
Contour3D(const IndexedMesh &emesh);
Contour3D& merge(const Contour3D& ctr);
Contour3D& merge(const Pointf3s& triangles);

View File

@ -3,11 +3,10 @@
#include <libslic3r/OpenVDBUtils.hpp>
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/Hollowing.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
#include <libslic3r/SLA/EigenMesh3D.hpp>
#include <libslic3r/SLA/SupportTreeBuilder.hpp>
#include <libslic3r/SLA/IndexedMesh.hpp>
#include <libslic3r/ClipperUtils.hpp>
#include <libslic3r/SimplifyMesh.hpp>
#include <libslic3r/SLA/SupportTreeMesher.hpp>
#include <boost/log/trivial.hpp>
@ -160,7 +159,7 @@ bool DrainHole::get_intersections(const Vec3f& s, const Vec3f& dir,
const Eigen::ParametrizedLine<float, 3> ray(s, dir.normalized());
for (size_t i=0; i<2; ++i)
out[i] = std::make_pair(sla::EigenMesh3D::hit_result::infty(), Vec3d::Zero());
out[i] = std::make_pair(sla::IndexedMesh::hit_result::infty(), Vec3d::Zero());
const float sqr_radius = pow(radius, 2.f);

View File

@ -2,7 +2,6 @@
#define SLA_HOLLOWING_HPP
#include <memory>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
#include <libslic3r/SLA/JobController.hpp>

View File

@ -1,187 +1,18 @@
#include <cmath>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/Concurrency.hpp>
#include <libslic3r/SLA/SpatIndex.hpp>
#include <libslic3r/SLA/EigenMesh3D.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
#include <libslic3r/SLA/Clustering.hpp>
#include "IndexedMesh.hpp"
#include "Concurrency.hpp"
#include <libslic3r/AABBTreeIndirect.hpp>
#include <libslic3r/TriangleMesh.hpp>
// for concave hull merging decisions
#include <libslic3r/SLA/BoostAdapter.hpp>
#include "boost/geometry/index/rtree.hpp"
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable: 4244)
#pragma warning(disable: 4267)
#endif
#include <igl/remove_duplicate_vertices.h>
#include <numeric>
#ifdef SLIC3R_HOLE_RAYCASTER
#include <libslic3r/SLA/Hollowing.hpp>
#include <libslic3r/SLA/Hollowing.hpp>
#endif
namespace Slic3r { namespace sla {
#ifdef _MSC_VER
#pragma warning(pop)
#endif
namespace Slic3r {
namespace sla {
/* **************************************************************************
* PointIndex implementation
* ************************************************************************** */
class PointIndex::Impl {
public:
using BoostIndex = boost::geometry::index::rtree< PointIndexEl,
boost::geometry::index::rstar<16, 4> /* ? */ >;
BoostIndex m_store;
};
PointIndex::PointIndex(): m_impl(new Impl()) {}
PointIndex::~PointIndex() {}
PointIndex::PointIndex(const PointIndex &cpy): m_impl(new Impl(*cpy.m_impl)) {}
PointIndex::PointIndex(PointIndex&& cpy): m_impl(std::move(cpy.m_impl)) {}
PointIndex& PointIndex::operator=(const PointIndex &cpy)
{
m_impl.reset(new Impl(*cpy.m_impl));
return *this;
}
PointIndex& PointIndex::operator=(PointIndex &&cpy)
{
m_impl.swap(cpy.m_impl);
return *this;
}
void PointIndex::insert(const PointIndexEl &el)
{
m_impl->m_store.insert(el);
}
bool PointIndex::remove(const PointIndexEl& el)
{
return m_impl->m_store.remove(el) == 1;
}
std::vector<PointIndexEl>
PointIndex::query(std::function<bool(const PointIndexEl &)> fn) const
{
namespace bgi = boost::geometry::index;
std::vector<PointIndexEl> ret;
m_impl->m_store.query(bgi::satisfies(fn), std::back_inserter(ret));
return ret;
}
std::vector<PointIndexEl> PointIndex::nearest(const Vec3d &el, unsigned k = 1) const
{
namespace bgi = boost::geometry::index;
std::vector<PointIndexEl> ret; ret.reserve(k);
m_impl->m_store.query(bgi::nearest(el, k), std::back_inserter(ret));
return ret;
}
size_t PointIndex::size() const
{
return m_impl->m_store.size();
}
void PointIndex::foreach(std::function<void (const PointIndexEl &)> fn)
{
for(auto& el : m_impl->m_store) fn(el);
}
void PointIndex::foreach(std::function<void (const PointIndexEl &)> fn) const
{
for(const auto &el : m_impl->m_store) fn(el);
}
/* **************************************************************************
* BoxIndex implementation
* ************************************************************************** */
class BoxIndex::Impl {
public:
using BoostIndex = boost::geometry::index::
rtree<BoxIndexEl, boost::geometry::index::rstar<16, 4> /* ? */>;
BoostIndex m_store;
};
BoxIndex::BoxIndex(): m_impl(new Impl()) {}
BoxIndex::~BoxIndex() {}
BoxIndex::BoxIndex(const BoxIndex &cpy): m_impl(new Impl(*cpy.m_impl)) {}
BoxIndex::BoxIndex(BoxIndex&& cpy): m_impl(std::move(cpy.m_impl)) {}
BoxIndex& BoxIndex::operator=(const BoxIndex &cpy)
{
m_impl.reset(new Impl(*cpy.m_impl));
return *this;
}
BoxIndex& BoxIndex::operator=(BoxIndex &&cpy)
{
m_impl.swap(cpy.m_impl);
return *this;
}
void BoxIndex::insert(const BoxIndexEl &el)
{
m_impl->m_store.insert(el);
}
bool BoxIndex::remove(const BoxIndexEl& el)
{
return m_impl->m_store.remove(el) == 1;
}
std::vector<BoxIndexEl> BoxIndex::query(const BoundingBox &qrbb,
BoxIndex::QueryType qt)
{
namespace bgi = boost::geometry::index;
std::vector<BoxIndexEl> ret; ret.reserve(m_impl->m_store.size());
switch (qt) {
case qtIntersects:
m_impl->m_store.query(bgi::intersects(qrbb), std::back_inserter(ret));
break;
case qtWithin:
m_impl->m_store.query(bgi::within(qrbb), std::back_inserter(ret));
}
return ret;
}
size_t BoxIndex::size() const
{
return m_impl->m_store.size();
}
void BoxIndex::foreach(std::function<void (const BoxIndexEl &)> fn)
{
for(auto& el : m_impl->m_store) fn(el);
}
/* ****************************************************************************
* EigenMesh3D implementation
* ****************************************************************************/
class EigenMesh3D::AABBImpl {
class IndexedMesh::AABBImpl {
private:
AABBTreeIndirect::Tree3f m_tree;
@ -189,7 +20,7 @@ public:
void init(const TriangleMesh& tm)
{
m_tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
tm.its.vertices, tm.its.indices);
tm.its.vertices, tm.its.indices);
}
void intersect_ray(const TriangleMesh& tm,
@ -215,9 +46,9 @@ public:
size_t idx_unsigned = 0;
Vec3d closest_vec3d(closest);
double dist = AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
tm.its.vertices,
tm.its.indices,
m_tree, point, idx_unsigned, closest_vec3d);
tm.its.vertices,
tm.its.indices,
m_tree, point, idx_unsigned, closest_vec3d);
i = int(idx_unsigned);
closest = closest_vec3d;
return dist;
@ -226,7 +57,7 @@ public:
static const constexpr double MESH_EPS = 1e-6;
EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh)
IndexedMesh::IndexedMesh(const TriangleMesh& tmesh)
: m_aabb(new AABBImpl()), m_tm(&tmesh)
{
auto&& bb = tmesh.bounding_box();
@ -236,62 +67,61 @@ EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh)
m_aabb->init(tmesh);
}
EigenMesh3D::~EigenMesh3D() {}
IndexedMesh::~IndexedMesh() {}
EigenMesh3D::EigenMesh3D(const EigenMesh3D &other):
IndexedMesh::IndexedMesh(const IndexedMesh &other):
m_tm(other.m_tm), m_ground_level(other.m_ground_level),
m_aabb( new AABBImpl(*other.m_aabb) ) {}
EigenMesh3D &EigenMesh3D::operator=(const EigenMesh3D &other)
IndexedMesh &IndexedMesh::operator=(const IndexedMesh &other)
{
m_tm = other.m_tm;
m_ground_level = other.m_ground_level;
m_aabb.reset(new AABBImpl(*other.m_aabb)); return *this;
}
EigenMesh3D &EigenMesh3D::operator=(EigenMesh3D &&other) = default;
IndexedMesh &IndexedMesh::operator=(IndexedMesh &&other) = default;
EigenMesh3D::EigenMesh3D(EigenMesh3D &&other) = default;
IndexedMesh::IndexedMesh(IndexedMesh &&other) = default;
const std::vector<Vec3f>& EigenMesh3D::vertices() const
const std::vector<Vec3f>& IndexedMesh::vertices() const
{
return m_tm->its.vertices;
}
const std::vector<Vec3i>& EigenMesh3D::indices() const
const std::vector<Vec3i>& IndexedMesh::indices() const
{
return m_tm->its.indices;
}
const Vec3f& EigenMesh3D::vertices(size_t idx) const
const Vec3f& IndexedMesh::vertices(size_t idx) const
{
return m_tm->its.vertices[idx];
}
const Vec3i& EigenMesh3D::indices(size_t idx) const
const Vec3i& IndexedMesh::indices(size_t idx) const
{
return m_tm->its.indices[idx];
}
Vec3d EigenMesh3D::normal_by_face_id(int face_id) const {
Vec3d IndexedMesh::normal_by_face_id(int face_id) const {
return m_tm->stl.facet_start[face_id].normal.cast<double>();
}
EigenMesh3D::hit_result
EigenMesh3D::query_ray_hit(const Vec3d &s, const Vec3d &dir) const
IndexedMesh::hit_result
IndexedMesh::query_ray_hit(const Vec3d &s, const Vec3d &dir) const
{
assert(is_approx(dir.norm(), 1.));
igl::Hit hit;
@ -319,10 +149,10 @@ EigenMesh3D::query_ray_hit(const Vec3d &s, const Vec3d &dir) const
return ret;
}
std::vector<EigenMesh3D::hit_result>
EigenMesh3D::query_ray_hits(const Vec3d &s, const Vec3d &dir) const
std::vector<IndexedMesh::hit_result>
IndexedMesh::query_ray_hits(const Vec3d &s, const Vec3d &dir) const
{
std::vector<EigenMesh3D::hit_result> outs;
std::vector<IndexedMesh::hit_result> outs;
std::vector<igl::Hit> hits;
m_aabb->intersect_ray(*m_tm, s, dir, hits);
@ -334,13 +164,13 @@ EigenMesh3D::query_ray_hits(const Vec3d &s, const Vec3d &dir) const
// along an axis of a cube due to floating-point approximations in igl (?)
hits.erase(std::unique(hits.begin(), hits.end(),
[](const igl::Hit& a, const igl::Hit& b)
{ return a.t == b.t; }),
{ return a.t == b.t; }),
hits.end());
// Convert the igl::Hit into hit_result
outs.reserve(hits.size());
for (const igl::Hit& hit : hits) {
outs.emplace_back(EigenMesh3D::hit_result(*this));
outs.emplace_back(IndexedMesh::hit_result(*this));
outs.back().m_t = double(hit.t);
outs.back().m_dir = dir;
outs.back().m_source = s;
@ -355,8 +185,8 @@ EigenMesh3D::query_ray_hits(const Vec3d &s, const Vec3d &dir) const
#ifdef SLIC3R_HOLE_RAYCASTER
EigenMesh3D::hit_result EigenMesh3D::filter_hits(
const std::vector<EigenMesh3D::hit_result>& object_hits) const
IndexedMesh::hit_result IndexedMesh::filter_hits(
const std::vector<IndexedMesh::hit_result>& object_hits) const
{
assert(! m_holes.empty());
hit_result out(*this);
@ -452,7 +282,7 @@ EigenMesh3D::hit_result EigenMesh3D::filter_hits(
#endif
double EigenMesh3D::squared_distance(const Vec3d &p, int& i, Vec3d& c) const {
double IndexedMesh::squared_distance(const Vec3d &p, int& i, Vec3d& c) const {
double sqdst = 0;
Eigen::Matrix<double, 1, 3> pp = p;
Eigen::Matrix<double, 1, 3> cc;
@ -461,14 +291,9 @@ double EigenMesh3D::squared_distance(const Vec3d &p, int& i, Vec3d& c) const {
return sqdst;
}
/* ****************************************************************************
* Misc functions
* ****************************************************************************/
namespace {
bool point_on_edge(const Vec3d& p, const Vec3d& e1, const Vec3d& e2,
double eps = 0.05)
static bool point_on_edge(const Vec3d& p, const Vec3d& e1, const Vec3d& e2,
double eps = 0.05)
{
using Line3D = Eigen::ParametrizedLine<double, 3>;
@ -477,15 +302,8 @@ bool point_on_edge(const Vec3d& p, const Vec3d& e1, const Vec3d& e2,
return std::abs(d) < eps;
}
template<class Vec> double distance(const Vec& pp1, const Vec& pp2) {
auto p = pp2 - pp1;
return std::sqrt(p.transpose() * p);
}
}
PointSet normals(const PointSet& points,
const EigenMesh3D& mesh,
const IndexedMesh& mesh,
double eps,
std::function<void()> thr, // throw on cancel
const std::vector<unsigned>& pt_indices)
@ -531,11 +349,11 @@ PointSet normals(const PointSet& points,
// ic will mark a single vertex.
int ia = -1, ib = -1, ic = -1;
if (std::abs(distance(p, p1)) < eps) {
if (std::abs((p - p1).norm()) < eps) {
ic = trindex(0);
} else if (std::abs(distance(p, p2)) < eps) {
} else if (std::abs((p - p2).norm()) < eps) {
ic = trindex(1);
} else if (std::abs(distance(p, p3)) < eps) {
} else if (std::abs((p - p3).norm()) < eps) {
ic = trindex(2);
} else if (point_on_edge(p, p1, p2, eps)) {
ia = trindex(0);
@ -612,148 +430,4 @@ PointSet normals(const PointSet& points,
return ret;
}
namespace bgi = boost::geometry::index;
using Index3D = bgi::rtree< PointIndexEl, bgi::rstar<16, 4> /* ? */ >;
namespace {
bool cmp_ptidx_elements(const PointIndexEl& e1, const PointIndexEl& e2)
{
return e1.second < e2.second;
};
ClusteredPoints cluster(Index3D &sindex,
unsigned max_points,
std::function<std::vector<PointIndexEl>(
const Index3D &, const PointIndexEl &)> qfn)
{
using Elems = std::vector<PointIndexEl>;
// Recursive function for visiting all the points in a given distance to
// each other
std::function<void(Elems&, Elems&)> group =
[&sindex, &group, max_points, qfn](Elems& pts, Elems& cluster)
{
for(auto& p : pts) {
std::vector<PointIndexEl> tmp = qfn(sindex, p);
std::sort(tmp.begin(), tmp.end(), cmp_ptidx_elements);
Elems newpts;
std::set_difference(tmp.begin(), tmp.end(),
cluster.begin(), cluster.end(),
std::back_inserter(newpts), cmp_ptidx_elements);
int c = max_points && newpts.size() + cluster.size() > max_points?
int(max_points - cluster.size()) : int(newpts.size());
cluster.insert(cluster.end(), newpts.begin(), newpts.begin() + c);
std::sort(cluster.begin(), cluster.end(), cmp_ptidx_elements);
if(!newpts.empty() && (!max_points || cluster.size() < max_points))
group(newpts, cluster);
}
};
std::vector<Elems> clusters;
for(auto it = sindex.begin(); it != sindex.end();) {
Elems cluster = {};
Elems pts = {*it};
group(pts, cluster);
for(auto& c : cluster) sindex.remove(c);
it = sindex.begin();
clusters.emplace_back(cluster);
}
ClusteredPoints result;
for(auto& cluster : clusters) {
result.emplace_back();
for(auto c : cluster) result.back().emplace_back(c.second);
}
return result;
}
std::vector<PointIndexEl> distance_queryfn(const Index3D& sindex,
const PointIndexEl& p,
double dist,
unsigned max_points)
{
std::vector<PointIndexEl> tmp; tmp.reserve(max_points);
sindex.query(
bgi::nearest(p.first, max_points),
std::back_inserter(tmp)
);
for(auto it = tmp.begin(); it < tmp.end(); ++it)
if(distance(p.first, it->first) > dist) it = tmp.erase(it);
return tmp;
}
} // namespace
// Clustering a set of points by the given criteria
ClusteredPoints cluster(
const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
double dist,
unsigned max_points)
{
// A spatial index for querying the nearest points
Index3D sindex;
// Build the index
for(auto idx : indices) sindex.insert( std::make_pair(pointfn(idx), idx));
return cluster(sindex, max_points,
[dist, max_points](const Index3D& sidx, const PointIndexEl& p)
{
return distance_queryfn(sidx, p, dist, max_points);
});
}
// Clustering a set of points by the given criteria
ClusteredPoints cluster(
const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
unsigned max_points)
{
// A spatial index for querying the nearest points
Index3D sindex;
// Build the index
for(auto idx : indices) sindex.insert( std::make_pair(pointfn(idx), idx));
return cluster(sindex, max_points,
[max_points, predicate](const Index3D& sidx, const PointIndexEl& p)
{
std::vector<PointIndexEl> tmp; tmp.reserve(max_points);
sidx.query(bgi::satisfies([p, predicate](const PointIndexEl& e){
return predicate(p, e);
}), std::back_inserter(tmp));
return tmp;
});
}
ClusteredPoints cluster(const PointSet& pts, double dist, unsigned max_points)
{
// A spatial index for querying the nearest points
Index3D sindex;
// Build the index
for(Eigen::Index i = 0; i < pts.rows(); i++)
sindex.insert(std::make_pair(Vec3d(pts.row(i)), unsigned(i)));
return cluster(sindex, max_points,
[dist, max_points](const Index3D& sidx, const PointIndexEl& p)
{
return distance_queryfn(sidx, p, dist, max_points);
});
}
} // namespace sla
} // namespace Slic3r
}} // namespace Slic3r::sla

View File

@ -1,8 +1,10 @@
#ifndef SLA_EIGENMESH3D_H
#define SLA_EIGENMESH3D_H
#ifndef SLA_INDEXEDMESH_H
#define SLA_INDEXEDMESH_H
#include <libslic3r/SLA/Common.hpp>
#include <memory>
#include <vector>
#include <libslic3r/Point.hpp>
// There is an implementation of a hole-aware raycaster that was eventually
// not used in production version. It is now hidden under following define
@ -19,10 +21,12 @@ class TriangleMesh;
namespace sla {
using PointSet = Eigen::MatrixXd;
/// An index-triangle structure for libIGL functions. Also serves as an
/// alternative (raw) input format for the SLASupportTree.
// Implemented in libslic3r/SLA/Common.cpp
class EigenMesh3D {
class IndexedMesh {
class AABBImpl;
const TriangleMesh* m_tm;
@ -38,15 +42,15 @@ class EigenMesh3D {
public:
explicit EigenMesh3D(const TriangleMesh&);
explicit IndexedMesh(const TriangleMesh&);
EigenMesh3D(const EigenMesh3D& other);
EigenMesh3D& operator=(const EigenMesh3D&);
IndexedMesh(const IndexedMesh& other);
IndexedMesh& operator=(const IndexedMesh&);
EigenMesh3D(EigenMesh3D &&other);
EigenMesh3D& operator=(EigenMesh3D &&other);
IndexedMesh(IndexedMesh &&other);
IndexedMesh& operator=(IndexedMesh &&other);
~EigenMesh3D();
~IndexedMesh();
inline double ground_level() const { return m_ground_level + m_gnd_offset; }
inline void ground_level_offset(double o) { m_gnd_offset = o; }
@ -62,15 +66,15 @@ public:
// m_t holds a distance from m_source to the intersection.
double m_t = infty();
int m_face_id = -1;
const EigenMesh3D *m_mesh = nullptr;
const IndexedMesh *m_mesh = nullptr;
Vec3d m_dir;
Vec3d m_source;
Vec3d m_normal;
friend class EigenMesh3D;
friend class IndexedMesh;
// A valid object of this class can only be obtained from
// EigenMesh3D::query_ray_hit method.
explicit inline hit_result(const EigenMesh3D& em): m_mesh(&em) {}
// IndexedMesh::query_ray_hit method.
explicit inline hit_result(const IndexedMesh& em): m_mesh(&em) {}
public:
// This denotes no hit on the mesh.
static inline constexpr double infty() { return std::numeric_limits<double>::infinity(); }
@ -83,7 +87,7 @@ public:
inline Vec3d position() const { return m_source + m_dir * m_t; }
inline int face() const { return m_face_id; }
inline bool is_valid() const { return m_mesh != nullptr; }
inline bool is_hit() const { return !std::isinf(m_t); }
inline bool is_hit() const { return m_face_id >= 0 && !std::isinf(m_t); }
inline const Vec3d& normal() const {
assert(is_valid());
@ -107,7 +111,7 @@ public:
// This function is currently not used anywhere, it was written when the
// holes were subtracted on slices, that is, before we started using CGAL
// to actually cut the holes into the mesh.
hit_result filter_hits(const std::vector<EigenMesh3D::hit_result>& obj_hits) const;
hit_result filter_hits(const std::vector<IndexedMesh::hit_result>& obj_hits) const;
#endif
// Casting a ray on the mesh, returns the distance where the hit occures.
@ -125,16 +129,18 @@ public:
}
Vec3d normal_by_face_id(int face_id) const;
const TriangleMesh * get_triangle_mesh() const { return m_tm; }
};
// Calculate the normals for the selected points (from 'points' set) on the
// mesh. This will call squared distance for each point.
PointSet normals(const PointSet& points,
const EigenMesh3D& convert_mesh,
const IndexedMesh& convert_mesh,
double eps = 0.05, // min distance from edges
std::function<void()> throw_on_cancel = [](){},
const std::vector<unsigned>& selected_points = {});
}} // namespace Slic3r::sla
#endif // EIGENMESH3D_H
#endif // INDEXEDMESH_H

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@ -2,6 +2,7 @@
#define SLA_JOBCONTROLLER_HPP
#include <functional>
#include <string>
namespace Slic3r { namespace sla {

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@ -1,5 +1,4 @@
#include <libslic3r/SLA/Pad.hpp>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/SpatIndex.hpp>
#include <libslic3r/SLA/BoostAdapter.hpp>
#include <libslic3r/SLA/Contour3D.hpp>

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@ -4,7 +4,7 @@
#include "libslic3r/Point.hpp"
#include "SupportPoint.hpp"
#include "Hollowing.hpp"
#include "EigenMesh3D.hpp"
#include "IndexedMesh.hpp"
#include "libslic3r/Model.hpp"
#include <tbb/parallel_for.h>
@ -15,7 +15,7 @@ template<class Pt> Vec3d pos(const Pt &p) { return p.pos.template cast<double>()
template<class Pt> void pos(Pt &p, const Vec3d &pp) { p.pos = pp.cast<float>(); }
template<class PointType>
void reproject_support_points(const EigenMesh3D &mesh, std::vector<PointType> &pts)
void reproject_support_points(const IndexedMesh &mesh, std::vector<PointType> &pts)
{
tbb::parallel_for(size_t(0), pts.size(), [&mesh, &pts](size_t idx) {
int junk;
@ -40,7 +40,7 @@ inline void reproject_points_and_holes(ModelObject *object)
TriangleMesh rmsh = object->raw_mesh();
rmsh.require_shared_vertices();
EigenMesh3D emesh{rmsh};
IndexedMesh emesh{rmsh};
if (has_sppoints)
reproject_support_points(emesh, object->sla_support_points);

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@ -2,7 +2,6 @@
#include <exception>
#include <libnest2d/optimizers/nlopt/genetic.hpp>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/Rotfinder.hpp>
#include <libslic3r/SLA/SupportTree.hpp>
#include "Model.hpp"

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@ -0,0 +1,161 @@
#include "SpatIndex.hpp"
// for concave hull merging decisions
#include <libslic3r/SLA/BoostAdapter.hpp>
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable: 4244)
#pragma warning(disable: 4267)
#endif
#include "boost/geometry/index/rtree.hpp"
#ifdef _MSC_VER
#pragma warning(pop)
#endif
namespace Slic3r { namespace sla {
/* **************************************************************************
* PointIndex implementation
* ************************************************************************** */
class PointIndex::Impl {
public:
using BoostIndex = boost::geometry::index::rtree< PointIndexEl,
boost::geometry::index::rstar<16, 4> /* ? */ >;
BoostIndex m_store;
};
PointIndex::PointIndex(): m_impl(new Impl()) {}
PointIndex::~PointIndex() {}
PointIndex::PointIndex(const PointIndex &cpy): m_impl(new Impl(*cpy.m_impl)) {}
PointIndex::PointIndex(PointIndex&& cpy): m_impl(std::move(cpy.m_impl)) {}
PointIndex& PointIndex::operator=(const PointIndex &cpy)
{
m_impl.reset(new Impl(*cpy.m_impl));
return *this;
}
PointIndex& PointIndex::operator=(PointIndex &&cpy)
{
m_impl.swap(cpy.m_impl);
return *this;
}
void PointIndex::insert(const PointIndexEl &el)
{
m_impl->m_store.insert(el);
}
bool PointIndex::remove(const PointIndexEl& el)
{
return m_impl->m_store.remove(el) == 1;
}
std::vector<PointIndexEl>
PointIndex::query(std::function<bool(const PointIndexEl &)> fn) const
{
namespace bgi = boost::geometry::index;
std::vector<PointIndexEl> ret;
m_impl->m_store.query(bgi::satisfies(fn), std::back_inserter(ret));
return ret;
}
std::vector<PointIndexEl> PointIndex::nearest(const Vec3d &el, unsigned k = 1) const
{
namespace bgi = boost::geometry::index;
std::vector<PointIndexEl> ret; ret.reserve(k);
m_impl->m_store.query(bgi::nearest(el, k), std::back_inserter(ret));
return ret;
}
size_t PointIndex::size() const
{
return m_impl->m_store.size();
}
void PointIndex::foreach(std::function<void (const PointIndexEl &)> fn)
{
for(auto& el : m_impl->m_store) fn(el);
}
void PointIndex::foreach(std::function<void (const PointIndexEl &)> fn) const
{
for(const auto &el : m_impl->m_store) fn(el);
}
/* **************************************************************************
* BoxIndex implementation
* ************************************************************************** */
class BoxIndex::Impl {
public:
using BoostIndex = boost::geometry::index::
rtree<BoxIndexEl, boost::geometry::index::rstar<16, 4> /* ? */>;
BoostIndex m_store;
};
BoxIndex::BoxIndex(): m_impl(new Impl()) {}
BoxIndex::~BoxIndex() {}
BoxIndex::BoxIndex(const BoxIndex &cpy): m_impl(new Impl(*cpy.m_impl)) {}
BoxIndex::BoxIndex(BoxIndex&& cpy): m_impl(std::move(cpy.m_impl)) {}
BoxIndex& BoxIndex::operator=(const BoxIndex &cpy)
{
m_impl.reset(new Impl(*cpy.m_impl));
return *this;
}
BoxIndex& BoxIndex::operator=(BoxIndex &&cpy)
{
m_impl.swap(cpy.m_impl);
return *this;
}
void BoxIndex::insert(const BoxIndexEl &el)
{
m_impl->m_store.insert(el);
}
bool BoxIndex::remove(const BoxIndexEl& el)
{
return m_impl->m_store.remove(el) == 1;
}
std::vector<BoxIndexEl> BoxIndex::query(const BoundingBox &qrbb,
BoxIndex::QueryType qt)
{
namespace bgi = boost::geometry::index;
std::vector<BoxIndexEl> ret; ret.reserve(m_impl->m_store.size());
switch (qt) {
case qtIntersects:
m_impl->m_store.query(bgi::intersects(qrbb), std::back_inserter(ret));
break;
case qtWithin:
m_impl->m_store.query(bgi::within(qrbb), std::back_inserter(ret));
}
return ret;
}
size_t BoxIndex::size() const
{
return m_impl->m_store.size();
}
void BoxIndex::foreach(std::function<void (const BoxIndexEl &)> fn)
{
for(auto& el : m_impl->m_store) fn(el);
}
}} // namespace Slic3r::sla

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@ -73,7 +73,7 @@ public:
BoxIndex& operator=(BoxIndex&&);
void insert(const BoxIndexEl&);
inline void insert(const BoundingBox& bb, unsigned idx)
void insert(const BoundingBox& bb, unsigned idx)
{
insert(std::make_pair(bb, unsigned(idx)));
}

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@ -2,7 +2,6 @@
#define SLA_SUPPORTPOINT_HPP
#include <vector>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/ExPolygon.hpp>
namespace Slic3r { namespace sla {
@ -29,13 +28,13 @@ struct SupportPoint
float pos_y,
float pos_z,
float head_radius,
bool new_island)
bool new_island = false)
: pos(pos_x, pos_y, pos_z)
, head_front_radius(head_radius)
, is_new_island(new_island)
{}
SupportPoint(Vec3f position, float head_radius, bool new_island)
SupportPoint(Vec3f position, float head_radius, bool new_island = false)
: pos(position)
, head_front_radius(head_radius)
, is_new_island(new_island)

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@ -50,7 +50,7 @@ float SupportPointGenerator::distance_limit(float angle) const
}*/
SupportPointGenerator::SupportPointGenerator(
const sla::EigenMesh3D &emesh,
const sla::IndexedMesh &emesh,
const std::vector<ExPolygons> &slices,
const std::vector<float> & heights,
const Config & config,
@ -64,7 +64,7 @@ SupportPointGenerator::SupportPointGenerator(
}
SupportPointGenerator::SupportPointGenerator(
const EigenMesh3D &emesh,
const IndexedMesh &emesh,
const SupportPointGenerator::Config &config,
std::function<void ()> throw_on_cancel,
std::function<void (int)> statusfn)
@ -95,8 +95,8 @@ void SupportPointGenerator::project_onto_mesh(std::vector<sla::SupportPoint>& po
m_throw_on_cancel();
Vec3f& p = points[point_id].pos;
// Project the point upward and downward and choose the closer intersection with the mesh.
sla::EigenMesh3D::hit_result hit_up = m_emesh.query_ray_hit(p.cast<double>(), Vec3d(0., 0., 1.));
sla::EigenMesh3D::hit_result hit_down = m_emesh.query_ray_hit(p.cast<double>(), Vec3d(0., 0., -1.));
sla::IndexedMesh::hit_result hit_up = m_emesh.query_ray_hit(p.cast<double>(), Vec3d(0., 0., 1.));
sla::IndexedMesh::hit_result hit_down = m_emesh.query_ray_hit(p.cast<double>(), Vec3d(0., 0., -1.));
bool up = hit_up.is_hit();
bool down = hit_down.is_hit();
@ -104,7 +104,7 @@ void SupportPointGenerator::project_onto_mesh(std::vector<sla::SupportPoint>& po
if (!up && !down)
continue;
sla::EigenMesh3D::hit_result& hit = (!down || (hit_up.distance() < hit_down.distance())) ? hit_up : hit_down;
sla::IndexedMesh::hit_result& hit = (!down || (hit_up.distance() < hit_down.distance())) ? hit_up : hit_down;
p = p + (hit.distance() * hit.direction()).cast<float>();
}
});
@ -523,15 +523,12 @@ void SupportPointGenerator::uniformly_cover(const ExPolygons& islands, Structure
}
}
void remove_bottom_points(std::vector<SupportPoint> &pts, double gnd_lvl, double tolerance)
void remove_bottom_points(std::vector<SupportPoint> &pts, float lvl)
{
// get iterator to the reorganized vector end
auto endit =
std::remove_if(pts.begin(), pts.end(),
[tolerance, gnd_lvl](const sla::SupportPoint &sp) {
double diff = std::abs(gnd_lvl -
double(sp.pos(Z)));
return diff <= tolerance;
auto endit = std::remove_if(pts.begin(), pts.end(), [lvl]
(const sla::SupportPoint &sp) {
return sp.pos.z() <= lvl;
});
// erase all elements after the new end

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@ -3,9 +3,8 @@
#include <random>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/SupportPoint.hpp>
#include <libslic3r/SLA/EigenMesh3D.hpp>
#include <libslic3r/SLA/IndexedMesh.hpp>
#include <libslic3r/BoundingBox.hpp>
#include <libslic3r/ClipperUtils.hpp>
@ -28,10 +27,10 @@ public:
inline float tear_pressure() const { return 1.f; } // pressure that the display exerts (the force unit per mm2)
};
SupportPointGenerator(const EigenMesh3D& emesh, const std::vector<ExPolygons>& slices,
SupportPointGenerator(const IndexedMesh& emesh, const std::vector<ExPolygons>& slices,
const std::vector<float>& heights, const Config& config, std::function<void(void)> throw_on_cancel, std::function<void(int)> statusfn);
SupportPointGenerator(const EigenMesh3D& emesh, const Config& config, std::function<void(void)> throw_on_cancel, std::function<void(int)> statusfn);
SupportPointGenerator(const IndexedMesh& emesh, const Config& config, std::function<void(void)> throw_on_cancel, std::function<void(int)> statusfn);
const std::vector<SupportPoint>& output() const { return m_output; }
std::vector<SupportPoint>& output() { return m_output; }
@ -207,14 +206,14 @@ private:
static void output_structures(const std::vector<Structure> &structures);
#endif // SLA_SUPPORTPOINTGEN_DEBUG
const EigenMesh3D& m_emesh;
const IndexedMesh& m_emesh;
std::function<void(void)> m_throw_on_cancel;
std::function<void(int)> m_statusfn;
std::mt19937 m_rng;
};
void remove_bottom_points(std::vector<SupportPoint> &pts, double gnd_lvl, double tolerance);
void remove_bottom_points(std::vector<SupportPoint> &pts, float lvl);
}} // namespace Slic3r::sla

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@ -5,9 +5,9 @@
#include <numeric>
#include <libslic3r/SLA/SupportTree.hpp>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/SpatIndex.hpp>
#include <libslic3r/SLA/SupportTreeBuilder.hpp>
#include <libslic3r/SLA/SupportTreeBuildsteps.hpp>
#include <libslic3r/MTUtils.hpp>
#include <libslic3r/ClipperUtils.hpp>
@ -28,20 +28,6 @@
namespace Slic3r {
namespace sla {
// Compile time configuration value definitions:
// The max Z angle for a normal at which it will get completely ignored.
const double SupportConfig::normal_cutoff_angle = 150.0 * M_PI / 180.0;
// The shortest distance of any support structure from the model surface
const double SupportConfig::safety_distance_mm = 0.5;
const double SupportConfig::max_solo_pillar_height_mm = 15.0;
const double SupportConfig::max_dual_pillar_height_mm = 35.0;
const double SupportConfig::optimizer_rel_score_diff = 1e-6;
const unsigned SupportConfig::optimizer_max_iterations = 1000;
const unsigned SupportConfig::pillar_cascade_neighbors = 3;
void SupportTree::retrieve_full_mesh(TriangleMesh &outmesh) const {
outmesh.merge(retrieve_mesh(MeshType::Support));
outmesh.merge(retrieve_mesh(MeshType::Pad));
@ -103,9 +89,11 @@ SupportTree::UPtr SupportTree::create(const SupportableMesh &sm,
builder->m_ctl = ctl;
if (sm.cfg.enabled) {
builder->build(sm);
// Execute takes care about the ground_level
SupportTreeBuildsteps::execute(*builder, sm);
builder->merge_and_cleanup(); // clean metadata, leave only the meshes.
} else {
// If a pad gets added later, it will be in the right Z level
builder->ground_level = sm.emesh.ground_level();
}

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@ -5,9 +5,8 @@
#include <memory>
#include <Eigen/Geometry>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/Pad.hpp>
#include <libslic3r/SLA/EigenMesh3D.hpp>
#include <libslic3r/SLA/IndexedMesh.hpp>
#include <libslic3r/SLA/SupportPoint.hpp>
#include <libslic3r/SLA/JobController.hpp>
@ -32,7 +31,7 @@ enum class PillarConnectionMode
dynamic
};
struct SupportConfig
struct SupportTreeConfig
{
bool enabled = true;
@ -45,6 +44,8 @@ struct SupportConfig
// Radius of the back side of the 3d arrow.
double head_back_radius_mm = 0.5;
double head_fallback_radius_mm = 0.25;
// Width in mm from the back sphere center to the front sphere center.
double head_width_mm = 1.0;
@ -95,36 +96,43 @@ struct SupportConfig
// /////////////////////////////////////////////////////////////////////////
// The max Z angle for a normal at which it will get completely ignored.
static const double normal_cutoff_angle;
static const double constexpr normal_cutoff_angle = 150.0 * M_PI / 180.0;
// The shortest distance of any support structure from the model surface
static const double safety_distance_mm;
static const double constexpr safety_distance_mm = 0.5;
static const double max_solo_pillar_height_mm;
static const double max_dual_pillar_height_mm;
static const double optimizer_rel_score_diff;
static const unsigned optimizer_max_iterations;
static const unsigned pillar_cascade_neighbors;
static const double constexpr max_solo_pillar_height_mm = 15.0;
static const double constexpr max_dual_pillar_height_mm = 35.0;
static const double constexpr optimizer_rel_score_diff = 1e-6;
static const unsigned constexpr optimizer_max_iterations = 1000;
static const unsigned constexpr pillar_cascade_neighbors = 3;
};
// TODO: Part of future refactor
//class SupportConfig {
// std::optional<SupportTreeConfig> tree_cfg {std::in_place_t{}}; // fill up
// std::optional<PadConfig> pad_cfg;
//};
enum class MeshType { Support, Pad };
struct SupportableMesh
{
EigenMesh3D emesh;
IndexedMesh emesh;
SupportPoints pts;
SupportConfig cfg;
SupportTreeConfig cfg;
PadConfig pad_cfg;
explicit SupportableMesh(const TriangleMesh & trmsh,
const SupportPoints &sp,
const SupportConfig &c)
const SupportTreeConfig &c)
: emesh{trmsh}, pts{sp}, cfg{c}
{}
explicit SupportableMesh(const EigenMesh3D &em,
explicit SupportableMesh(const IndexedMesh &em,
const SupportPoints &sp,
const SupportConfig &c)
const SupportTreeConfig &c)
: emesh{em}, pts{sp}, cfg{c}
{}
};

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@ -1,336 +1,26 @@
#define NOMINMAX
#include <libslic3r/SLA/SupportTreeBuilder.hpp>
#include <libslic3r/SLA/SupportTreeBuildsteps.hpp>
#include <libslic3r/SLA/SupportTreeMesher.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
namespace Slic3r {
namespace sla {
Contour3D sphere(double rho, Portion portion, double fa) {
Contour3D ret;
// prohibit close to zero radius
if(rho <= 1e-6 && rho >= -1e-6) return ret;
auto& vertices = ret.points;
auto& facets = ret.faces3;
// Algorithm:
// Add points one-by-one to the sphere grid and form facets using relative
// coordinates. Sphere is composed effectively of a mesh of stacked circles.
// adjust via rounding to get an even multiple for any provided angle.
double angle = (2*PI / floor(2*PI / fa));
// Ring to be scaled to generate the steps of the sphere
std::vector<double> ring;
for (double i = 0; i < 2*PI; i+=angle) ring.emplace_back(i);
const auto sbegin = size_t(2*std::get<0>(portion)/angle);
const auto send = size_t(2*std::get<1>(portion)/angle);
const size_t steps = ring.size();
const double increment = 1.0 / double(steps);
// special case: first ring connects to 0,0,0
// insert and form facets.
if(sbegin == 0)
vertices.emplace_back(Vec3d(0.0, 0.0, -rho + increment*sbegin*2.0*rho));
auto id = coord_t(vertices.size());
for (size_t i = 0; i < ring.size(); i++) {
// Fixed scaling
const double z = -rho + increment*rho*2.0 * (sbegin + 1.0);
// radius of the circle for this step.
const double r = std::sqrt(std::abs(rho*rho - z*z));
Vec2d b = Eigen::Rotation2Dd(ring[i]) * Eigen::Vector2d(0, r);
vertices.emplace_back(Vec3d(b(0), b(1), z));
if (sbegin == 0)
(i == 0) ? facets.emplace_back(coord_t(ring.size()), 0, 1) :
facets.emplace_back(id - 1, 0, id);
++id;
}
// General case: insert and form facets for each step,
// joining it to the ring below it.
for (size_t s = sbegin + 2; s < send - 1; s++) {
const double z = -rho + increment*double(s*2.0*rho);
const double r = std::sqrt(std::abs(rho*rho - z*z));
for (size_t i = 0; i < ring.size(); i++) {
Vec2d b = Eigen::Rotation2Dd(ring[i]) * Eigen::Vector2d(0, r);
vertices.emplace_back(Vec3d(b(0), b(1), z));
auto id_ringsize = coord_t(id - int(ring.size()));
if (i == 0) {
// wrap around
facets.emplace_back(id - 1, id, id + coord_t(ring.size() - 1) );
facets.emplace_back(id - 1, id_ringsize, id);
} else {
facets.emplace_back(id_ringsize - 1, id_ringsize, id);
facets.emplace_back(id - 1, id_ringsize - 1, id);
}
id++;
}
}
// special case: last ring connects to 0,0,rho*2.0
// only form facets.
if(send >= size_t(2*PI / angle)) {
vertices.emplace_back(Vec3d(0.0, 0.0, -rho + increment*send*2.0*rho));
for (size_t i = 0; i < ring.size(); i++) {
auto id_ringsize = coord_t(id - int(ring.size()));
if (i == 0) {
// third vertex is on the other side of the ring.
facets.emplace_back(id - 1, id_ringsize, id);
} else {
auto ci = coord_t(id_ringsize + coord_t(i));
facets.emplace_back(ci - 1, ci, id);
}
}
}
id++;
return ret;
}
Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d &sp)
{
Contour3D ret;
auto steps = int(ssteps);
auto& points = ret.points;
auto& indices = ret.faces3;
points.reserve(2*ssteps);
double a = 2*PI/steps;
Vec3d jp = sp;
Vec3d endp = {sp(X), sp(Y), sp(Z) + h};
// Upper circle points
for(int i = 0; i < steps; ++i) {
double phi = i*a;
double ex = endp(X) + r*std::cos(phi);
double ey = endp(Y) + r*std::sin(phi);
points.emplace_back(ex, ey, endp(Z));
}
// Lower circle points
for(int i = 0; i < steps; ++i) {
double phi = i*a;
double x = jp(X) + r*std::cos(phi);
double y = jp(Y) + r*std::sin(phi);
points.emplace_back(x, y, jp(Z));
}
// Now create long triangles connecting upper and lower circles
indices.reserve(2*ssteps);
auto offs = steps;
for(int i = 0; i < steps - 1; ++i) {
indices.emplace_back(i, i + offs, offs + i + 1);
indices.emplace_back(i, offs + i + 1, i + 1);
}
// Last triangle connecting the first and last vertices
auto last = steps - 1;
indices.emplace_back(0, last, offs);
indices.emplace_back(last, offs + last, offs);
// According to the slicing algorithms, we need to aid them with generating
// a watertight body. So we create a triangle fan for the upper and lower
// ending of the cylinder to close the geometry.
points.emplace_back(jp); int ci = int(points.size() - 1);
for(int i = 0; i < steps - 1; ++i)
indices.emplace_back(i + offs + 1, i + offs, ci);
indices.emplace_back(offs, steps + offs - 1, ci);
points.emplace_back(endp); ci = int(points.size() - 1);
for(int i = 0; i < steps - 1; ++i)
indices.emplace_back(ci, i, i + 1);
indices.emplace_back(steps - 1, 0, ci);
return ret;
}
Head::Head(double r_big_mm,
double r_small_mm,
double length_mm,
double penetration,
const Vec3d &direction,
const Vec3d &offset,
const size_t circlesteps)
: steps(circlesteps)
, dir(direction)
, tr(offset)
const Vec3d &offset)
: dir(direction)
, pos(offset)
, r_back_mm(r_big_mm)
, r_pin_mm(r_small_mm)
, width_mm(length_mm)
, penetration_mm(penetration)
{
assert(width_mm > 0.);
assert(r_back_mm > 0.);
assert(r_pin_mm > 0.);
// We create two spheres which will be connected with a robe that fits
// both circles perfectly.
// Set up the model detail level
const double detail = 2*PI/steps;
// We don't generate whole circles. Instead, we generate only the
// portions which are visible (not covered by the robe) To know the
// exact portion of the bottom and top circles we need to use some
// rules of tangent circles from which we can derive (using simple
// triangles the following relations:
// The height of the whole mesh
const double h = r_big_mm + r_small_mm + width_mm;
double phi = PI/2 - std::acos( (r_big_mm - r_small_mm) / h );
// To generate a whole circle we would pass a portion of (0, Pi)
// To generate only a half horizontal circle we can pass (0, Pi/2)
// The calculated phi is an offset to the half circles needed to smooth
// the transition from the circle to the robe geometry
auto&& s1 = sphere(r_big_mm, make_portion(0, PI/2 + phi), detail);
auto&& s2 = sphere(r_small_mm, make_portion(PI/2 + phi, PI), detail);
for(auto& p : s2.points) p.z() += h;
mesh.merge(s1);
mesh.merge(s2);
for(size_t idx1 = s1.points.size() - steps, idx2 = s1.points.size();
idx1 < s1.points.size() - 1;
idx1++, idx2++)
{
coord_t i1s1 = coord_t(idx1), i1s2 = coord_t(idx2);
coord_t i2s1 = i1s1 + 1, i2s2 = i1s2 + 1;
mesh.faces3.emplace_back(i1s1, i2s1, i2s2);
mesh.faces3.emplace_back(i1s1, i2s2, i1s2);
}
auto i1s1 = coord_t(s1.points.size()) - coord_t(steps);
auto i2s1 = coord_t(s1.points.size()) - 1;
auto i1s2 = coord_t(s1.points.size());
auto i2s2 = coord_t(s1.points.size()) + coord_t(steps) - 1;
mesh.faces3.emplace_back(i2s2, i2s1, i1s1);
mesh.faces3.emplace_back(i1s2, i2s2, i1s1);
// To simplify further processing, we translate the mesh so that the
// last vertex of the pointing sphere (the pinpoint) will be at (0,0,0)
for(auto& p : mesh.points) p.z() -= (h + r_small_mm - penetration_mm);
}
Pillar::Pillar(const Vec3d &jp, const Vec3d &endp, double radius, size_t st):
r(radius), steps(st), endpt(endp), starts_from_head(false)
{
assert(steps > 0);
height = jp(Z) - endp(Z);
if(height > EPSILON) { // Endpoint is below the starting point
// We just create a bridge geometry with the pillar parameters and
// move the data.
Contour3D body = cylinder(radius, height, st, endp);
mesh.points.swap(body.points);
mesh.faces3.swap(body.faces3);
}
}
Pillar &Pillar::add_base(double baseheight, double radius)
{
if(baseheight <= 0) return *this;
if(baseheight > height) baseheight = height;
assert(steps >= 0);
auto last = int(steps - 1);
if(radius < r ) radius = r;
double a = 2*PI/steps;
double z = endpt(Z) + baseheight;
for(size_t i = 0; i < steps; ++i) {
double phi = i*a;
double x = endpt(X) + r*std::cos(phi);
double y = endpt(Y) + r*std::sin(phi);
base.points.emplace_back(x, y, z);
}
for(size_t i = 0; i < steps; ++i) {
double phi = i*a;
double x = endpt(X) + radius*std::cos(phi);
double y = endpt(Y) + radius*std::sin(phi);
base.points.emplace_back(x, y, z - baseheight);
}
auto ep = endpt; ep(Z) += baseheight;
base.points.emplace_back(endpt);
base.points.emplace_back(ep);
auto& indices = base.faces3;
auto hcenter = int(base.points.size() - 1);
auto lcenter = int(base.points.size() - 2);
auto offs = int(steps);
for(int i = 0; i < last; ++i) {
indices.emplace_back(i, i + offs, offs + i + 1);
indices.emplace_back(i, offs + i + 1, i + 1);
indices.emplace_back(i, i + 1, hcenter);
indices.emplace_back(lcenter, offs + i + 1, offs + i);
}
indices.emplace_back(0, last, offs);
indices.emplace_back(last, offs + last, offs);
indices.emplace_back(hcenter, last, 0);
indices.emplace_back(offs, offs + last, lcenter);
return *this;
}
Bridge::Bridge(const Vec3d &j1, const Vec3d &j2, double r_mm, size_t steps):
r(r_mm), startp(j1), endp(j2)
{
using Quaternion = Eigen::Quaternion<double>;
Vec3d dir = (j2 - j1).normalized();
double d = distance(j2, j1);
mesh = cylinder(r, d, steps);
auto quater = Quaternion::FromTwoVectors(Vec3d{0,0,1}, dir);
for(auto& p : mesh.points) p = quater * p + j1;
}
CompactBridge::CompactBridge(const Vec3d &sp,
const Vec3d &ep,
const Vec3d &n,
double r,
bool endball,
size_t steps)
{
Vec3d startp = sp + r * n;
Vec3d dir = (ep - startp).normalized();
Vec3d endp = ep - r * dir;
Bridge br(startp, endp, r, steps);
mesh.merge(br.mesh);
// now add the pins
double fa = 2*PI/steps;
auto upperball = sphere(r, Portion{PI / 2 - fa, PI}, fa);
for(auto& p : upperball.points) p += startp;
if(endball) {
auto lowerball = sphere(r, Portion{0, PI/2 + 2*fa}, fa);
for(auto& p : lowerball.points) p += endp;
mesh.merge(lowerball);
}
mesh.merge(upperball);
}
Pad::Pad(const TriangleMesh &support_mesh,
@ -368,7 +58,6 @@ SupportTreeBuilder::SupportTreeBuilder(SupportTreeBuilder &&o)
, m_pillars{std::move(o.m_pillars)}
, m_bridges{std::move(o.m_bridges)}
, m_crossbridges{std::move(o.m_crossbridges)}
, m_compact_bridges{std::move(o.m_compact_bridges)}
, m_pad{std::move(o.m_pad)}
, m_meshcache{std::move(o.m_meshcache)}
, m_meshcache_valid{o.m_meshcache_valid}
@ -382,7 +71,6 @@ SupportTreeBuilder::SupportTreeBuilder(const SupportTreeBuilder &o)
, m_pillars{o.m_pillars}
, m_bridges{o.m_bridges}
, m_crossbridges{o.m_crossbridges}
, m_compact_bridges{o.m_compact_bridges}
, m_pad{o.m_pad}
, m_meshcache{o.m_meshcache}
, m_meshcache_valid{o.m_meshcache_valid}
@ -397,7 +85,6 @@ SupportTreeBuilder &SupportTreeBuilder::operator=(SupportTreeBuilder &&o)
m_pillars = std::move(o.m_pillars);
m_bridges = std::move(o.m_bridges);
m_crossbridges = std::move(o.m_crossbridges);
m_compact_bridges = std::move(o.m_compact_bridges);
m_pad = std::move(o.m_pad);
m_meshcache = std::move(o.m_meshcache);
m_meshcache_valid = o.m_meshcache_valid;
@ -413,7 +100,6 @@ SupportTreeBuilder &SupportTreeBuilder::operator=(const SupportTreeBuilder &o)
m_pillars = o.m_pillars;
m_bridges = o.m_bridges;
m_crossbridges = o.m_crossbridges;
m_compact_bridges = o.m_compact_bridges;
m_pad = o.m_pad;
m_meshcache = o.m_meshcache;
m_meshcache_valid = o.m_meshcache_valid;
@ -422,7 +108,19 @@ SupportTreeBuilder &SupportTreeBuilder::operator=(const SupportTreeBuilder &o)
return *this;
}
const TriangleMesh &SupportTreeBuilder::merged_mesh() const
void SupportTreeBuilder::add_pillar_base(long pid, double baseheight, double radius)
{
std::lock_guard<Mutex> lk(m_mutex);
assert(pid >= 0 && size_t(pid) < m_pillars.size());
Pillar& pll = m_pillars[size_t(pid)];
m_pedestals.emplace_back(pll.endpt, std::min(baseheight, pll.height),
std::max(radius, pll.r), pll.r);
m_pedestals.back().id = m_pedestals.size() - 1;
m_meshcache_valid = false;
}
const TriangleMesh &SupportTreeBuilder::merged_mesh(size_t steps) const
{
if (m_meshcache_valid) return m_meshcache;
@ -430,33 +128,42 @@ const TriangleMesh &SupportTreeBuilder::merged_mesh() const
for (auto &head : m_heads) {
if (ctl().stopcondition()) break;
if (head.is_valid()) merged.merge(head.mesh);
if (head.is_valid()) merged.merge(get_mesh(head, steps));
}
for (auto &stick : m_pillars) {
for (auto &pill : m_pillars) {
if (ctl().stopcondition()) break;
merged.merge(stick.mesh);
merged.merge(stick.base);
merged.merge(get_mesh(pill, steps));
}
for (auto &pedest : m_pedestals) {
if (ctl().stopcondition()) break;
merged.merge(get_mesh(pedest, steps));
}
for (auto &j : m_junctions) {
if (ctl().stopcondition()) break;
merged.merge(j.mesh);
}
for (auto &cb : m_compact_bridges) {
if (ctl().stopcondition()) break;
merged.merge(cb.mesh);
merged.merge(get_mesh(j, steps));
}
for (auto &bs : m_bridges) {
if (ctl().stopcondition()) break;
merged.merge(bs.mesh);
merged.merge(get_mesh(bs, steps));
}
for (auto &bs : m_crossbridges) {
if (ctl().stopcondition()) break;
merged.merge(bs.mesh);
merged.merge(get_mesh(bs, steps));
}
for (auto &bs : m_diffbridges) {
if (ctl().stopcondition()) break;
merged.merge(get_mesh(bs, steps));
}
for (auto &anch : m_anchors) {
if (ctl().stopcondition()) break;
merged.merge(get_mesh(anch, steps));
}
if (ctl().stopcondition()) {
@ -499,7 +206,6 @@ const TriangleMesh &SupportTreeBuilder::merge_and_cleanup()
m_pillars = {};
m_junctions = {};
m_bridges = {};
m_compact_bridges = {};
return ret;
}
@ -514,11 +220,4 @@ const TriangleMesh &SupportTreeBuilder::retrieve_mesh(MeshType meshtype) const
return m_meshcache;
}
bool SupportTreeBuilder::build(const SupportableMesh &sm)
{
ground_level = sm.emesh.ground_level() - sm.cfg.object_elevation_mm;
return SupportTreeBuildsteps::execute(*this, sm);
}
}
}
}} // namespace Slic3r::sla

View File

@ -2,7 +2,6 @@
#define SLA_SUPPORTTREEBUILDER_HPP
#include <libslic3r/SLA/Concurrency.hpp>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/SupportTree.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
#include <libslic3r/SLA/Pad.hpp>
@ -50,13 +49,6 @@ namespace sla {
* nearby pillar.
*/
using Coordf = double;
using Portion = std::tuple<double, double>;
inline Portion make_portion(double a, double b) {
return std::make_tuple(a, b);
}
template<class Vec> double distance(const Vec& p) {
return std::sqrt(p.transpose() * p);
}
@ -66,33 +58,25 @@ template<class Vec> double distance(const Vec& pp1, const Vec& pp2) {
return distance(p);
}
Contour3D sphere(double rho, Portion portion = make_portion(0.0, 2.0*PI),
double fa=(2*PI/360));
const Vec3d DOWN = {0.0, 0.0, -1.0};
// Down facing cylinder in Z direction with arguments:
// r: radius
// h: Height
// ssteps: how many edges will create the base circle
// sp: starting point
Contour3D cylinder(double r, double h, size_t ssteps = 45, const Vec3d &sp = {0,0,0});
struct SupportTreeNode
{
static const constexpr long ID_UNSET = -1;
const constexpr long ID_UNSET = -1;
long id = ID_UNSET; // For identification withing a tree.
};
struct Head {
Contour3D mesh;
size_t steps = 45;
Vec3d dir = {0, 0, -1};
Vec3d tr = {0, 0, 0};
// A pinhead originating from a support point
struct Head: public SupportTreeNode {
Vec3d dir = DOWN;
Vec3d pos = {0, 0, 0};
double r_back_mm = 1;
double r_pin_mm = 0.5;
double width_mm = 2;
double penetration_mm = 0.5;
// For identification purposes. This will be used as the index into the
// container holding the head structures. See SLASupportTree::Impl
long id = ID_UNSET;
// If there is a pillar connecting to this head, then the id will be set.
long pillar_id = ID_UNSET;
@ -106,31 +90,23 @@ struct Head {
double r_small_mm,
double length_mm,
double penetration,
const Vec3d &direction = {0, 0, -1}, // direction (normal to the dull end)
const Vec3d &offset = {0, 0, 0}, // displacement
const size_t circlesteps = 45);
const Vec3d &direction = DOWN, // direction (normal to the dull end)
const Vec3d &offset = {0, 0, 0} // displacement
);
void transform()
inline double real_width() const
{
using Quaternion = Eigen::Quaternion<double>;
// We rotate the head to the specified direction The head's pointing
// side is facing upwards so this means that it would hold a support
// point with a normal pointing straight down. This is the reason of
// the -1 z coordinate
auto quatern = Quaternion::FromTwoVectors(Vec3d{0, 0, -1}, dir);
for(auto& p : mesh.points) p = quatern * p + tr;
return 2 * r_pin_mm + width_mm + 2 * r_back_mm ;
}
inline double fullwidth() const
{
return 2 * r_pin_mm + width_mm + 2*r_back_mm - penetration_mm;
return real_width() - penetration_mm;
}
inline Vec3d junction_point() const
{
return tr + ( 2 * r_pin_mm + width_mm + r_back_mm - penetration_mm)*dir;
return pos + (fullwidth() - r_back_mm) * dir;
}
inline double request_pillar_radius(double radius) const
@ -140,31 +116,17 @@ struct Head {
}
};
struct Junction {
Contour3D mesh;
// A junction connecting bridges and pillars
struct Junction: public SupportTreeNode {
double r = 1;
size_t steps = 45;
Vec3d pos;
long id = ID_UNSET;
Junction(const Vec3d& tr, double r_mm, size_t stepnum = 45):
r(r_mm), steps(stepnum), pos(tr)
{
mesh = sphere(r_mm, make_portion(0, PI), 2*PI/steps);
for(auto& p : mesh.points) p += tr;
}
Junction(const Vec3d &tr, double r_mm) : r(r_mm), pos(tr) {}
};
struct Pillar {
Contour3D mesh;
Contour3D base;
double r = 1;
size_t steps = 0;
struct Pillar: public SupportTreeNode {
double height, r;
Vec3d endpt;
double height = 0;
long id = ID_UNSET;
// If the pillar connects to a head, this is the id of that head
bool starts_from_head = true; // Could start from a junction as well
@ -176,53 +138,51 @@ struct Pillar {
// How many pillars are cascaded with this one
unsigned links = 0;
Pillar(const Vec3d& jp, const Vec3d& endp,
double radius = 1, size_t st = 45);
Pillar(const Vec3d &endp, double h, double radius = 1.):
height{h}, r(radius), endpt(endp), starts_from_head(false) {}
Pillar(const Junction &junc, const Vec3d &endp)
: Pillar(junc.pos, endp, junc.r, junc.steps)
{}
Pillar(const Head &head, const Vec3d &endp, double radius = 1)
: Pillar(head.junction_point(), endp,
head.request_pillar_radius(radius), head.steps)
{}
inline Vec3d startpoint() const
Vec3d startpoint() const
{
return {endpt(X), endpt(Y), endpt(Z) + height};
return {endpt.x(), endpt.y(), endpt.z() + height};
}
inline const Vec3d& endpoint() const { return endpt; }
Pillar& add_base(double baseheight = 3, double radius = 2);
const Vec3d& endpoint() const { return endpt; }
};
// A base for pillars or bridges that end on the ground
struct Pedestal: public SupportTreeNode {
Vec3d pos;
double height, r_bottom, r_top;
Pedestal(const Vec3d &p, double h, double rbottom, double rtop)
: pos{p}, height{h}, r_bottom{rbottom}, r_top{rtop}
{}
};
// This is the thing that anchors a pillar or bridge to the model body.
// It is actually a reverse pinhead.
struct Anchor: public Head { using Head::Head; };
// A Bridge between two pillars (with junction endpoints)
struct Bridge {
Contour3D mesh;
struct Bridge: public SupportTreeNode {
double r = 0.8;
long id = ID_UNSET;
Vec3d startp = Vec3d::Zero(), endp = Vec3d::Zero();
Bridge(const Vec3d &j1,
const Vec3d &j2,
double r_mm = 0.8,
size_t steps = 45);
double r_mm = 0.8): r{r_mm}, startp{j1}, endp{j2}
{}
double get_length() const { return (endp - startp).norm(); }
Vec3d get_dir() const { return (endp - startp).normalized(); }
};
// A bridge that spans from model surface to model surface with small connecting
// edges on the endpoints. Used for headless support points.
struct CompactBridge {
Contour3D mesh;
long id = ID_UNSET;
struct DiffBridge: public Bridge {
double end_r;
CompactBridge(const Vec3d& sp,
const Vec3d& ep,
const Vec3d& n,
double r,
bool endball = true,
size_t steps = 45);
DiffBridge(const Vec3d &p_s, const Vec3d &p_e, double r_s, double r_e)
: Bridge{p_s, p_e, r_s}, end_r{r_e}
{}
};
// A wrapper struct around the pad
@ -258,13 +218,16 @@ struct Pad {
// merged mesh. It can be retrieved using a dedicated method (pad())
class SupportTreeBuilder: public SupportTree {
// For heads it is beneficial to use the same IDs as for the support points.
std::vector<Head> m_heads;
std::vector<size_t> m_head_indices;
std::vector<Pillar> m_pillars;
std::vector<Junction> m_junctions;
std::vector<Bridge> m_bridges;
std::vector<Bridge> m_crossbridges;
std::vector<CompactBridge> m_compact_bridges;
std::vector<Head> m_heads;
std::vector<size_t> m_head_indices;
std::vector<Pillar> m_pillars;
std::vector<Junction> m_junctions;
std::vector<Bridge> m_bridges;
std::vector<Bridge> m_crossbridges;
std::vector<DiffBridge> m_diffbridges;
std::vector<Pedestal> m_pedestals;
std::vector<Anchor> m_anchors;
Pad m_pad;
using Mutex = ccr::SpinningMutex;
@ -274,8 +237,8 @@ class SupportTreeBuilder: public SupportTree {
mutable bool m_meshcache_valid = false;
mutable double m_model_height = 0; // the full height of the model
template<class...Args>
const Bridge& _add_bridge(std::vector<Bridge> &br, Args&&... args)
template<class BridgeT, class...Args>
const BridgeT& _add_bridge(std::vector<BridgeT> &br, Args&&... args)
{
std::lock_guard<Mutex> lk(m_mutex);
br.emplace_back(std::forward<Args>(args)...);
@ -306,7 +269,7 @@ public:
return m_heads.back();
}
template<class...Args> long add_pillar(long headid, Args&&... args)
template<class...Args> long add_pillar(long headid, double length)
{
std::lock_guard<Mutex> lk(m_mutex);
if (m_pillars.capacity() < m_heads.size())
@ -315,7 +278,9 @@ public:
assert(headid >= 0 && size_t(headid) < m_head_indices.size());
Head &head = m_heads[m_head_indices[size_t(headid)]];
m_pillars.emplace_back(head, std::forward<Args>(args)...);
Vec3d hjp = head.junction_point() - Vec3d{0, 0, length};
m_pillars.emplace_back(hjp, length, head.r_back_mm);
Pillar& pillar = m_pillars.back();
pillar.id = long(m_pillars.size() - 1);
head.pillar_id = pillar.id;
@ -326,11 +291,15 @@ public:
return pillar.id;
}
void add_pillar_base(long pid, double baseheight = 3, double radius = 2)
void add_pillar_base(long pid, double baseheight = 3, double radius = 2);
template<class...Args> const Anchor& add_anchor(Args&&...args)
{
std::lock_guard<Mutex> lk(m_mutex);
assert(pid >= 0 && size_t(pid) < m_pillars.size());
m_pillars[size_t(pid)].add_base(baseheight, radius);
m_anchors.emplace_back(std::forward<Args>(args)...);
m_anchors.back().id = long(m_junctions.size() - 1);
m_meshcache_valid = false;
return m_anchors.back();
}
void increment_bridges(const Pillar& pillar)
@ -371,17 +340,6 @@ public:
return pillar.id;
}
const Pillar& head_pillar(unsigned headid) const
{
std::lock_guard<Mutex> lk(m_mutex);
assert(headid < m_head_indices.size());
const Head& h = m_heads[m_head_indices[headid]];
assert(h.pillar_id >= 0 && h.pillar_id < long(m_pillars.size()));
return m_pillars[size_t(h.pillar_id)];
}
template<class...Args> const Junction& add_junction(Args&&... args)
{
std::lock_guard<Mutex> lk(m_mutex);
@ -391,18 +349,18 @@ public:
return m_junctions.back();
}
const Bridge& add_bridge(const Vec3d &s, const Vec3d &e, double r, size_t n = 45)
const Bridge& add_bridge(const Vec3d &s, const Vec3d &e, double r)
{
return _add_bridge(m_bridges, s, e, r, n);
return _add_bridge(m_bridges, s, e, r);
}
const Bridge& add_bridge(long headid, const Vec3d &endp, size_t s = 45)
const Bridge& add_bridge(long headid, const Vec3d &endp)
{
std::lock_guard<Mutex> lk(m_mutex);
assert(headid >= 0 && size_t(headid) < m_head_indices.size());
Head &h = m_heads[m_head_indices[size_t(headid)]];
m_bridges.emplace_back(h.junction_point(), endp, h.r_back_mm, s);
m_bridges.emplace_back(h.junction_point(), endp, h.r_back_mm);
m_bridges.back().id = long(m_bridges.size() - 1);
h.bridge_id = m_bridges.back().id;
@ -415,13 +373,9 @@ public:
return _add_bridge(m_crossbridges, std::forward<Args>(args)...);
}
template<class...Args> const CompactBridge& add_compact_bridge(Args&&...args)
template<class...Args> const DiffBridge& add_diffbridge(Args&&... args)
{
std::lock_guard<Mutex> lk(m_mutex);
m_compact_bridges.emplace_back(std::forward<Args>(args)...);
m_compact_bridges.back().id = long(m_compact_bridges.size() - 1);
m_meshcache_valid = false;
return m_compact_bridges.back();
return _add_bridge(m_diffbridges, std::forward<Args>(args)...);
}
Head &head(unsigned id)
@ -439,7 +393,7 @@ public:
}
inline const std::vector<Pillar> &pillars() const { return m_pillars; }
inline const std::vector<Head> &heads() const { return m_heads; }
inline const std::vector<Head> &heads() const { return m_heads; }
inline const std::vector<Bridge> &bridges() const { return m_bridges; }
inline const std::vector<Bridge> &crossbridges() const { return m_crossbridges; }
@ -464,7 +418,7 @@ public:
const Pad& pad() const { return m_pad; }
// WITHOUT THE PAD!!!
const TriangleMesh &merged_mesh() const;
const TriangleMesh &merged_mesh(size_t steps = 45) const;
// WITH THE PAD
double full_height() const;
@ -488,8 +442,6 @@ public:
virtual const TriangleMesh &retrieve_mesh(
MeshType meshtype = MeshType::Support) const override;
bool build(const SupportableMesh &supportable_mesh);
};
}} // namespace Slic3r::sla

File diff suppressed because it is too large Load Diff

View File

@ -5,6 +5,7 @@
#include <libslic3r/SLA/SupportTreeBuilder.hpp>
#include <libslic3r/SLA/Clustering.hpp>
#include <libslic3r/SLA/SpatIndex.hpp>
namespace Slic3r {
namespace sla {
@ -16,9 +17,7 @@ enum { // For indexing Eigen vectors as v(X), v(Y), v(Z) instead of numbers
X, Y, Z
};
inline Vec2d to_vec2(const Vec3d& v3) {
return {v3(X), v3(Y)};
}
inline Vec2d to_vec2(const Vec3d &v3) { return {v3(X), v3(Y)}; }
inline std::pair<double, double> dir_to_spheric(const Vec3d &n, double norm = 1.)
{
@ -46,55 +45,71 @@ inline Vec3d spheric_to_dir(const std::pair<double, double> &v)
return spheric_to_dir(v.first, v.second);
}
// This function returns the position of the centroid in the input 'clust'
// vector of point indices.
template<class DistFn>
long cluster_centroid(const ClusterEl& clust,
const std::function<Vec3d(size_t)> &pointfn,
DistFn df)
inline Vec3d spheric_to_dir(const std::array<double, 2> &v)
{
switch(clust.size()) {
case 0: /* empty cluster */ return ID_UNSET;
case 1: /* only one element */ return 0;
case 2: /* if two elements, there is no center */ return 0;
default: ;
return spheric_to_dir(v[0], v[1]);
}
// Give points on a 3D ring with given center, radius and orientation
// method based on:
// https://math.stackexchange.com/questions/73237/parametric-equation-of-a-circle-in-3d-space
template<size_t N>
class PointRing {
std::array<double, N> m_phis;
// Two vectors that will be perpendicular to each other and to the
// axis. Values for a(X) and a(Y) are now arbitrary, a(Z) is just a
// placeholder.
// a and b vectors are perpendicular to the ring direction and to each other.
// Together they define the plane where we have to iterate with the
// given angles in the 'm_phis' vector
Vec3d a = {0, 1, 0}, b;
double m_radius = 0.;
static inline bool constexpr is_one(double val)
{
return std::abs(std::abs(val) - 1) < 1e-20;
}
// The function works by calculating for each point the average distance
// from all the other points in the cluster. We create a selector bitmask of
// the same size as the cluster. The bitmask will have two true bits and
// false bits for the rest of items and we will loop through all the
// permutations of the bitmask (combinations of two points). Get the
// distance for the two points and add the distance to the averages.
// The point with the smallest average than wins.
public:
// The complexity should be O(n^2) but we will mostly apply this function
// for small clusters only (cca 3 elements)
PointRing(const Vec3d &n)
{
m_phis = linspace_array<N>(0., 2 * PI);
std::vector<bool> sel(clust.size(), false); // create full zero bitmask
std::fill(sel.end() - 2, sel.end(), true); // insert the two ones
std::vector<double> avgs(clust.size(), 0.0); // store the average distances
// We have to address the case when the direction vector v (same as
// dir) is coincident with one of the world axes. In this case two of
// its components will be completely zero and one is 1.0. Our method
// becomes dangerous here due to division with zero. Instead, vector
// 'a' can be an element-wise rotated version of 'v'
if(is_one(n(X)) || is_one(n(Y)) || is_one(n(Z))) {
a = {n(Z), n(X), n(Y)};
b = {n(Y), n(Z), n(X)};
}
else {
a(Z) = -(n(Y)*a(Y)) / n(Z); a.normalize();
b = a.cross(n);
}
}
do {
std::array<size_t, 2> idx;
for(size_t i = 0, j = 0; i < clust.size(); i++) if(sel[i]) idx[j++] = i;
Vec3d get(size_t idx, const Vec3d src, double r) const
{
double phi = m_phis[idx];
double sinphi = std::sin(phi);
double cosphi = std::cos(phi);
double d = df(pointfn(clust[idx[0]]),
pointfn(clust[idx[1]]));
double rpscos = r * cosphi;
double rpssin = r * sinphi;
// add the distance to the sums for both associated points
for(auto i : idx) avgs[i] += d;
// Point on the sphere
return {src(X) + rpscos * a(X) + rpssin * b(X),
src(Y) + rpscos * a(Y) + rpssin * b(Y),
src(Z) + rpscos * a(Z) + rpssin * b(Z)};
}
};
// now continue with the next permutation of the bitmask with two 1s
} while(std::next_permutation(sel.begin(), sel.end()));
// Divide by point size in the cluster to get the average (may be redundant)
for(auto& a : avgs) a /= clust.size();
// get the lowest average distance and return the index
auto minit = std::min_element(avgs.begin(), avgs.end());
return long(minit - avgs.begin());
}
//IndexedMesh::hit_result query_hit(const SupportableMesh &msh, const Bridge &br, double safety_d = std::nan(""));
//IndexedMesh::hit_result query_hit(const SupportableMesh &msh, const Head &br, double safety_d = std::nan(""));
inline Vec3d dirv(const Vec3d& startp, const Vec3d& endp) {
return (endp - startp).normalized();
@ -170,8 +185,8 @@ IntegerOnly<DoubleI> pairhash(I a, I b)
}
class SupportTreeBuildsteps {
const SupportConfig& m_cfg;
const EigenMesh3D& m_mesh;
const SupportTreeConfig& m_cfg;
const IndexedMesh& m_mesh;
const std::vector<SupportPoint>& m_support_pts;
using PtIndices = std::vector<unsigned>;
@ -180,7 +195,7 @@ class SupportTreeBuildsteps {
PtIndices m_iheads_onmodel;
PtIndices m_iheadless; // headless support points
std::map<unsigned, EigenMesh3D::hit_result> m_head_to_ground_scans;
std::map<unsigned, IndexedMesh::hit_result> m_head_to_ground_scans;
// normals for support points from model faces.
PointSet m_support_nmls;
@ -206,7 +221,7 @@ class SupportTreeBuildsteps {
// When bridging heads to pillars... TODO: find a cleaner solution
ccr::BlockingMutex m_bridge_mutex;
inline EigenMesh3D::hit_result ray_mesh_intersect(const Vec3d& s,
inline IndexedMesh::hit_result ray_mesh_intersect(const Vec3d& s,
const Vec3d& dir)
{
return m_mesh.query_ray_hit(s, dir);
@ -223,16 +238,24 @@ class SupportTreeBuildsteps {
// point was inside the model, an "invalid" hit_result will be returned
// with a zero distance value instead of a NAN. This way the result can
// be used safely for comparison with other distances.
EigenMesh3D::hit_result pinhead_mesh_intersect(
IndexedMesh::hit_result pinhead_mesh_intersect(
const Vec3d& s,
const Vec3d& dir,
double r_pin,
double r_back,
double width);
double width,
double safety_d);
template<class...Args>
inline double pinhead_mesh_distance(Args&&...args) {
return pinhead_mesh_intersect(std::forward<Args>(args)...).distance();
IndexedMesh::hit_result pinhead_mesh_intersect(
const Vec3d& s,
const Vec3d& dir,
double r_pin,
double r_back,
double width)
{
return pinhead_mesh_intersect(s, dir, r_pin, r_back, width,
r_back * m_cfg.safety_distance_mm /
m_cfg.head_back_radius_mm);
}
// Checking bridge (pillar and stick as well) intersection with the model.
@ -243,11 +266,21 @@ class SupportTreeBuildsteps {
// point was inside the model, an "invalid" hit_result will be returned
// with a zero distance value instead of a NAN. This way the result can
// be used safely for comparison with other distances.
EigenMesh3D::hit_result bridge_mesh_intersect(
IndexedMesh::hit_result bridge_mesh_intersect(
const Vec3d& s,
const Vec3d& dir,
double r,
bool ins_check = false);
double safety_d);
IndexedMesh::hit_result bridge_mesh_intersect(
const Vec3d& s,
const Vec3d& dir,
double r)
{
return bridge_mesh_intersect(s, dir, r,
r * m_cfg.safety_distance_mm /
m_cfg.head_back_radius_mm);
}
template<class...Args>
inline double bridge_mesh_distance(Args&&...args) {
@ -269,18 +302,27 @@ class SupportTreeBuildsteps {
bool connect_to_model_body(Head &head);
bool search_pillar_and_connect(const Head& head);
bool search_pillar_and_connect(const Head& source);
// This is a proxy function for pillar creation which will mind the gap
// between the pad and the model bottom in zero elevation mode.
// jp is the starting junction point which needs to be routed down.
// sourcedir is the allowed direction of an optional bridge between the
// jp junction and the final pillar.
void create_ground_pillar(const Vec3d &jp,
bool create_ground_pillar(const Vec3d &jp,
const Vec3d &sourcedir,
double radius,
long head_id = ID_UNSET);
long head_id = SupportTreeNode::ID_UNSET);
void add_pillar_base(long pid)
{
m_builder.add_pillar_base(pid, m_cfg.base_height_mm, m_cfg.base_radius_mm);
}
std::optional<DiffBridge> search_widening_path(const Vec3d &jp,
const Vec3d &dir,
double radius,
double new_radius);
public:
SupportTreeBuildsteps(SupportTreeBuilder & builder, const SupportableMesh &sm);
@ -324,11 +366,6 @@ public:
void interconnect_pillars();
// Step: process the support points where there is not enough space for a
// full pinhead. In this case we will use a rounded sphere as a touching
// point and use a thinner bridge (let's call it a stick).
void routing_headless ();
inline void merge_result() { m_builder.merged_mesh(); }
static bool execute(SupportTreeBuilder & builder, const SupportableMesh &sm);

View File

@ -0,0 +1,266 @@
#include "SupportTreeMesher.hpp"
namespace Slic3r { namespace sla {
Contour3D sphere(double rho, Portion portion, double fa) {
Contour3D ret;
// prohibit close to zero radius
if(rho <= 1e-6 && rho >= -1e-6) return ret;
auto& vertices = ret.points;
auto& facets = ret.faces3;
// Algorithm:
// Add points one-by-one to the sphere grid and form facets using relative
// coordinates. Sphere is composed effectively of a mesh of stacked circles.
// adjust via rounding to get an even multiple for any provided angle.
double angle = (2*PI / floor(2*PI / fa));
// Ring to be scaled to generate the steps of the sphere
std::vector<double> ring;
for (double i = 0; i < 2*PI; i+=angle) ring.emplace_back(i);
const auto sbegin = size_t(2*std::get<0>(portion)/angle);
const auto send = size_t(2*std::get<1>(portion)/angle);
const size_t steps = ring.size();
const double increment = 1.0 / double(steps);
// special case: first ring connects to 0,0,0
// insert and form facets.
if(sbegin == 0)
vertices.emplace_back(Vec3d(0.0, 0.0, -rho + increment*sbegin*2.0*rho));
auto id = coord_t(vertices.size());
for (size_t i = 0; i < ring.size(); i++) {
// Fixed scaling
const double z = -rho + increment*rho*2.0 * (sbegin + 1.0);
// radius of the circle for this step.
const double r = std::sqrt(std::abs(rho*rho - z*z));
Vec2d b = Eigen::Rotation2Dd(ring[i]) * Eigen::Vector2d(0, r);
vertices.emplace_back(Vec3d(b(0), b(1), z));
if (sbegin == 0)
(i == 0) ? facets.emplace_back(coord_t(ring.size()), 0, 1) :
facets.emplace_back(id - 1, 0, id);
++id;
}
// General case: insert and form facets for each step,
// joining it to the ring below it.
for (size_t s = sbegin + 2; s < send - 1; s++) {
const double z = -rho + increment*double(s*2.0*rho);
const double r = std::sqrt(std::abs(rho*rho - z*z));
for (size_t i = 0; i < ring.size(); i++) {
Vec2d b = Eigen::Rotation2Dd(ring[i]) * Eigen::Vector2d(0, r);
vertices.emplace_back(Vec3d(b(0), b(1), z));
auto id_ringsize = coord_t(id - int(ring.size()));
if (i == 0) {
// wrap around
facets.emplace_back(id - 1, id, id + coord_t(ring.size() - 1) );
facets.emplace_back(id - 1, id_ringsize, id);
} else {
facets.emplace_back(id_ringsize - 1, id_ringsize, id);
facets.emplace_back(id - 1, id_ringsize - 1, id);
}
id++;
}
}
// special case: last ring connects to 0,0,rho*2.0
// only form facets.
if(send >= size_t(2*PI / angle)) {
vertices.emplace_back(Vec3d(0.0, 0.0, -rho + increment*send*2.0*rho));
for (size_t i = 0; i < ring.size(); i++) {
auto id_ringsize = coord_t(id - int(ring.size()));
if (i == 0) {
// third vertex is on the other side of the ring.
facets.emplace_back(id - 1, id_ringsize, id);
} else {
auto ci = coord_t(id_ringsize + coord_t(i));
facets.emplace_back(ci - 1, ci, id);
}
}
}
id++;
return ret;
}
Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d &sp)
{
assert(ssteps > 0);
Contour3D ret;
auto steps = int(ssteps);
auto& points = ret.points;
auto& indices = ret.faces3;
points.reserve(2*ssteps);
double a = 2*PI/steps;
Vec3d jp = sp;
Vec3d endp = {sp(X), sp(Y), sp(Z) + h};
// Upper circle points
for(int i = 0; i < steps; ++i) {
double phi = i*a;
double ex = endp(X) + r*std::cos(phi);
double ey = endp(Y) + r*std::sin(phi);
points.emplace_back(ex, ey, endp(Z));
}
// Lower circle points
for(int i = 0; i < steps; ++i) {
double phi = i*a;
double x = jp(X) + r*std::cos(phi);
double y = jp(Y) + r*std::sin(phi);
points.emplace_back(x, y, jp(Z));
}
// Now create long triangles connecting upper and lower circles
indices.reserve(2*ssteps);
auto offs = steps;
for(int i = 0; i < steps - 1; ++i) {
indices.emplace_back(i, i + offs, offs + i + 1);
indices.emplace_back(i, offs + i + 1, i + 1);
}
// Last triangle connecting the first and last vertices
auto last = steps - 1;
indices.emplace_back(0, last, offs);
indices.emplace_back(last, offs + last, offs);
// According to the slicing algorithms, we need to aid them with generating
// a watertight body. So we create a triangle fan for the upper and lower
// ending of the cylinder to close the geometry.
points.emplace_back(jp); int ci = int(points.size() - 1);
for(int i = 0; i < steps - 1; ++i)
indices.emplace_back(i + offs + 1, i + offs, ci);
indices.emplace_back(offs, steps + offs - 1, ci);
points.emplace_back(endp); ci = int(points.size() - 1);
for(int i = 0; i < steps - 1; ++i)
indices.emplace_back(ci, i, i + 1);
indices.emplace_back(steps - 1, 0, ci);
return ret;
}
Contour3D pinhead(double r_pin, double r_back, double length, size_t steps)
{
assert(steps > 0);
assert(length >= 0.);
assert(r_back > 0.);
assert(r_pin > 0.);
Contour3D mesh;
// We create two spheres which will be connected with a robe that fits
// both circles perfectly.
// Set up the model detail level
const double detail = 2 * PI / steps;
// We don't generate whole circles. Instead, we generate only the
// portions which are visible (not covered by the robe) To know the
// exact portion of the bottom and top circles we need to use some
// rules of tangent circles from which we can derive (using simple
// triangles the following relations:
// The height of the whole mesh
const double h = r_back + r_pin + length;
double phi = PI / 2. - std::acos((r_back - r_pin) / h);
// To generate a whole circle we would pass a portion of (0, Pi)
// To generate only a half horizontal circle we can pass (0, Pi/2)
// The calculated phi is an offset to the half circles needed to smooth
// the transition from the circle to the robe geometry
auto &&s1 = sphere(r_back, make_portion(0, PI / 2 + phi), detail);
auto &&s2 = sphere(r_pin, make_portion(PI / 2 + phi, PI), detail);
for (auto &p : s2.points) p.z() += h;
mesh.merge(s1);
mesh.merge(s2);
for (size_t idx1 = s1.points.size() - steps, idx2 = s1.points.size();
idx1 < s1.points.size() - 1; idx1++, idx2++) {
coord_t i1s1 = coord_t(idx1), i1s2 = coord_t(idx2);
coord_t i2s1 = i1s1 + 1, i2s2 = i1s2 + 1;
mesh.faces3.emplace_back(i1s1, i2s1, i2s2);
mesh.faces3.emplace_back(i1s1, i2s2, i1s2);
}
auto i1s1 = coord_t(s1.points.size()) - coord_t(steps);
auto i2s1 = coord_t(s1.points.size()) - 1;
auto i1s2 = coord_t(s1.points.size());
auto i2s2 = coord_t(s1.points.size()) + coord_t(steps) - 1;
mesh.faces3.emplace_back(i2s2, i2s1, i1s1);
mesh.faces3.emplace_back(i1s2, i2s2, i1s1);
return mesh;
}
Contour3D halfcone(double baseheight,
double r_bottom,
double r_top,
const Vec3d &pos,
size_t steps)
{
assert(steps > 0);
if (baseheight <= 0 || steps <= 0) return {};
Contour3D base;
double a = 2 * PI / steps;
auto last = int(steps - 1);
Vec3d ep{pos.x(), pos.y(), pos.z() + baseheight};
for (size_t i = 0; i < steps; ++i) {
double phi = i * a;
double x = pos.x() + r_top * std::cos(phi);
double y = pos.y() + r_top * std::sin(phi);
base.points.emplace_back(x, y, ep.z());
}
for (size_t i = 0; i < steps; ++i) {
double phi = i * a;
double x = pos.x() + r_bottom * std::cos(phi);
double y = pos.y() + r_bottom * std::sin(phi);
base.points.emplace_back(x, y, pos.z());
}
base.points.emplace_back(pos);
base.points.emplace_back(ep);
auto &indices = base.faces3;
auto hcenter = int(base.points.size() - 1);
auto lcenter = int(base.points.size() - 2);
auto offs = int(steps);
for (int i = 0; i < last; ++i) {
indices.emplace_back(i, i + offs, offs + i + 1);
indices.emplace_back(i, offs + i + 1, i + 1);
indices.emplace_back(i, i + 1, hcenter);
indices.emplace_back(lcenter, offs + i + 1, offs + i);
}
indices.emplace_back(0, last, offs);
indices.emplace_back(last, offs + last, offs);
indices.emplace_back(hcenter, last, 0);
indices.emplace_back(offs, offs + last, lcenter);
return base;
}
}} // namespace Slic3r::sla

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@ -0,0 +1,117 @@
#ifndef SUPPORTTREEMESHER_HPP
#define SUPPORTTREEMESHER_HPP
#include "libslic3r/Point.hpp"
#include "libslic3r/SLA/SupportTreeBuilder.hpp"
#include "libslic3r/SLA/Contour3D.hpp"
namespace Slic3r { namespace sla {
using Portion = std::tuple<double, double>;
inline Portion make_portion(double a, double b)
{
return std::make_tuple(a, b);
}
Contour3D sphere(double rho,
Portion portion = make_portion(0., 2. * PI),
double fa = (2. * PI / 360.));
// Down facing cylinder in Z direction with arguments:
// r: radius
// h: Height
// ssteps: how many edges will create the base circle
// sp: starting point
Contour3D cylinder(double r,
double h,
size_t steps = 45,
const Vec3d &sp = Vec3d::Zero());
Contour3D pinhead(double r_pin, double r_back, double length, size_t steps = 45);
Contour3D halfcone(double baseheight,
double r_bottom,
double r_top,
const Vec3d &pt = Vec3d::Zero(),
size_t steps = 45);
inline Contour3D get_mesh(const Head &h, size_t steps)
{
Contour3D mesh = pinhead(h.r_pin_mm, h.r_back_mm, h.width_mm, steps);
for(auto& p : mesh.points) p.z() -= (h.fullwidth() - h.r_back_mm);
using Quaternion = Eigen::Quaternion<double>;
// We rotate the head to the specified direction. The head's pointing
// side is facing upwards so this means that it would hold a support
// point with a normal pointing straight down. This is the reason of
// the -1 z coordinate
auto quatern = Quaternion::FromTwoVectors(Vec3d{0, 0, -1}, h.dir);
for(auto& p : mesh.points) p = quatern * p + h.pos;
return mesh;
}
inline Contour3D get_mesh(const Pillar &p, size_t steps)
{
if(p.height > EPSILON) { // Endpoint is below the starting point
// We just create a bridge geometry with the pillar parameters and
// move the data.
return cylinder(p.r, p.height, steps, p.endpoint());
}
return {};
}
inline Contour3D get_mesh(const Pedestal &p, size_t steps)
{
return halfcone(p.height, p.r_bottom, p.r_top, p.pos, steps);
}
inline Contour3D get_mesh(const Junction &j, size_t steps)
{
Contour3D mesh = sphere(j.r, make_portion(0, PI), 2 *PI / steps);
for(auto& p : mesh.points) p += j.pos;
return mesh;
}
inline Contour3D get_mesh(const Bridge &br, size_t steps)
{
using Quaternion = Eigen::Quaternion<double>;
Vec3d v = (br.endp - br.startp);
Vec3d dir = v.normalized();
double d = v.norm();
Contour3D mesh = cylinder(br.r, d, steps);
auto quater = Quaternion::FromTwoVectors(Vec3d{0,0,1}, dir);
for(auto& p : mesh.points) p = quater * p + br.startp;
return mesh;
}
inline Contour3D get_mesh(const DiffBridge &br, size_t steps)
{
double h = br.get_length();
Contour3D mesh = halfcone(h, br.r, br.end_r, Vec3d::Zero(), steps);
using Quaternion = Eigen::Quaternion<double>;
// We rotate the head to the specified direction. The head's pointing
// side is facing upwards so this means that it would hold a support
// point with a normal pointing straight down. This is the reason of
// the -1 z coordinate
auto quatern = Quaternion::FromTwoVectors(Vec3d{0, 0, 1}, br.get_dir());
for(auto& p : mesh.points) p = quatern * p + br.startp;
return mesh;
}
}} // namespace Slic3r::sla
#endif // SUPPORTTREEMESHER_HPP

View File

@ -35,13 +35,16 @@ bool is_zero_elevation(const SLAPrintObjectConfig &c)
}
// Compile the argument for support creation from the static print config.
sla::SupportConfig make_support_cfg(const SLAPrintObjectConfig& c)
sla::SupportTreeConfig make_support_cfg(const SLAPrintObjectConfig& c)
{
sla::SupportConfig scfg;
sla::SupportTreeConfig scfg;
scfg.enabled = c.supports_enable.getBool();
scfg.head_front_radius_mm = 0.5*c.support_head_front_diameter.getFloat();
scfg.head_back_radius_mm = 0.5*c.support_pillar_diameter.getFloat();
double pillar_r = 0.5 * c.support_pillar_diameter.getFloat();
scfg.head_back_radius_mm = pillar_r;
scfg.head_fallback_radius_mm =
0.01 * c.support_small_pillar_diameter_percent.getFloat() * pillar_r;
scfg.head_penetration_mm = c.support_head_penetration.getFloat();
scfg.head_width_mm = c.support_head_width.getFloat();
scfg.object_elevation_mm = is_zero_elevation(c) ?
@ -616,7 +619,7 @@ std::string SLAPrint::validate() const
return L("Cannot proceed without support points! "
"Add support points or disable support generation.");
sla::SupportConfig cfg = make_support_cfg(po->config());
sla::SupportTreeConfig cfg = make_support_cfg(po->config());
double elv = cfg.object_elevation_mm;
@ -925,6 +928,7 @@ bool SLAPrintObject::invalidate_state_by_config_options(const std::vector<t_conf
|| opt_key == "support_head_penetration"
|| opt_key == "support_head_width"
|| opt_key == "support_pillar_diameter"
|| opt_key == "support_small_pillar_diameter_percent"
|| opt_key == "support_max_bridges_on_pillar"
|| opt_key == "support_pillar_connection_mode"
|| opt_key == "support_buildplate_only"

View File

@ -544,7 +544,7 @@ private:
bool is_zero_elevation(const SLAPrintObjectConfig &c);
sla::SupportConfig make_support_cfg(const SLAPrintObjectConfig& c);
sla::SupportTreeConfig make_support_cfg(const SLAPrintObjectConfig& c);
sla::PadConfig::EmbedObject builtin_pad_cfg(const SLAPrintObjectConfig& c);

View File

@ -360,18 +360,6 @@ void SLAPrint::Steps::support_points(SLAPrintObject &po)
// removed them on purpose. No calculation will be done.
po.m_supportdata->pts = po.transformed_support_points();
}
// If the zero elevation mode is engaged, we have to filter out all the
// points that are on the bottom of the object
if (is_zero_elevation(po.config())) {
double tolerance = po.config().pad_enable.getBool() ?
po.m_config.pad_wall_thickness.getFloat() :
po.m_config.support_base_height.getFloat();
remove_bottom_points(po.m_supportdata->pts,
po.m_supportdata->emesh.ground_level(),
tolerance);
}
}
void SLAPrint::Steps::support_tree(SLAPrintObject &po)
@ -383,6 +371,13 @@ void SLAPrint::Steps::support_tree(SLAPrintObject &po)
if (pcfg.embed_object)
po.m_supportdata->emesh.ground_level_offset(pcfg.wall_thickness_mm);
// If the zero elevation mode is engaged, we have to filter out all the
// points that are on the bottom of the object
if (is_zero_elevation(po.config())) {
remove_bottom_points(po.m_supportdata->pts,
float(po.m_supportdata->emesh.ground_level() + EPSILON));
}
po.m_supportdata->cfg = make_support_cfg(po.m_config);
// po.m_supportdata->emesh.load_holes(po.transformed_drainhole_points());

View File

@ -353,6 +353,7 @@ void ConfigManipulation::toggle_print_sla_options(DynamicPrintConfig* config)
toggle_field("support_head_penetration", supports_en);
toggle_field("support_head_width", supports_en);
toggle_field("support_pillar_diameter", supports_en);
toggle_field("support_small_pillar_diameter_percent", supports_en);
toggle_field("support_max_bridges_on_pillar", supports_en);
toggle_field("support_pillar_connection_mode", supports_en);
toggle_field("support_buildplate_only", supports_en);

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@ -134,7 +134,7 @@ bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d&
Vec3d direction;
line_from_mouse_pos(mouse_pos, trafo, camera, point, direction);
std::vector<sla::EigenMesh3D::hit_result> hits = m_emesh.query_ray_hits(point, direction);
std::vector<sla::IndexedMesh::hit_result> hits = m_emesh.query_ray_hits(point, direction);
if (hits.empty())
return false; // no intersection found
@ -184,7 +184,7 @@ std::vector<unsigned> MeshRaycaster::get_unobscured_idxs(const Geometry::Transfo
bool is_obscured = false;
// Cast a ray in the direction of the camera and look for intersection with the mesh:
std::vector<sla::EigenMesh3D::hit_result> hits;
std::vector<sla::IndexedMesh::hit_result> hits;
// Offset the start of the ray by EPSILON to account for numerical inaccuracies.
hits = m_emesh.query_ray_hits((inverse_trafo * pt + direction_to_camera_mesh * EPSILON).cast<double>(),
direction_to_camera.cast<double>());

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@ -3,7 +3,7 @@
#include "libslic3r/Point.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/SLA/EigenMesh3D.hpp"
#include "libslic3r/SLA/IndexedMesh.hpp"
#include "admesh/stl.h"
#include "slic3r/GUI/3DScene.hpp"
@ -147,7 +147,7 @@ public:
Vec3f get_triangle_normal(size_t facet_idx) const;
private:
sla::EigenMesh3D m_emesh;
sla::IndexedMesh m_emesh;
std::vector<stl_normal> m_normals;
};

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@ -496,6 +496,7 @@ const std::vector<std::string>& Preset::sla_print_options()
"support_head_penetration",
"support_head_width",
"support_pillar_diameter",
"support_small_pillar_diameter_percent",
"support_max_bridges_on_pillar",
"support_pillar_connection_mode",
"support_buildplate_only",

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@ -3919,6 +3919,7 @@ void TabSLAPrint::build()
optgroup = page->new_optgroup(L("Support pillar"));
optgroup->append_single_option_line("support_pillar_diameter");
optgroup->append_single_option_line("support_small_pillar_diameter_percent");
optgroup->append_single_option_line("support_max_bridges_on_pillar");
optgroup->append_single_option_line("support_pillar_connection_mode");

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@ -1,7 +1,7 @@
get_filename_component(_TEST_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
add_executable(${_TEST_NAME}_tests ${_TEST_NAME}_tests_main.cpp
sla_print_tests.cpp
sla_test_utils.hpp sla_test_utils.cpp
sla_test_utils.hpp sla_test_utils.cpp sla_treebuilder_tests.cpp
sla_raycast_tests.cpp)
target_link_libraries(${_TEST_NAME}_tests test_common libslic3r)
set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests")

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@ -4,6 +4,8 @@
#include "sla_test_utils.hpp"
#include <libslic3r/SLA/SupportTreeMesher.hpp>
namespace {
const char *const BELOW_PAD_TEST_OBJECTS[] = {
@ -37,9 +39,9 @@ TEST_CASE("Support point generator should be deterministic if seeded",
"[SLASupportGeneration], [SLAPointGen]") {
TriangleMesh mesh = load_model("A_upsidedown.obj");
sla::EigenMesh3D emesh{mesh};
sla::IndexedMesh emesh{mesh};
sla::SupportConfig supportcfg;
sla::SupportTreeConfig supportcfg;
sla::SupportPointGenerator::Config autogencfg;
autogencfg.head_diameter = float(2 * supportcfg.head_front_radius_mm);
sla::SupportPointGenerator point_gen{emesh, autogencfg, [] {}, [](int) {}};
@ -124,14 +126,14 @@ TEST_CASE("WingedPadAroundObjectIsValid", "[SLASupportGeneration]") {
}
TEST_CASE("ElevatedSupportGeometryIsValid", "[SLASupportGeneration]") {
sla::SupportConfig supportcfg;
sla::SupportTreeConfig supportcfg;
supportcfg.object_elevation_mm = 5.;
for (auto fname : SUPPORT_TEST_MODELS) test_supports(fname);
}
TEST_CASE("FloorSupportGeometryIsValid", "[SLASupportGeneration]") {
sla::SupportConfig supportcfg;
sla::SupportTreeConfig supportcfg;
supportcfg.object_elevation_mm = 0;
for (auto &fname: SUPPORT_TEST_MODELS) test_supports(fname, supportcfg);
@ -139,7 +141,7 @@ TEST_CASE("FloorSupportGeometryIsValid", "[SLASupportGeneration]") {
TEST_CASE("ElevatedSupportsDoNotPierceModel", "[SLASupportGeneration]") {
sla::SupportConfig supportcfg;
sla::SupportTreeConfig supportcfg;
for (auto fname : SUPPORT_TEST_MODELS)
test_support_model_collision(fname, supportcfg);
@ -147,7 +149,7 @@ TEST_CASE("ElevatedSupportsDoNotPierceModel", "[SLASupportGeneration]") {
TEST_CASE("FloorSupportsDoNotPierceModel", "[SLASupportGeneration]") {
sla::SupportConfig supportcfg;
sla::SupportTreeConfig supportcfg;
supportcfg.object_elevation_mm = 0;
for (auto fname : SUPPORT_TEST_MODELS)
@ -228,3 +230,12 @@ TEST_CASE("Triangle mesh conversions should be correct", "[SLAConversions]")
cntr.from_obj(infile);
}
}
TEST_CASE("halfcone test", "[halfcone]") {
sla::DiffBridge br{Vec3d{1., 1., 1.}, Vec3d{10., 10., 10.}, 0.25, 0.5};
TriangleMesh m = sla::to_triangle_mesh(sla::get_mesh(br, 45));
m.require_shared_vertices();
m.WriteOBJFile("Halfcone.obj");
}

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@ -1,7 +1,7 @@
#include <catch2/catch.hpp>
#include <test_utils.hpp>
#include <libslic3r/SLA/EigenMesh3D.hpp>
#include <libslic3r/SLA/IndexedMesh.hpp>
#include <libslic3r/SLA/Hollowing.hpp>
#include "sla_test_utils.hpp"
@ -65,7 +65,7 @@ TEST_CASE("Raycaster with loaded drillholes", "[sla_raycast]")
cube.merge(*cube_inside);
cube.require_shared_vertices();
sla::EigenMesh3D emesh{cube};
sla::IndexedMesh emesh{cube};
emesh.load_holes(holes);
Vec3d s = center.cast<double>();

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@ -2,13 +2,13 @@
#include "libslic3r/SLA/AGGRaster.hpp"
void test_support_model_collision(const std::string &obj_filename,
const sla::SupportConfig &input_supportcfg,
const sla::SupportTreeConfig &input_supportcfg,
const sla::HollowingConfig &hollowingcfg,
const sla::DrainHoles &drainholes)
{
SupportByproducts byproducts;
sla::SupportConfig supportcfg = input_supportcfg;
sla::SupportTreeConfig supportcfg = input_supportcfg;
// Set head penetration to a small negative value which should ensure that
// the supports will not touch the model body.
@ -69,11 +69,12 @@ void export_failed_case(const std::vector<ExPolygons> &support_slices, const Sup
m.merge(byproducts.input_mesh);
m.repair();
m.require_shared_vertices();
m.WriteOBJFile(byproducts.obj_fname.c_str());
m.WriteOBJFile((Catch::getResultCapture().getCurrentTestName() + "_" +
byproducts.obj_fname).c_str());
}
void test_supports(const std::string &obj_filename,
const sla::SupportConfig &supportcfg,
const sla::SupportTreeConfig &supportcfg,
const sla::HollowingConfig &hollowingcfg,
const sla::DrainHoles &drainholes,
SupportByproducts &out)
@ -104,7 +105,7 @@ void test_supports(const std::string &obj_filename,
// Create the special index-triangle mesh with spatial indexing which
// is the input of the support point and support mesh generators
sla::EigenMesh3D emesh{mesh};
sla::IndexedMesh emesh{mesh};
#ifdef SLIC3R_HOLE_RAYCASTER
if (hollowingcfg.enabled)
@ -129,8 +130,7 @@ void test_supports(const std::string &obj_filename,
// If there is no elevation, support points shall be removed from the
// bottom of the object.
if (std::abs(supportcfg.object_elevation_mm) < EPSILON) {
sla::remove_bottom_points(support_points, zmin,
supportcfg.base_height_mm);
sla::remove_bottom_points(support_points, zmin + supportcfg.base_height_mm);
} else {
// Should be support points at least on the bottom of the model
REQUIRE_FALSE(support_points.empty());
@ -141,7 +141,8 @@ void test_supports(const std::string &obj_filename,
// Generate the actual support tree
sla::SupportTreeBuilder treebuilder;
treebuilder.build(sla::SupportableMesh{emesh, support_points, supportcfg});
sla::SupportableMesh sm{emesh, support_points, supportcfg};
sla::SupportTreeBuildsteps::execute(treebuilder, sm);
check_support_tree_integrity(treebuilder, supportcfg);
@ -157,8 +158,8 @@ void test_supports(const std::string &obj_filename,
if (std::abs(supportcfg.object_elevation_mm) < EPSILON)
allowed_zmin = zmin - 2 * supportcfg.head_back_radius_mm;
REQUIRE(obb.min.z() >= allowed_zmin);
REQUIRE(obb.max.z() <= zmax);
REQUIRE(obb.min.z() >= Approx(allowed_zmin));
REQUIRE(obb.max.z() <= Approx(zmax));
// Move out the support tree into the byproducts, we can examine it further
// in various tests.
@ -168,15 +169,15 @@ void test_supports(const std::string &obj_filename,
}
void check_support_tree_integrity(const sla::SupportTreeBuilder &stree,
const sla::SupportConfig &cfg)
const sla::SupportTreeConfig &cfg)
{
double gnd = stree.ground_level;
double H1 = cfg.max_solo_pillar_height_mm;
double H2 = cfg.max_dual_pillar_height_mm;
for (const sla::Head &head : stree.heads()) {
REQUIRE((!head.is_valid() || head.pillar_id != sla::ID_UNSET ||
head.bridge_id != sla::ID_UNSET));
REQUIRE((!head.is_valid() || head.pillar_id != sla::SupportTreeNode::ID_UNSET ||
head.bridge_id != sla::SupportTreeNode::ID_UNSET));
}
for (const sla::Pillar &pillar : stree.pillars()) {

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@ -67,16 +67,16 @@ struct SupportByproducts
const constexpr float CLOSING_RADIUS = 0.005f;
void check_support_tree_integrity(const sla::SupportTreeBuilder &stree,
const sla::SupportConfig &cfg);
const sla::SupportTreeConfig &cfg);
void test_supports(const std::string &obj_filename,
const sla::SupportConfig &supportcfg,
const sla::SupportTreeConfig &supportcfg,
const sla::HollowingConfig &hollowingcfg,
const sla::DrainHoles &drainholes,
SupportByproducts &out);
inline void test_supports(const std::string &obj_filename,
const sla::SupportConfig &supportcfg,
const sla::SupportTreeConfig &supportcfg,
SupportByproducts &out)
{
sla::HollowingConfig hcfg;
@ -85,7 +85,7 @@ inline void test_supports(const std::string &obj_filename,
}
inline void test_supports(const std::string &obj_filename,
const sla::SupportConfig &supportcfg = {})
const sla::SupportTreeConfig &supportcfg = {})
{
SupportByproducts byproducts;
test_supports(obj_filename, supportcfg, byproducts);
@ -97,13 +97,13 @@ void export_failed_case(const std::vector<ExPolygons> &support_slices,
void test_support_model_collision(
const std::string &obj_filename,
const sla::SupportConfig &input_supportcfg,
const sla::SupportTreeConfig &input_supportcfg,
const sla::HollowingConfig &hollowingcfg,
const sla::DrainHoles &drainholes);
inline void test_support_model_collision(
const std::string &obj_filename,
const sla::SupportConfig &input_supportcfg = {})
const sla::SupportTreeConfig &input_supportcfg = {})
{
sla::HollowingConfig hcfg;
hcfg.enabled = false;

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@ -0,0 +1,99 @@
//#include <catch2/catch.hpp>
//#include <test_utils.hpp>
//#include "libslic3r/TriangleMesh.hpp"
//#include "libslic3r/SLA/SupportTreeBuildsteps.hpp"
//#include "libslic3r/SLA/SupportTreeMesher.hpp"
//TEST_CASE("Test bridge_mesh_intersect on a cube's wall", "[SLABridgeMeshInters]") {
// using namespace Slic3r;
// TriangleMesh cube = make_cube(10., 10., 10.);
// sla::SupportConfig cfg = {}; // use default config
// sla::SupportPoints pts = {{10.f, 5.f, 5.f, float(cfg.head_front_radius_mm), false}};
// sla::SupportableMesh sm{cube, pts, cfg};
// size_t steps = 45;
// SECTION("Bridge is straight horizontal and pointing away from the cube") {
// sla::Bridge bridge(pts[0].pos.cast<double>(), Vec3d{15., 5., 5.},
// pts[0].head_front_radius);
// auto hit = sla::query_hit(sm, bridge);
// REQUIRE(std::isinf(hit.distance()));
// cube.merge(sla::to_triangle_mesh(get_mesh(bridge, steps)));
// cube.require_shared_vertices();
// cube.WriteOBJFile("cube1.obj");
// }
// SECTION("Bridge is tilted down in 45 degrees, pointing away from the cube") {
// sla::Bridge bridge(pts[0].pos.cast<double>(), Vec3d{15., 5., 0.},
// pts[0].head_front_radius);
// auto hit = sla::query_hit(sm, bridge);
// REQUIRE(std::isinf(hit.distance()));
// cube.merge(sla::to_triangle_mesh(get_mesh(bridge, steps)));
// cube.require_shared_vertices();
// cube.WriteOBJFile("cube2.obj");
// }
//}
//TEST_CASE("Test bridge_mesh_intersect on a sphere", "[SLABridgeMeshInters]") {
// using namespace Slic3r;
// TriangleMesh sphere = make_sphere(1.);
// sla::SupportConfig cfg = {}; // use default config
// cfg.head_back_radius_mm = cfg.head_front_radius_mm;
// sla::SupportPoints pts = {{1.f, 0.f, 0.f, float(cfg.head_front_radius_mm), false}};
// sla::SupportableMesh sm{sphere, pts, cfg};
// size_t steps = 45;
// SECTION("Bridge is straight horizontal and pointing away from the sphere") {
// sla::Bridge bridge(pts[0].pos.cast<double>(), Vec3d{2., 0., 0.},
// pts[0].head_front_radius);
// auto hit = sla::query_hit(sm, bridge);
// sphere.merge(sla::to_triangle_mesh(get_mesh(bridge, steps)));
// sphere.require_shared_vertices();
// sphere.WriteOBJFile("sphere1.obj");
// REQUIRE(std::isinf(hit.distance()));
// }
// SECTION("Bridge is tilted down 45 deg and pointing away from the sphere") {
// sla::Bridge bridge(pts[0].pos.cast<double>(), Vec3d{2., 0., -2.},
// pts[0].head_front_radius);
// auto hit = sla::query_hit(sm, bridge);
// sphere.merge(sla::to_triangle_mesh(get_mesh(bridge, steps)));
// sphere.require_shared_vertices();
// sphere.WriteOBJFile("sphere2.obj");
// REQUIRE(std::isinf(hit.distance()));
// }
// SECTION("Bridge is tilted down 90 deg and pointing away from the sphere") {
// sla::Bridge bridge(pts[0].pos.cast<double>(), Vec3d{1., 0., -2.},
// pts[0].head_front_radius);
// auto hit = sla::query_hit(sm, bridge);
// sphere.merge(sla::to_triangle_mesh(get_mesh(bridge, steps)));
// sphere.require_shared_vertices();
// sphere.WriteOBJFile("sphere3.obj");
// REQUIRE(std::isinf(hit.distance()));
// }
//}