Added a spatial index to speed up alignment score calculation.
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@ -8,6 +8,8 @@
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#include <numeric>
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#include <ClipperUtils.hpp>
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#include <boost/geometry/index/rtree.hpp>
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namespace Slic3r {
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namespace arr {
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@ -93,6 +95,11 @@ void toSVG(SVG& svg, const Model& model) {
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}
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}
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namespace bgi = boost::geometry::index;
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using SpatElement = std::pair<Box, unsigned>;
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using SpatIndex = bgi::rtree< SpatElement, bgi::rstar<16, 4> >;
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std::tuple<double /*score*/, Box /*farthest point from bin center*/>
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objfunc(const PointImpl& bincenter,
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double /*bin_area*/,
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@ -100,7 +107,9 @@ objfunc(const PointImpl& bincenter,
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double /*pile_area*/,
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const Item &item,
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double norm, // A norming factor for physical dimensions
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std::vector<double>& areacache
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std::vector<double>& areacache, // pile item areas will be cached
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// a spatial index to quickly get neighbors of the candidate item
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SpatIndex& spatindex
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)
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{
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using pl = PointLike;
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@ -111,18 +120,23 @@ objfunc(const PointImpl& bincenter,
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static const double DENSITY_RATIO = 1.0 - ROUNDNESS_RATIO;
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// We will treat big items (compared to the print bed) differently
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NfpPlacer::Pile bigs;
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bigs.reserve(pile.size());
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if(pile.size() < areacache.size()) areacache.clear();
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auto normarea = [norm](double area) { return std::sqrt(area)/norm; };
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// If a new bin has been created:
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if(pile.size() < areacache.size()) {
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areacache.clear();
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spatindex.clear();
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}
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// We must fill the caches:
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int idx = 0;
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for(auto& p : pile) {
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if(idx == areacache.size()) areacache.emplace_back(sl::area(p));
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if(idx == areacache.size()) {
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areacache.emplace_back(sl::area(p));
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if(normarea(areacache[idx]) > BIG_ITEM_TRESHOLD)
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bigs.emplace_back(p);
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spatindex.insert({sl::boundingBox(p), idx});
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}
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idx++;
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}
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@ -136,25 +150,26 @@ objfunc(const PointImpl& bincenter,
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// The bounding box of the big items (they will accumulate in the center
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// of the pile
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auto bigbb = bigs.empty()? fullbb : ShapeLike::boundingBox(bigs);
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Box bigbb;
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if(spatindex.empty()) bigbb = fullbb;
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else {
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auto boostbb = spatindex.bounds();
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boost::geometry::convert(boostbb, bigbb);
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}
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// The size indicator of the candidate item. This is not the area,
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// but almost...
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double item_normarea = normarea(item.area());
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// Will hold the resulting score
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double score = 0;
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double item_normarea = normarea(item.area());
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if(item_normarea > BIG_ITEM_TRESHOLD) {
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// This branch is for the bigger items..
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// Here we will use the closest point of the item bounding box to
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// the already arranged pile. So not the bb center nor the a choosen
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// corner but whichever is the closest to the center. This will
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// prevent unwanted strange arrangements.
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// Now the distance of the gravity center will be calculated to the
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// five anchor points and the smallest will be chosen.
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// prevent some unwanted strange arrangements.
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auto minc = ibb.minCorner(); // bottom left corner
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auto maxc = ibb.maxCorner(); // top right corner
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@ -163,7 +178,7 @@ objfunc(const PointImpl& bincenter,
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auto top_left = PointImpl{getX(minc), getY(maxc)};
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auto bottom_right = PointImpl{getX(maxc), getY(minc)};
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// Now the distnce of the gravity center will be calculated to the
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// Now the distance of the gravity center will be calculated to the
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// five anchor points and the smallest will be chosen.
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std::array<double, 5> dists;
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auto cc = fullbb.center(); // The gravity center
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@ -173,35 +188,45 @@ objfunc(const PointImpl& bincenter,
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dists[3] = pl::distance(top_left, cc);
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dists[4] = pl::distance(bottom_right, cc);
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// The smalles distance from the arranged pile center:
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auto dist = *(std::min_element(dists.begin(), dists.end())) / norm;
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// Density is the pack density: how big is the arranged pile
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auto density = std::sqrt(fullbb.width()*fullbb.height()) / norm;
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// Prepare a variable for the alignment score.
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// This will indicate: how well is the candidate item aligned with
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// its neighbors. We will check the aligment with all neighbors and
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// return the score for the best alignment. So it is enough for the
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// candidate to be aligned with only one item.
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auto alignment_score = std::numeric_limits<double>::max();
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auto& trsh = item.transformedShape();
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idx = 0;
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for(auto& p : pile) {
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auto querybb = item.boundingBox();
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// Query the spatial index for the neigbours
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std::vector<SpatElement> result;
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spatindex.query(bgi::intersects(querybb), std::back_inserter(result));
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for(auto& e : result) { // now get the score for the best alignment
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auto idx = e.second;
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auto& p = pile[idx];
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auto parea = areacache[idx];
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if(normarea(areacache[idx]) > BIG_ITEM_TRESHOLD) {
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auto chull = sl::convexHull(sl::Shapes<PolygonImpl>{p, trsh});
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auto carea = sl::area(chull);
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auto ascore = carea - (item.area() + parea);
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ascore = std::sqrt(ascore) / norm;
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auto bb = sl::boundingBox(sl::Shapes<PolygonImpl>{p, trsh});
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auto bbarea = bb.area();
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auto ascore = 1.0 - (item.area() + parea)/bbarea;
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if(ascore < alignment_score) alignment_score = ascore;
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}
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idx++;
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}
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// The final mix of the score is the balance between the distance
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// from the full pile center, the pack density and the
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// alignment with the neigbours
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auto C = 0.33;
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score = C * dist + C * density + C * alignment_score;
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} else if( item_normarea < BIG_ITEM_TRESHOLD && bigs.empty()) {
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} else if( item_normarea < BIG_ITEM_TRESHOLD && spatindex.empty()) {
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// If there are no big items, only small, we should consider the
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// density here as well to not get silly results
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auto bindist = pl::distance(ibb.center(), bincenter) / norm;
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@ -234,7 +259,7 @@ void fillConfig(PConf& pcfg) {
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// The accuracy of optimization.
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// Goes from 0.0 to 1.0 and scales performance as well
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pcfg.accuracy = 0.5f;
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pcfg.accuracy = 0.6f;
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}
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template<class TBin>
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@ -254,6 +279,7 @@ protected:
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PConfig pconf_; // Placement configuration
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double bin_area_;
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std::vector<double> areacache_;
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SpatIndex rtree_;
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public:
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_ArrBase(const TBin& bin, Distance dist,
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@ -286,7 +312,7 @@ public:
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double /*penality*/) {
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auto result = objfunc(bin.center(), bin_area_, pile,
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pile_area, item, norm, areacache_);
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pile_area, item, norm, areacache_, rtree_);
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double score = std::get<0>(result);
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auto& fullbb = std::get<1>(result);
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@ -318,7 +344,7 @@ public:
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auto binbb = ShapeLike::boundingBox(bin);
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auto result = objfunc(binbb.center(), bin_area_, pile,
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pile_area, item, norm, areacache_);
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pile_area, item, norm, areacache_, rtree_);
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double score = std::get<0>(result);
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pile.emplace_back(item.transformedShape());
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@ -352,7 +378,7 @@ public:
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double /*penality*/) {
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auto result = objfunc({0, 0}, 0, pile, pile_area,
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item, norm, areacache_);
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item, norm, areacache_, rtree_);
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return std::get<0>(result);
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};
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@ -530,7 +556,7 @@ bool arrange(Model &model, coordf_t min_obj_distance,
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auto ctour = Slic3rMultiPoint_to_ClipperPath(bed);
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P irrbed = ShapeLike::create<PolygonImpl>(std::move(ctour));
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std::cout << ShapeLike::toString(irrbed) << std::endl;
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// std::cout << ShapeLike::toString(irrbed) << std::endl;
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AutoArranger<P> arrange(irrbed, min_obj_distance, progressind);
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